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EDUCATION AND TREATMENT OF CHILDREN Vol. 27, No. 3, AUGUST 2004 Video Enhanced Activity Schedules for Children with Autism: A Promising Package for Teaching Social Skills Jonathan W. Kimball Elisabeth M. Kinney Bancroft NeuroHealth Bridget A. Taylor Alpine Learning Group and Robert Stromer University of Massachusetts Medical School, Shriver Center Abstract Teaching with activity schedules may yield functional skills that are not readilv achieved by traditional discrete-trial teaching or by naturalistic intervention strategies. Activity sched- ules are unique because the procedures focus on teaching a learner to do and say things in the presence of instructional cues accessed independently rather than in response to cues pro- vided by a teacher. Typically, such "self-directed" schedules make use of notebooks or plac- ards that contain pictures or words to cue a learner's sequences of activities. To supplement such procedures, we explored how video models may be used as instructional cues within computer-presented activity schedules. The purpose of this paper is to illustrate how using computers to combine the two instructional technologies-activity schedules and video mod- els-could enhance theuseof activity schedules in teaching, particularly in the realm of social skills. At the request of the United States Department of Education, Office of Special Education Programs, the National Research Council convened a panel to examine the issues and practices of educating children with au- Address correspondence to Jonathan Kimball, Bancroft NeuroHealth, 56 Bit'ber Park- way, Suite One, Brunswick, ME 04011 [email protected]), or to Robert Stromer, UMMS Shriver Center, Psychological Sciences, 200 Trapelo Road, Waltham, MA 02452 (robert. stromer(-a), umassmed .edu). Pages 280-298

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Page 1: Video Enhanced Activity Schedules for Children with Autism

EDUCATION AND TREATMENT OF CHILDREN Vol. 27, No. 3, AUGUST 2004

Video Enhanced Activity Schedules forChildren with Autism:

A Promising Package forTeaching Social Skills

Jonathan W. KimballElisabeth M. Kinney

Bancroft NeuroHealth

Bridget A. TaylorAlpine Learning Group

andRobert Stromer

University of MassachusettsMedical School, Shriver Center

Abstract

Teaching with activity schedules may yield functional skills that are not readilv achieved bytraditional discrete-trial teaching or by naturalistic intervention strategies. Activity sched-ules are unique because the procedures focus on teaching a learner to do and say things in thepresence of instructional cues accessed independently rather than in response to cues pro-vided by a teacher. Typically, such "self-directed" schedules make use of notebooks or plac-ards that contain pictures or words to cue a learner's sequences of activities. To supplementsuch procedures, we explored how video models may be used as instructional cues withincomputer-presented activity schedules. The purpose of this paper is to illustrate how usingcomputers to combine the two instructional technologies-activity schedules and video mod-els-could enhance theuseof activity schedules in teaching, particularly in the realm of socialskills.

• • •

At the request of the United States Department of Education, Office ofSpecial Education Programs, the National Research Council convened apanel to examine the issues and practices of educating children with au-

Address correspondence to Jonathan Kimball, Bancroft NeuroHealth, 56 Bit'ber Park-way, Suite One, Brunswick, ME 04011 [email protected]), or to Robert Stromer, UMMSShriver Center, Psychological Sciences, 200 Trapelo Road, Waltham, MA 02452(robert. stromer(-a), umassmed .edu).

Pages 280-298

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tism (National Research Council, 2001). In versions of two papers solicitedby that panel Goldstein (2002) and Wolery and Garfinkle (2002) remind usthat a lack of social skills, including play, is a defining feature of autism.Goldstein (2002) underscores the importance of qualitative and quantita-tive amelioration of social deficits, noting that to do so "can set the stagefor other developments as well, e.g., generalized use of newly acquiredlanguage skills, modeling of new language skills, inclusion in more nor-malized educational settings, and, hopefully, the development of positive,long-lasting relationships with peers and others" (p. 390). Yet Wolery andGarfinkle (2002) find play skills to be understudied and conclude that "rela-tively little is known about teaching them" (p. 466). McConnell (2002)agreed, stating that "There are few examples of empirical evaluations ofintact, well-described and disseminable interventions or curricula" (p. 367),at least when it comes to social interaction. He maintains this should be apriority for researchers on behalf of teachers and parents of children withautism, and goes on to say that "although empirical support for variousintervention components seems strong, the literature still requires practi-tioners to assume a significant burden in developing a logistically feasibleyet sufficiently powerful package for use in their classroom. Resenrchcrs ...may want to dez^ehp and evaluate one or more intervention packages that repre-sent compilations of techniques identified in existing research" (p. 368; italics,added).

