29
Vocabulary Game Amy Dent, TIS April 2006 Let’s Play!!

Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

Embed Size (px)

Citation preview

Page 1: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

Vocabulary GameVocabulary Game

Amy Dent, TIS April 2006

Amy Dent, TIS April 2006

Let’s Play!!

Page 2: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

3

4

5

6

2

1

3

4

5

6

2

1

5

4

5

66

1

2

3

2

3

4

1

Page 3: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

Return to

Game Board

Return to

Game Board

Page 4: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

Try again

Page 5: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

The repetition of the same or very similar consonant sounds in words that are close together

Example: The sleek snake slithered along the path.

alliteration

fable

irony

same sound

100-1

Page 6: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

biography

A nonfiction (true) story that tells facts about a person who really lived; it tells the life of a real person

fantasy

myth

personification

100-2

Page 7: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

A person or an animal in a story, play, or other literary work

Click on the definition for the word.

Character

A pot with a crooked handle

Conversation between two or more people

A scene that breaks the normal time order of the plot to show a past event.

100-3

Page 8: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

mood

The overall emotion created by a work of literature

plot

realistic fiction

idiom

100-4

Page 9: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

the repetition of sounds

the attitude a writer takes

beat of a drum

the time and place of a story

100-5

Click on the definition for the word.

Rhyme

Page 10: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

fantasy

a story that tells about things that could not really happen except in one’s imagination

nonfiction

main idea

free verse

100-6

Page 11: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

autobiography

dialect

waiter

personification

200-1

when a person writes a story, or history of his own life

Page 12: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

A short story that teaches a lesson, usually about animalswho talk and act as people do

scene that breaks the normal time order of the plot to show a past event

A story with no known author, originally passed on from one generation to another by word of mouth

The condition where you whine and complain about reading a book over 200 pages and then you end up liking it.

200-2

Click on the definition for the word.

Fable

Page 13: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

nonfiction

stories or other selections that are based on truth and that tells facts about real people, things, or events.

folk tale

imagery

made up stuff

200-3

Page 14: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

setting

The time and place of a story

clock

metaphor

Tall tale

200-4

Page 15: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

The most important idea expressed in a piece of writing

A nonfiction selection which gives the reader information about a subject

The use of clues or hints to suggest events that will occur later in the plot

The overall emotion created be a work of literature

200-5

Click on the definition for the word.

Main Idea

Page 16: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

figurative language

A word or phrase that describes one thing in terms of something else and is not literally true

(Mom erupted like a volcano when saw the mess in the kitchen)

jokes

dialect

alliteration

200-6

Page 17: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

fiction

stories or other selections about people. Things, or events that are produced by the author’s imagination

lies

irony

metaphor

400-1

Page 18: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

Conversation between two or more characters

The most important or exciting event in the plot of a story

Language that appeals to the senses- sight, sound, touch, taste, and smell

The series of related events or happenings that make up a story

400-2

Click on the definition for the word.

Dialogue

Page 19: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

idiom

a group of words that has a meaning that is quite different from the meaning the words usually have

(example: It is raining cats and dogs.)

refrain

legend

humor

400-3

Page 20: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

metaphor

A comparison between two unlike things in which one thing is said to be another thing in the comparison

(ex. Her hands are ice.)

fable

onomatopoeia

foreshadowing

400-4

Page 21: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

Poetry that is “free’ of a regular meter and rhyme scheme

A sale at Wal-mart with free drinks at the door

The pattern of rhyming sounds at the end of lines in poem

The vantage point from which the story is told

400-5

Click on the definition for the word.

Free verse

Page 22: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

realistic fiction

A believable story because it tells about things that could happen and about people who seem real but are not.

tall tale

mood

conflict

400-6

Page 23: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

onomatopoeia

The use of a word whose sound imitates or suggests its meaning

(ex. Boom! Zap!)

nonfiction

alliteration

dialect

800-1

Page 24: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

A struggle or clash between opposing characters or opposing forces

A way of speaking characteristic of a particular region or of a particular group of people.

A repeated word, phrase, line, or group of lines in a poem or song

An exaggerated story; the story is told in such an exaggerated way that it is not believable

800-2

Click on the definition for the word.

Conflict

Page 25: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

rhythum

A musical quality produced by the repetition of stressed and unstressed syllables or by the repetition of other sound patterns

song

tone

theme

800-3

Page 26: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

A comparison between two unlike things using a word such as like or as

When a person writes a story, or history of his own life

The repetition of sounds within lines

Supposedly happened long ago; involve fantastic characters, make believe, and center on some problem

800-4

Click on the definition for the word.

Simile

Page 27: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

personification

Figurative language in which a nonhuman thing or quality is talked about as if it were human

(ex. The leaves danced along the sidewalk.)

biography

myth

folk tale

800-5

Page 28: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

irony

A contrast between what is expected and what really happens

(ex. Elephant runs away from a mouse)

idiom

igloo

iron

800-6

Page 29: Vocabulary Game Amy Dent, TIS April 2006 Amy Dent, TIS April 2006 Let’s Play!!

•Each team consist of 3 – 4 players

•Each team designates a person to be the “buzzer”. That person will stand when the team is ready to answer. No actual “buzzing” please.

•The host will read the question and answers in their entirety before participants may respond.

•Team members may discuss possible answers. Only the “buzzer” may respond.

The “buzzer” will respond only when recognized. No blurting out answers