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KnowledgeAided
EngineeringManufacturing
and Related
Technologies
Virtual Prototypes: what’s next?
Umberto Cugini
Fondazione Politecnico di Milano
Centro di Competenza per l’Innovazione Sistematica
[email protected]://www.kaemart.it
Corso Virtual PrototypingBergamo, 24 aprile e 8 maggio 2018
KAEMaRT © Umberto Cugini
2Outline
• The current scenario: Everything is changing
• The evolution of the target of design
• The evolution of Methods and Tools
• The future perspectives
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Keywords, hot words or buzzwords ?
3D Printing
4th Industrial Revolution
Additive Manufacturing
AGILE
AR and VR
CAD
CIM
Circular Economy
Cloud
Common Research
Complexity
Connectivity
Continuous
Change
Cooperation
Cyber-Physical Systems
Digital Enterprise
Digital Manufacturing
Eco Design
Exponential Evolution
Federation
Functional Modeling
Globalization
Horizon 2020
Human resources
Hybrid Manufacturing
Incubators
Industry 4.0
Innovation Rate
Internal Knowledge exploitation
IoE
IoT
M&A
Mobility
Multi-
Open Innovation
Optimization
PDM
Platform-based SW
PLM
Regional programs
Shared Knowledge
Simulation Based Design
Singularity
Smart Factory
Smart Manufacturing
Start Up
System > Product > Service
TRIZ
User Centered Design
UX Design
Virtual Prototyping
Virtualization
…......
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4th Industrial Revolution 4
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4th Industrial Revolution and Industry 4.0 5
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4th Industrial Revolution and Industry 4.0 6
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Smart manufacturing 7
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G.E. speech 8
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G.E. speech 9
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The reference scenario at large 10
Global Context : Population Growth Urbanization Globalization Customization Business models change
Specific Context : Exponential growth ( Moore’s law ) Virtualization Connectivity Mobility IoE Multi-domain simulation Additive Manufacturing Singularity …
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Population of the Earth 11
http://population.io
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UN - World Urbanization Prospects ( 2014 Revision ) 12
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Today..
An awful lot, mobile, connected, social
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TodayCommunication …
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Top 10 skills 16
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Improve
Security
Improve Energy
Production
Improve the
Environment
Improve
Health Care
Improve Learning
and Discovery
NAE Grand Challenges 2020
1. Make solar energy economical
2. Provide energy from fusion
3. Develop carbon sequestration methods
4. Manage the nitrogen cycle
5. Provide access to clean water
6. Restore and improve urban infrastructure
7. Advance health informatics
8. Engineer better medicines
9. Reverse-engineer the brain
10. Prevent nuclear terror
11. Secure cyberspace
12. Enhance virtual reality
13. Advance personalized learning
14. Engineer the tools of scientific discovery
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National Academy of Engineering : Grand Challenges of Engineering 2011
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Deep Shift: Technology tipping points and Societal Impact ( WEF 2015 )
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Top 10 Strategic Trends ( Gardner 2018) 19
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Technology evolution
Time/Resource
Functionality
3° generation
2° generation
1° generation
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Innovation: Rogers’s Market Segments 21
Ref. E.Rogers “Diffusion of Innovation”
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From Hype ……
….to shark fin
… but Business Model are changing … 22
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The mythical “Moore’s Law” 23
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Ray Kurzweil
“The Law of Accelerating Returns”, 2001http://www.kuzweilai.net/the-law-of-accelerating-returns
“The Singularity is near”, Viking 2005
“How to create a mind”, Viking 2012
2014 Head of Engineering @ GOOGLE
Kurzweil Accelerating Intelligence
http://www.kurzweilai.net
Singularity University
http://singularityu.org
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http://www.kuzweilai.net/the-law-of-accelerating-returns
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Exponential evolution in Biology 26
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Market Cap 27
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How evolution progress 28
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How we make forecasts ( linear ) 29
Our experience is linear, so…
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The A.I. Revolution 30
ANI Artificial Narrow Intelligence
AGI Artificial General Intelligence
ASI Artificial SuperIntelligence
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Where we are 31
Today we are here, and so ..,?
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We must decide … 32
…. rather quickly ... I presume
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What are the real problems ?
