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VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur 603 203 DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK V SEMESTER IT 6501 Graphics and Multimedia Regulation 2013 Academic Year 2017-2018 (ODD Semester) Prepared by Dr.N.Krishnaraj, Assistant Professor (Sel.G)/IT Ms.R.Thenmozhi, Assistant Professor (Sel.G)/IT

VALLIAMMAI ENGINEERING COLLEGE Semester/IT6501-Graphics and... · algorithm .(7) ... Write down and explain the midpoint circle drawing algorithm. Assume 10 cm as the radius and co-ordinate

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Page 1: VALLIAMMAI ENGINEERING COLLEGE Semester/IT6501-Graphics and... · algorithm .(7) ... Write down and explain the midpoint circle drawing algorithm. Assume 10 cm as the radius and co-ordinate

VALLIAMMAI ENGINEERING COLLEGE

SRM Nagar, Kattankulathur – 603 203

DEPARTMENT OF INFORMATION TECHNOLOGY

QUESTION BANK

V SEMESTER

IT 6501 – Graphics and Multimedia

Regulation – 2013

Academic Year 2017-2018 (ODD Semester)

Prepared by

Dr.N.Krishnaraj, Assistant Professor (Sel.G)/IT

Ms.R.Thenmozhi, Assistant Professor (Sel.G)/IT

Page 2: VALLIAMMAI ENGINEERING COLLEGE Semester/IT6501-Graphics and... · algorithm .(7) ... Write down and explain the midpoint circle drawing algorithm. Assume 10 cm as the radius and co-ordinate

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VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur – 603 203.

DEPARTMENT OF INFORMATION TECHNOLOGY

QUESTION BANK SUBJECT : IT 6501- GRAPHICS AND MULTIMEDIA

SEM / YEAR: V Sem / III Year

UNIT I - OUTPUT PRIMITIVES

Basic − Line − Curve and ellipse drawing algorithms − Examples – Applications - Attributes − Two-

Dimensional geometric transformations − Two-Dimensional clipping and viewing – Input techniques.

PART - A Q.N

o.No

Questions BT

Level

Competence

1. Classify the nature of line primitive in graphics BTL 4 Analysing

2. Outline viewing pipeline BTL 2 Understanding

3. What is composite transformation? BTL 1 Remembering

4. What is the equation of initial decision parameter in Bresenham’s line

drawing algorithm? compare with DDA.

BTL 1 Remembering

5. How do incremental methods of line drawing works? BTL 1 Remembering

6. What do you mean by clipping? BTL 1 Remembering

7. Applying DDA algorithm to rasterize the line from (0,0) to (6,7) BTL 3 Applying

8. Evaluating the effect of scaling factor Sx=

2

1 and Sy=

2

1 on a given triangle

ABC whose co-ordinates are A=[4,1], B=[5,2],C=[4,3]

BTL 5 Evaluating

9. Applying the use of error term in Bresenham’s line drawing algorithm? BTL 3 Applying

10. Is Sutherland Cohen line clipping algorithm applicable to any type of

window?

BTL 5 Evaluating

11. What would you Understanding the Octant symmetry of a circle? BTL 2 Understanding

12. Design transformation matrix for reflection with respect to the line y=x? BTL 6 Creating

13. Identify any two attributes of a line? BTL 3 Applying

14. Distinguish between window and viewport? BTL 2 Understanding

15. Define Aspect Ratio BTL 1 Remembering

16. Write about scan conversion? BTL 4 Analysing

17. Differentiate aliasing and antialiasing? BTL 2 Understanding

18. Creating a line from (10,12) to (15,15) on a raster screen using

Bresenham’s straight line algorithm.

BTL 6 Creating

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19. Give the final coordinates of a unit square ABCD with vertex A placed on

the origin after applying a uniform scaling of 2 units with respect to the

centre of the square.

