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Violent video games linked to child aggression STORY HIGHLIGHTS Researchers looked at how video game habits related to behavior 3 to 6 months later Kids exposed to more video game violence became more aggressive over time Are aggressive kids attracted to violent games or do the games make kids violent? Imitation, desensitization are ways that violent games can lead to real-life aggression Next Article in Health » Kids shouldn't play games where hunting down and killing people is the goal, says one expert. About 90 percent of U.S. kids ages 8 to 16 play video games, and they spend about 13 hours a week doing so (more if you're a boy). Now a new study suggests virtual violence in these games may make kids more aggressive in real life. Kids in both the U.S. and Japan who reported playing lots of violent video games had more aggressive behavior months later than their peers who did not, according to the study, which appears in the November issue of the journal Pediatrics. The researchers specifically tried to get to the root of the chicken-or-egg problem -- do children become more aggressive after playing video games or are aggressive kids more attracted to violent videos? It's a murky -- and controversial -- issue. Many studies have linked violence in TV shows and video games to violent behavior. But when states have tried to keep under-18 kids from playing games rated "M" for mature, the proposed restrictions have often been challenged successfully in court. In the new study, Dr. Craig A. Anderson, Ph.D., of Iowa State University in Ames, and his colleagues looked at how children and teen's video game habits at one time point related to their behavior three to six months later. The study included three groups of kids: 181 Japanese students ages 12 to 15; 1,050 Japanese students aged 13 to 18; and 364 U.S. kids ages 9 to 12. The U.S. children listed their three favorite games and how often they played them. In the younger Japanese group, the researchers looked at how often the children played five different violent video game genres (fighting action, shooting, adventure, among others); in the older group they gauged the violence in the kids' favorite game genres and the time they spent playing them each week. Japanese children rated their own behavior in terms of physical aggression, such as hitting, kicking or getting into fights with other kids; the U.S. children rated themselves too, but the researchers took into account reports from their peers and teachers as well. In every group, children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure. This was true even after the researchers took into account how aggressive the children were at the beginning of the study -- a strong predictor of future bad behavior. The findings are "pretty good evidence" that violent video games do indeed cause aggressive behavior, says Dr. L. Rowell Huesmann, director of the Research Center for Group Dynamics at the University of Michigan's Institute for Social Research in Ann Arbor. There are two ways violent media can spur people to violent actions, said Huesmann, who has been studying violence in media and behavior for more than 30 years. Read about the celebrity-mom slugfest over vaccines First is imitation; children who watch violence in the media can internalize the message that the world is a hostile place, he explains, and that acting aggressively is an OK way to deal with it. Also, he says, kids can become desensitized to violence. "When you're exposed to violence day in and day out, it loses its emotional impact on you," Huesmann said. "Once you're emotionally numb to violence, it's much easier to engage in violence." Read how children may not outgrow bipolar disorder But Dr. Cheryl K. Olson, co-director of the Center for Mental Health and the Media at Massachusetts General Hospital in Boston, isn't convinced. /health HOME WORLD U.S. POLITICS CRIME ENTERTAINMENT HEALTH TECH TRAVEL LIVING BUSINESS SPORTS TIME.COM VIDEO IREPORT IMPACT By Anne Harding Weather Forecast International Edition Hot Topics » Fit Nation Empowered Patient Health for Her Matters of the Heart Autism more topics »

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Violent video games linked to childaggression

STORY HIGHLIGHTSResearchers looked at how video game habits related to behavior 3 to 6 months laterKids exposed to more video game violence became more aggressive over timeAre aggressive kids attracted to violent games or do the games make kids violent?Imitation, desensitization are ways that violent games can lead to real-life aggression

Next Article in Health »

Kids shouldn't play games where hunting down and killingpeople is the goal, says one expert.

Health Library

About 90 percent of U.S. kids ages 8 to 16 play video games, and they spend about 13 hours a week doing so(more if you're a boy). Now a new study suggests virtual violence in these games may make kids moreaggressive in real life.

Kids in both the U.S. and Japan who reportedplaying lots of violent video games had moreaggressive behavior months later than their peerswho did not, according to the study, which appearsin the November issue of the journal Pediatrics.

The researchers specifically tried to get to the rootof the chicken-or-egg problem -- do childrenbecome more aggressive after playing videogames or are aggressive kids more attracted toviolent videos?

It's a murky -- and controversial -- issue. Manystudies have linked violence in TV shows and videogames to violent behavior. But when states havetried to keep under-18 kids from playing gamesrated "M" for mature, the proposed restrictions haveoften been challenged successfully in court.

In the new study, Dr. Craig A. Anderson, Ph.D., of Iowa State University in Ames, and his colleagues looked athow children and teen's video game habits at one time point related to their behavior three to six months later.

The study included three groups of kids: 181 Japanese students ages 12 to 15; 1,050 Japanese studentsaged 13 to 18; and 364 U.S. kids ages 9 to 12.

The U.S. children listed their three favorite games and how often they played them. In the younger Japanesegroup, the researchers looked at how often the children played five different violent video game genres(fighting action, shooting, adventure, among others); in the older group they gauged the violence in the kids'favorite game genres and the time they spent playing them each week.

Japanese children rated their own behavior in terms of physical aggression, such as hitting, kicking or gettinginto fights with other kids; the U.S. children rated themselves too, but the researchers took into accountreports from their peers and teachers as well.

In every group, children who were exposed to more video game violence did become more aggressive overtime than their peers who had less exposure. This was true even after the researchers took into account howaggressive the children were at the beginning of the study -- a strong predictor of future bad behavior.

The findings are "pretty good evidence" that violent video games do indeed cause aggressive behavior, saysDr. L. Rowell Huesmann, director of the Research Center for Group Dynamics at the University of Michigan'sInstitute for Social Research in Ann Arbor.

There are two ways violent media can spur people to violent actions, said Huesmann, who has been studyingviolence in media and behavior for more than 30 years. Read about the celebrity-mom slugfest overvaccines

First is imitation; children who watch violence in the media can internalize the message that the world is ahostile place, he explains, and that acting aggressively is an OK way to deal with it.

Also, he says, kids can become desensitized to violence. "When you're exposed to violence day in and dayout, it loses its emotional impact on you," Huesmann said. "Once you're emotionally numb to violence, it'smuch easier to engage in violence." Read how children may not outgrow bipolar disorder

But Dr. Cheryl K. Olson, co-director of the Center for Mental Health and the Media at Massachusetts GeneralHospital in Boston, isn't convinced.

"It's not the violence per se that's the problem, it's the context and goals of the violence," said Olson, citingpast research on TV violence and behavior.

There are definitely games kids shouldn't be playing, she said, for example those where hunting down andkilling people is the goal. But she argues that the label "violent video games" is too vague. Researchers needto do a better job at defining what is considered a violent video game and what constitutes aggressivebehavior, she added.

"I think there may well be problems with some kinds of violent games forsome kinds of kids," Olson said. "We may find things we should be

/health

HOME WORLD U.S. POLITICS CRIME ENTERTAINMENT HEALTH TECH TRAVEL LIVING BUSINESS SPORTS TIME.COM VIDEO IREPORT IMPACT

By Anne Harding

Weather Forecast International EditionHot Topics » Fit Nation • Empowered Patient • Health for Her • Matters of the Heart • Autism • more topics »

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