• Acceleration of the change pace
• Competence life:
• From > of the professional life …
… to < and more and more<< of the professional life …
• From generations …
… 1.0, 2.0, 3.0, 4.0 …
... to a continuous &/or a disruption
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An example: the Automotive Industry 34
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Once upon a time…… 35
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The Ford T ( 1905 ) 36
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Today cars are systems of systems 37
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Today cars are systems of systems 38
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The TABBY ( 2013 ) 39
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The Strati ( sept. 2014 ) 40
“The Strati” the World’s First 3D Printed Car built by Local Motors in 44 hours
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…up to Olli & IBM Watson ( june 2016 ) 41
• The electric vehicle can carry up to 12 people and promises to offer a much-needed safe and clean transportation.
• Olli is the first vehicle to utilise the cloud-based cognitive computing capability of IBM.
• Local Motors has partnered with IBM’s Watson platform to launch its self-driving electric buses.
• These on-demand buses are now running on the roads of Washington DC, providing a natural and interactive experience to the passengers using Watson’s APIs.
• Later this year, Olli is supposed to rule the roads of Vegas and Miami-Dade county.
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The Automotive Industry 42
The CHANGE
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The importance of the Automotive Industry 43
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Evolution from wagon to mobility 44
6 Millennia
1 Century
5 Years
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Who will drive the vehicle ? …. IBM 45
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How the business model could be disrupted 46
Servizio Disponibilità Possesso
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Let’s go back to our context …
• The product development process
• The methods and tools to support all that
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Product Development Process - PDP
PDP Scenario
DesignersMarketing people
Customers
Average customer
Define
Examine &
Analyse
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Product Development Process - PDP
PDP Scenario
DesignersMarketing people
Define Interpret
Average customer
Needs and Desires
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Product Development Process - PDP
PDP Scenario
Designers
Marketing people
ValidateGenerate
Average customer
Tested with
EngineersSpecsProduct
concept
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Product Development Process – PDP
PDP Scenario
Engineers
Average customer
for
Product
With variants
DesignersFinal
solution
Choose & Refine
Marketing people Approve
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Considerations about the PDP
Customers’ needs and desires
Average needs and desires of an average
customer
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The evolution of the design domain ( 1 )
The target ( seen from the designer’s pov )
• Machine
The main design function
• Seizing
The reference method
• Structural design
The result ( seen from the user’s pov )
• Doesn’t break
The main actor
• Engineer
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The traditional approach, currently used
Validation
Design >> PMU >> Testing (of target performances)
Use
Issues : High cost & long time Uniqueness No flexibility
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Requests
for
changes
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The CAD-based current approach
Validation (based on nominal geometry)
Design >> CAD >> DMU >> Testing ( via Simulation )
Use ( via digital manikins )
Issues : No flexibility for quick changes Use
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Requests
for
changes
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Machine, System or what .. ?
What is this ?
A mobile phone? A camera? A computer ? A navigator? A games console ? ….?
To which “need” is it answering ?
Functions integration ? Socialization ? Communication & connectivity ? ….?
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The evolution of the design domain ( 3 )
The target ( seen from the designer’s pov )
• Machine > System > Product
The main design function• Seizing > Architecture > Problem solving
The reference method• Structural design > System design > Systematic innovation
The result ( seen from the user’s pov )
• Doesn’t break > works well > it’s new
The main actor• Engineer > System engineer > Industrial Designer
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Initial statement
the PRODUCT
… today means a successful PRODUCT :
Innovative
Customized
Easy to use
Cool
Emotional
Success means OPTIMIZE the solution
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The keywords in Virtual Prototyping
• Simulation
• Interaction
• Optimization
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Simulation
When• After design (validation)• Before design (generative/suggesting )
How• Mono-physics. • Multi-physics
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Mono-physics Simulation (courtesy of Ferrari)
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Validation of simulation (courtesy of Ferrari)
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Interaction
• When verifying and validating a concept, one key point is the interaction with the future product ( its use )
• This is fundamental for consumer products …...…. but more and more products are becoming as consumer products
• Interaction is always multisensory• Interaction is always an experience• Experiences are always emotional
….. So all perceptual and cognitive aspects related to interaction and experience become important
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iVP ( interactive Virtual Prototype )
Looking specifically to consumer products we propose a new category of Virtual Prototype :