BTL 1 Remembering

20. Point out, how you will clip a point? BTL 4 Analysing

PART-B

1. (i) Explain midpoint circle algorithm in detail. (7)

(ii) Discuss briefly about curve attributes. (6)

BTL4

BTL2

Analysing

Understanding

2. (i) Describe 2D geometric transformations . (7)

(ii) Write brief notes on clipping against rectangular boundaries. (6)

BTL2

BTL4

Understanding

Analysing

3. Compose the Bresenham’s line drawing algorithm for lines with all possible

slopes (13)

BTL6

Creating

4. (i) Explain attributes of output primitives. (6)

(ii) Define clipping. Write and explain cohen-sutherland line clipping

algorithm .(7)

BTL4 Analysing

5. Express on line attributes, circle attributes and ellipse attributes in

detail.(13)

BTL2 Understanding

6. (i) Illustrate with example the available two dimensional geometric

transformations . (6)

(ii) Describe about the Bresenham’s ellipse drawing algorithm. (7)

BTL2

BTL3

Understanding

Applying

7. (i) Using midpoint circle algorithm calculate the pixel that will be put ON

for an origin center at (4,5) of a circle with radius 4. (7)

(ii) Explain two dimensional translation and scaling with an example. (6)

BTL3

BTL1

Applying

Remembering

8. (i) Scale a square ABCD A(0,0) , B(3,0),C(3,3),D(0,3) three units in X

direction and three units in Y direction. (7)

(ii)How would you transform an object from one coordinate system to

another coordinate system? (6)

BTL3

BTL1

Applying

Remembering

9. (i) Explain in brief any of the popular line clipping procedures. (7)

(ii) Write about text clipping techniques. (6)

BTL5

BTL5

Evaluating

Evaluating

10. Use the midpoint method to derive decision parameters for generating

points along a straight line path with slope in the range 0<m<1. Show that

the midpoint decision parameters are the same as those in the Bresenham’s

line drawing algorithm. (13)

BTL1

Remembering

11. (i)Explain Cohen-Sutherland line clipping with example. (7)

(ii) Discuss in brief Antialiasing techniques . (6)

BTL3

BTL2

Applying

Understanding

12. (i)Explain Liang-Barsky line clipping algorithm (7)

(ii) Show that two successive reflections about the coordinate axes is

equivalent to a single rotation about the coordinate origin.(6)

(6)

BTL4

BTL1

Analysing

Remembering

13. Explain Midpoint Ellipse algorithm in detail with an example. (13) BTL4 Analysing

14. (i)Discuss on the various input techniques in detail. (7)

(ii) Show a transformation matrix for rotating an object about a specified

pivot point.(6)

BTL1

Analysing

Remembering

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PART-C

1. (i) Reflect the diamond shaped polygon whose vertices are A(-1,0),

B(0,-2), C(1,0) and D(0,2)

1. The horizontal line y=2

2. The vertical line x=2 (8)

(ii) Perform 45° rotation of triangle A(0,0) , B(1,1), C(5,2) about P(-1,-1).

(7)

BTL 6 Evaluating

2. (i)Prove that the intersection point of two straight lines PQ(-1,-1)(3,5/3) and

RS(-1/2,3)(3,-1/2) will be exactly the same as the intersection point of

transformed intersecting lines P’Q’ and R’S’ drawn after the

transformation. The transformation is given as [1 2]. (8)

(ii)A Clipping window PQRS has left corner at (3,4) and upper right corner

at (10,9). Find the section of the clipped line AB (2,11), (9,2) using Cohen

Sutherland line clipping algorithm.(7)

BTL 5 Creating

3. At R be Rectangular window whose lower left head corner is at

L(-3,1) and upper right head corner is at R(2,6). Find the region codes

for the endpoints A(-4,2),B(-1,7),C(-1,5),D(3,8), G(1,-2),H(3,3),I(-4,7)

and J(-2,10). (15)

BTL5 Creating

4. Write down and explain the midpoint circle drawing algorithm. Assume 10

cm as the radius and co-ordinate origin as the centre of the circle.(15) BTL 6 Evaluating

UNIT II - THREE-DIMENSIONAL CONCEPTS

Three-Dimensional object representations − Three-Dimensional geometric and modeling

transformations − Three-Dimensional viewing − Hidden surface elimination − Color models – Virtual

reality - Animation.

