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Virtual Communities Gilad Ravid 2009 [email protected]

Virtual Communities Gilad Ravid 2009 [email protected]

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Page 1: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Virtual Communities

Gilad Ravid2009

[email protected]

Page 2: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is Community?

Esther Dyson (1997) characterizes communities as…

“…unit in which people live, work, and play”

Most individuals “live” in several communities concurrently

Communities may be either Formal or Informal

Page 3: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

‘Virtual’ Communities & Internet…

“…the Internet can be a powerful enabling technology fostering the development of communities because it supports the very thing that creates community — human interaction…”

Esther Dyson, Release 2.0

Page 4: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

‘Virtual’ Communities & Internet…

Characteristics of ‘Virtual’ Communities…

They are independent of geography (place):Community is defined by “like mindedness”, not proximity

They overcome the barriers of time:Communities may be global (across time zones, synchronous limitations)

They share a common need:Communities communicate with each other for encouragement, emotional support, etc.

Page 5: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Four ‘States’ of Electronic Communication…

When we deal with communication, we can conceptualize the various technologies as being an interaction of Time and Space…

Page 6: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Same TimeAny Place

Same TimeSame Place

Any TimeSame Place

Any TimeAny Place

Communication

Page 7: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Same Time, Same Place– Synchronous Communication– Examples:

Traditional face-to-face contacts that have been common to Service-Learning activities involving Agencies, Students, Faculty & University personnel

Contact occurs in “real” time — dependent on scheduling effectiveness

– Very Personal contact of all participants

Page 8: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’… Same Time, Same Place (Cont’d)

– Low Tech… Does not require any specific technology unless the

nature of the activity is technology-related (e.g., creation of web sites)

– High Touch… High levels of personal contact required, especially

between the students and community agencies Community building occurs as an by-product of the

Service-Learning process, if the students become involved beyond the basic level of service

Page 9: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Same Time, Any Place– Synchronous Communication– Examples:

Chat (IRC, Chat, Instant Messenger, etc.) Virtual Environments (MUDs, MOOs, Tapped-

In, etc.) Video and/or Audio Conferencing

– More personal, but requires all parties to be present at same time…

Page 10: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Same Time, Any Place (Cont’d)

– High Tech… Synchronous communication requires a

computer with some type of online connection with which to join in community activity…

– Medium Touch… Due to the highly interactive nature of

synchronous communication, individuals within the community interact in “real” time and approximate the feel of face-to-face conversations

Page 11: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Any Time, Same Place– Asynchronous Communication– Examples:

Web Sites with Resource Links Online Archives (from Message Boards, Email, and/or

Newsgroups) Online Library Resources (CD-ROMs, DVD-ROMs, etc.)

– While impersonal, these resources are available on a 24/7 basis; the archives can preserve the “oral history” of the ‘virtual’ community

Page 12: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Any Time, Same Place (Cont’d)

– High Tech… Asynchronous Communications requires the

computer, Internet Connection & Browser for access Access Privileges may be required at some library

resource sites

– Medium Touch… At its roots, this is relatively Low Touch, but due to the

“shared memory & vision” that it represents, the level of Touch is increased

Necessary for the formation of ‘virtual’ communities

Page 13: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Any Time, Any Place– Asynchronous Communications– Examples:

Email (especially web-based email) Mailing Lists/Listserv processors Newsgroups Message Boards/Threaded Discussions

– Less personal (based upon words in messages), but available whenever and wherever the sender or recipient is has time available

Page 14: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Communication ‘States’…

Any Time, Any Place (Cont’d)

– High Tech… Asynchronous communications requires a computer

connected to the Internet Some specialized software may also be required,

depending on the exact operation being performed

– Low Touch… Reflects about the same level of “Touch” as a form

letter Taking special care in the use of wording and other

conventions, increased personalization may occur

Page 15: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Methods for Information transformation

Documents

DataBases

IntrAnet

Groupware

Face to Face meeting

Communication

Placement

Workshops

Training

Technical writing

3rd Party

Product support

Page 16: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

“In the new economy, conversations are the most important form of work. Conversations are the way knowledge workers discover what they know, share it with their colleagues, and in the process create new knowledge for the organization” what's so new about the new economy?, Alan Webber

Page 17: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Obstacles for Information transformation

Trust

Culture differences, language, point of reference

Narrow point of view on 'production process'

Status of information owners

Difficulties in information absorption

Knowledge belong to “special group”

No tolerance for mistakes and help requests

Page 18: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Shannon-Weaver theory

encoder decoder

Page 19: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Audience size and information age model

