2
Appraise int Balance dex* Bluff cha Climb str* Concentration con Craft ( _______________) int Craft ( _______________) int Craft ( _______________) int Decipher Script int Diplomacy cha Disable Device int Disguise cha Escape Artist dex* Forgery int Gather Information cha Handle Animal cha Heal wis Hide dex* Intimidate cha Jump str* Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen wis Move Silently dex* Open Lock dex Perform (______________) cha Perform (______________) cha Perform (______________) cha Profession ( ___________) wis Profession ( ___________) wis Ride dex Search int Sense Motive wis Sleight of Hand dex* Spellcraft int Spot wis Survival wis Swim str* Tumble dex* Use Magic Device cha Use Rope dex ______________________ ____ ______________________ ____ ______________________ ____ character name class race height weight eyes hair player alignment deity level size age gender STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC. MODIFIER TEMPORARY MODIFIER ABILITY NAME SAVING THROWS = = = + + + + + + + + + + + + conditional modifiers CHARACTER RECORD SHEET ® ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.) FORTITUDE (constitution) REFLEX (dexterity) WILL (wisdom) HP hit points AC armor class TOTAL TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR 10+ + + + + = SPEED INITIATIVE modifier TOTAL MISC MODIFIER DEX MODIFIER = + NONLETHAL DAMAGE WOUNDS/CURRENT HP MISC MODIFIER + DAMAGE REDUCTION BASE ATTACK BONUS GRAPPLE modifier TOTAL STRENGTH MODIFIER BASE ATTACK BONUS = + SIZE MODIFIER + MISC MODIFIER + ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK SKILL MODIFIER CLASS SKILL? ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ SKILL NAME KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER SKILLS / MAX RANKS (CLASS/CROSS-CLASS) _____________________________________________ ______________________________________________ character name player _____________________________________________ ________________ ______________ ______________ class and level race alignment deity __________ __________ __________ ____________ __________ ___________ ___________ ___________ size age gender height weight eyes hair skin AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK BONUS DAMAGE CRITICAL RANGE TYPE NOTES ATTACK AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ TOUCH armor class FLAT-FOOTED armor class SPELL RESISTANCE DEFLECTION MODIFIER +

Vaeriar Di Ixen

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  • Appraise int Balance dex* Bluff cha Climb str* Concentration con Craft ( _______________) int Craft ( _______________) int Craft ( _______________) int Decipher Script int Diplomacy cha Disable Device int Disguise cha Escape Artist dex* Forgery int Gather Information cha Handle Animal cha Heal wis Hide dex* Intimidate cha Jump str* Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen wis Move Silently dex* Open Lock dex Perform (______________) cha Perform (______________) cha Perform (______________) cha Profession ( ___________) wis Profession ( ___________) wis Ride dex Search int Sense Motive wis Sleight of Hand dex* Spellcraft int Spot wis Survival wis Swim str* Tumble dex* Use Magic Device cha Use Rope dex ______________________ ____ ______________________ ____ ______________________ ____

    character name

    class race

    height weight eyes hair

    player

    alignment deity

    level size age gender

    STRstrength

    DEXdexterity

    CONconstitution

    INTintelligence

    WISwisdom

    CHAcharisma

    ABILITYSCORE

    ABILITYMODIFIER

    TEMPORARYSCORE

    TEMPORARYMODIFIER

    TOTAL BASESAVEABILITY

    MODIFIERMAGIC

    MODIFIERMISC.

    MODIFIERTEMPORARYMODIFIER

    ABILITY NAME

    SAVING THROWS

    =

    =

    =

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    conditional modifiers

    C H A R A C T E R R E C O R D S H E E T

    2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

    Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.)

    FORTITUDE(constitution)

    REFLEX(dexterity)

    WILL(wisdom)

    HPhit points

    ACarmor class

    TOTAL

    TOTAL ARMORBONUSSHIELDBONUS

    DEXMODIFIER

    SIZEMODIFIER

    NATURALARMOR

    10+ + + + +=

    SPEED

    INITIATIVEmodifier

    TOTAL MISCMODIFIERDEX

    MODIFIER

    = +

    NONLETHAL DAMAGEWOUNDS/CURRENT HP

    MISCMODIFIER

    + DAMAGE REDUCTION

    BASE ATTACK BONUS

    GRAPPLEmodifier

    TOTAL STRENGTHMODIFIERBASE ATTACK

    BONUS

    = +SIZE

    MODIFIER

    +MISC

    MODIFIER

    +

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    SKILLMODIFIER

    CLA

    SS S

    KIL

    L?

