Viz2008 Tutorial 1 User Interface

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    Autodesk

    VIZ 2008

    utorial 1: Introducing the Autodesk VIZ User Interf

    over image: Preliminary Tower Study, courtesy of

    kidmore, Owings & Merrill LLP with studio amd.

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    2007 Autodesk Inc. All rights reserved.

    This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose.AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIEDWARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCHMATERIALS AVAILABLE SOLELY ON AN "AS-IS" BASIS. IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL,COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OFTHESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOT

    EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN.

    Autodesk, Inc., reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of itspublication, and may not reflect the product at all times in the future.

    The following are registered trademarks or trademarks of Autodesk, Inc., in the USA and other countries: 3DEC (design/logo), 3December,3December.com, 3ds Max, ActiveShapes, Actrix, ADI, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI,AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk,Autodesk Envision, Autodesk Insight, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP,AutoSnap, AutoSketch, AutoTrack, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream,Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer,Create>whats>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designers Toolkit, DesignKids, DesignProf, DesignServer,DesignStudio, Design|Studio (design/logo), Design Your World, Design Your World (design/logo), DWF, DWG, DWG (logo), DWG TrueConvert,DWG TrueView, DXF, EditDV, Education by Design, Extending the Design Team, FBX, Filmbox, FMDesktop, GDX Driver, Gmax, Heads-up Design,Heidi, HOOPS, HumanIK, i-drop, iMOUT, Incinerator, IntroDV, Kaydara, Kaydara (design/logo), LocationLogic, Lustre, Maya, Mechanical Desktop,MotionBuilder, ObjectAR X, ObjectDBX, Open Reality, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint,

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    The following are registered trademarks or trademarks of Autodesk Canada Co. in the USA and/or Canada and other countries: Backburner, Discreet,Fire, Flame, Flint, Frost, Inferno, Multi-Master Editing, River, Smoke, Sparks, Stone, Wire.

    clothfx is a trademark of Size8 Software, Inc. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc. RE:Flex isa trademark of RE:Vision Effects, Inc. Intel is a registered trademark and the Intel Optimizer Logo is a trademark of Intel Corporation, used underlicense. Havok is a trademark or registered trademark of Havok.com, Inc. or its affi liates in the United States and/or in other countries. All other brandnames, product names, or trademarks belong to their respective holders.

    Third Party Software Credits and Attributions

    OpenEXR Bitmap I/O Plugin 2003-2005 SplutterFish, LLC.OpenEXR 2003 Industrial Light and Magic a division of Lucas Digital Ltd. LLC.Zlib 1995-2003 Jean-loup Gaily and Mark Adler.HDRI Import created 2002 by SplutterFish and Cuncyt Ozdas.

    Portions Copyrighted 2000-2005 Size8 Software, Inc.Portions of this software are Copyright 1998-2004 Hybrid Graphics Limited.This product includes Radiance software (http://radsite.lbl.gov/) developed by the Lawrence Berkeley National Laboratory (http://www.lbl.gov/).The JPEG software is copyright 1991-1998, Thomas G. Lane. All Rights Reserved.Portions Copyrightedmental imagesGmbH 1989-2002.Portions Copyright IntegrityWare, Inc.; Npower Software LLC. All rights reserved.Portions Copyright 1991-1996 Arthur D. Applegate. All rights reserved.Lenzfx and Max R2 Copyright Digimation, Inc. All rights reserved.

    GOVERNMENT USE

    Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-RestrictedRights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.Published By: Autodesk, Inc.111 McInnis ParkwaySan Rafael, CA 94903, USA

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    Getting to Know the Autodesk VIZ

    Interface

    This tutorial introduces the Autodesk VIZinterface and provides an overview of the things

    you can do with the software. If youd like to follow

    along and practice using the interface elementsdescribed below, open a sample Autodesk VIZ fileand experiment with the controls; however, its notnecessary to do so.

    To open the sample Autodesk VIZ file:

    1. Start or reset Autodesk VIZ.

    2. From the File menu, choose the Opencommand, and then locate and open thefile\tutorials\getting_started\small_office_intro.max.

    The program loads a 3D model of a small office.Use this file to follow along with the followingintroduction to the Autodesk VIZ interface.