iVP = interactive Virtual Prototype :• To be used• Living in a context that can be changed• Highly interactive implying to have a human in the loop• Centered on simulating the interaction performance• Highly parametric and flexible in real-time• Multimodal and multisensory
iVP can be used both for:• capturing the best perceived characteristics in a
quantitative way specific for each sensory aspect• verifying and validating target design specs with final users
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iVP: a new design process 65
New proposed Design Flow
FMUFunctionalMock Up
Multi-domainFunctional
Model
Multi-physicsFunctionalSimulation
Parametric Visual
Functional Model
Parametric Sound
Functional Model
Parametric Haptic
Functional Model
Interactive Virtual Prototype
Mapping
USER
Multimodal Environment
VisualizationDevice
AuditoryDevice
HapticDevice
ACTION
PERCEPTION
PERCEPTION
PERCEPTION
CHANGE PARAMETERS VARIANTS
FMU > iVP > CAD > VP (for final validation)
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Functional Modeling
• Traditional process : • Design > CAD > DMU > VP (for functional validation)
• New proposed process• Concept > FMU > iVP (use validation) > CAD > VP (final
validation)
The key point > FMU = Functional Mock Up
• Functional Modeling : • “Modelica® is a non-proprietary, object-oriented, equation based
language to conveniently model complex physical systems containing, e.g., mechanical, electrical, electronic, hydraulic, thermal, control, electric power or process-oriented subcomponents.” (since 1997)
• https://www.modelica.org/
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An example: hinge and door ( 1 )
Smove
Gas piston
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An example: hinge and door ( 2 )
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An example: hinge and door ( 3 )
User inputRotational limits
Gas piston
Smove
Hinge
Door
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An example : car
Velocità: V = 18 m/s superficie ad alta aderenza
Trajectory ESP ON
Velocità di imbardata
ESP ON
ESP OFF
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An example : comparison of two set ups 71
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Real Products and Virtual Prototypes
Virtual Prototypes >> simulation driven
What is simulated?• Shape? Appearance? Behavior?
• For which human senses ?
• How perceived, tested, used?
Why? • To predict?
• To compare?
• To optimize?
• To verify ?
• To evaluate ?
• To experience ?
Which target/goal?• Quantitative or qualitative?
• Single, multiple or global?
Real Products >> Context and Users
Products not machines or systems, implying not only HW and SW but also : support, service, image, experience …
Consumers context ( B2C ) characterized by many alternatives, so…
… choice based on :• Perceived value :
– Pleasantness
– Prestige
– Usability
The golden rule : “Design for value”
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Optimization
… of the current solution
…………. or of the PROBLEM ?
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Topology Optimization
What changes is the method and the design process
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solidThinking INSPIRE 75
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Topological Optimization
Paradigm shift :
Explore the solution’s space acting on constraints and boundary conditions
Understand relations and sensitivity among goals, constraints and shapes
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The actual disruptions
Additive Manufacturing
Cooperation
Open Source Hardware
Crowd funding
Cognitive computing
the technology
the approach
the process
the business model
the “smartness”
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AM Additive Manufacturing
La storia ( dal 1984 )
RP Rapid Prototyping
3D Printing
Le tecnologie per AD :
SLS ( Selective Laser Sintering )
SLM ( Selective Laser Melting )
DMLS ( Direct Metal Laser Sintering )
EBM ( Electron Beam Melting )
LENS ( Laser Engineered Net Shaping )
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Sciaky 87
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Sciaky 88
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DMG Mori 89
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DMG Mori 90
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DMG Mori 91
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DMG Mori 92
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AM technology can be bought ..
Sciaky
http://www.sciaky.com/additive_manufacturing.html
DMG Mori
https://www.youtube.com/watch?v=L3CkzQQFZXs
……
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…. to make things unthinkable up to now 95
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Topology Optimization
Strenghts Input dal progettista limitato
Possibilità di ottenere progetti radicalmente nuovi
Un modo sistematico per affrontare problemi complessi di progettazione
Challenges Difficoltà di fabbricazione di
geometrie ottimizzate complesse
Necessario un post-processing
Interfacce con altri CAD tools poco sviluppate
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Sinergie tra T.O. e A.M.
• Generano progetti che sfruttano al meglio il potenziale di A.M.
• Permettono la creazione di parti ottimizzate su misura
• Riducono le iterazioni di progetto e si riduce il TTM
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AM : how can impact on design methods?
it is possible to make “traditional” parts in a different way:
• The manufacturing process changes but, in principle, not the design process..
• You can have much more freedom for what concerns shapes ( “Complexity comes free of charge” )
• …and different physical characteristics an so sizing and verification criteria
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AM : how can impact on design methods?
it is possible to make and so to think about “non traditional”parts because:
Basic fundamental constraints disappear:
• Material omogeneity
• Morphology limited ( for milling or deforming )
This second point is definitely disruptive
…….. If we refer to the current practice.
