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VISION 2 0 2 5 “BLURRING THE LINES BETWEEN DIGITAL & PHYSICAL WORLDS!” WWW.LAVAL-VIRTUAL.ORG

VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

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Page 1: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V I S I O N2 0 2 5

“BLURR ING THE L INES

BETWEEN D IG ITAL &

PHYS ICAL WORLDS ! ”

W W W . L A V A L - V I R T U A L . O R G

Page 2: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

2 0 1 6 H E A D L I N E O F L A V A L V I R T U A L V I S I O N 2 0 2 5

“Blurring the lines Between digital & physical worlds!”

FIRST STEP

Laval Virtual Seminar March 21st & 22nd 2016

S E C O N D S T E P

Virtual Reality Int ’l Conference March 23rd – 25th 2016

V i d e o - P r i s m a

“The best way to predict the future is to invent it.” - Alan Kay (1971)

W W W . L A V A L - V I R T U A L . O R G

Page 3: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

L A V A L V I R T U A L S E M I N A R

Visionary leaders initiated together the Laval Virtual Vision 2025 for immersive Technologies and New Uses

2 0 1 6 2 0 2 5

W W W . L A V A L - V I R T U A L . O R GW W W . L A V A L - V I R T U A L . O R G

Page 4: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

L A V A L V I R T U A L S E M I N A R

How VR & AR (immersive) technologies are going

to change the World ?

W O R L D C A F É A N I M A T I O N S T Y L E

W W W . L A V A L - V I R T U A L . O R G

Page 5: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

L A V A L V I R T U A L V I S I O N T E A M M E M B E R S

T h e “ V i s i o n a r y L e a d e r s ” a r e i n t e r n a t i o n a l r e c o g n i z e d e x p e r t s f r o m R e s e a r c h I n s t i t u t i o n s & I n d u s t r y

Dr. Carolina Cruz NeiraEAC Director

Dr. Skip RizzoInstitute for Creative

Technologies

Georges KarvelisSintax Transport France

Dr Dirk ReinerEAC

Dr Simon RichirArts et Metiers ParisTech

Dr Marc PallotArts et Metiers ParisTech

Dr. Oliver Bimber Linz Institute of Computer

Graphics

Christine PereyAR for Enterprise Alliance

Alexandre GodinAirbus Emerging Technologies

and Concepts

Page 6: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

L V V I S I O N 2 0 2 5 K E Y C H A L L E N G E S

I l lustrated within 3 mind-maps

M I N D - M A P 1Easier creation of immersive experiences

Authoring Tools & New Skil ls( .PDF)

M I N D - M A P 2Better displays & imaging systems

Light Field Technology(.PDF)

M I N D - M A P 3More natural immersive platforms

Virtual Human / Tracking(.PDF)

W W W . L A V A L - V I R T U A L . O R G

Download the full document.

Page 7: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

E A S I E R C R E A T I O N O F I M M E R S I V E E X P E R I E N C E S

CHALLENGES NEEDS

Wider Knowledge about Augmented, Virtual and Mixed Realities impact (human factors)

Authoring Tools & New Skills

More accessible and reusable design of 3D & 360° content & experience

Guidelines for designing immersive (user) experience

Earlier ideas experimentation and continuous evaluation of user technology acceptance and solution adoption by users

Repository collecting good & bad examples of previous experiences

New skills & disciplines integrating multiple specialization (design, software, ui & ux, sensor engineering, art & gaming design)

Automated XD quality check

Tools for rapid design & prototyping

Drag & drop approach with Lego style

Tools for experience evaluation

Device agnostic Tools, focus on UX and include behavior automation (AI)

New curricula for Mastering immersive experiences (understand engagement, presence, motion sickness and complexity of inter-action in 3D)

New degrees & new job profiles

W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.