In our home and center-based early intervention programs for childrenwith autism, we employ a number of such research-based interventions,including activity schedules and video modeling, and we have combinedthese tactics to develop instructional packages for teaching children to prac-tice social skills in the context of on-going routines. Specifically, we havecapitalized on the multimedia capabilities of today's reasonably afford-able personal computers as a means of presenting activity schedules thatare embedded with other methods for teaching social skills, including au-ditory and video modeling. During their experience with these computer-mediated schedules, learners have become skilled not only at indepen-dent schedulefollowing, but also at initiating social responses as they doso. We believe the combination of "low-tech" instructional technology and"high-tech" information technology has potential as a more "powerfulpackage" of the type for which McConnell (2002) calls.

In this article, we will: (a) briefly discuss the component technologies-activity schedules and video modeling-that we have combined inPowerPoint® and delivered via computers; (b) summarize the steps in-volved in creating a computer-mediated video-enhanced activity sched-ule; (c) provide a detailed case example of how a video-enhanced schedulewas used to improve the social skills of one learner; and (d) suggest ques-tions for future teaching and research.

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The Evolution of Activity Schedules

Basic Schedules: Increasing Independence

Children with autism are often quite capable of completing a variety ofactivities but often depend on prompts to do each one separately(McClannahan & Krantz, 1997). One form of empirically validated anddisseminable intervention that can promote greater independence is theactivity schedule, as described by McClannahan and Krantz (1999; reviewedby Rehfeldt, 2002).

Activity schedules usually consist of notebooks or placards depicting aseries of pictures, symbols, and/or words (Krantz & McClannahan, 1993;Lalli, Casey, Goh, & Meriino, 1994) that are presented sequentially to cue achain of responses from the person using the schedule (McClannahan &Krantz, 1999). There is much research supporting the use of activity sched-ules to teach and promote functional independence of children with au-tism. For example, we have known for some time that leaming indepen-dent following of one activity schedule may generalize to other schedules(e.g., MacDuff, Krantz, & McClannahan, 1993), and that schedule-follow-ing may also coincide with reductions in stereotypic or disruptive behav-iors (Krantz, MacDuff, & McClarmahan, 1993; Pierce & Schreibman, 1994).Schedules may be used with students of different ages and entry skills, ina variety of settings (e.g., Krantz, MacDuff, & McClannahan, 1993, trainedparents to teach their children to follow a schedule at home), and across avariety of both discrete activities such as puzzles or worksheets and open-ended activities such as toy play (Anderson, Sherman, Sheldon, h McAdam,1997; Bryan & Gast, 2000; Copeland & Hughes, 2000; Massey & Wheeler,2000; Schmit, Alper, Raschke, & Ryndak, 2000). For example, in a family-style group home, MacDuff, Krantz, and McClannahan (1993) caught fourboys with autism, ages 9 to 14 years, to follow schedules in the form of anotebook (three-ring binder) that contained photographs depicting six af-ter-school activities (e.g., homework sheets, Lincoln Logs®, and snack).Through most-to-least manual guidance, the boys initially were taught tocomplete schedules with invariant sequences of activities. Later, they in-dependently performed the trained tasks in a new sequence when the or-der of the pictures changed, and they performed additional skills whennew photographs depicting them were included in the schedule, eventhough they had not received direct training with these skills.

These results suggested that the boys were indeed responding to thepictures rather than performing a chain of activities by rote.

Activity schedules thus represent a significant instructional technologythat addresses functional skills in a manner different than, and compli-mentary to, other traditional approaches such as discrete trial instruction(Charlop-Christy & LeBlanc, 1999; Delprato, 2001) or naturalistic interven-tions (Krantz, 2000; McClannahan & Krantz, 1997). The chief reason forincluding conventional activity schedules in children's educational pro-

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grams has been precisely to help them engage in habilitative routines inthe absence of other people (i.e., to overcome problems of prompt depen-dency that children may exhibit when they have participated in signifi-cant amounts of unbalanced discrete trial teaching; McClannahan & Krantz,1997). At the same time, however, researchers have reported that somechildren have increased their social initiations while following this basictype of schedule (e.g., Krantz et al., 1993,1998).

Enhanced Schedules: Enabling Additional Skill-Building

Activity schedules have evolved in terms of both the ever more sophis-ticated media for their delivery and the resulting ever broader range ofindependent skills they may support. Having noted the potential of activ-ity schedules to facilitate social and communication skills, researchers ex-plicitly targeted them within the context of schedules (e.g.. Dauphin etal., 2003; Krantz & McClannahan, 1993,1998).