PART - A

Q.No Questions BT Level Competence

1. Express about polygon surface? BTL 1 Remembering

2. Define raster animation BTL 1 Remembering

3. How do you represent sphere in three dimension? BTL 1 Remembering

4. What do you infer by complementary colors and primary colors? BTL 4 Analysing

5. Mention the properties of Bezier Curves? BTL 1 Remembering

6. Compare orthographic and oblique parallel projections BTL 5 Evaluating

7. Give the single point perspective projection transformation matrix when

projectors are placed on Z-axis

BTL 2 Understanding

8. Classify the common representation in solid modeling technique. BTL 4 Analysing

9. Differentiate: Parallel and perspective projections. BTL 2 Understanding

10. Express about morphing and give examples? BTL 2 Understanding

11. Show the 3D viewing pipeline BTL 3 Applying

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12. Define spline BTL 1 Remembering

13. What is surface rendering? BTL 1 Remembering

14. How do we identify the principal vanishing point? BTL 3 Applying

15. Differentiate augmented reality and virtual reality. BTL 2 Understanding

16. Prepare the need for modeling transformations? BTL 6 Creating

17. Rewrite about ‘Self-Affine’ fractals? BTL 6 Creating

18. Compare the advantage of B-spline over Bezier curve BTL 5 Evaluating

19. How are fractals classified? BTL 3 Applying

20. Point out, how Y,I,Q represent in YIQ color model? BTL 4 Analysing

PART-B

1. (i) Describe how 3D curves are stored in computers. (7)

(ii) Explain in detail about rotations in 3D space.(6)

BTL 2

BTL 4

Understanding

Analysing

2. (i) Discuss briefly about parallel projections.(7)

(ii) Write brief notes on color models.(6)

BTL 2

BTL 4

Understanding

Analysing

3. (i)What are the properties of Bezier Curves?(7)

(ii)Explain about Perspective Projection method.(6)

BTL1

BTL4

Remembering

Analysing

4. (i)Explain the Depth-Buffer method for visible surface detection.(7)

(ii)Write notes on YIQ and HSV color models.(6)

BTL4

BTL4

Analysing

Analysing

5. Describe in detail on three dimensional transformations. (13) BTL 1 Remembering

6. (i) Find the equation of the plane passing through the points (2,4,3) ,

(4,4,5) and (8,9,3). (7)

(ii) Explain the process of morphing and chroma keying in animation

generation. (6)

BTL 5

BTL 2

Evaluating

Understanding

7. (i)Discuss on approximation spline characteristics , representation and

properties.(7)

(ii)Derive the oblique projection matrix and Applying it to find the

transformation for cavalier projection with θ=45oand cabinet projection

θ=30o.(6)

BTL 2

BTL 3

Understanding

Applying

8. (i)How will you construct deterministic self similar fractals? Explain.(7)

(ii)Applying 3D geometric transformations to make the given tetrahedron

ABCD rotate about the x-axis, making it erect with its bare ABC resting

on the x-z plane. Next ,magnify it four times about a fixed point

P[1,1,2]=

1111

1051

1002

1000

(6)

BTL1

BTL3

Remembering

Applying

9. (i)Describe about CIE color model. What are its advantages?(7)

(ii)What do you Understanding by keyframe animation? Give

example.(6)

BTL1

BTL1

Remembering

Remembering

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10. (i)Explain properties of Bezier curve. How it differ from B-Spline? (7).

