Upload
others
View
4
Download
0
Embed Size (px)
Citation preview
Using Virtual-World Technology in the Real World
Thursday, August 22, 2013 10-11:30 am
Florentine I-II SPEC14
Introductions
• Scott Reid, Chief Knowledge Officer Moderator U.S. Army Judge Advocate General's Corps
• Randy Hinrichs, CEO 2b3d
• Paulette Robinson, PhD, Deputy Director Advanced Educational Initiatives Center for Technology and National Security Policy, National Defense University
Our Host: 2b3d Studios
Virtual Office Setting Read/Write, Internet Access, Shared Docs
Any style breakout rooms
One Click Configuration
Access to Cloud Based Apps Twiddla.com a whiteboard
Teleport to a Conference
Arrive On-Site Serious Play at Digipen in Seattle
Live In World Presenters Paulette Robinson, NDU
Virtual World Benefits • Collaboration
• Across organizations
• From anywhere
• Synchronous communication (voice, text, body)
• Asynchronous social media & recording
• Visualization and manipulation of real-time data in 3D
• Shared documents with collaborative editing
• Unpredictability of human interaction (think rehearsal)
Virtual World Benefits
• 3-D representation of objects
• Intelligent agents and bots
• Avatar personalization
• Presence and Transference (Snow World)
• Green IT
• Save on travel expenses
• Meeting spaces online
• Can be fun
Virtual World Challenges
• Emerging Technology
• Learning Curve: Movement and actions are not intuitive
• Input devices (Army Brain Research, Emotiv)
• Access:
• Software Client on organization desktop image
• Security (working across organizations)
• Network level
• Avatar level (not an issue at the moment)
• Content
• Cost of development
• Ability to share content
• Worlds are not interoperable
• Identity
Contact Information
Paulette Robinson, PhD Deputy Director Advanced Education Initiatives Center for Technology & National Security Policy National Defense University [email protected] 202- 685-4753
Court Room Settings
On-line Testing
The problem is: lawyers need to reduce travel, they need to scale training, they need to interact with their clients in cloud based software, and they need to visualize better So, virtual worlds are an option/choice to consider What do virtual worlds do a) Business applications - R/W/ Presentations, cloud based applications,
break out rooms, configurable rooms
b) Conferences, we can hold conferences, watch video, interact in the audience, have experts drop in world (like Paulette), let's listen to paulette talk about cybersecurity
c) Courtrooms, role playing, showing courtroom choreography, teaching and testing in a courtroom setting (this is where you guy put down stuff like an easel). So, real time 3D objects.
d) Gaming - interactive simulations, behavior and performance measurement (HUDs and surveys), immersion in context
From Courtroom to PTSD
Teleport to PTSD Welcome from Dr. Don Workman
• Ran introduces Don
• Don Welcomes (2m)
• Scott launches video in cached web browser (Staged to play) (3m)
• Text to confirm
video is finished
Play the Video
http://t2health.org/vwproj/index.html
Game based learning Track Experience during simulation
• Walk to HUD and click to attach
• Psychological Health Meter
• Measure health and possible anxiety situations within the virtual experience
Teleport to the IED Event
• Click Teleport Word
• Point out choices of intensity
• Read the signs • (2m)
Teleport to Airport
Look at map of activities Your health has been compromised, now let’s look at solutions Why the mall? Exposure therapy? Look at survey data. Feedback to this point.
Click to go to mall
Arrive at Mall Objectives
While visiting the mall Relive recurring traumas
Earn Points
Get information for points, “I-Notes”
Find Intrusive Memories
Find Anhedonia
Survey the Full Inventory
Leaderboard (scores) and Next Steps
Videos
• How to hold government conferences in virtual worlds
http://www.youtube.com/watch?v=lKP7eLofqfk
• T2 PTSD Virtual World Health Project
http://t2health.org/vwproj/index.html
Questions?