Textual cues. Krantz and McClannahan (1998) taught three preschool boyswith autism to solicit attention from adults. First, the children learned tofollow schedules depicting 11 different activities (e.g., puzzle, toy piano,fireman's hat). Separately, with flashcards, they learned to "read" thephrases "Watch me" or "Look." Subsequently, these phrases were printedon cards affixed either above or below selected pictures in the child's note-book. The script accompanying the photo was to be said aloud, and thensaid again to an adult either during the activity ("Watch me") or after per-forming it ("Look"); during teaching, these responses were prompted vo-cally if they did not occur. When the boys' responses had stabilized, thescripts were faded in three steps by literally cutting away one-third of thecard at a time. Afterward, the children initiated both scripted and unscriptedcomments, even when the activities and conversation partners differed. Ineffect, they had learned to approach people reliably rather than to rely onpeople to approach them.

Auditory modeling. For nonreaders, auditory scripts have been used suc-cessfully to teach students to initiate social interactions. For example,Stevenson, Krantz, and McClannahan (2000) recorded vocal scripts on au-dio cards (e.g., "What is your favorite food?") that were then played in aLanguage MasterT'̂ play back device. Four boys with autism (ages 10 to 15years) learned to remove an audio card that cued a social interaction fromtheir notebooks, approach the recipient of the interaction, play the card,and then repeat the message.

Video Modeling

Video modeling can be a remarkably effective teaching tool for childrenwith autism spectrum disorders (e.g., Buggey, 1999; Krantz, MacDuff,Wadstrom, & McClannahan, 1991; Neumann, 1999). Among other compe-tencies, video modeling has been shown to effectively teach communica-

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tion and social skills (e.g., Charlop & Milstein, 1989; Hepting & Goldstein,1996; Taylor, Levin, & Jasper, 1999). Videos can be used to model how toreact to what others say and the nuances of using gestures when commu-nicating, as has been done using live models (Buffington, Krantz,McClarmahan, & Poulson, 1998; Gena, Krantz, McClannahan, & Poulson,1996). Supplementing live modeling, videos can be used to teach childrento ask questions about things and events they encounter at the moment(e.g., Taylor & Harris, 1995), and to answer questions about temporallyremote events (e.g., Krantz, Zalenski, Hall, Fenske, & McClannahan, 1981).Charlop-Christy, Le, and Freeman (2000) found that children with autismwere more apt to learn to make comments following video rather than"live" modeling, and Sherer et al. (2001) found that both self-and other-video modeling were effective in teaching conversation skills.

A recent special issue of the Journal of Positive Behavior Intervention (2003,5111) published studies addressing the use of video technology to teachchildren with autism complex play (D'Ateno, Mangiapanello, & Taylor,2003), perspective taking (Charlop-Christy & Daneshvar, 2003), and spon-taneous requesting (Wert & Neisworth, 2003). A fourth stuiiy (Kinney,Vedora, & Stromer, 2003) used a laptop computer to teach spelling com-mensurate with school placen:\ent. They developed a program inPowerPoint® to deliver video models and to provide contingent reinforce-ment in the form of preferred video clips. Kinney et al. (2003) also observedthat the child in their study became quite motivated to use computer me-diated programs, even though academic tasks were embedded in them.Indeed, Romanczyk, Weiner, Lockshin, and Ekdahl (1999) reported thatchildren with autism preferred computer-based instruction to that pre-sented by a teacher. Fortunately, we have observed that once skills havebeen taught with video models embedded in computer-mediated sched-ules-skills that can not be smoothly instructed while a child is in the pro-cess of following a notebook schedule-they subsequently will be exhibitedwhen completing the same activities cued by a notebook schedule(Kalaigian, Kinney, Taylor, Stromer, and Spinnato, 2002).

Developing Computer-Mediated Activity Schedules

Laying the Groundwork for Video-enhanced Activity Schedules

We suggest that anyone wishing to develop video-enhanced activityschedules should first become fluent with the contents of McClannahanand Krantz's (1999) how-to book on activity schedules. Additional resourcesavailable to practitioners and parents include the research literature (e.g.,MacDuff et al., 1993; Krantz et al., 1993,1998; Pierce & Schreibman, 1994),videos on activity schedules (Krantz, McClannahan, Fenske, &: MacDuff,1998) and other visual supports (Savner, 2001), and how-to materials onrelated visual supports (Alberto & Fredrick, 2000; Bondy & Frost, 1998;Downing & Peckham-Hardin, 2000; Kimball, Kinney, Taylor, & Stromer,

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2003; Savner & Myles, 2000). Also, in our experience, newcomers to behav-ior analysis usually benefit from focused training on how to use the most-to-least prompting strategy of establishing independent activity schedulefollowing (McClannahan & Krantz, 1999; Cooper, 1987). We also recom-mend partnering with parents and teachers throughout the project, in aneffort to ensure the effectiveness, efficiency, and social acceptance of theprograms.