גילהמידע

Face to Face conversation

Telephone conversation

Radio broadcasts TV broadcasts

Cable TV broadcastsLecture

BookNewspapers

TheaterGravestone, monument

letters

Heritage, oral law

?millionsfew

size

new

Old/ classic

age

Page 20: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Metcalfe’s Law

The utility (usefulness) of a network equals the square of the number of users

Page 21: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Star Network

Y Network

Chain Network

Circle Network

All-Channel Network

Five Possible Communication Networks for a Four-Person

Group

Page 22: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il
Page 23: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Degree ofcentralization Very high

FACTOR STAR

Y

CHAIN CIRCLEALL-

CHANNEL

Very high

Low

High

Leadershippredictability

Average groupsatisfaction

Range in individualmember satisfaction

High

High

Low

High

Moderate Very low

Moderate

Moderate

Moderate

Very low

High

Very low

Low

Low

Moderate

Low

Effects of Five Communication Networks

Y

Page 24: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Media Richness

Page 25: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Extended Team SupportExtended Team Support

ExternalExternalInformationInformationServicesServices

CorporateCorporateDatabaseDatabase

GroupGroup toto GroupGroup

FTFFTF MeetingMeeting RoomRoom

VirtualVirtual MeetingMeeting (office)(office)

Information generated Information generated betweenbetween group-to-group group-to-groupand distributed meetingsand distributed meetings

Different TimeDifferent Time

Same TimeSame Time

Small GroupSmall Group

Large GroupLarge Group

Adapted from J. Morrison, 1992 UofAZMIS

Page 26: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Whether you run a public Web site or a private intranet, a discussion server is a must-have

to create a sense of community.

•Listserv

•majordomo

•IRC, ICQ

•Usenet, NNTP

•UToK, Odigo

• ThirdVoice

•iMarkUp

•Napster, Gnutella

•Icast, Jabber, Everybuddy, Bantu

•Bloggers

Page 27: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il
Page 28: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il
Page 29: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il
Page 30: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Collaboration tools and technology

Peer to Peer (P2P)- napster, Gnutella– Kazaa

Data and file sharing– DocSpace– I-drive– FreeBack

Collaborative presentations and meetings– Webex– Centra

Buddy list– ICQ– Odigo

IM– ICQ– YAHOO– AOL– jabber.com– Everybuddy– Bantu– Tribal Voice

Page 31: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Collaboration tools and technology (2)

Web annotations– Odigo– ThirdVoice– Ubique– UtoK– IMarkUp– Icast

Collaborative surfing– Net2gether

Collaborative shopping– Mercata– Mobshop

Interactive commerce– Membiz– Bet and chat

Interactive commerce technologies– human click

Voice/Visual chat– Videonet– Hi-Res

Page 32: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Collaboration tools and technology 3 “WebLogs”

– Blogger, Plastic, Manilasites, Pitas, GreyMatter, Slashdot

WebCamsNetmeeting, webcamnow, etc.

E-Groups:– egroups.com,

groups.yahoo.com,

E-Groups:– Accessboards, Beseen,– Coollist, CustomPost, – Delphi Forums, Ezboard,

LiveUniverse.com, Multicity.com, Topica, World Crossing

Page 33: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Dimensions of interest Proprietary or public

ownership? Read Only vs. Read/Write Synchronous vs. A-

Synchronous Structure: Threaded vs.

non-threaded Structure: moderator? Structure: Automatic

censoring? text only vs. rich media

Specific vs. Open or General topic

Identity: history, anonymity Summarizing tools and

procedures Openness? View counts Availability of finger, buddy

lists Cusomizability by owner, user Cost Speed, updates

Page 34: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Synchronous choices

Talk, n-talk, y-talk IRC, Netmeeting. See

http://www.irchelp.org/irchelp/altircfaq.html

ICQ Web-based synchronous tools, “chats” Stand alone, CGI-based, and Java-based

– see http://www.2meta.com/chats/info/ White-boards, Pow-wow

Page 35: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

A-Synchronous tools

Usenet www.liszt.com www.tile.net (for listserv)

…. But then there is the Web…. Forum One:

http://www.forumone.com/

Page 36: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

One-third of all users but two-thirds of sales

Page 37: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Users of community features are twice as loyal

Page 38: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

How community features enhance content sites

Page 39: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Peer to Peer (P2P) computing A dramatic shift of the Internet

landscape away from exaggerated focus on the WWW.

Peer-to-peer will permeate the enterprise and consumer applications. P2P concentrates on distributed applications and "edge computing."

