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Point - Counterpoint Video Games in the Classroom

Video Games in the Classroom

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Video Games in the Classroom. Point - Counterpoint. Outline of today’s presentation. Introduction Demonstration Small group discussions (7 min). Whole class point-counterpoint discussion (10-15 min) Video Examples Quick survey. ( R)evolution of video games (a very abbreviated history). - PowerPoint PPT Presentation

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Page 1: Video Games in the Classroom

Point - Counterpoint

Video Games in the Classroom

Page 2: Video Games in the Classroom

Outline of today’s presentation

Introduction DemonstrationSmall group discussions (7 min)

Whole class point-counterpoint discussion (10-15 min)Video ExamplesQuick survey

Page 3: Video Games in the Classroom

From

here to there

(R)evolution of video games(a very abbreviated history)

Tennis for Two

Page 4: Video Games in the Classroom

Video games in school are not exactly new…

Anyone remember this?

Careful fording that river!

Page 5: Video Games in the Classroom

What do you think?Are video games helping

or hurting??

Demonstration

Page 6: Video Games in the Classroom

Outline for todayIntroduction

Demonstration

Small group discussions (5min)

Whole class point-counterpoint discussion (10-15 min)

Video

Examples

Quick survey

Page 7: Video Games in the Classroom

video

Grading With Games:

An Interview with James Paul Gee

Page 8: Video Games in the Classroom

Video Wrap-Up: What games do well

Provide constant assessmentEncourage creativity and problem solvingAllow for collaborationEncourage production

Don’t separate learning from assessmentProvide “just in time” languageGive participants a chance to be both mentors and students

Page 9: Video Games in the Classroom

How to encourage use of technology and creativity in the classroom

Re-professionalize teachingMove away from test prep academy schooling modelAllow teachers and students to learn togetherReward classroom innovation

Page 10: Video Games in the Classroom

Tabula Digita, a software company, sells video game subscriptions to schools for $7 to $20 a

student for each subject. For a school of 1000 students that's $7000-$20000 in video game subscriptions for one

subject alone!!!

Page 11: Video Games in the Classroom

Video Game Game Play

Course Content

Contraption, Roller Coaster Tycoon, Forza

Build / tune machines,

set specifications

and tolerances

Physics, Mathematics, Engineering

Games for Physics/Math

Page 12: Video Games in the Classroom

Physics – Forza Motorsport• Physics concept reinforced through “tunables”• Students tuned the following parameters in their car

oTires (psi)oGearing oAlignment

(camber/caster)oToeoAnti roll (front / rear

stiffness)oSpring Rate

oRide HeightoDampeningoAero oBraking (Balance /

Pressure)oDifferentialoAcceleration/

Deceleration

Page 13: Video Games in the Classroom

Student Testimonial

Page 14: Video Games in the Classroom

Closing questions

Page 15: Video Games in the Classroom

G A M E O V E R