Basic Steps in Creating Video Enhanced Activity Schedules

It would be too ambitious a project to provide, in this space, a detailedset of directions for how to use PowerPoint® to create an instructionalpackage that includes video models embedded in computer-mediated ac-tivity schedules. We will therefore provide a brief overview of the proce-dures here.

There are two main phases in developing a computer-mediated activityschedule. Phase 1 consists of gathering digital photographs, video clips,and sound files of the people, places, and things with which the leamerwill interact while following their schedules (Kimball et al., 2003). We typi-cally use a Sony Mavica® digital camera with video capability to capturethe instructional content: that is, peer models engaging in the targeted de-sired behavior, as well as the settings and activities in which we plan totrain the skill. Additional sounds not associated with video (e.g., a soundto indicate when the required time for completing the activity has expired)can be recorded directly onto the computer using a microphone purchasedat an office supply store for about $10. It is also possible to scan visualimages into the computer for use in the activity schedule. Rehfeldt et al.(in press) also describe the use of inexpensive web cams (e.g., Logitech®QuickCarn Pro 3000, ClickSmart 510) to gather content (sounds, still pho-tos, videos).

Phase 2 consists of authoring the activity schedule in PowerPoint® byinserting the pictures, videos, sounds, and timers into "slides." In a basicactivity schedule, our convention is to take two pictures per activity. Thefirst-the "activity picture"—shows the activity in isolation and appears onone PowerPoint® slide; the second-the "cue-to-play"- appears on the nextslide. This second slide shows the child involved in the activity and is in-tended to serve as the cue for him to leave the computer to do that activity.In addition to each of these activity pairs, we also develop a text slide forthe beginning of the schedule and a final slide with a photograph of thepreferred reinforcers a lean^er may earn upon completing the schedule.Figure I shows a sample of the slides a leamer would see for the basiccomputer schedules we have developed. When the slideshow begins (ithas been our practice for a teacher to open a given PowerPoint® file andbegin the slideshow) the first slide is accompanied by a recording saying"Time for centers." Upon hearing this, the leamer comes to the computer,clicks the "action button" in the lower right comer of the slide to advance

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to the activity picture, then clicks on the activity picture to view the "cue-to-play" and goes off to complete the pictured activity (the action buttonson the cue to play slides are set to appear after a delay, in order to preventthe child from clicking to the next activity without performing the onecurrently depicted; "action button," incidentally, is a PowerPoint® term-we also call them "page tumers"). When the leamer completes the activity(if it is closed-ended) or hears a timer built in to the slideshow (if the activ-ity is open-ended) he puts away any materials he was using, returns to thecomputer, clicks the action button (the one that appeared after a delay onthe cue-to-play), and resumes the cycle with the next activity picture. Afterthe leamer performs the last scheduled activity, he clicks the action buttonon the cue-to-play slide and advances to the final slide, which shows thereinforcement earned for completing the schedule. This last step-endingthe schedule with free access to a preferred activity or object-is an impor-tant part of standard procedure with activity schedules: as the final link ina chain, the pictured item must be carefully chosen to motivate the consid-erable amount of independent responding that must occur before it be-comes available. In Figure 1, the final slide contains a picture of a choiceboard (the better to prevent satiation and capitalize on momentary changesin motivation); when it appeared it was accompanied by a recording say-ing, "Good job! Make a choice."

Our video-enhanced schedules-both in development and in viewing—differ from the basic schedule just described in only one way: each activityrequires one extra slide, placed between the activity picture and the cue-to-play, that contains a clip of video (see Figure 2). In the language ofPowerPoint®, each schedule/slideshow is set up as "Browsed at kiosk."For step-by-step instructions for how to insert and animate action buttons,photos, sound files, video clips, and timers, we refer the reader to Rehfeldtet al. (in press), whose article is written for PowerPoint® 2000 SR-1 and(PowerPoint® 2002, included with Office XP). A simple practice CD, basedon Stromer and Kinney, 2002, is also available from the last author.

Extended Case Example

In this section, we describe a case example to convey a greater sense ofwhat is involved in planning and implementing the type of instructionalpackage we have been describing. While activity schedules are a compo-nent of the package, it may be advisable to teach a learner first to completethem in isolation before introducing additional components such as videomodeling (assuming a given learner also possesses the generalized imita-tion skills necessary to benefit from modeling). The following example ofRay, based on Kimball, Fitzgerald, Foley-IngersoU, & Stromer (2002) andKimball, Casey, Foley-lngersoU, Stromer, and Kinney, (2003) illustrates thispoint. It is important to note that Ray proceeded from a basic computerschedule (see Kimball, Kinney, Taylor, & Stromer, 2003) to a video-enhancedschedule in a manner dictated by his progress and his unique combination

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Figure I. A portion of one version of Kay's basic computer schedule. The first ('"limefor centers") and final slides (choice board) are shown; a third activity (game) is notshown. The other two versions had the same activities in different orders. The choiceboard signaled the opportunity to ask a teacher for access (3 to 5 minutes) to a largetherapy ball, interaction with a preferred staff person, free play with toys, free time inthe "library." or computer games.

