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Welcome to the 3rd edition of the V-Game Official Newsletter. The Vocational Training in Programming Skills Using a Game-Based Approach: V-Game project is an Erasmus+ funded project. The objective of this project is to explore a develop a digital game that can be exploited in order to teach VET students HTML5 and JavaScript programming languages. This newsletter will bring the latest news, updates and events from the ongoing project
Citation preview
In this issue Welcome! p.1
The V-Game Approach p.1
Project Objectives p.1
3rd V-Game Meeting p.2
About Erasmus+ p.2
Meet the V-Game Partners p.3
Video Games in the Classroom p.3
Project Partners p.4
Keeping in Touch p.4
www.v-game.eu 1
Keep in Touch
You may keep up to date with the
latest V-Game activities by visiting
the official project web-page:
www.v-game.eu
All the news, dissemination events
and project updates will be pub-
lished through this web-page. The
page may also be access by
scanning the QR code below.
Leeds City College (Coordinator) Leeds, United Kingdom
MECB Ltd. Iklin, Malta
Action Synergy SA Athens, Greece
Kehtna School of Economy and Technology
Kehtna, Estonia
Kuressaare Ametikool
Saaremaa, Estonia
Colegiul Tehnic Dimitrie Leonida
Petrosani, Romania
CERES
Rome, Italy
Project Objectives O1: To conduct a study in order to
understand the needs of students and
the s takeholders who teach
programming skills.
O2: To develop a digital game intended
at fulfilling the needs identified in O1. The
development process will also include
the creation of material which will
support stakeholders in implementing
and using the developed game.
O3: To disseminate the outcomes of this
project at a national level through a
variety of media such as this newsletter,
the creation of a project web-page and
other dissemination events.
The V-Game Approach V-Game is a web-based role-playing game, which is being
developed as part of the Erasmus+ V-Game project. The objective of
the game is to introduce the gamers to basic web-page programming
languages such as HTML5 and CSS .
Unlike traditional approaches, the underlying notion of the V-Game
project is to render the process of learning a new programming
language enjoyable and attractive to students. This is
being achieved by creating a role-playing game
where in each level the player learns a new
aspect of HTML5 or CSS language. In each level
the student is presented with an explanation
followed by a small quiz, which enables him/
her to proceed to the next level. During this
process the player can customers the game
character by collecting awards and tokens.
Welcome! Welcome to issue No. 3 of the V-Game digital newsletter.
This newsletter brings you news and updates concerning
the Erasmus+ project entitled: Vocational Training in
Programming Using a Game Based Approach.
Since the publication of the last issue, the Maltese
partner MECB Ltd. hosted the 3rd V-Game consortium
meeting. During the meeting the partners discussed
key issues related to the management of the V-
Game project. In addition this meeting also enabled
the partners to plan key objective for the upcoming
months.
During their visit in Malta, the partners were also invited
in a Multiplier Event. The alpha version of the
developed game was showcased to students,
teachers and game developers who were present at
the multiplier event. More details about the meeting
and multiplier event can be found on page 2 .
The general object of the project is to explore and
develop a digital game that can be exploited in
order to teach VET students HTML5 and Java Script
programming languages.
4
The Gamification of Education in a Digital Era
Issu
e N
o.
03
Project Partners
Vocational Training in Programming Using A Game Based Appraoch : VGame September 2015
This publication reflects the views only of the author and the Commission cannot be held responsible for any use
which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658
Meet the V-Game Partners
Centro di Ricerche Economiche e Sociali
Rome, Italy
Colegiul Tehnic ”Dimitrie Leonida”, founded in 1962, initially under
the name of The Industrial High School no.1, is situated in the center
of the Jiu Valley Depression, in the city of Petrosani, Hunedoara
district. It is a public school financed with government resources
and the only technical high school in the city.
Colegiul Tehnic ”Dimitrie Leonida” in Petrosani promotes the values
of a European institution: the school’s tradition regarding the priority
of professional training, the teaching staff and the auxiliary school
personnel, who are joined in a common effort to create favorable
learning environment. Further information about Colegiul Tehnic
Dimitrie Leonida is available at : www.dleonida.ro
The Ceres research centre was funded in 1963 as a non-profit with
the aim to promote, coordinate and conduct research activities
and studies in the economic and social fields at national and
international level.
The research activity also focuses on the impact of technological,
organizational, and market changes on the well being of people.
Ceres is member of International networks that cooperate in
numerous projects and conferences and is well connected with
national and international institutions.
Further information about the Centro Di Ricerche Economiche e
Sociali is available at : www.ce-res.org
www.v-game.eu
About
The second meeting between the project
partners was hosted by the Maltese partner MECB
Ltd. The meeting took place in the historic town of
Rabat, Malta between the 15th and 16th of May
2015.
Throughout the two-day meeting the partners
presented the work which was carried out since
the last meeting particularly progress pertaining
to the game development. In addition the
partners also discussed tasks which should be
carried out in the next months. During the V-
Game meeting a Steering Group Committee. The
purpose of this committee is to contribute directly
and follow closely the game development. In
addition, each member of this committee is
responsible for a specific contribution to the
game development. At least one member from each of the V-Game partners is involved in this committee.
A second multiplier event was also organized and hosted by MECB Ltd. During this successful event, the alpha
version of the developed game was exclusively showcased for the first time to teachers, students and game
developers who were present at the event. The
participants of the multiplier event also had to
opportunity to try and experience the developed
game. At the end of the event, the participants
were also asked to provide feedback pertaining to
the game. This feedback will subsequently be used
in order to further improve the game which is now
in the Beta Stage.
The next V-Game meeting will be held on the 20th-
21st of November where the V-Game partners will
be hosted by Action Synergy S.A. in Athens,
Greece. The Beta Version of the Game will be
showcased during this meeting.
Meeting #3 in Rabat, Malta
3 2
The V-Game project involves 7 partners from the United Kingdom, Malta, Greece, Italy,
Romania and two partners from Estonia. In this first issue we are introducing two new
partners: Colegiul Tehnic Dimitirie Leonida from Romania and Centro di Ricerche
Economiche e Sociali from Italy.
Erasmus+ is a European Commission programme which aims to boost skill as well as
modernise education and training. The objective of this programme is motivated by the
need for Europe to provide its citizens with moderns ways of teaching and learning in
order to embrace new arising opportunities. To this extent an objective of Erasmus+ is to
support the development of digital education and the use of ICT.
This publication reflects the views only of the author and the Commission cannot be held responsible for any use
which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658
Colegiul Tehnic Dimitrie Leonida
Petrosani, Romania
Video Games in the
Classroom ...The Future of
Education ?
A lot of modern students spend as
much time playing video games as
they do attending school, according
to research by University of Indiana.
Some may view that as a shocking
affirmation that video games are
eroding the education of an entire
generation, but the U.S. Department
of Education sees it as an opportunity;
a chance to reinvent education in a
way that makes it more relevant to
today's student.
"If you look at the life of a student ... a
lot of students play on average about
10,000 hours of video games by the
time they are graduating high school.
That is almost the same amount they
are spending in schools," said Erik
Martin, the U.S. Department of
Education's Games for Learning lead.
"You can imagine a lot of the time
which of the two activities they might
feel more engaged in or more
relevant”.
Later this month, the U.S. Department
of Education holds its first Games for
Learning Summit in New York City, a
gathering of educational experts,
students, teachers, game publishers
and developers. Summit organizers
hope to use the event to help break
down hope, will be new ways to
make and distribute engaging and
educational video games to
classrooms.
Source: http://goo.gl/6b8Syy
Date: 13th April, 2015
Issu
e N
o.
03
Meet the V-Game Partners
Centro di Ricerche Economiche e Sociali
Rome, Italy
Colegiul Tehnic ”Dimitrie Leonida”, founded in 1962, initially under
the name of The Industrial High School no.1, is situated in the center
of the Jiu Valley Depression, in the city of Petrosani, Hunedoara
district. It is a public school financed with government resources
and the only technical high school in the city.
Colegiul Tehnic ”Dimitrie Leonida” in Petrosani promotes the values
of a European institution: the school’s tradition regarding the priority
of professional training, the teaching staff and the auxiliary school
personnel, who are joined in a common effort to create favorable
learning environment. Further information about Colegiul Tehnic
Dimitrie Leonida is available at : www.dleonida.ro
The Ceres research centre was funded in 1963 as a non-profit with
the aim to promote, coordinate and conduct research activities
and studies in the economic and social fields at national and
international level.
The research activity also focuses on the impact of technological,
organizational, and market changes on the well being of people.
Ceres is member of International networks that cooperate in
numerous projects and conferences and is well connected with
national and international institutions.
Further information about the Centro Di Ricerche Economiche e
Sociali is available at : www.ce-res.org
www.v-game.eu
About
The second meeting between the project
partners was hosted by the Maltese partner MECB
Ltd. The meeting took place in the historic town of
Rabat, Malta between the 15th and 16th of May
2015.
Throughout the two-day meeting the partners
presented the work which was carried out since
the last meeting particularly progress pertaining
to the game development. In addition the
partners also discussed tasks which should be
carried out in the next months. During the V-
Game meeting a Steering Group Committee. The
purpose of this committee is to contribute directly
and follow closely the game development. In
addition, each member of this committee is
responsible for a specific contribution to the
game development. At least one member from each of the V-Game partners is involved in this committee.
A second multiplier event was also organized and hosted by MECB Ltd. During this successful event, the alpha
version of the developed game was exclusively showcased for the first time to teachers, students and game
developers who were present at the event. The
participants of the multiplier event also had to
opportunity to try and experience the developed
game. At the end of the event, the participants
were also asked to provide feedback pertaining to
the game. This feedback will subsequently be used
in order to further improve the game which is now
in the Beta Stage.
The next V-Game meeting will be held on the 20th-
21st of November where the V-Game partners will
be hosted by Action Synergy S.A. in Athens,
Greece. The Beta Version of the Game will be
showcased during this meeting.
Meeting #3 in Rabat, Malta
3 2
The V-Game project involves 7 partners from the United Kingdom, Malta, Greece, Italy,
Romania and two partners from Estonia. In this first issue we are introducing two new
partners: Colegiul Tehnic Dimitirie Leonida from Romania and Centro di Ricerche
Economiche e Sociali from Italy.
Erasmus+ is a European Commission programme which aims to boost skill as well as
modernise education and training. The objective of this programme is motivated by the
need for Europe to provide its citizens with moderns ways of teaching and learning in
order to embrace new arising opportunities. To this extent an objective of Erasmus+ is to
support the development of digital education and the use of ICT.
This publication reflects the views only of the author and the Commission cannot be held responsible for any use
which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658
Colegiul Tehnic Dimitrie Leonida
Petrosani, Romania
Video Games in the
Classroom ...The Future of
Education ?
A lot of modern students spend as
much time playing video games as
they do attending school, according
to research by University of Indiana.
Some may view that as a shocking
affirmation that video games are
eroding the education of an entire
generation, but the U.S. Department
of Education sees it as an opportunity;
a chance to reinvent education in a
way that makes it more relevant to
today's student.
"If you look at the life of a student ... a
lot of students play on average about
10,000 hours of video games by the
time they are graduating high school.
That is almost the same amount they
are spending in schools," said Erik
Martin, the U.S. Department of
Education's Games for Learning lead.
"You can imagine a lot of the time
which of the two activities they might
feel more engaged in or more
relevant”.
Later this month, the U.S. Department
of Education holds its first Games for
Learning Summit in New York City, a
gathering of educational experts,
students, teachers, game publishers
and developers. Summit organizers
hope to use the event to help break
down hope, will be new ways to
make and distribute engaging and
educational video games to
classrooms.
Source: http://goo.gl/6b8Syy
Date: 13th April, 2015
Issu
e N
o.
03
In this issue Welcome! p.1
The V-Game Approach p.1
Project Objectives p.1
3rd V-Game Meeting p.2
About Erasmus+ p.2
Meet the V-Game Partners p.3
Video Games in the Classroom p.3
Project Partners p.4
Keeping in Touch p.4
www.v-game.eu 1
Keep in Touch
You may keep up to date with the
latest V-Game activities by visiting
the official project web-page:
www.v-game.eu
All the news, dissemination events
and project updates will be pub-
lished through this web-page. The
page may also be access by
scanning the QR code below.
Leeds City College (Coordinator) Leeds, United Kingdom
MECB Ltd. Iklin, Malta
Action Synergy SA Athens, Greece
Kehtna School of Economy and Technology
Kehtna, Estonia
Kuressaare Ametikool
Saaremaa, Estonia
Colegiul Tehnic Dimitrie Leonida
Petrosani, Romania
CERES
Rome, Italy
Project Objectives O1: To conduct a study in order to
understand the needs of students and
the s takeholders who teach
programming skills.
O2: To develop a digital game intended
at fulfilling the needs identified in O1. The
development process will also include
the creation of material which will
support stakeholders in implementing
and using the developed game.
O3: To disseminate the outcomes of this
project at a national level through a
variety of media such as this newsletter,
the creation of a project web-page and
other dissemination events.
The V-Game Approach V-Game is a web-based role-playing game, which is being
developed as part of the Erasmus+ V-Game project. The objective of
the game is to introduce the gamers to basic web-page programming
languages such as HTML5 and CSS .
Unlike traditional approaches, the underlying notion of the V-Game
project is to render the process of learning a new programming
language enjoyable and attractive to students. This is
being achieved by creating a role-playing game
where in each level the player learns a new
aspect of HTML5 or CSS language. In each level
the student is presented with an explanation
followed by a small quiz, which enables him/
her to proceed to the next level. During this
process the player can customers the game
character by collecting awards and tokens.
Welcome! Welcome to issue No. 3 of the V-Game digital newsletter.
This newsletter brings you news and updates concerning
the Erasmus+ project entitled: Vocational Training in
Programming Using a Game Based Approach.
Since the publication of the last issue, the Maltese
partner MECB Ltd. hosted the 3rd V-Game consortium
meeting. During the meeting the partners discussed
key issues related to the management of the V-
Game project. In addition this meeting also enabled
the partners to plan key objective for the upcoming
months.
During their visit in Malta, the partners were also invited
in a Multiplier Event. The alpha version of the
developed game was showcased to students,
teachers and game developers who were present at
the multiplier event. More details about the meeting
and multiplier event can be found on page 2 .
The general object of the project is to explore and
develop a digital game that can be exploited in
order to teach VET students HTML5 and Java Script
programming languages.
4
The Gamification of Education in a Digital Era
Issu
e N
o.
03
Project Partners
Vocational Training in Programming Using A Game Based Appraoch : VGame September 2015
This publication reflects the views only of the author and the Commission cannot be held responsible for any use
which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658