(ii)Define Animation. Explain in detail about the animation languages.(6)

BTL5

BTL4

Evaluating

Analysing

11. (i)Describe briefly modeling and coordinate transformation in computer

graphics.(7)

(i)Discuss about the properties of light.(6)

BTL2

BTL2

Understanding

Understanding

12. (i) Explain about animation.(7)

(ii) Compare and contrast between the RGB and CMY color models.(6)

BTL6 Evaluating

13. Show a procedure for rotating an object that is represented in an octree

structure also explain how to represent 3D objects using octress? (13)

BTL3 Applying

14. (i)Explain the painter’s algorithm for visible surface detection.(7)

(ii)How do you Applying morphing animation technique? Discuss with

an example.(6)

BTL1

BTL1

Remembering

Remembering

PART-C

1. (i) Determine the projected image onto the xy plane of a tetrahedron

ABCD =

1 0 0 1

0 1 0 1

0 0 1 1

1 1 1 1

using standard single point perspective transformation. The distance of

the vanishing point from the view plane may be taken as 5 units.(8)

(ii) Two objects A and B are located one behind the other . Explain any

one method of identifying the visible surfaces of the two objects. (7)

BTL6 Evaluating

2. Given the plane parameters A,B,C,D for all surfaces of an object, device

and algorithm to determine whether any specified points is inside or

outside the object.(15)

BTL 5 Creating

3. (i) A cube has its vertices located at A(0,0,10) , B(0,0,10) , c(10,10,10) ,

d(0,10,10) , e(0,0,0) , f(10,0,0) , g(10,10,0), H(0,10,0). The Y axis is

vertical and Z axis is oriented towards the viewer. The cube is being

viewed from point (0,20,80). Calculate the perspective view of the cube

on XY plane. (07)

(ii)Calculate the new coordinates of a block rotated about x axis by an

angle 30 degrees. The original coordinates of the block are given relative

to the global xyz axis system.(08)

A(1,1,2) B(2,1,2) C(2,2,2) D(1,2,2) E(1,1,1) F(2,1,1) G(2,2,1) H(1,2,1)

BTL6 Evaluating

4. Determine the blending function for uniform periodic B-Spline curve for

n=4 , d=4. (15) BTL 5 Creating

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UNIT III - MULTIMEDIA SYSTEMS DESIGN

Multimedia basics − Multimedia applications − Multimedia system architecture − Evolving

technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface

standards − Multimedia databases.

PART - A

Q.No Questions BT Level Competence

1. Write short notes on multimedia element. BTL 1 Remembering

2. What is meant by multimedia database and list out its characteristics. BTL 1 Remembering

3. What is a hypertext? BTL 1 Remembering

4. Show the basic objects of multimedia BTL 1 Remembering

5. Write about image annotation. BTL 4 Analysing

6. Rank the key issues for data organization in multimedia? BTL 5 Evaluating

7. What is task based multilevel networking? BTL 1 Remembering

8. Write down the features of Apple’s quick time standard for compression. BTL 4 Analysing

9. Express in short about RDIB? BTL 2 Understanding

10. What are the predominant areas of multimedia Applications? BTL 2 Understanding

11. Point out basic objects of multimedia systems? BTL 4 Analysing

12. Show examples of Multimedia Data Interface Standards BTL 3 Applying

13. Write about how are image annotation useful for information systems? BTL 6 Creating

14. Show the data objects used in multimedia system? BTL 2 Understanding

15. Rearrange the issues Analysingd in Multimedia Data Interface Standards? BTL 6 Creating

16. Classify the methods of defining objects for multimedia systems. BTL 3 Applying

17. Define orchestration BTL 1 Remembering

18. Assess the challenges in multimedia databases. BTL 5 Evaluating

19. Discuss few analog and digital video broadcast standards. BTL 2 Understanding

20. Relate the preferred database management systems for multimedia data. BTL 3 Applying

PART-B

1. (i)Explain in detail about full motion digital video applications(6)

(ii)Explain multimedia system architecture (7)

BTL 5

BTL 5

Evaluating

Evaluating

2. (i)Illustrate briefly about multimedia data interface standards.(6)