Activity Picture <game) Video Model Cue to Play

c 2. Schematic of one version of Ray's video- enhanced schedule, for which themodeled response was "Let's play!" (first and last slides not shown). Ray watchedvideo models of play bids for game (top) and tunnel (bottom). For parachute (middle)the video did not play. The "Y in the lower left comer of the cue-to-play slides forparachute and tunnel is a 3-min countdown timer for these open-ended activities.

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of talents and needs. His outcomes for the initial schedule, as we enumer-ate them below, certainly constitute uniform minimal mastery criteria fora basic schedule, but components and outcomes of the subsequent pack-age are more idiosyncratic.

The learner. Ray attended a full-day preschool for children with autismwhere he learned to follow his first computer mediated activity scheduleat the age of three. Ray initially had been identified as a child who mightbenefit from using a computer schedule for the following reasons: (a) heappeared to enjoy and be reasonably skilled with many classroom playand leisure activities, but often would not participate in them unlessprompted to do so by an adult; and (b) he liked playing games on thecomputer in his classroom. Before experiencing schedules that includedvideo models, Ray had achieved independence at following a computer-mediated schedule whereby he spent 5 minutes interacting appropriatelywith the materials-if not the peers-in each of four classroom centers (e.g.,library, block area). His mastery of the basic schedule was demonstratedby his ability to complete it even when (a) the pictures were presented indifferent orders; (b) he had taken a two-week holiday break during whichall of the centers were relocated; and (c) photographs identical to those hesaw on the computer were presented in notebook form (see Kimball, Kinney,Taylor, & Stromer, 2003).

Ray's first schedule, developed in PowerPoint®, contained not only digi-tal photographs but also recordings of his teacher's voice labeling eachpicture as it appeared to him on the screen. Ray not only reliably com-pleted this schedule, however: he also unexpectedly (if not surprisingly)imitated the vocal cues, once per opportunity, as he went off to the pic-tured center (a response that generalized to, and maintained with, the note-book, which had no paired auditory cue). Ray's contextual imitation sug-gested that he could learn more from a computer-mediated schedule thansimply the independent performance of familiar activities. We were ex-cited by this possibility because while Ray communicated primarily withspeech, much of his spontaneous vocalization consisted of delayed echolalia(i.e., he would repeat, out of context, lines from a preferred video orstorybook). We determined that if we were to embed carefully selectedaudiovisual content into computer-mediated activity schedules, the con-tent could model behavior of which he was capable but which he did notusually exhibit, and the schedule could cue the appropriate context in whichto exhibit it. One ideal target skill was play bids because, as mentioned,Ray remained on-schedule in classroom centers, but while there he en-gaged in solitary or parallel play, almost never making social initiations toclassmates. Those approaches he did make often took a hostile or peculiarform, and his educational plan targeted social skills for improvement.

At the time we introduced video modeling, Ray was four years old andattended his original preschool in the afternoon only; he spent each morn-ing at a preschool primarily for typically developing children. He reliablyattended to videos and was able to use a computer mouse. All instruction

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and practice occurred within a 26' x 26' classroom where there were threeto four teachers and nine other children of similar ages and abilities.

The equipment. Ray's schedules were constructed and presented on aDell Dimension 4100 desktop computer with a 16" monitor. This computerhad a 75 -gigabyte hard drive, a Pentium 3 processor, and 512 megabytesof RAM; the operating system was Windows 98, 2"̂^̂ edition.

The schedule. In order to teach Ray the targeted initiation, we chose threeactivities that provided opportunities to make the initiation, "Let's play":a child's turn-taking game, a small nylon parachute, and a tunnel. Baselinedata showed that, "off schedule," Ray reliably remained independentlyengaged with the respective activities for at least 3 minutes, and a naturallanguage sample, also gathered before the schedule was introduced, indi-cated he did not make play bids while engaged with the materials.

Because Ray had previously shown that he could complete a scheduleirrespective of the sequence of activities, we made three versions of thisschedule (i.e., three separate PowerPoint® slideshows), each having thethree activities in a different order. On any given day, Ray only practicedthe schedule one time; which of the three versions he practiced that daywas determined arbitrarily (across days of implementation, each of thethree versions both preceded and followed the others). An additionalbaseline probe in which Ray actually followed one version of this scheduleprior to exposure to any video also showed that even while "on schedule"he did not ask peers to play (there was only one probe in this case becauseof extensive historical observations from Ray's first schedule).