Page 8: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

B E T T E R D I S P L A Y S A N D I M A G I N G S Y S T E M S

CHALLENGES NEEDS

Higher quality displays that reach human vision capabilities Increased display resolution for both small displays and projectors

4D imaging including enhanced tracking and 360° scene acquisition

Solve 3D disparity, convergence & accommodation, increased field of view (peripheral 120°)

4D displays including correct depth perception (accommodation) Promising light field displays with directional light per pixel

Possible for HMD but harder for large screens

Easy to realize with microlenses but needs extremely high resolution display

Other possible solutions, such as magic leap

High resolution sensors

W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.

Page 9: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

W W W . L A V A L - V I R T U A L . O R G

B E T T E R D I S P L A Y S A N D I M A G I N G S Y S T E M S

CHALLENGES NEEDS

Higher immersive and sensing qualityAuthoring Tools for 3d agents (avatars or body reconstruction) with automated behavior (machine learning, data base, persistence, range/domain, one-off)

More accessible Design of human-tracking content & experience

Authoring tools for designing virtual human use cases, the intensity of interaction, user control (pause/off/on) and user (immersive) experiences

Automated behavior and user control

Fulfill ethics, Security & privacy issues

Wider Virtual human use cases

Automated tutoring,

Virtual patient, companion, interviewer or coach,

Automated safety & quality control,

Teleportation, practice training

Tools for sensing the real world with body gesture, hands & fingers motion, eye tracking, voice tone, contextual objects & space environment, physiological signals, facial emotions

Tools to design Natural User Interface

Tools to balance between technology, user and context (user experience)

Imaging & physio tools for instant capture user environment and state of mind

(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.

Page 10: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

K E Y N O T E P R E S E N T A T I O N S

C A R O L I N A C R U Z - N E I R A“Beyond Fun and Games, VR as a Tool of the Trade”

S K I P R I Z Z O“Beyond Video Games: A Virtual Reality Revolution in Behavioral Health”

O L I V E R B I M B E R“Light-Field Technology: A Revolution to Imaging and Display”

C H R I S I N E P E R E Y“The Future of Work with Augmented Reality”

A L A I N B E R T H O Z“Virtual avatars and real brains: how do they interact?”

W W W . L A V A L - V I R T U A L . O R G

Page 11: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

6 T H E M A T I C W O R K S H O P S contributing to the Laval Virtual vision 2025

W1 Simulation and training

W2 Leisure and arts

W3 Innovation and technologies

W4 Industry and new usages

W5 Improving health and quality of life

W6 Avatars and virtual bodies

W W W . L A V A L - V I R T U A L . O R G

Page 12: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N

W1 Simulation and training

M I N D - M A P 1Continuum in training

(.PDF)

M I N D - M A P 2Social & sensory immersion

(.PDF)

M I N D - M A P 3AI supports learning

(.PDF)

W W W . L A V A L - V I R T U A L . O R G

Download the full document.

Page 13: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N

W2 Leisure and art

M I N D - M A P 1Connect real & virtual worlds

(.PDF)

M I N D - M A P 2Shared experience

(.PDF)

M I N D - M A P 3Enhance experiences

(.PDF)

W W W . L A V A L - V I R T U A L . O R G

Download the full document.

Page 14: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N

W3 Innovation and technologies

M I N D - M A P 1Sensors of the future

(.PDF)

M I N D - M A P 2HMD of the future

(.PDF)

W W W . L A V A L - V I R T U A L . O R G

Download the full document.

Page 15: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N

W4 Future industry and new usages

M I N D - M A P 1Invisible future technology

(.PDF)

M I N D - M A P 2Natural User Interface

(.PDF)

M I N D - M A P 3Manipulate objects in immersive

environments( .PDF)

W W W . L A V A L - V I R T U A L . O R G

Download the full document.

Page 16: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N W5 Improving health and wellbeing

AR/VR/Mixed Reality will have an impact on care for different ages, across all stages of care for Prevention, Diagnosis, Intervention, and Treatment due to:

Scalability

Connection / Empathy

Self Knowledge / Quantified Self / Personalized Medicine

Compliance

Cost (Economy of Scale)

Size / Nanotechnology

W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.