(ii)Illustrate brief notes on multimedia storage and retrieval.(7)

BTL 3

BTL 3

Applying

Applying

3. (i)Explain about the data types of Multimedia Systems(7)

(ii)Explain the different file formats used in Multimedia.(6)

BTL 4

Analysing

4. (i)Show how to define objects for multimedia system.(7)

(ii)Illustrate short notes on multimedia data interface standards.(6)

BTL 3

BTL 3

Applying

Applying

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5. (i) Write a detailed note on predominant areas of multimedia

applications.(7)

(ii) What are the evolving technologies for multimedia systems? Explain

them. (6)

BTL 4

BTL 1

Analysing

Remembering

6. Write briefly about multimedia databases. (13) BTL 4 Analysing

7. Discuss the task based networking and their standards required to transfer

multimedia data. (13)

BTL 2 Understanding

8. Discuss any four multimedia applications in detail. (13) BTL 2 Understanding

9. (i)Summarize the characteristics of multimedia DBMS.(7)

(ii)How can you organize a database for multimedia applications .Discuss

the key issues involved in the same.(6)

BTL 2

Understanding

10. (i)How multimedia databases are different from ordinary text based

databases? Compare.(7)

(ii)Draw schematic diagram of multimedia systems architecture and write

about the function of various components.(6)

BTL 1

BTL 6

Remembering

Creating

11. (i)Describe in detail about multimedia database.(7)

(ii)Describe about hypermedia documents.(6)

BTL 1

BTL 1

Remembering

Remembering

12. (i)Define and discuss the term ‘Multimedia Database”(6)

(ii) Derive the issues involved in multimedia storage and retrieval.(7)

BTL 1

BTL 6

Remembering

Creating

13. Describe the various aspects of ‘querying the contents of video libraries’

with reference to video databases. (13)

BTL 1 Remembering

14. (i) Compare and contrast Apples’s Quicktime and Microsoft AVI file

format in detail. (7)

(ii) How will you design the network architecture for multimedia

systems? Explain(6)

BTL 1

BTL 4

Remembering

Analysing

PART-C

1. Develop a simple multimedia application that receives one of the

biometrics of an employee and announces the status of matching with the

records along with suitable displays.(15)

BTL 6 Creating

2. An E publishing company ABC is in the process of converting e books in

the form of document images into text . Discuss on the challenges faced

by the company in implementing the above process. (15)

BTL 5 Evaluating

3. Describe a multimedia application used in your current college or work

environment.(15)

BTL 6 Creating

4. Suggest with reasons a potential Applications of multimedia other than

the applications in the field of entertainment and education.(15)

BTL 5 Evaluating

UNIT IV - MULTIMEDIA FILE HANDLING

Compression and decompression − Data and file format standards − Multimedia I/O technologies −

Digital voice and audio − Video image and animation − Full motion video − Storage and retrieval

technologies.

PART - A

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Q.No Questions BT Level Competence

1. Define lossy compression BTL 1 Remembering

2. Write short notes on MPEG-2 BTL 4 Analysing

3. Rearrange the types of file formats standards for data? BTL 6 Creating

4. Prepare the considerations in Multimedia storage? BTL 6 Creating

5. What is pack bits encoding? BTL 1 Remembering

6. What is TIFF file format specification? BTL 1 Remembering

7. Define entropy encoding BTL 1 Remembering

8. Classify the methods used to reduce rotational latency while retrieving

huge multimedia objects.

BTL 2 Understanding

9. Define quantization BTL 1 Remembering

10. Identify the factors governing the ADC process? BTL 3 Applying

11. Point out the types of voice recognition systems? BTL 4 Analysing

12. Give outline on lossless compression? Give example. BTL 2 Understanding

13. Show the types of chunks used in RIFF. BTL 3 Applying

14. Write about disk spanning? BTL 4 Analysing

15. Conclude the role compression in multimedia. BTL 5 Evaluating

16. Show the components of full motion video models. BTL 3 Applying

17. Express in short about Run length encoding? BTL 2 Understanding

18. Give outline on speech synthesis? BTL 2 Understanding

19. Calculate the file size in 1MB for a 1 minute stereo recording of CD

quality music at 44.1kHz sampling rate and 16 bit resolution.