    How I t All Works: What You Can

    Do in Autodesk VIZ

    Create and ssemble Objects You can createnew geometrical objects in Autodesk VIZ, aswell as link objects from other programs such asAutoCAD Architecture, and you can augment

    that geometry with other objects created in 3ds

    Max. You view objects, change their materials, editthem and animate them in viewports. The objectscan be 2D and 3D geometry, all positioned in 3Dspace. You can display the objects in the viewport

    as wireframe, shaded, or other options.

    Lights and Cameras You can add light objectsto create shadows and illumination. And you cancreate cameras to shoot movies of your scene.

    Introducing the Autodesk VIZ Interface

    For this web tutorial please find the Scene Files in \VIZ2008_User_Interface

    instead of\tutorials. Download this folder using the following procedure:

    1. At www.autodesk.com/viz-tutorials click Scene Files underIntroducing the

    Autodesk VIZ Interface.

    2. Unzip the EXE file to your computer.

    By default the\VIZ2008_User_Interfacefolder is unzipped into

    C:\VIZ2008_Scene_Files.

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    2 Tutorial 1: Introducing the Autodesk VIZ Interface

    Materials

    You can further enhance geometrysurfaces with materials, which you create and editin the Material Editor.

    You toggle the Material Editor by clicking itsbutton on the main toolbar or by pressing the Mkey on the keyboard.

    You can access commonly used materials from thematerial palettes set in the Tool Palettes windowand then apply them to objects in the scene. You

    can drag entire palettes or individual materials tocatalogs in the Content Browser.

    Keyframe nimation Once the objectsare assembled in the scene, you create animated

    versions of the design withkeyframeanimation.This form of animation, incidentally, takes itsname from traditional, hand-drawn animation in

    which lead artists draw the major, key frames,and then assistant artists draw all in-between

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    The Viewports

    frames to complete the action. Click the Auto Keybutton, and then select objects in the scene. Move,rotate, and scale the objects at different times tocreate the animation. Or change the position

    of a camera over time to create an architecturalwalkthrough.

    The time slider lets you time travel to any frame,and you can use the VCR controls to play theanimation, jump between keyframes, and goinstantly to the start or end.

    Rendering Once the animation is complete,you use rendering to create still images, moviesequences or interactive panoramic views. The

    output of the animation can be a movie file formator a sequence of still images. Autodesk VIZ canrender to most industry-standard file formats. Youcan set image resolution to whatever you want.

    You can use bitmap images as the backgroundto your renderings in order to create stunningphotosimulations.

    The Viewports

    When you start Autodesk VIZ, you see a defaultuser interface, whose settings are stored in the filevizstart.cui. When you start Autodesk VIZ for thefirst time, this user interface consists of a singleviewportshowing a perspective view, surroundedby tools and controls. The viewports, which cannumber up to four, are your windows onto theworld of 3D graphics.

    You can easily configure the layout of theseviewports, tools, and controls by loading otheruser-interface layouts or by creating your own.You can change the color and appearance of theuser interface yourself, or load in other custom UIfiles. Heres an example of a customized interface:

    Viewports can display geometry in wireframemodeor several different shaded modes.Edged-facemodelets you see the wireframe structure andshading at the same time.

    A viewport can display the scene from the front orback, left or right, top or bottom views. It can alsodisplay different angled views such as perspective,user, light source, or camera. You can change the

    viewport by right-clicking the viewport label in the

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    4 Tutorial 1: Introducing the Autodesk VIZ Interface

    top-left corner of the viewport, or with keyboardshortcuts. For instance,Psets the active viewportto Perspective view, and F sets it to Front view.

    You can resize viewports by moving the splitterbars that separate them.

    Resizing the viewports

    Right-clicking the viewport label brings up otheroptions as well. Here, you will find the Configurecommand, which leads you to dozens of optionsfor viewport configuration. On the Layout panel,

    youll find choices for different layouts for theviewports.

    Alternate viewport layout

    Viewport clippinglets you display only a slice ofyour scene in the viewport. When you have acomplex scene, viewport clipping lets you isolate a

    section for closer scrutiny.

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    The Viewports

    Viewport clipping, with the viewport background darkened

    Safe framesshow you the proportions of your

    output file in the viewport to help you composeyour shot. This is handy if your output uses adifferent proportion than your viewport.

    Safe frame shows in the viewport where the image will be

    cropped on the sides when rendered.