Page 17: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V R I C ’ 2 0 1 6 W O R K S H O P C O N T R I B U T I O N

W6 Avatars and virtual bodies

Download the full document.

M I N D - M A P 1Metamorphosis

( .PDF)

M I N D - M A P 2A balance between control and feedback

(.PDF)

M I N D - M A P 3The emotional pact

( .PDF)

W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.

Page 19: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

A C K N O W L E D G E M E N TOrganizers wish to acknowledge their gratitude and appreciation to all sponsors, keynote speakers, co-chairs, invited international experts and workshops contributors for their engagement and tremendous effort to

co-create this 2016 version of the LV Vision 2025.

S P E C I A L T H A N K S T OW1: Mukesh Barange, Bernard Blandin, Hio Kok Calvin, Claus Divossen, David Genuist, Sébastien George, Norimichi Idehara, Yumi Idehara, Claire Jauré, Philippe

Lépinard, Toshikazu Ohshima, Vincent Rodionoff, Kelvin To, Douglas Yuen

W2: Juan Sebas, Ramiro Serrano, University of Arkansas, Columbia, Nicolas Bertrand, Akihiko Shirai, Elhem Younes, Sijia Tao, Yiyuan Huang, Alain Lioret

W3: Paul Lubos, David Aurat, Kumar Mridul, Dmytro Synov, Philipp David, Olivier Christmann

W4: Frederic Davesne, Marco Marchesi, Marc Pallot, Samir Otmane, Kévin Amétépé, Malik Mallem, Elias Matsas, Youssef Mhiri, Katy Tcha-Tokey, Laurence Keke, Alia

Rukubayihunga, Dominique Ristori

W5: Cynthia Acca, Anaël Belle, Stéphane Bouchard, Silviu Butnaru, Patricia Derard, Jean-Simon Fortin, Chenwei Hsieh, Alexandra Ivanovitch, Yi-Chun Ko, Martin

Kraus, Serge Larouche, David Paquin, Geneviève Robillard, Noël Schepers, Deep Seth, Michèle Van Dervoordt, Peggy Wu

W6: Etienne Armand Amato, Noam Assayag, Sébastien George, Dimitrios Batras, Marie-Hélène Tramus, Edmond Couchot, Sule Serubugo, Denisa Skantarova, Markus

Santoso, Jean-François Jégo, Colin Schmidt, Bertrand Leroy, Ross Gilbert, Diana Arellano, Ivan Varko, Louis-Martin Rivard

W E H O P E TO S E E YO U A G A I N AT T H E N E X T L AVA L V I R T U A L E V E N T !

P L E A S E U S E A N D P R O M OT E T H E O U TC O M E S O F T H AT W O R K R E S U LT I N G F R O M A C O L L E C T I V E I N T E L L I G E N C E A N D N OT F R O M A N A R T I -

F I C I A L I N T E L L I G E N C E ! - )

W W W . L A V A L - V I R T U A L . O R G(c) Laval Virtual Vision, 2016 version, Richir S., Pallot M.

Page 20: VISION 2025 PHYSICAL WORLDS!”lsc.univ-evry.fr/~davesne/ens/ens_efrei_m1/doc/LavalVirtualVision20… · AND AUGMENTED REALITY TECHNOLOGIES! Come next year and take part in the co-creation

V I S ION 2025

MORE THAN EVER , LAVAL VIRTUAL IS

“THE PLACE TO BE”

FOR ACTIVELY PREPARING THE FUTURE OF VIRTUAL

AND AUGMENTED REALITY TECHNOLOGIES!

Come next year and take part in the co-creation

W W W . L A V A L - V I R T U A L . O R GA S C L A Y E R @ L A V A L - V I R T U A L . O R G

2 2 T O 2 6M A R C H 2 0 1 7

2 0 T O 2 4M A R C H 2 0 1 7

LAVAL VIRTUAL THE SEMINAR

S A V E T H E D A T E S

I N F O R M A T I O N & C O N T A C T