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Virtual WorldVirtual World
Presented byPresented by
Group 6: VirtualityGroup 6: Virtuality
Ai Ling TayAi Ling TayMituri P. SharmaMituri P. SharmaLiz (Hui-ju) LuLiz (Hui-ju) Lu
Danny WuDanny WuJinzi WuJinzi Wu
What A Virtual World?What A Virtual World?
Virtual communities are forming into predominant Virtual communities are forming into predominant method of interactive communicationmethod of interactive communication
Definition: Definition:
Virtual world is an interactive environment that Virtual world is an interactive environment that implements sounds, graphics, animation and implements sounds, graphics, animation and customisable characters.customisable characters.
Types of Virtual WorldTypes of Virtual World
Two Dimensional:Two Dimensional:
World Away (World Away (www.worldsaway.comwww.worldsaway.com))
Three Dimensional:Three Dimensional:
Blaxun (Blaxun (www.blaxun.comwww.blaxun.com))
Active Worlds (Active Worlds (www.activeworlds.comwww.activeworlds.com))
Milestones of Virtual WorldMilestones of Virtual World
1970s: Virtual world began1970s: Virtual world began
1980s: Development of the virtual world tools1980s: Development of the virtual world tools
(USENET, LISTSEVER, MUDs, MOOs and etc.)(USENET, LISTSEVER, MUDs, MOOs and etc.)
Mid 1980s: Merging of text based chat channels Mid 1980s: Merging of text based chat channels alongside visual interfacesalongside visual interfaces
1990s: Launch of the 3D internet based world 1990s: Launch of the 3D internet based world chatchat
Popular Examples of Virtual WorldPopular Examples of Virtual World
Combat Oriented Multiplayer GamesCombat Oriented Multiplayer Games
Quake (Quake (www.idsoftware.comwww.idsoftware.com))
Starcraft (www.blizzard.com)Starcraft (www.blizzard.com)
Methods Conducting Virtual WorldMethods Conducting Virtual World
Building your own virtual world software programBuilding your own virtual world software program
Implementing and existing virtual world software Implementing and existing virtual world software packagepackage
Choosing to “homestead” a community within an Choosing to “homestead” a community within an existing environmentexisting environment
Applications of Virtual WorldApplications of Virtual World
Area in EntertainmentArea in Entertainment
Area in OrganisationArea in Organisation
Area in EducationArea in Education
Applications in Entertainment AreaApplications in Entertainment Area(Architecturally Based Websites)(Architecturally Based Websites)
Origin’s Ultima Online: Multi player virtual worldOrigin’s Ultima Online: Multi player virtual world
998 Studio’s Everquest: Adventure Games 998 Studio’s Everquest: Adventure Games containing tremendous atlascontaining tremendous atlas
Alpha World: “Satellite” maps of a growing city Alpha World: “Satellite” maps of a growing city
Architecturally Based Websites (Cont.)Architecturally Based Websites (Cont.)
Furrymuck: the mapping out of geography based Furrymuck: the mapping out of geography based MUDsMUDs
More Information:More Information:
www.cybergeography.org/atlas/conceptual.htmlwww.cybergeography.org/atlas/conceptual.html
Applications in Organization AreaApplications in Organization Area
Virtual Global CommunitiesVirtual Global Communities
Local Global CommunitiesLocal Global Communities
Internet communities viewed as places where people Internet communities viewed as places where people are similar to each otherare similar to each other
Advantages of Organizational Advantages of Organizational ApplicationsApplications
Represent reality more appropriatelyRepresent reality more appropriately
Entail a variety of different distinct abilities, views Entail a variety of different distinct abilities, views and requirementsand requirements
Cut costs and improve work productivityCut costs and improve work productivity
Disadvantages of Organizational Disadvantages of Organizational ApplicationsApplications
Excessive costs of setting up and maintaining Excessive costs of setting up and maintaining remote work sitesremote work sites
Effects of social isolationEffects of social isolation
Possibility of excessive work hoursPossibility of excessive work hours
Physical anxiety Physical anxiety
Applications in Education AreaApplications in Education Area
Virtual-U ProjectVirtual-U Project
To provide active learning, collaboration and To provide active learning, collaboration and Knowledge buildingKnowledge building
Virtual professors and virtual learnersVirtual professors and virtual learners
Increased satisfaction and effectivenessIncreased satisfaction and effectiveness
Financial SavingsFinancial Savings
Challenges of Educational ApplicationsChallenges of Educational Applications
Accessibility of the Virtual EducationAccessibility of the Virtual Education
Quality of the Virtual EducationQuality of the Virtual Education
Short Supply of Finance and Political SupportShort Supply of Finance and Political Support
Examples of Educational ApplicationsExamples of Educational Applications
Peru’s Higher Technological Institute (TECSUP) Peru’s Higher Technological Institute (TECSUP) http://www.tecsup.edu.pe/http://www.tecsup.edu.pe/
The University of the Highlands & Islands (UHI)The University of the Highlands & Islands (UHI) http://www.uhi.ac.ukhttp://www.uhi.ac.uk
The Open University of Hong Kong (OUHK)The Open University of Hong Kong (OUHK) http://www.ouhk.edu.hkhttp://www.ouhk.edu.hk
The African Virtual University (AVU)The African Virtual University (AVU) http://www.avu.orghttp://www.avu.org
Examples of Educational Applications Examples of Educational Applications (Cont.)(Cont.)