We previously had made three 5-second digital videos—one for eachactivity-showing one familiar age-mate saying "Let's play" to a partnerand then engaging with the partner in the activity. We introduced thesevideos as an active slideshow component one activity at a time. The videowould automatically play when Ray clicked on the activity picture, beforethe cue-to-play appeared (refer to Basic Steps.... above). To elaborate, firstwe introduced the video for the tunnel into all three versions of the sched-ule, so that regardless of the version selected for that session (i.e., regard-less of the order in which the three activities were scheduled) Ray wouldsee "Let's play" modeled for the tunnel, but only for the tunnel. We didthis because, assuming he would correctly imitate the modeled initiation,we wanted to find out whether he would also make play bids while per-forming the other two activities for which he did not see a model (i.e., wewanted to assess generalization to game and parachute).

Thus, at first Ray viewed only an activity picture and a cue-to-play pic-ture for the game and the parachute (as in a typical activity schedule),whereas for the tunnel he viewed an activity picture, a 5-second videomodel of the target behavior, and a cue-to-play picture. In either case, clickedon the activity picture, which provided the cue-to-play slide either imme-diately or following a video of the peer engaged in the same activity andmaking the vocal initiation. At this point, Ray was expected to approach aclassmate (none of whom, incidentally, had been coached), say "Let's play"

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(or some acceptable variant of the target response), go with the peer to thepictured activity, play together with the materials, return to the computerwhen a timer sounded after three minutes, and click the action button toview the next activity picture. This scenario actually describes the outcomefor which we hoped, and which we sought to teach with video modeling.Realistically, the minimal expectation for Ray, especially for the parachuteand game which had no video modeling, was at least to play appropri-ately with the pictured materials for three minutes until the timer sounded.The sequence was then repeated for the next two activities. After Ray com-pleted all three activities and clicked on the third and final action button, aphotograph of his pictorial choice board appeared (see Figure 1), alongwith a recording of his teacher saying, "Great job, Ray! Make a choice." Ateacher would approach him at this time and he would reliably requestone of the pictured items.

The instruction. Teaching children to follow basic activity schedules-whichis to say, teaching them to complete a sequence of activities without rely-ing on prompts-proceeds according to a relatively standard protocol, aspresented very cogently and comprehensively by McClanahan and Krantz(1999). An initial schedule includes perhaps three or four activities that theintended learner is capable of completing on her own, but which she doesnot initiate. Typically, a child learns the following basic steps: (a) touch (orclick) on a picture of an activity, (b) obtain the materials involved in thatactivity, (c) interact with the materials appropriately, (d) restore things totheir proper order once the activity, whether closed or timed, has beencompleted, and (e) return to the schedule (notebook or computer) to turn/click to the next picture. Instruction is accomplished by prompting the childthrough these steps using graduated guidance (i.e., an adult respondingwith only the amount of physical prompting necessary to keep the childmoving through the routine, and no more) delivered from behind the leamerwithout prompting in any other form (i.e., no verbal or point cues). In ourexperience, children with autism in early intervention and early elemen-tary programs have achieved an accuracy criterion of 80% to 100% inde-pendence on all steps across activities after only a week or two of guidedpractice. For practitioners there seem to be at least 3 keys to helping chil-dren learn to use activity schedules successfully: (a) selection of tasks thatthe children can perform competently; (b) faithful implementation of gradu-ated guidance to minimize errors; and (c) provision of ample reinforce-ment upon completing the schedule.

The teaching that took place with Ray when he was using a video en-hanced schedule is another question. For all intents and purposes, formaladult-directed instruction was nonexistent.

On most days a teacher verbally reminded Ray to "Remember to watchthe video(s)" before she activated the schedule on the computer, but apartfrom viewing the video models while following his schedule, Ray receivedno instruction whatsoever with respect to making play bids. Once Raywas on schedule, teachers provided no prompting or support to approach

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peers, initiate a play bid, or remain playing with them. We made this deci-sion because we were working with a learner who had previously mas-tered basic schedules and we wanted to observe the unadulterated effectof introducing video-models into the context of activities he could com-plete independently. In other words, if we embedded the models withinthe schedule, would Ray naturally embed the modeled response withinthe activity cued by the schedule?