    You can set upviewport backgroundsusing bitmapimages. The viewport background image isthe environment map that you set up using theRendering menu > Environment command, and

    which will render behind the geometry in yourscene.

    Tip:You can quickly create a viewport background

    by simply dragging an image file from WindowsExplorer or your Web browser over an emptysection of the viewport.

    Viewport background in a Perspective view, with the resulting

    rendered image in foreground

    Viewport Navigation Controls

    The Viewport Navigation controls are found in thelower-right corner of the Autodesk VIZ window.The particular tools available to you changedepending on which type of viewport is active.For example, a Camera viewport displays differentnavigation buttons than a Perspective viewport.

    Navigation tools for a Camera view

    Navigation tools for a Perspective view

    These are the controls to pan and zoom or orbit

    the viewport. Note that some of the tools haveflyout options that allow you to customize the toolfor specific viewport navigation tasks. You change

    the button in a flyout by holding the left mouse keydown on it until the options appear, then drag tothe option you want to set, and release the mouse.

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    6 Tutorial 1: Introducing the Autodesk VIZ Interface

    Extra options are available from flyouts.

    Toolbars Title Bar and Menu Bar

    Toolbars provide one-click access to the mostcommon functions in Autodesk VIZ; it will

    speed your work to be familiar with them. Youcan create your own toolbars or edit the defaulttoolbars provided in order to streamline yourwork. Toolbars will be found either docked to thetop, bottom, or sides of the viewports, or theymight be floating over the interface.

    Some of the default toolbars you will probably use

    frequently:

    Main toolbar: tools for transforming, linking,

    rendering, toggling snaps, and more.

    Extras toolbar:tools for keyboard shortcutoverride toggle, AutoGrid, and arrays.

    Axis Constraints toolbar:tools for restrictingthe axes used for different transforms.

    Snaps toolbar: tools for commonly used snapsettings. Use snapping for greater precisionwhen creating and transforming objects.

    Layers toolbar:controls the display andselection of layers in Autodesk VIZ.

    Render Shortcuts toolbar:tools for creatingcustom rendering presets and choosing amonga set of preset rendering parameters.

    Title Bar

    At the top of the Autodesk VIZ window is the titlebar. Like any standard Windows program, it shows

    you the name of the file you are working on.

    Menu Bar

    Directly beneath the title bar is the menu bar. Themenu bar has a number of different menus, each

    offering a selection of related tools and controls.You can also access many menu commands with

    thekeyboard shortcutsdisplayed to the right of themenu item.

    If a menu item has an ellipsis (three dots) followingit, that means there are more choices on a dialog.If the menu item has a right-pointing arrow, thereare more choices found in an expanding submenu.

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    Animation Controls

    The menu bar options are context-sensitive.Availability of certain menu commands changesdepending on what object is selected. For example,the Views menu command Create Camera From

    View is available only when a perspective viewportis active.

    Animation Controls

    The Animation controls are located below theviewports and in the extreme lower right of theAutodesk VIZ window. These controls add a timedimension to your design. You use animationcontrols for moving to different points in time,

    calledframes, and to specify transforms and othersettings that should apply at a particular frame,calledkeys.

    The Auto Key Button

    This button toggles betweentwo states: when it is gray, transformations(movement, rotation, or scaling) and someparameter changes you make will apply to all

    frames in your animation. When it is red, you areinanimation mode, which means that the changes

    you make are keys that apply only to the currentframe. By setting different keys at different frames,

    you create animation.

    Time Slider

    The time slider allows you to move through time.Click anywhere on the time slider background lineand the time slider jumps to your cursor, or dragthe time slider to the frame you want. The slidershows the current frame and the total number offrames.

    The time slider background turns red when youare in animation mode.

    Track Bar

    The track bar displays the keys for selected objects.You can slide the key markers along the track barto adjust when they occur, and clone them by

    holding down the shift key as you drag the keys.You can also get more information instantly onany key shown on the track bar by right-clicking a

    key, as shown.

    Animation Playback Controls

    Found in the lower right of the user interface, theanimation playback controls are used to play theanimation in the viewport.

    You can quickly go to the beginning or end of your

    animation by using the Go To Start and Go ToEnd buttons. You can also advance backward orforward a single frame using the Next Frame andPrevious Frame buttons.

    Clicking the Play Animation button playsthe animation in the viewport. It has a flyout thatincludes a Play Selected option.

