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Millumin Training : videomapping & interactivity Duration 3 days Description During this training, you will learn to create and play multimedia show : for the theater and dance, as well as for videomappings and interactive installations. Along the training, you will practice a lot with Millumin, a software specialized to manage video on stage. The goal is to produce an interactive videomapping. Also, a part of this training is reserved to discuss about your own project, and the technical solutions you could use. Requisite None Trainer Barthélémy Antoine-Loeff 1 Millumin Training : videomapping & interactivity

Videomapping & interactivity training

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Page 1: Videomapping & interactivity training

Millumin Training :videomapping & interactivity

Duration 3 days

Description During this training, you will learn to create and play multimedia show : for the theater and dance, as well as for videomappings and interactive installations. Along the training, you will practice a lot with Millumin, a software specialized to manage video on stage.The goal is to produce an interactive videomapping. Also, a part of this training is reserved to discuss about your own project, and the technical solutions you could use.

Requisite None

Trainer Barthélémy Antoine-Loeff

1! Millumin Training : videomapping & interactivity

Page 2: Videomapping & interactivity training

Goals• Masterize Millumin software• Learn and practice video mapping technics• Learn to create animations from images and geometric shapes• Collaborate in realtime with softwares (After Effects, Modul8, Ableton Live)• Create interactions, simple to advanced : touch interface, body movements, stage lights, ...• Discover “creative coding” (Quartz Composer) and “creative electronics” (Arduino)• Define technical requirements for your own project, then find practical solutions

Program

Masterize MilluminPlay, mix and organize media in timeMethodology and tools for video mappingTransitions, effects and advanced optionsUsing compositions, keyframes and cuepointsOrganize and optimize a Millumin project

PracticeAnimations from images and geometric shapesCreating and building a foam-board modelVideo projection and exercisesTypical workflow to create and display a show

Advanced technicsCreate a seamless image from multiple projectorsSynchronize several machinesRealtime video mapping with After Effects

InteractivityMakeyMakey and MIDI controllersCreating a touch interfaceGetting a video feed from a camera or another softwareCollaboration with audio software (Ableton Live)Controling stage lightsAnalysing body movements (infrared camera or Kinect)Creative coding with Quartz Composer (form recognition)Creative electronics with Arduino (laser detection)

Discussions about your own projectDefine and formalize your projectIdentify technical requirementsFind practical and ad hoc solutions

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About BarthélémyBarthélemy Antoine-Loeff lives and works in Paris. Multimedia artist, director and performer, he likes to work images, to let them talk like as a natural starting point to explore new narratives forms, complex, free, sometimes interactives or performatives. His poetic universe oscillates between unsaid and (false) perceptions of our environment.

His many theatrical and musical collaborations (interactives scenography) led him to co-found the artists' collectives iduun to create interactives installations and audio-video performances.In 2011, the last creation, the audiovisual and cinema show Kadâmbini is finalist of the Paris Young Talents Price. The collective is in residence of creation in Mains d'Œuvres, Paris.Also, he is part Anomes SARL, the company that created Millumin.

3! Millumin Training : videomapping & interactivity