The outcomes. Ray, already proficient at following activity schedules whenwe introduced video models, learned to approach peers and ask them toplay with him with the activities depicted in his new schedule when thevideo models were in effect. The first model was added to the schedule fortunnel: he made no initiations during the first session when this modelwas in place, but for the next 5 sessions he initiated for tunnel and also, for4 of 5 sessions, for parachute, for which there was no model. He did not,during these sessions, make a play bid for game, so we introduced a videomodel for that activity (Figure 2). His performance, in terms of play bids,was variable for 5 sessions after the introduction of the second model, butthen he made initiations for all 3 activities during 4 of the next 5 sessions.At this point we removed both video models from the schedule, and Raycontinued to make initiations for all 3 activities during probes conductedwith the basic computer schedule after 1 and 7 calendar days (he did notpractice the activity schedule at all, nor did he have access to the materialsdepicted in the schedule, on days between these or subsequent probes).Twenty calendar days after the second computer probe, play bids for allactivities maintained (and generalized) when Ray followed a schedule pre-sented in notebook form. Unfortunately, 10 calendar days after the note-book probe, when we presented the materials for a free play probe, Rayonly made a play bid with the tunnel (1 of the 2 activities for which he hadseen a model) but not for the parachute or the game.

We can speculate that Ray's performance would have better maintainedand generalized had we given Ray practice with 3 video models, and/ormore prolonged practice with models, and/or faded the video models andschedule more gradually and systematically. On the other hand, all of thesemodifications to our procedure could be implemented after the fact. Ourinterest, however- partly due to a concern with efficiency-was in the leastamount of intervention necessary to achieve generalization and mainte-nance. We wanted to discover the effects of video modeling unsupportedby any intervention other than activity schedules. In Ray's case we learnedthat an initiation modeled for one activity would not necessarily general-ize to two other activities presented in the context of a schedule, but thatinitiations would generalize to the third activity after being modeled forthe other two (anecdotally, this pattern was replicated with two other ini-tiations-"! need help" and "I'm done"-introduced at two different timesduring the school year with two different activity schedules [also with 3versions and 3 activities eachl). We also learned that, relative to this child'sskills and history, the discontinuation of direct programming after only 5

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days of correct practice was adequate to promote generalization to pic-tures in a notebook, even after 27 days, but insufficient to ensure prolongedmaintenance. Actually, we think that Ray's performance was quite prom-ising, given the brief period of practice and its precipitous termination. Wewere unable, within the parameters of this exploratory investigation, toprobe for generalization of play bids to novel activities or settings. We canreport that, qualitatively, Ray's initiations were not stereotyped renditionsof the model: he demonstrated variation in his volume and tone, elabora-tion of the "Let's play" phrase, approaches to different peers, and persis-tence with the same or a different peer if the initial bid was unsuccessfuland even, on occasion, if a playmate left the activity before time was up.

Future directions

Strain and Kohler (1999), in a review of 20 years of teaching social skillsto children with disabilities, remarked that "a fine-grain analysis of exist-ing normative data on the social interactions of preschool children revealedthat social exchanges were not begun by 'promptlike' statements from chil-dren, nor were they maintained by 'praise-like' statements frominteractants. Rather, our reading of the available developmental data indi-cated that interactions were begun and maintained by specific social over-tures that were exchanged on an equitable, or reciprocal basis" (p. 191).When we say that a child has learned to follow an activity schedule, wemean they have, given visual supports only, learned to engage indepen-dently in a number of (pre-learned) activities in sequence; that is, in theabsence of "prompt-like" and "praise-like" statements. By combining ac-tivity schedules and computer technology, we have been able to teach newsocial skills to a similar degree of independence. What is more, we haveobserved in case studies (Dauphin et al., 2003; Kalaigian et al., 2002; Kimballet al., 2002) that this independence maintains when the instructional sup-ports are faded to a simple notebook.

Krantz (2000) expressed the view that activity schedules may have spe-cial utility for social and communication skills. Adding video models toschedules holds promise for teaching such skills. Just as notebook sched-ules can be used to establish independent (unprompted) use of a series ofpicture cues, computer schedules can be used to establish independentuse of a series of instructional videos. In this way, videos permit additionalinstructional stimuli to be incorporated into the schedule itself. Further, achild who has learned to follow a schedule and imitate a model is able topractice the instructed response immediately in the natural setting depictedin the video. This is a very different scenario than one in which a skill istaught and practiced in a discrete trial context that may differ in a numberof ways from the enviromnent where the skill is ultimately supposed tooccur.

Arguing that something can be done is not an argument for doing it. Webelieve, however, that there are many advantages for bundling technology

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in the manner we have described. Among these advantages are: (a) capi-talizing on the affinity of children with autism for visual stimuli, espe-cially when presented on computers (in a sense, the programs create theirown demand); (b) improving the efficiency with which instruction can bedelivered-particularly important with learners who lag behind their typi-cally developing peers; (c) enabhng precise management of instructionalstimuli and contingencies, thereby facilitating not only instruction but alsoresearch, possible even expediting the manner in which one informs theother; and (d) promoting consistency, with minimal training, across pro-viders and settings, including homes. Obviously, capitalizing on the natu-rally motivating properties of computers does not mean replacing theteacher as the principal architect of a child's leaming environment: the workwe have described has been authored by respective children's educatorsusing the PowerPoint® software that comes standard on many comput-ers. The bundling of technology may place additional resources for ad-dressing particular objectives at teachers' disposal, but as Ray showed us,target selection and systen:\atic planning for maintenance and generaliza-tion are of critical importance.