BTL 5 Evaluating

20. What is palette animation? BTL 1 Remembering

PART-B

1. (i)Describe briefly about image compression schemes(7)

(ii)Explain in detail about TIFF file format and implementation

issues.(6)

BTL 1

BTL 4

Remembering

Analysing

2. (i)Discuss briefly about multimedia I/O technologies.(7)

(ii)Explain briefly about types of voice recognition system.(6)

BTL 2

BTL 4

Remembering

Analysing

3. Explain about JPEG compression. (13) BTL 5 Evaluating

4. Explain how does RAID technologies help in efficient storage and

retrieval of multimedia data? (13)

BTL 1 Remembering

5. Develop TWAIN architecture with a neat diagram .Mention the

specification, objectives and benefits of TWAIN architecture. (13)

BTL 6 Creating

6. Give a detailed summary of MIDI. (13) BTL 2 Understanding

7. (i)Contrast TIFF fill structure and RIFF fill structure.(6)

(ii)Explain CCITT H.261 video coding algorithm.(7)

BTL 2

BTL 4

Understanding

Analysing

8. (i)Show how scanners are used for image enhancements.(7)

(ii)Which storage device is used for storing archival media? Why?

Explain.(6)

BTL 3

BTL 1

Applying

Remembering

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9. Illustrate briefly about WORM technology. How does a magneto optical

technology differ from WORM technology? (13)

BTL 3 Applying

10. (i)What are the types of compression available in multimedia? Explain

any two types of compression technology.(8)

(ii)Describe about Digital audio in multimedia input and output

techniques.(5)

BTL 1

BTL 1

Remembering

Remembering

11. (i)Explain in detail about the rewritable optical disk technique.(7)

(ii)Relate the need for studying and contents of a file format used for

Multimedia Systems.(6)

BTL 4

BTL 3

Analysing

Applying

12. Discuss in detail the MPEG 4 video compression standard (13) BTL 1 Remembering

13. Discuss in detail about Digital Video Interactive (DVI) with suitable

diagrams. (13)

BTL 2 Understanding

14. (i) Explain the MPEG encoding technique for video. (7)

(ii) Explain the image animation techniques.(6)

BTL 4 Analysing

PART-C

1. How does the display resolution differs from the resolution of laser

printer. How does this affect the quality of the display system? What

limitations does this place on display system.(15)

BTL6 Evaluating

2. Write a c language program to perform packbits compression and

decompression. What kind of compression did you achieve.(15) BTL 5 Creating

3. Examine a TIFF file Creating by a graphics package and identify the

tags in it. Does this packets follow the TIFF5 or TIFF6 standards.(15)

BTL6 Evaluating

4. In a document imaging system ,where would you compress the image:

in the scanner node, in host system, or in the storage node? Explain the

implications of where compression and decompression take place in a

document imaging system.(15)

BTL 5 Creating

UNIT V - HYPERMEDIA

Multimedia authoring and user interface − Hypermedia messaging − Mobile messaging − Hypermedia

message component − Creating hypermedia message − Integrated multimedia message standards −

Integrated document management − Distributed multimedia systems.

PART - A

Q.No Questions BT Level Competence

1. What is meant by multimedia authoring system? BTL 1 Remembering

2. Define mobile messaging. BTL 1 Remembering

3. Classify the characteristics of Document store? BTL 3 Applying

4. Define Hypermedia BTL 1 Remembering

5. Prepare the list of any four kinds of user interface development tools. BTL 6 Creating

6. Define video panning. BTL 1 Remembering

7. What are the functions of an object request broker in managing

distributed multimedia objects?