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The disruption on design method and tools
Impacts on shape, and on local physical characteristics
…… and so new tools ?
No ! …. they already exist
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Density = 1
Density = 0
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These methods exist but are not much used
• Multimodal and Multisensory Interfaces• Augmented Reality• Topology Optimization• FMU and Modelica
Why are not used ?
Not known ? Mental inertia ? Specific role in the Company ? What else ??
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… but the evolution is not obvious ! 101
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Tornando all’ Additive Manufacturing …
Quale impatto sulla progettazione ?
Sulle fasi a monte del manufacturing :• L’ideazione
• La progettazione
• La simulazione
Comunque cambia il paradigma e quindi la gerarchia:
Non si progetta quello che si può costruire…
…. ma si può costruire quello che serve, grazie alla
nuova tecnologia di manufacturing
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Esempi da fornitori ( 2 ) 103
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Esempi da fornitori ( 3 ) 104
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Esempi da fornitori ( 4 ) 105
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Esempi da fornitori ( 5 ) 106
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Esempi da fornitori ( 6 ) 107
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Esempi da fornitori ( 9 ) 108
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Esempi da fornitori ( 10 ) 109
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Optisys LLC example
Optimizing the Design for 3D printing let the company :
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from “GE Reports” Jan. 2, 2018
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Una riflessione a livello nazionale
L ‘ Additive Manufacturing non è una novità…
1984 primi brevetti sui metodi additivi ( Rapid Prototyping )
1994 SPI Sistemi di Produzione Innovativi• 11 progetti finanziati al 100% per 125 mil.di di Lire
2005 1st Int Conference on Additive Manufacturing, Nottingham
2007 AM Platform
2007-2013 7FP 60 progetti finanziati con 160 m€
Più recentemente ……
2010 Industrie 4.0 Concept R. Berger ( Germania )
2011 Industrie 4.0 piano pubblico ( Hannover Messe )
2012 feb. National Strategic Plan for Advanced Manufacturing ( USA )
2013 jan. NNMI National Network for Manufacturing Innovation ( USA )
2014 prime macchine ibride sul mercato ( DMG Mori, Sciaky … )
2015 AITA ( Ucimu )
2015 EMO …..diverse macchine presenti ( DMG Mori, MAZDA, .... )
2017 Industria 4.0
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Evoluzione del processo NPD
Da function centric ( Push ) a user/customer centric ( Pull )
Function centric
Il processo è pilotato da innovazione incrementale ( che non è disruptive e non crea necessariamente nuovo mercato )
User/Customer centric
Cambio di paradigma:
Da progettare la soluzione e poi validarla …
…. a validare la soluzione e poi progettarla
Cambia la tecnologia di supporto :
Progettazione >> CAD + CAM / AM
Simulazione contestuale e d’uso >> FMU + iVP + Multiphysics simulation
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… e i tools di sviluppo prodotto ?
Da…
specifica di come deve essere fatto ( CAD )
a…
come deve essere fatto e/o comportarsi (CAD + Simul.= VP)
a…
come può essere usato, come ci si può interagire e come si comporta non solo funzionalmente ma anche fisicamente (iVP)
a…
Come potrebbe cambiare e comportarsi per modifiche e/o variazioni ( Digital Twin )
Quindi enfasi sul contesto in cui si inserisce quello che si vuole progettare
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The evolution of the design domain ( 4 )
The target ( seen from the designer’s pov )• Machine > System > Product > Service
The main design function• Seizing > Architecture > Problem solving > Problem setting
The reference method• Structural design > System design > Systematic innovation >
Emotional Design & Engineering
The result ( seen from the user’s pov )• Doesn’t break > works well > it’s new > I like it
The main actor• Engineer > System engineer > Industrial Designer > D&E
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..so What’s next ?
Everything is changing at increasing pace…
The market and the customer …… from “must have” to access and/or availability
The target …… from machine to access/availability
The Methods …… from function design to experience design
The Tools …… from virtual prototypes to digital twin
The future perspectives :•Knowledge exploitation using A.I.•Skill development using A.I.•….
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KnowledgeAidedEngineeringManufacturingandRelatedTechnologies
KAEMaRT Group
http://www.kaemart.it
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117domande o commenti ?
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