Page 40: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Reeves & Nass (1996):– Media Equation Theory

Sproull, Subramani, Kiesler, Walker & Waters (1996):– Computerized face as an interface

Using a face as an interface

Technology examples: Microsoft Office tools Microsoft Bob…Agent Ananova NetSage

Technology examples: Microsoft Office tools Microsoft Bob…Agent Ananova NetSage

Page 41: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Virtual presence

Odigo’s Radar displayIBM’s Bubble display

Page 42: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Virtual presence

Human click’s interactive salesman

Imagiland’s visual chat

Page 43: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The interpersonal, voice

See, e.g. facemail.com

Page 44: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Groupware collaboration tools

Lotus Domino Microsoft Exchange, Outlook Netscape’s Collabra Many others

Page 45: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Settlement Interaction-Communication Stress ModelSimplified from Fletcher 1995

Population

Settlement Types

Hunter-gather camps

Small-scale agricultural communities

Industrial Urban communities

Den

sity

- P

erso

ns

per

hec

tare

I-Limit

C-Limits

Q. Jones, & Rafaeli. S., "Time to Split, Virtually: ‘Discourse Architecture’ and ‘Community Building’ as means to Creating Vibrant Virtual Metropolises" . Electronic Markets, The International Journal of Electronic Commerce and Business Media. Vol. 10, No. 4, 2000, Routledge, London. 

Page 46: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

A

B

C

Members of a Virtual Public

Co

gn

itiv

e P

roce

ssin

gL

oad

fo

r G

rou

p-C

MC

Variable Levels ofCognitive Effort

Individuals are Willing toInvest in Processing

Interactive CMC

Page 47: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Virtual Public Technologyand Message Processing Capacity

Virtual Public Interactive User-Population

Virtual Public Technologies

Hypothetical Synchronous CMC-Tool

Hypothetical Asynchronous CMC-Tool

Com

mu

nic

atio

n L

oad

I-Limit

C-Limits

Page 48: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il
Page 49: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Virtual PublicUser-Population

Virtual PublicCommunication Load

Example of Virtual Public

Nonlinear Feedback Loop

DecisionTo Engage

Virtual Public

Discourse

DecisionTo Disengage

Page 50: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Design Strategies“Social Scaffolding”

Define and Articulate PURPOSE

Build flexible, extensible PLACES

Create member PROFILES

Design for ROLES Develop

LEADERSHIP

Encourage ETIQUETTE

Promote cyclic EVENTS

Integrate RITUALS Facilitate

SUBGROUPS

Based on: Amy Jo Kim’ Community Building on the Web

Page 51: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Netiquette issues

Remember the Human

Adhere to the same standards of behavior online that you follow in real life

Know where you are in cyberspace

Respect other people's time and bandwidth

Make yourself look good online

Share expert knowledge

Help keep flame wars under control

Respect other people's privacy

Don't abuse your power

Be forgiving of other people's mistakes

Media richness (paucity), self presentation, flaming and social control issues

Page 52: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il
Page 53: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Key to Groupware success is synchronous/asynchronous integrated audio/video/data

Page 54: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Audio Technology

Advantages– in place– easy to use– cheap

Disadvantages– low media richness– primarily “same time”– less useful for large groups

Page 55: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Video Technology

Advantages– personal– fulfills participant expectations– high media richness

Disadvantages– not universally available– expensive/lacking standards– potential for cultural confusion

Page 56: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Data Technology

Advantages– widely available– more time independent– very cheap

Disadvantages– impersonal– low media richness– requires extended support

Page 57: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

CSCW

CSCW - work being done between more than one individual where the collaboration is supported by the computer

Groupware - software systems that support collaboration

Page 58: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Types of Groupware

Electronic Mail Electronic Calendar Management Document Management Systems Workflow Computing Systems Electronic Meeting Support Worksharing Systems Work Monitoring Systems

Page 59: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is CSCW?

Building software tools that support better communication– electronic mail - Eudora– computer conferencing - Chat Rooms – voice messaging - PhoneMail– media spaces – Netmeeting 3.01– EMS - Electronic Meeting Systems -

Ventana

Page 60: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is CSCW?

Building software tools that support better sharing of work tasks and work processes– remote file sharing - Lotus Notes– shared drawing and editing tools, e.g.,

Netmeeting– shared whiteboards - Netmeeting– screen sharers - Netmeeting– work coordinators - Answer Garden

Page 61: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is CSCW?

Determining how to build interfaces that support communication and sharing– studies of electronic meeting systems– studies of how people verbally negotiate

work– studies of how people write together– studies of the impact of desktop video

conferencing

Page 62: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is CSCW?