BTL 1 Remembering

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8. Formulate the essential steps needed for designing a good hypermedia

system.

BTL 6 Creating

9. List the pros and cons of linking and embedding multimedia objects? BTL 4 Analysing

10. What are the six levels of RAID technology? BTL 1 Remembering

11. Give two examples of multimedia authoring systems. BTL 2 Understanding

12. Classify the components of a distributed multimedia application. BTL 3 Applying

13. Give the standard types of multimedia object servers. BTL 2 Understanding

14. Express in short about Premixing? BTL 2 Understanding

15. Design an object identification scheme for a wide area multimedia

application.

BTL 2 Understanding

16. Analysing the needs for distributed multimedia systems. BTL 4 Analysing

17. Compare distributed system with multimedia system. BTL 5 Evaluating

18. Evaluating the need for integrated document management. BTL 5 Evaluating

19. Compare the performances of high speed LAN’s for multimedia data

transfer.

BTL 4 Analysing

20. Classify common navigation modes? BTL 3 Applying

PART-B

1. (i)Explain the types of multimedia authoring systems.(7)

(ii)Describe the term Hypermedia and applications.(6)

BTL 4

BTL 2

Analysing

Understanding

2. (i) Explain the various types of database replication techniques used in

handling very large distributed databases.(6)

(ii)Explain about the Hypermedia Message Components.(7)

BTL 1

BTL 4

Remembering

Analysing

3. (i)Discuss in brief about the components of a distributed multimedia

system.(7)

(ii)Summarize the key issues of data organization for multimedia

systems.(6)

BTL 2

BTL 2

Understanding

Understanding

4. (i)What is editing features? Explain it briefly.(6)

(ii)Explain Integrated multimedia message standards.(7)

BTL 2

BTL 5

Understanding

Evaluating

5. Explain the design issues for multimedia authoring and also explain its

types.(13)

BTL 4 Analysing

6. Develop the procedure to manage Distributed multimedia objects? (13) BTL 6 Creating

7. (i) Describe the common forms of navigation for information access.

(7)

(ii) Explain any two components of a typical multimedia application

environment.(6)

BTL 1 Remembering

8. Illustrate about distributed multimedia systems.(13) BTL 3 Applying

9. (i)Discuss in brief about hypermedia linking and embedding.(7)

(ii)Give n detail about transaction management for distributed

multimedia database systems.(6)

BTL 2

BTL 2

Understanding

Understanding

10. (i)Describe about the popular user interface design metaphors.(7)

(ii)List out and define briefly about playback issues for image , audio

and video objects.(6)

BTL 1 Remembering

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11. (i)Chart the navigation through an application for editing a hypermedia

mail message. What menu items are required for this application? Can

the user customize this sequence?(7)

(ii)Describe Hypermedia messaging.(6)

BTL 1

BTL 1

Remembering

Remembering

12. (i)Describe mobile messaging.(7)

(ii)Compare multimedia system and hypermedia system.(6)

BTL 1

BTL 5

Remembering

Evaluating

13. Show the features and facilities incorporated in any one of the

integrated document management system.(13)

BTL 3 Applying

14. Write short notes on

(i) Object Revision Management (4)

(ii) Components of a distributed multimedia system (4)

(iii) Metaphors for multimedia applications. (5)

BTL 4 Analysing

PART-C

1. How would you address the requirements for dynamic customization of

display resolution to suite the destination system on which an object is

being rendered? What happens if the resolution of the display device is

higher than the resolution of the stored object.(!5)

BTL 5 Evaluating

2. How does video conferencing related to hypermedia messaging? What

are the implications of building a system where the user starts with

video conferencing and switches to integrated stored messaging.(15)

BTL 5 Evaluating

3. Develop a design scheme for automatic load balancing of video objects

in a cross enterprise wide area network. What are the main design

issues that must be addressed.?(15)

BTL 6 Creating

4. Develop client account management multimedia application for

banking sector.(15) BTL 6 Creating