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www.enisa.europa .eu 1 Virtual worlds- real money Online gaming (and virtual world) fraud is about misuse of user information related to online games. The top five risks in the area of virtual worlds are: 1. Privacy risks 2. Avatar identity theft and identity fraud 3. Trading and financial attacks – credit card chargebacks 4. Risks to intellectual property 5. Information security related risks for minors For recommendations please visit: http://www.enisa.europa.eu/act/it/past-work-areas/massively-multiplayer-online-games-and -social-and-corporate-virtual-worlds/security-and-privacy-in-virtual-worlds-and-gaming

Virtual worlds- real money

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Virtual worlds- real money . Online gaming (and virtual world) fraud is about misuse of user information related to online games. The top five risks in the area of virtual worlds are: Privacy risks Avatar identity theft and identity fraud - PowerPoint PPT Presentation

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Page 1: Virtual worlds- real money

www.enisa.europa.eu 1

Virtual worlds- real money

Online gaming (and virtual world) fraud is about misuse of user information related to online games.

The top five risks in the area of virtual worlds are:

1. Privacy risks

2. Avatar identity theft and identity fraud

3. Trading and financial attacks – credit card chargebacks

4. Risks to intellectual property

5. Information security related risks for minors

For recommendations please visit:

http://www.enisa.europa.eu/act/it/past-work-areas/massively-multiplayer-online-games-and-social-and-corporate-virtual-worlds/security-and-privacy-in-virtual-worlds-and-gaming