    The Time Configuration button opens a dialogthat gives you controls over time and playback.Here you can change the length of your animation,or define the active time segment. You can alsorescale time segments to speed up or slow down amotion.

    The current frame indicator shows the number ofthe current frame. You can jump quickly to anyspecific frame by entering the frame number inthis field.

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    8 Tutorial 1: Introducing the Autodesk VIZ Interface

    Additional Interface Elements

    Right Click Quad Menus

    Right-click in a viewport to open a quad menudirectly under your cursor for quick commandnavigation. The available quad menu commandsare context-sensitive: they change based on thecurrent selection.

    Tip:To view more choices, hold down the lt,Ctrl , or Shift key while right-clicking.

    You can use quad menus to get to most commandsin the command panels, and you can customizethe menus with the Customize User Interfacecommand.

    Status and Prompt Area

    The status and prompt areas provide valuable cuesabout whats happening below the surface. This iswhere Autodesk VIZ talks to you. Thestatus bar

    gives you pertinent information regarding yourselection, and theprompt linetells you what the

    active command expects you to do next.

    Lock Selection Set

    You quickly get used to clicking objects to selectthem. If you have a multiple-object selection andthen you click a single member of the selection,

    you get the unexpected result of creating a newselection that has only a single member.

    When you have a selection you want to keep,

    lock the selection set with this button, or press thespacebar to toggle the lock selection. You can thendrag anywhere in the viewport to transform theobjects in the selection.

    Coordinate Display Fields

    The coordinate display fields to the right of the

    status bar show you X, Y, and Z coordinates forthe position, rotation, and scale of your object.

    When a transform tool is active, you can entervalues in these fields to transform objects from thekeyboard, or use the spinners with the mouse.

    Choose between Absolute and Offsetmodes respectively to transform objects in spaceprecisely, or increment/decrement the transform

    values.

    The Command Panel

    To the right of the viewports is thecommand panelwith separate tabs for Create, Modify, Hierarchy,

    Motion, Display, and Utilities. The panel contentvaries, based on the current selection. Tools andparameters are located on rollouts that you canexpand and rearrange.

    The command panel is quite malleable. You canscroll it to reach more tools below the interface

    extents, and expand it to two or more columnswide. You can also drag and drop rollouts toreorder their sequence within the command panel.

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    Customizing the User Interface

    Customizing the User Interface

    Most of the layout of the Autodesk VIZ userinterface is customizable, so that after you arefamiliar with the product, you can move tools as

    you see fit. The toolbars and command panel canfloat, dock, or be hidden. You can save and load

    your customized user interface to a CUI file, soyou can take it with you from machine to machine.

    The Customize User Interface command on theCustomize menu is where youll find the tools tocreate your own toolbars. Here, you can also take

    scripts and commands and set them as toolbarbuttons, menu items, and keyboard shortcuts.

    Expert Mode

    Once you become familiar with Autodesk VIZ,you can take advantage of Expert mode, whichlets you hide pieces of the interface, so more of

    your screen is devoted to the viewports. You canremove the visual presence of the tools to focus onthe composition of your scene.

    From the Views menu, choose Expert Mode.

    You can use keyboard shortcuts to display thecommand panel, or toolbars and tab panel. Forthe most part, youll find the tools you need onthe quad menu, which is always accessible with aright-click.

    Keyboard Shortcuts

    As you develop your own techniques and practices,you may want to customize your keyboardshortcuts. There are lots of things in Autodesk VIZ

    you are going to do over and over again, andits nice to be able to just press a key and haveit happen. Youll find that, instead of clickingwith a mouse, using the keyboard shortcuts willincrease your productivity and make you a happierAutodesk VIZ user.

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    10 Tutorial 1: Introducing the Autodesk VIZ Interface

    Youll find keyboard shortcuts on the Customizemenu > Customize User Interface > Keyboardpanel. A table of actions is available for assignment.Some actions are already defined, others are not.

    Create your own and save them here.

    Summary

    To sum up what this tutorial has covered:

    You can create new geometry in Autodesk VIZ,as well as link geometry and materials fromother programs and use objects that werecreated previously in 3ds max.

    You can enhance your scene with cameras,

    materials, lighting, and animation effects. You were introduced to the names and

    functions of the interface elements you will usemost frequently.