Performing a systems analysis and design on existing workgroup collaboration in order to determine how to best support it with groupware– studies of the work processes people

engage in– studies of the organizational schemes

people use– studies of the communication links

between people in an organization

Page 63: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Software that is Groupware

Electronic mail– software supports the asynchronous

communication of individuals Electronic meeting rooms

– software supports the meeting process Electronic whiteboards

– software supports the capability for multiple people to write on the same screen at the same time (and possibly remotely)

Page 64: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Software that is Groupware

Media Spaces - videoconferencing with computer added features– software supports the video switching in

order to set up subgroups of meeting participants and add cooperative features to the video exchange

Shared calendar systems– software helps group members plan

meetings and share availability information

Page 65: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Software that is NOT Groupware Videoconferencing

– although software is used to compress the video signal, it is for the purposes of conserving bandwidth not to support collaboration

Telephone Communication– basic telephone service uses software for

switching not for collaboration, but today’s telephones are becoming more and more collaborative

Page 66: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Business Reasons for Groupware Individuals in offices, restaurants,

homes, hospitals, etc., perform most of their work by communicating with others

Page 67: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Business Reasons for Groupware Groupware allows managers to

rethink how they run their businesses– People no longer need to work in the

same place– The cost of employee communication is

significantly lowered– Getting the status of work in progress is

easier

Page 68: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Breakdown of Communication

Asynchronous Synchronous

Same Location

DifferentLocation

Electronic Post It Notes

Electronic MeetingRoom

Electronic MailVideo MailComputer Confer-encing

Media Spaces

Page 69: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is Wrong with Breakdown? Structure is based only on

communication Other facets of collaboration are also

important– e.g., knowing what someone else is

doing by being able to scan the areas they have changed in a work product

– knowing that others are at work the same time as you are

Page 70: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What is Wrong with Breakdown? Groupware systems now integrate

more than one area shown on the chart

The structure was made primarily by people setting up network structures to support groupware.

Structure does not capture the richness of groupware

Page 71: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

The Breakdown is Still Useful

Synchronous communication implies that support must be given for many of the communication cues people use even if people are not co-located

Same place communication implies that the computer tools need to be integrated with the communication process so that the communication goes smoothly

Page 72: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

CSCW Failure

Many of today’s CSCW systems have been failures– Why do you think this is so?– What do you think the major causes of

these failures are?– What do you think can be done to

overcome these failures?

Page 73: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

What Systems are Successful Electronic Mail? Voice Mail? Videoconferencing? Calendar Systems?

– What are their advantages?– What are their disadvantages?

Page 74: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

25 Principles of Proven Practice 5 groups of 5: Teams and Teaming Team Commitment Team Communications and Processes Team Technology Team Knowledge

Page 75: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Teams and Teaming

1. Teams are the organization powerhouse 2. Best knowledge teams: 5-8, multi-

disciplined 3. Larger groups for cohesion or networking ... but not real work! 4. Each individual in 2 or more teams 5. Distinguish person and role.

Page 76: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Team Commitment

6. Clarity of purpose - mission, vision, goals 7. Norms and values 8. Map out networks - core and extended

teams e.g. Netmap often shows teams are

wrong! 9. Determine interdependencies/ flows 10. Individuals maintain personal networks

Page 77: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Team Processes

11. Communicate, communicate, communicate

12. Active listening - play back - understand 13. Recognize fuzziness of decision making 14. Learn together - all the time 15. Build trust in depth ......don’t get too task focused!! Think

process

Page 78: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Team Technology

16. Not just email - a broad mix 17. Agree standards and product set 18. Make team documents web-

centric 19. Content/usages standards e.g.

email 20. Experiment - but don’t use a

technology just for the sake of it

Page 79: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Knowledge Communities

Clear shared purpose People profiles FAQs Threaded conversations Good moderation Knowledge editing Attention to process/FTF

When time constraints Wrong participants No clarity/coherence Wandering ‘off topic’ Off vs. on record clarity No summarizing/FAQs Technology gimmicks

Effective Ineffective

Page 80: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Team Knowledge

21. A vital resource - who is responsible? 22. Emails are embryonic knowledge 23. A knowledge editor for each domain 24. Capture lessons all the time 25. Personal Knowledge: Know your

colleagues! ......Conversations and Collections

Page 81: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Resources

Net.Gain Hagel and Armstrong Netiquette by Virginia Shea Alphabet to Email How Written English

Evolved and Where It's Heading by Naomi S. Baron

Network and Netplay:Virtual Groups on the Internet, by Fay Sudweeks,

Margaret McLaughlin and Sheizaf Rafaeli “Meeting of the Minds”, PC Mag Online:

– http://www.zdnet.com/pcmag/features/discussion/_intro.htm

Page 82: Virtual Communities Gilad Ravid 2009 rgilad@bgu.ac.il

Resources (2)

D. LaLiberte on collaboration projects: http://www.hypernews.org/HyperNews/get/www/collaboration.html

Woolley’s Conferencing guide to software: – http://freenet.msp.mn.us/people/drwool/

webconf.html

Third Voice, Good or Bad?– Jeremy Bowers

http://www.cse.msu.edu/~bowersj2/third.voice/third.html

(Third voice… gone!, April 2001)