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Verbos representam “como é afetado” Dificuldade, efeito, duração, alcance, área, alvos, nível/dados de vida, bônus habilidade primaria e secundaria, sentidos, volume, massa, categoria de tamanho, velocidade = tempo de operação: Substantivos representam “o que é afetado” elemento, ser, força The Futhark Runes Name Letter Associated Word Other Meanings Skill Difficulty Base Energy Cost Fehu F Animal Property Average 2 Uruz U Strengthen Repair, Make Hard 1 Thurisaz TH Transform Gateway, Tension Hard 3 Ansuz A Communicate Insight Hard 1 Raidho R Sense Knowledge, Name Hard 2 Kenaz K Fire – Average 4 Gebo G Food Offering, Gift Easy 1 Wunjo W Air – Average 3 Hagalaz H Weaken Break, Harm, End Hard 1 Nauthiz N Control Bind Hard 2 Isa I Image Deceit Average 2 Jera J Plant – Average 1 Eihwaz EI Earth – Average 2 Perthro P Magic Mystery, Secrets Hard 2 Algiz Z Protect Guard Hard 1 Sowilo S Spirit – Average 2 Tiwaz T Mind Rulership Average 3 Berkano B Create Growth Hard 2 Ehwaz E Move Travel, Progress Hard 0 Mannaz M Body Human, Self Average 3 Laguz L Water – Average 2 Ingwaz NG Heal Fertility Hard 1 Dagaz D Light – Average 2 Othala O Sound Story Easy 2 – – Destiny Magic, Unknowable Very Hard 4 Hermetic Techniques and Forms and their Application Hermetic Forms: Bestia (animal)

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Page 1: Verbos representampklk

Verbos representam “como é afetado”

Dificuldade, efeito, duração, alcance, área, alvos, nível/dados de vida, bônus habilidade primaria e secundaria, sentidos, volume, massa, categoria de tamanho, velocidade =

tempo de operação:

Substantivos representam “o que é afetado” elemento, ser, força

The Futhark Runes

Name Letter Associated Word Other Meanings Skill Difficulty Base Energy CostFehu F Animal Property Average 2Uruz U Strengthen Repair, Make Hard 1Thurisaz TH Transform Gateway, Tension Hard 3Ansuz A Communicate Insight Hard 1Raidho R Sense Knowledge, Name Hard 2Kenaz K Fire – Average 4Gebo G Food Offering, Gift Easy 1Wunjo W Air – Average 3Hagalaz H Weaken Break, Harm, End Hard 1Nauthiz N Control Bind Hard 2Isa I Image Deceit Average 2Jera J Plant – Average 1Eihwaz EI Earth – Average 2Perthro P Magic Mystery, Secrets Hard 2Algiz Z Protect Guard Hard 1Sowilo S Spirit – Average 2Tiwaz T Mind Rulership Average 3Berkano B Create Growth Hard 2Ehwaz E Move Travel, Progress Hard 0Mannaz M Body Human, Self Average 3Laguz L Water – Average 2Ingwaz NG Heal Fertility Hard 1Dagaz D Light – Average 2Othala O Sound Story Easy 2– – Destiny Magic, Unknowable Very Hard 4

Hermetic Techniques and Forms and their ApplicationHermetic Forms:Bestia (animal)All creatures that are natural to the world and unintelligent.Cognos (thought)Thoughts and thinking; the Mind.Creature (monster)Those creatures that are magically created, but neither sentient nor from another Plane of Existence.Energia (force)Energy and Forces.Esses (person)People; sentient denizens of this plane.

Page 2: Verbos representampklk

Herbam (plant)Natural Plants of all sorts.Kosmos (planar)The many Planes of Existence, including all aspects thereof and the denizens thereupon.Materia (object)Non-living objects and minerals of this world.Percepere (sensation)The Senses and Sensations.Psychic (psionics)Psionic ability and psionic abilities.Spirare (lifeforce)The Spirits of the Living and those formerly Living.Tempus (time)The flow of Time.Vim (magic)Magical Energy itself.Hermetic Techniques:Abjure (banish)Prevent or banish a Thing or Happening.Conjure (summon)Bring an extant Thing to the caster.Gnosis (divine)Divine Knowledge.Imbuere (enchant)Impart magical qualities to a Thing or Happening.Motíve (move)Cause something to act in a way beyond its Nature.Mutage (alter)Alter a thing in some fundamental way.Nuvos (create)Create a Thing or Happening from Nothing.Pellere (control)Control a thing, causing it to act within its nature.Perdere (destroy)Utterly destroy a Thing or Happening.

Class--------Magic Skill Points per Level-----Mana points per day-----Restricted schools

Bard---------3 + Cha Modifier-----(6 + Cha Modifier) X 2-----Force

Cleric--------4 + Wis Modifier-----(6 + Wis Modifier) X 2-----Time, Mind, Force, Matter

Druid--------4 + Wis Modifier-----(8 + Wis Modifier) X 2-----Time, Force

Paladin------3 + Cha Modifier-----(8 + Cha Modifier) X 2-----Time, Mind, Matter, Correspondence, Entropy

Ranger-------2 + Wis Modifier-----(4 + Wis Modifier) X 2-----Time, Spirit, Life, Entropy

Sorcerer-----3 + Cha Modifier-----(8 + Cha Modifier) X 2-----None

Wizard-------4 + Int Modifier-----(6 + Int Modifier) X 2-----None