The Virtual University of the Technological Institute The Virtual University of the Technological Institute of Monterry (ITESM)of Monterry (ITESM)
http://www.itesm.mxhttp://www.itesm.mx
The University of Phoenix (UP)The University of Phoenix (UP) http://www.phoenix.eduhttp://www.phoenix.edu
Nova Southeastern University (NSU)Nova Southeastern University (NSU) http://www.nova.eduhttp://www.nova.edu
The Center for Open Distance Education for Civil The Center for Open Distance Education for Civil SocietySociety
http://www.open.ac.uk/collaborate/romania.htmhttp://www.open.ac.uk/collaborate/romania.htm
Questions Considered in Virtual Questions Considered in Virtual EducationEducation
How well does the virtual reality technology How well does the virtual reality technology support the collaborative learning process?support the collaborative learning process?
Does virtual reality technology favors certain Does virtual reality technology favors certain types of students?types of students?
How real should the virtual learning environment How real should the virtual learning environment to be? Does it need to?to be? Does it need to?
Tools Facilitate Virtual WorldTools Facilitate Virtual World
HMDs (Head Mounted Displays)HMDs (Head Mounted Displays)
TelepresenceTelepresence
Video MappingVideo Mapping
Utilizing Acoustic-graphic EnvironmentsUtilizing Acoustic-graphic Environments
Further Explanations:Further Explanations: www.hitl.washington.edu/publication/papers/interface.htmlwww.hitl.washington.edu/publication/papers/interface.html www.isdale.com/jerry/VR/WhatlsVR/noframes/WhtlsVR4.1-Types.htmlwww.isdale.com/jerry/VR/WhatlsVR/noframes/WhtlsVR4.1-Types.html
Issues of Utilizing Virtual WorldIssues of Utilizing Virtual World
Developing a norm that builds trustDeveloping a norm that builds trust
Culture and geographically diverseCulture and geographically diverse
Electronically communicating work teamElectronically communicating work team
More references:More references: www.arch.usyd.edu.au/kcdc/journal.vol2/dcnet/sub13/index.htmlwww.arch.usyd.edu.au/kcdc/journal.vol2/dcnet/sub13/index.html
ConclusionConclusion
Succinct overview of how virtual worlds can be ofSuccinct overview of how virtual worlds can be ofassistance and use includes:assistance and use includes:
Creation of Multi-Player GamesCreation of Multi-Player Games
Creating Immersive Fantasy Based SurroundingsCreating Immersive Fantasy Based Surroundings
Viewing 3D DataViewing 3D Data
ReferencesReferences
http://www.hitl.washington.edu/publications/papers/interface.htmlhttp://www.hitl.washington.edu/publications/papers/interface.html
http://www.arch.usyd.edu.au/kcdc/journal/vol2/dcnet/sub13/index.htmlhttp://www.arch.usyd.edu.au/kcdc/journal/vol2/dcnet/sub13/index.html
http://www.isdale.com/jerry/VR/WhatIsVR/noframes/WhatIsVR4.1-Types.hthttp://www.isdale.com/jerry/VR/WhatIsVR/noframes/WhatIsVR4.1-Types.htmlml
http://www.imagesjournal.com/issue07/features/virtualhttp://www.imagesjournal.com/issue07/features/virtual
http://www.hitl.washington.edu/scivw/publications.html http://www.hitl.washington.edu/scivw/publications.html
http://www.cybergeography.org/atlas/conceptual.htmlhttp://www.cybergeography.org/atlas/conceptual.html