While this technology is promising, there is much we still do not knowabout how to effectively and efficiently use it. For instance, we recognizethe value of pre-existing photo-object matching skills (McClannahan &Krantz, 1999, pp. 17-19), but could some such skills be taught in the con-text of an entry-level activity schedule? Is it necessary to postpone teach-ing with activity schedules until discrete trial skills are well established?We are inclined to think not, but more conclusive answers require muchadditional study. Also, we see no need to reserve activity schedules forteaching receptive skills after picture exchange skills have been established(Bondy & Frost, 2002, pp. 128-132). Instead, cues encountered in a sched-ule could set the occasion for a child's use of emerging expressive skills-torequest a toy, ask for help, and solicit attention using speech, manual signs,or pictures, as examples. Activity schedules are flexible tools and there areopportunities for creative parents, practitioners, and researchers to advancethe use of the methods, particularly with children in the early stages ofteaching.

A second avenue for further research is exploring the possible breadthof learning using video enhanced schedules. That research should includeanalyses of play and social skills in the absence of schedule supports. In-formal observations (Dauphin et al., 2003) suggest that a history of sched-ule following might enable positive behavioral changes outside the con-text of a schedule. Script fading (Krantz & McClannahan, 1993, 1998;Sarokoff, Taylor, & Poulson, 2001) and video modeling (e.g., Taylor et al.,1999) interventions may engender spontaneous commenting with famil-iar and unfamiliar communicative partners and with novel activities. Ifsocial skills are targeted, there may be a spillover of effects of teaching withactivity schedules, resulting in reciprocal interactions and other social be-haviors not expressly taught (e.g.. Strain, Shores, & Kerr, 1976). Put an-

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other way, play and social skills established with activity schedules mightbe prime candidates for "entrapment" by natural communities of reinforce-ment and support that are contacted off schedule (Stokes &: Baer, 1977).

Finally, another intersecting avenue involves continuing research withother instructional methods as a component of the package we have pre-sented. Matrix-training procedures, for example, may yield recombinativegeneralization (Goldstein & Mousetis, 1989) and thereby further improveour efficiency at ameliorating play and social skills. Self-management pro-cedures represent another technology that has been used to improve socialskills while also reducing disruptive behavior (Koegel, Koegel, Hurley, &Frea, 1992) and to teach children to play when they are not supervised(Stahmer & Schreibman, 1992); they have also been combined with activ-ity schedules to support daily living skills (Pierce and Schreibman, 1994).The shared goals of achieving independence and socialization means thatresearch on activity schedules and self- management inform one another.Third, whether or not it is preferable to teach a computer schedule prior toa notebook remains a question for future research. Doing so with Ray didnot appear to interfere with his subsequent generalization to a notebookschedule, but it is unknown whether this effect would be true for otherchildren. Finally, the combination of symbol-based communication (e.g..Picture Exchange Communication System, Bondy & Frost, 2002) with theseother technologies suggests many possibilities worth exploring. We en-courage other researchers to explore these questions as well because webelieve they will take us a long way in our efforts to address the challenges(as related by Koegel, 2000; Lord, 2000; Rogers, 2000; and Schreibman, 2000)of promoting the social and communicative independence of children withautism.

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Author Note: This article is based on our presentations tided "VideoEnhanced Activity Schedules for Teaching Children with Autism SpectrumDisorders" given at the 2002 Focus on Behavior Analysis in Education Con-ference, Ohio State University, Columbus, OH and "Computermediatedactivity schedules for children with autism: Video modeling t>f vocal ini-tiations in the classroom" given at the 2003 Association for Behavior Analy-sis convention, San Francisco, California. Preparation of this article receivedsupport from the National Institute of Child Health and Huma n Develop-ment (Grants HD32506 and HD25995) and the Massachusetts Departmentof Mental Retardation (Contract No. 100220023 SQ,

We extend our thanks to the following for the work they do with chil-dren with autism that was the basis for this paper: Melissa Dauphin, AbbyVarisco, and Joseph Vedora of BEACON Services; Michelle Kalaigian andDanielle Spinnato of Alpine Leaming Group; Laura Casey and ColleenFoley-lngersoll of Cumberland County (Maine) Child Development Ser-vices; and Dr. Paul Nau of Bancroft NeuroHealth Maine Programs. We arealso indebted to the reviewers for their helpful comments on earlier ver-sions of the manuscript.

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