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Transition Guide INSTAWORD INCLUDING SOUNDS, MOVEMENTS, TRIGGERS

UX Transition Guide

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Page 1: UX Transition Guide

Transition GuideINSTAWORD INCLUDING SOUNDS, MOVEMENTS, TRIGGERS

Page 2: UX Transition Guide

1st Time player-Quote Screen

VISIBLE TO FIRST TIME PLAYER ONLY

Entry Trigger: None, automatic with start

Entry Movement: 1st Time player only

All text comes slides down from top while Continue button slides up (simultaneous).

Entry Sound: “Beginning”

Exit Movement: Opposite of entry, words go up and continue goes down. Also, white background slides to the left, as homescreen slides in from the left.

Exit Trigger: Touch continue button

Exit Sound: play “camera flash”.

Page 3: UX Transition Guide

Home Page

Entry Trigger: Continue button in quote screen, or 2nd time player start screen.

Entry Movement (Green arrow): Entire “Home Screen” slides over from right to left, as white area slides away

Entry Sound: none

Exit Movement (black arrow): Entire Screen slides from left to right to “Game Screen” if 1st time player and “Categories” if second time player.

Exit Trigger (Black Arrow): player slides left to right anywhere

Exit Sound: play “camera flash” again

Page 4: UX Transition Guide

Home Page- Sounds and Ads

By default they are both “ON”, turning off ads Costs $1.99 and upgrade to premium confirmationShould turn on.

Sounds can be turned on or off freely

Page 5: UX Transition Guide

Game Screen

Entry Trigger: slide to play, LEFT TO RIGHT

First time player-> Game screen

2nd Time player-> Categories page

Entry Movement (Green arrows): Game Screen slides on

Entry Sound: “Starting”

Automatic Movement: answer expands (detailed in next slide)

Page 6: UX Transition Guide

Game Screen Continued Entry Trigger: none, automatic

Entry Sound: “Click Button”

Entry Movement (Orange Arrow): Answers tab expands automatically (up) and shows

Exit Movement (black arrow): Home button, or completed correct puzzle

Optional Movement: When player clicks down arrow, the answers will minimize to show the pictures better

Exit Trigger: player completes puzzle, or solves puzzle with power ups

Exit Sound: “Correct”

Page 7: UX Transition Guide

Game Screen-Inactivity Reminder

Trigger: after 10 seconds of no correct answer, “shake” the box and the share page

Play Sound: “Alert”

Page 8: UX Transition Guide

Game Screen-Navigation Bar

Go to home screenPlay “home” sound

Go to CategoriesPlay “Beginning” sound

Go to CoinsPlay “Cash Register” sound

Page 9: UX Transition Guide

Game Screen-Zoom in on Pictures

When touching Single picture zoom To 640 x 640

Page 10: UX Transition Guide

Game Screen-Power Ups and Share Entry Trigger: player touches box OR

swipes left to right

Entry Movement (Green): power ups slide over (unchanged from prototype) and share page slides over

Entry Sound: play “Power Ups” or play “Share” depending on direction

Exit Movement (black arrow): Exit Trigger: player slides in opposite motion OR touches power ups or share icon again.

Exit Sound: “starting”

Page 11: UX Transition Guide

Exit Game Screen to Transition screen Entry Trigger: player guesses correctly OR uses power up

to solve puzzle

Entry Movement (Green Arrow): Slides from left to Right OVER game screen (75% opacity)

Entry Sound: “Correct!” and after 2s delay “Coin Jackpot”

Auto Game Sequence: Countdown begins for 10 seconds

Exit Trigger 1: countdown ends

After 10 seconds: Exit Movement (black arrow):

Exit Trigger 2: Play Interstitial ad

Transition page slides left to right, exposing new game screen

Exit Trigger 3: player touches upgrade—confirmation pop up

Exit Sound: “Exit Transition page” (both exit triggers)

Interstitial Ad Next LevelWith “X” button”

Page 12: UX Transition Guide

CATEGORIES PAGE

Tribox navigation sound= “Tri Button”

With touch, invert colors, and play “click button”

Upgrade confirmation pop up

Confirmation of purchase pop up

Page 13: UX Transition Guide

Coins Page

^Same sound/graphics effects as “categories page”

Play videoclip for coins

Confirmation of purchase pop up