    ______ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+____________ = ______+______+______

    SKILL NAMEKEY

    ABILITYABILITY

    MODIFIER RANKSMISC

    MODIFIER

    SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

    _____________________________________________ ______________________________________________character name player

    _____________________________________________ ________________ ______________ ______________class and level race alignment deity

    __________ __________ __________ ____________ __________ ___________ ___________ ___________size age gender height weight eyes hair skin

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    TOUCHarmor class

    FLAT-FOOTEDarmor class

    SPELLRESISTANCE

    DEFLECTIONMODIFIER

    +

    620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 318

    myskerStamp

  • MONEY

    OTHER POSSESSIONSITEM

    FEATS

    2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

    SPELLS

    ccpp

    sspp

    ggpp

    pppp

    WT.WT.

    LEVEL

    0

    1ST

    2ND

    3RD

    4TH

    5TH

    6TH

    7TH

    8TH

    9TH

    SPELLSAVE DC

    SPELLSPER DAY

    BONUSSPELLS

    SPELL SAVEDC MOD

    0

    0: __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________1st: ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________2nd:__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________3rd: __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________4th: ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________5th: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________6th: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________7th: ____________________________________________________________________________________________________________________________________________________________________________________________________8th: __________________________________________________________________________________________________________________________________________________9th: ________________________________________________________________________________________________

    campaign

    experience points

    LANGUAGESInitial languages = Common + racial

    languages + one per point of Int bonus

    TOTAL WEIGHT CARRIED

    ITEM

    GEAR

    SHIELD/PROTECTIVE ITEM AC BONUS

    TYPE AC BONUS MAX DEX

    CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

    WEIGHT CHECK PENALTY

    SPELL FAILURE SPECIAL PROPERTIES

    ARMOR/PROTECTIVE ITEM

    LIFT OVERHEADEQUALS

    MAX LOAD

    LIGHTLOAD

    HEAVYLOAD

    MEDIUMLOAD

    PUSH ORDRAG

    5 ~MAX LOAD

    LIFT OFFGROUND

    2 ~MAX LOAD

    SPECIAL ABILITIES

    PG. PG.

    PG.

    PG.

    SPELLSKNOWN

    ARCANE SPELL FAILURE %conditional modifiers

    DOMAINS/SPECIALTY SCHOOL:

    __________________________________________________

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

    Untitled

    Text2: WolfyText3: Pyrokineticist 1/Soulknife 1Text4: GerudoText6: NaryuText7: MediumText8: 21Text9: FemaleText11: 84 lbsText12: AzureText13: Reddex: 18con: 13int: 15wis: 14cha: 11str_mod: 2int_mod: 2wis_mod: 2cha_mod: 0cli_skill: 3cli_mod: 2cli_rank: 1cli_misc: con_mod: 1con_rank: 4con_misc: 2cra_skill: 2cra_mod: 2cra_rank: cra_misc: cra2_skill: 2cra2_mod: 2cra2_rank: cra2_misc: cra3_skill: 2cra3_mod: 2cra3_rank: cra3_misc: con_mod2: 1con_skill: 7Text14: Sandy BrownText15: ac: 16ac_bonus: 2shield_bonus: 0size_mod: 0nat_armor: 0deflection_mod: 0ac_misc_mod: 0speed: 30dam_reduction: 0ac_dex_mod: 4touch: 14flatfooted: 12max_cc: 1.5max_c: 3ini_misc_mod: 0dex_mod: 4ini: 4ini_dex_mod: 4fort: 4fort_base: 2fort_ability: 1fort_magic: 0fort_misc: 1reflex_misc: 0will_misc: 0reflex_magic: 0will_magic: 0reflex_ability: 4will_ability: 2reflex_base: 4will_base: 2reflex: 8will: 4grapple: 3spell_resistance: 0BAB: 1grapple_BAB: 1hp: 31grapple_str: 2grapple_size: 0grapple_misc: 0Text5: Chaotic Neutralstr: 14Check Box1: Check Box2: Check Box3: Check Box4: YesCheck Box5: YesCheck Box6: YesCheck Box7: YesCheck Box8: YesCheck Box9: Check Box10: Check Box11: Check Box12: Check Box13: Check Box14: Check Box15: Check Box16: Check Box17: Check Box18: YesCheck Box19: YesCheck Box20: YesCheck Box21: YesCheck Box22: Check Box23: Check Box24: Check Box25: Check Box26: YesCheck Box27: YesCheck Box28: Check Box29: Check Box30: Check Box31: Check Box32: YesCheck Box33: YesCheck Box34: Check Box35: Check Box36: Check Box37: Check Box38: Check Box39: YesCheck Box40: Check Box41: Check Box42: YesCheck Box43: Check Box44: Check Box45: YesCheck Box46: YesCheck Box47: craft: craft2: craft3: knowledge2: knowledge3: knowledge4: knowledge5: perform2: perform3: perform: Danceprofession: Dancerskill: Autohypnosisskill2: Psicraftskill3: profession2: skillatr: WISskillatr2: INTskillatr3: knowledge: Psionicsattack2: attack3: attack4: attack5: attack bonus: 3attack bonus4: attack bonus3: attack bonus2: attack critical: 19-20/x2attack critical2: attack damage3: attack critical3: attack damage4: attack critical4: attack damage5: attack critical5: attack bonus5: attack damage2: attack damage: 1d4range2: range3: range4: range5: range: 10attack type5: attack type3: attack type4: attack type2: attack type: Piercing or Slashingattack notes: +2 to Sleight of Hand checks for concealment on body.attack notes2: attack notes3: attack notes4: attack notes5: Text10: 6'3"ammo: ammo5: ammo4: ammo3: ammo2: dip_skill: -2dip_mod: 0dip_rank: dip_misc: -2dis_skill: 0dis_mod: 2dis_rank: dis_misc: blu_misc: 4bal_rank: 1bal_misc: blu_rank: bal_skill: 5bal_mod: 4blu_skill: 4blu_mod: 0dig_skill: 0dig_mod: 0dig_rank: dig_misc: esc_skill: 7esc_mod: 4esc_rank: 1esc_misc: 2for_skill: 2for_mod: 2for_rank: for_misc: gat_skill: 0gat_mod: 0gat_rank: gat_misc: inti_skill: 0inti_mod: 0inti_rank: inti_misc: jum_skill: 4jum_mod: 2jum_rank: 2jum_misc: han_skill: 0han_mod: 0han_rank: han_misc: kno4_skill: 0kno4_mod: 2kno4_rank: kno4_misc: kno5_skill: 0kno5_mod: 2kno5_rank: kno5_misc: hea_skill: 2hea_mod: 2hea_rank: lis_skill: 3lis_mod: 2lis_rank: 1lis_misc: hid_skill: 10hid_mod: 4hid_rank: 2hid_misc: 4dec_skill: 0dec_mod: 2dec_rank: dec_misc: mov_skill: 5mov_mod: 4mov_rank: 1mov_misc: ope_skill: 5ope_mod: 4ope_rank: 1ope_misc: kno_skill: 3kno_mod: 2kno_rank: 1kno_misc: kno2_skill: 0kno3_skill: 0kno3_mod: 2kno3_rank: kno3_misc: per3_skill: 0per3_mod: 0per3_rank: per3_misc: per2_skill: 0per2_mod: 0per2_rank: per2_misc: pro_skill: 6pro_mod: 2pro_rank: 4pro_misc: pro2_skill: 0pro2_mod: 2pro2_rank: pro2_misc: app_skill: 2app_mod: 2app_rank: app_misc: sea_skill: 2sea_mod: 2sea_rank: sea_misc: sen_skill: 2sen_mod: 2sen_rank: sen_misc: per_skill: 3per_mod: 0per_rank: 3per_misc: rid_skill: 5rid_mod: 4rid_rank: 1rid_misc: spe_skill: 0spe_mod: 2spe_rank: spe_misc: spo_skill: 3spo_mod: 2spo_rank: 1spo_misc: sur_skill: 2sur_mod: 2sur_rank: sur_misc: sle_skill: 5sle_mod: 4sle_rank: 1sle_misc: tum_skill: 5tum_mod: 4tum_rank: 1tum_misc: mag_skill: 0mag_mod: 0mag_rank: mag_misc: swi_skill: 3swi_mod: 2swi_rank: 1swi_misc: rop_skill: 5rop_mod: 4rop_rank: 1rop_misc: ext_skill: 1.0ext_mod: 0ext_rank: 1ext_misc: ext2_skill: 3.0ext2_mod: 2ext2_rank: 1ext2_misc: ext3_skill: ext3_mod: ext3_rank: ext3_misc: hea_misc: kno2_mod: 2kno2_rank: kno2_misc: Text1: Vaeriar Di Ixenattack: Daggershield item: protective item: protective item2: armor item: Leather Armorarmor type: Lightarmor speed: 30armor max dex: +6armor AC: +2armor weight: 15 lbsarmor check penalty: 0armor spell failure: 10%armor special: shield check penalty: shield spell failure: shield AC: shield weight: shield special: protective weight: protective special: protective weight2: protective AC2: protective special2: feat2: Weapon Focus (mind blade)feat3: Wild Talentfeat4: feat5: feat6: feat7: feat8: feat9: feat10: feat11: feat12: feat: Child of the Desertspecial ability7: special ability8: special ability9: special ability10: special ability11: special ability12: special ability13: special ability14: special ability15: special ability16: special ability17: special ability18: special ability19: special ability20: special ability21: special ability22: special ability23: special ability: Fire Lashspecial ability2: Mind Bladespecial ability3: Scare 1/per dayspecial ability4: special ability5: special ability6: lang2: Gerudolang3: Zoroniclang4: Ancient Hyruleanlang5: lang6: lang: Hylianmoney sp: 49money gp: 872money pp: 0money cp: 97protective AC: load: 58load2: 116load3: 175load4: 175load5: 350load6: 875item wt4: 1.5item #: item wt: 2item2: 1 Bedrollitem #2: item wt2: 5item3: 1 Case, map or scrollitem #3: item wt3: 0.5item4: 1 Flaskitem #4: item5: 5 Paper (sheet)item6: 1 Pouch, belt (empty)item7: 5 Rations, trail (daily)item8: 1 Rope, silk (50 ft.)item9: 1 Waterskinitem10: item11: item12: item13: item14: item15: item16: item17: item18: item19: item20: item21: item22: item23: item24: item25: item26: item27: item28: item29: item30: item31: item32: item33: item #5: item #6: item #7: item #8: item #9: item #10: item #11: item #12: item #13: item #14: item #15: item #16: item #18: item #17: item #19: item #20: item #21: item #22: item #23: item #24: item #25: item #26: item #27: item #28: item #29: item #30: item #31: item #32: item #33: item wt5: 0item wt6: 0.5item wt7: 5item wt8: 5item wt9: 4item wt10: item wt11: item wt12: item wt13: item wt14: item wt15: item wt16: item wt17: item wt18: item wt19: item wt20: item wt21: item wt22: item wt23: item wt24: item wt25: item wt26: item wt27: item wt28: item wt29: item wt30: item wt31: item wt32: item wt33: item: 1 Backpack (empty)total wt: 23.5experience points: 0arcane spell failure: known spells DC: known spells2: known spells3: known spells4: known spells5: known spells6: known spells7: known spells8: known spells9: known spells10: known spells DC2: known spells DC3: known spells DC4: known spells DC5: known spells DC6: known spells DC7: known spells DC8: known spells DC9: known spells DC10: known spells: spells per day2: spells per day3: spells per day4: spells per day5: spells per day6: spells per day7: spells per day8: spells per day9: spells per day10: spells per day: bonus spells: bonus spells2: bonus spells3: bonus spells4: bonus spells5: bonus spells6: bonus spells7: bonus spells8: bonus spells9: spell0: spell save: campaign: domain/school: spell1: spell2: spell3: spell4: spell5: spell6: spell7: spell8: spell9: spell10: spell11: spell12: spell13: spell14: spell15: spell16: spell17: spell18: spell19: spell20: spell21: spell22: spell23: spell24: spell25: spell26: spell27: spell28: spell29: spell30: spell31: spell32: spell33: spell34: spell35: spell36: spell37: spell38: spell39: spell40: spell41: spell42: spell43: spell44: spell45: spell46: spell47: spell48: spell49: spell50: spell51: spell52: money other: spell conditional mod: sav conditional mod: