4
In this issue Welcome! p.1 The V-Game Approach p.1 Project Objectives p.1 3rd V-Game Meeting p.2 About Erasmus+ p.2 Meet the V-Game Partners p.3 Video Games in the Classroom p.3 Project Partners p.4 Keeping in Touch p.4 www.v-game.eu 1 Project Objectives O1: To conduct a study in order to understand the needs of students and the stakeholders who teach programming skills. O2: To develop a digital game intended at fulfilling the needs identified in O1. The development process will also include the creation of material which will support stakeholders in implementing and using the developed game. O3: To disseminate the outcomes of this project at a national level through a variety of media such as this newsletter, the creation of a project web-page and other dissemination events. The V - Game Approach V - Game is a web - based role - playing game, which is being developed as part of the Erasmus+ V - Game project. The objective of the game is to introduce the gamers to basic web - page programming languages such as HTML5 and CSS . Unlike traditional approaches, the underlying notion of the V - Game project is to render the process of learning a new programming language enjoyable and attractive to students. This is being achieved by creating a role - playing game where in each level the player learns a new aspect of HTML5 or CSS language. In each level the student is presented with an explanation followed by a small quiz, which enables him/ her to proceed to the next level. During this process the player can customers the game character by collecting awards and tokens. Welcome! Welcome to issue No. 3 of the V - Game digital newsletter. This newsletter brings you news and updates concerning the Erasmus+ project entitled: Vocational Training in Programming Using a Game Based Approach. Since the publication of the last issue, the Maltese partner MECB Ltd. hosted the 3rd V - Game consortium meeting. During the meeting the partners discussed key issues related to the management of the V - Game project. In addition this meeting also enabled the partners to plan key objective for the upcoming months. During their visit in Malta, the partners were also invited in a Multiplier Event. The alpha version of the developed game was showcased to students, teachers and game developers who were present at the multiplier event. More details about the meeting and multiplier event can be found on page 2 . The general object of the project is to explore and develop a digital game that can be exploited in order to teach VET students HTML5 and Java Script programming languages. The Gamification of Education in a Digital Era Issue No. 03 Vocational Training in Programming Using A Game Based Appraoch : VGame September 2015

V-Game Official Newsletter - Issue 03

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Welcome to the 3rd edition of the V-Game Official Newsletter. The Vocational Training in Programming Skills Using a Game-Based Approach: V-Game project is an Erasmus+ funded project. The objective of this project is to explore a develop a digital game that can be exploited in order to teach VET students HTML5 and JavaScript programming languages. This newsletter will bring the latest news, updates and events from the ongoing project

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Page 1: V-Game Official Newsletter - Issue 03

In this issue Welcome! p.1

The V-Game Approach p.1

Project Objectives p.1

3rd V-Game Meeting p.2

About Erasmus+ p.2

Meet the V-Game Partners p.3

Video Games in the Classroom p.3

Project Partners p.4

Keeping in Touch p.4

www.v-game.eu 1

Keep in Touch

You may keep up to date with the

latest V-Game activities by visiting

the official project web-page:

www.v-game.eu

All the news, dissemination events

and project updates will be pub-

lished through this web-page. The

page may also be access by

scanning the QR code below.

Leeds City College (Coordinator) Leeds, United Kingdom

MECB Ltd. Iklin, Malta

Action Synergy SA Athens, Greece

Kehtna School of Economy and Technology

Kehtna, Estonia

Kuressaare Ametikool

Saaremaa, Estonia

Colegiul Tehnic Dimitrie Leonida

Petrosani, Romania

CERES

Rome, Italy

Project Objectives O1: To conduct a study in order to

understand the needs of students and

the s takeholders who teach

programming skills.

O2: To develop a digital game intended

at fulfilling the needs identified in O1. The

development process will also include

the creation of material which will

support stakeholders in implementing

and using the developed game.

O3: To disseminate the outcomes of this

project at a national level through a

variety of media such as this newsletter,

the creation of a project web-page and

other dissemination events.

The V-Game Approach V-Game is a web-based role-playing game, which is being

developed as part of the Erasmus+ V-Game project. The objective of

the game is to introduce the gamers to basic web-page programming

languages such as HTML5 and CSS .

Unlike traditional approaches, the underlying notion of the V-Game

project is to render the process of learning a new programming

language enjoyable and attractive to students. This is

being achieved by creating a role-playing game

where in each level the player learns a new

aspect of HTML5 or CSS language. In each level

the student is presented with an explanation

followed by a small quiz, which enables him/

her to proceed to the next level. During this

process the player can customers the game

character by collecting awards and tokens.

Welcome! Welcome to issue No. 3 of the V-Game digital newsletter.

This newsletter brings you news and updates concerning

the Erasmus+ project entitled: Vocational Training in

Programming Using a Game Based Approach.

Since the publication of the last issue, the Maltese

partner MECB Ltd. hosted the 3rd V-Game consortium

meeting. During the meeting the partners discussed

key issues related to the management of the V-

Game project. In addition this meeting also enabled

the partners to plan key objective for the upcoming

months.

During their visit in Malta, the partners were also invited

in a Multiplier Event. The alpha version of the

developed game was showcased to students,

teachers and game developers who were present at

the multiplier event. More details about the meeting

and multiplier event can be found on page 2 .

The general object of the project is to explore and

develop a digital game that can be exploited in

order to teach VET students HTML5 and Java Script

programming languages.

4

The Gamification of Education in a Digital Era

Issu

e N

o.

03

Project Partners

Vocational Training in Programming Using A Game Based Appraoch : VGame September 2015

This publication reflects the views only of the author and the Commission cannot be held responsible for any use

which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

Page 2: V-Game Official Newsletter - Issue 03

Meet the V-Game Partners

Centro di Ricerche Economiche e Sociali

Rome, Italy

Colegiul Tehnic ”Dimitrie Leonida”, founded in 1962, initially under

the name of The Industrial High School no.1, is situated in the center

of the Jiu Valley Depression, in the city of Petrosani, Hunedoara

district. It is a public school financed with government resources

and the only technical high school in the city.

Colegiul Tehnic ”Dimitrie Leonida” in Petrosani promotes the values

of a European institution: the school’s tradition regarding the priority

of professional training, the teaching staff and the auxiliary school

personnel, who are joined in a common effort to create favorable

learning environment. Further information about Colegiul Tehnic

Dimitrie Leonida is available at : www.dleonida.ro

The Ceres research centre was funded in 1963 as a non-profit with

the aim to promote, coordinate and conduct research activities

and studies in the economic and social fields at national and

international level.

The research activity also focuses on the impact of technological,

organizational, and market changes on the well being of people.

Ceres is member of International networks that cooperate in

numerous projects and conferences and is well connected with

national and international institutions.

Further information about the Centro Di Ricerche Economiche e

Sociali is available at : www.ce-res.org

www.v-game.eu

About

The second meeting between the project

partners was hosted by the Maltese partner MECB

Ltd. The meeting took place in the historic town of

Rabat, Malta between the 15th and 16th of May

2015.

Throughout the two-day meeting the partners

presented the work which was carried out since

the last meeting particularly progress pertaining

to the game development. In addition the

partners also discussed tasks which should be

carried out in the next months. During the V-

Game meeting a Steering Group Committee. The

purpose of this committee is to contribute directly

and follow closely the game development. In

addition, each member of this committee is

responsible for a specific contribution to the

game development. At least one member from each of the V-Game partners is involved in this committee.

A second multiplier event was also organized and hosted by MECB Ltd. During this successful event, the alpha

version of the developed game was exclusively showcased for the first time to teachers, students and game

developers who were present at the event. The

participants of the multiplier event also had to

opportunity to try and experience the developed

game. At the end of the event, the participants

were also asked to provide feedback pertaining to

the game. This feedback will subsequently be used

in order to further improve the game which is now

in the Beta Stage.

The next V-Game meeting will be held on the 20th-

21st of November where the V-Game partners will

be hosted by Action Synergy S.A. in Athens,

Greece. The Beta Version of the Game will be

showcased during this meeting.

Meeting #3 in Rabat, Malta

3 2

The V-Game project involves 7 partners from the United Kingdom, Malta, Greece, Italy,

Romania and two partners from Estonia. In this first issue we are introducing two new

partners: Colegiul Tehnic Dimitirie Leonida from Romania and Centro di Ricerche

Economiche e Sociali from Italy.

Erasmus+ is a European Commission programme which aims to boost skill as well as

modernise education and training. The objective of this programme is motivated by the

need for Europe to provide its citizens with moderns ways of teaching and learning in

order to embrace new arising opportunities. To this extent an objective of Erasmus+ is to

support the development of digital education and the use of ICT.

This publication reflects the views only of the author and the Commission cannot be held responsible for any use

which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

Colegiul Tehnic Dimitrie Leonida

Petrosani, Romania

Video Games in the

Classroom ...The Future of

Education ?

A lot of modern students spend as

much time playing video games as

they do attending school, according

to research by University of Indiana.

Some may view that as a shocking

affirmation that video games are

eroding the education of an entire

generation, but the U.S. Department

of Education sees it as an opportunity;

a chance to reinvent education in a

way that makes it more relevant to

today's student.

"If you look at the life of a student ... a

lot of students play on average about

10,000 hours of video games by the

time they are graduating high school.

That is almost the same amount they

are spending in schools," said Erik

Martin, the U.S. Department of

Education's Games for Learning lead.

"You can imagine a lot of the time

which of the two activities they might

feel more engaged in or more

relevant”.

Later this month, the U.S. Department

of Education holds its first Games for

Learning Summit in New York City, a

gathering of educational experts,

students, teachers, game publishers

and developers. Summit organizers

hope to use the event to help break

down hope, will be new ways to

make and distribute engaging and

educational video games to

classrooms.

Source: http://goo.gl/6b8Syy

Date: 13th April, 2015

Issu

e N

o.

03

Page 3: V-Game Official Newsletter - Issue 03

Meet the V-Game Partners

Centro di Ricerche Economiche e Sociali

Rome, Italy

Colegiul Tehnic ”Dimitrie Leonida”, founded in 1962, initially under

the name of The Industrial High School no.1, is situated in the center

of the Jiu Valley Depression, in the city of Petrosani, Hunedoara

district. It is a public school financed with government resources

and the only technical high school in the city.

Colegiul Tehnic ”Dimitrie Leonida” in Petrosani promotes the values

of a European institution: the school’s tradition regarding the priority

of professional training, the teaching staff and the auxiliary school

personnel, who are joined in a common effort to create favorable

learning environment. Further information about Colegiul Tehnic

Dimitrie Leonida is available at : www.dleonida.ro

The Ceres research centre was funded in 1963 as a non-profit with

the aim to promote, coordinate and conduct research activities

and studies in the economic and social fields at national and

international level.

The research activity also focuses on the impact of technological,

organizational, and market changes on the well being of people.

Ceres is member of International networks that cooperate in

numerous projects and conferences and is well connected with

national and international institutions.

Further information about the Centro Di Ricerche Economiche e

Sociali is available at : www.ce-res.org

www.v-game.eu

About

The second meeting between the project

partners was hosted by the Maltese partner MECB

Ltd. The meeting took place in the historic town of

Rabat, Malta between the 15th and 16th of May

2015.

Throughout the two-day meeting the partners

presented the work which was carried out since

the last meeting particularly progress pertaining

to the game development. In addition the

partners also discussed tasks which should be

carried out in the next months. During the V-

Game meeting a Steering Group Committee. The

purpose of this committee is to contribute directly

and follow closely the game development. In

addition, each member of this committee is

responsible for a specific contribution to the

game development. At least one member from each of the V-Game partners is involved in this committee.

A second multiplier event was also organized and hosted by MECB Ltd. During this successful event, the alpha

version of the developed game was exclusively showcased for the first time to teachers, students and game

developers who were present at the event. The

participants of the multiplier event also had to

opportunity to try and experience the developed

game. At the end of the event, the participants

were also asked to provide feedback pertaining to

the game. This feedback will subsequently be used

in order to further improve the game which is now

in the Beta Stage.

The next V-Game meeting will be held on the 20th-

21st of November where the V-Game partners will

be hosted by Action Synergy S.A. in Athens,

Greece. The Beta Version of the Game will be

showcased during this meeting.

Meeting #3 in Rabat, Malta

3 2

The V-Game project involves 7 partners from the United Kingdom, Malta, Greece, Italy,

Romania and two partners from Estonia. In this first issue we are introducing two new

partners: Colegiul Tehnic Dimitirie Leonida from Romania and Centro di Ricerche

Economiche e Sociali from Italy.

Erasmus+ is a European Commission programme which aims to boost skill as well as

modernise education and training. The objective of this programme is motivated by the

need for Europe to provide its citizens with moderns ways of teaching and learning in

order to embrace new arising opportunities. To this extent an objective of Erasmus+ is to

support the development of digital education and the use of ICT.

This publication reflects the views only of the author and the Commission cannot be held responsible for any use

which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658

Colegiul Tehnic Dimitrie Leonida

Petrosani, Romania

Video Games in the

Classroom ...The Future of

Education ?

A lot of modern students spend as

much time playing video games as

they do attending school, according

to research by University of Indiana.

Some may view that as a shocking

affirmation that video games are

eroding the education of an entire

generation, but the U.S. Department

of Education sees it as an opportunity;

a chance to reinvent education in a

way that makes it more relevant to

today's student.

"If you look at the life of a student ... a

lot of students play on average about

10,000 hours of video games by the

time they are graduating high school.

That is almost the same amount they

are spending in schools," said Erik

Martin, the U.S. Department of

Education's Games for Learning lead.

"You can imagine a lot of the time

which of the two activities they might

feel more engaged in or more

relevant”.

Later this month, the U.S. Department

of Education holds its first Games for

Learning Summit in New York City, a

gathering of educational experts,

students, teachers, game publishers

and developers. Summit organizers

hope to use the event to help break

down hope, will be new ways to

make and distribute engaging and

educational video games to

classrooms.

Source: http://goo.gl/6b8Syy

Date: 13th April, 2015

Issu

e N

o.

03

Page 4: V-Game Official Newsletter - Issue 03

In this issue Welcome! p.1

The V-Game Approach p.1

Project Objectives p.1

3rd V-Game Meeting p.2

About Erasmus+ p.2

Meet the V-Game Partners p.3

Video Games in the Classroom p.3

Project Partners p.4

Keeping in Touch p.4

www.v-game.eu 1

Keep in Touch

You may keep up to date with the

latest V-Game activities by visiting

the official project web-page:

www.v-game.eu

All the news, dissemination events

and project updates will be pub-

lished through this web-page. The

page may also be access by

scanning the QR code below.

Leeds City College (Coordinator) Leeds, United Kingdom

MECB Ltd. Iklin, Malta

Action Synergy SA Athens, Greece

Kehtna School of Economy and Technology

Kehtna, Estonia

Kuressaare Ametikool

Saaremaa, Estonia

Colegiul Tehnic Dimitrie Leonida

Petrosani, Romania

CERES

Rome, Italy

Project Objectives O1: To conduct a study in order to

understand the needs of students and

the s takeholders who teach

programming skills.

O2: To develop a digital game intended

at fulfilling the needs identified in O1. The

development process will also include

the creation of material which will

support stakeholders in implementing

and using the developed game.

O3: To disseminate the outcomes of this

project at a national level through a

variety of media such as this newsletter,

the creation of a project web-page and

other dissemination events.

The V-Game Approach V-Game is a web-based role-playing game, which is being

developed as part of the Erasmus+ V-Game project. The objective of

the game is to introduce the gamers to basic web-page programming

languages such as HTML5 and CSS .

Unlike traditional approaches, the underlying notion of the V-Game

project is to render the process of learning a new programming

language enjoyable and attractive to students. This is

being achieved by creating a role-playing game

where in each level the player learns a new

aspect of HTML5 or CSS language. In each level

the student is presented with an explanation

followed by a small quiz, which enables him/

her to proceed to the next level. During this

process the player can customers the game

character by collecting awards and tokens.

Welcome! Welcome to issue No. 3 of the V-Game digital newsletter.

This newsletter brings you news and updates concerning

the Erasmus+ project entitled: Vocational Training in

Programming Using a Game Based Approach.

Since the publication of the last issue, the Maltese

partner MECB Ltd. hosted the 3rd V-Game consortium

meeting. During the meeting the partners discussed

key issues related to the management of the V-

Game project. In addition this meeting also enabled

the partners to plan key objective for the upcoming

months.

During their visit in Malta, the partners were also invited

in a Multiplier Event. The alpha version of the

developed game was showcased to students,

teachers and game developers who were present at

the multiplier event. More details about the meeting

and multiplier event can be found on page 2 .

The general object of the project is to explore and

develop a digital game that can be exploited in

order to teach VET students HTML5 and Java Script

programming languages.

4

The Gamification of Education in a Digital Era

Issu

e N

o.

03

Project Partners

Vocational Training in Programming Using A Game Based Appraoch : VGame September 2015

This publication reflects the views only of the author and the Commission cannot be held responsible for any use

which may be made of the information contained therein. Project No. 2014-1-UK01-KA202-001658