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Using a Computer Game to Introduce Scientific Argumentation to Students Robert C. Wallon, Chandana Jasti, Hillary Lauren, and Barbara Hug; University of Illinois at Urbana-Champaign Project NEURON http://neuron.illinois.edu [email protected] Teacher enactment data When introducing scientific argumentation, the teacher supplemented the curriculum materials with: Explicit definitions of claim, evidence, and reasoning Modeling scientific argumentation with examples A rubric for evaluating a scientific argument Student artifact data Abstract This paper reports a design-based study that aimed to develop curriculum materials that could be used by high school biology teachers to introduce students to the practice of scientific argumentation with a game-based approach. We report a case of teacher use of the curriculum materials through two iterations of revision. We describe teacher instruction and provide evidence of student learning during each iteration. Implications for research, curriculum development, and game development are discussed. Funding and Acknowledgements: The research and curriculum materials described in this poster were supported by a Science Education Partnership Award (SEPA; Award No.: R25 RR024251-03 and R25OD011144) from the National Center For Research Resources (NCRR) and the Division of Program Coordination, Planning, and Strategic Initiatives of the National Institutes of Health (NIH). The content is solely the responsibility of the authors and does not necessarily represent the official views of NCRR or NIH. We thank all the Project NEURON members who were involved in developing the Why dread a bump on the head? curriculum unit and The Golden Hour. We are also grateful to Claire Scavuzzo and Emily Serblin for assistance with data analysis. How does a high school science teacher introduce scientific argumentation using curriculum materials that feature a computer game? How might differences in written scaffolds across two iterations of the curriculum materials influence the quality of student arguments? Why Dread a Bump on the Head? Curriculum Unit Contains 7 lessons on the neuroscience of traumatic brain injury (TBI) Lessons 1 and 3 incorporate The Golden Hour The Golden Hour Game Provides students with an interactive and contextualized way to learn about the science of TBI and practice scientific argumentation. Players act as medical students to examine and treat a young man who has been in a mountain biking accident. The game has three scenes: Scene 1: Emergency Medical Services Scene 2: CT scan and TBI diagnosis Scene 3: Neurosurgery The end of each scene (Figure 1) includes a dialogue based on the Claim, Evidence, Reasoning (CER) framework (Figure 2). Curriculum materials should be revised to include more explicit support for teachers to introduce scientific argumentation and the CER framework. A scaffolded prompt may help improve overall quality of arguments in a class. Game developers and curriculum developers should consider the synergistic interaction of game, curriculum, and instruction when designing classroom interventions. Figure 2. Flowchart of the dialogue between the lead physician and the player at the end of Scene 1. Text blocks in grey are speech from the physician and gold text blocks are dialogue options presented to the player. Throughout the dialogue, the physician prompts the player to choose the best (1) claim, (2) evidence, and (3) reasoning. Depending on which option the player chooses, the physician provides appropriate feedback. If the player chooses the strongest response, the physician moves onto the next part of the CER dialogue. If the player chooses a weaker response, the physician provides a rebuttal or reason for why the response is weaker, and the player can try again. Figure 3. Box plots of student scores from Iteration 1 and Iteration 2 show a relative increase in student scores across the distributions and a narrowing of the range of scores during Iteration 2. Figure 4. Example student artifacts that earned a score close to the mean of the groups for Iteration 1 (top) and Iteration 2 (bottom). Figure 5. A conjecture map that shows development in our thinking about the game and curriculum materials in this paper. Black text shows original conjecture map, orange text shows revisions after Iteration 1, and blue text shows future revisions after Iteration 2. Scaffolding scientific argumentation Teacher introduction of argumentation Features of curriculum materials and learning environments Game-based science learning Contextualized learning environments Table 1. This design-based case study followed one teacher’s enactment of the curriculum materials and game in two consecutive years of two iterations of materials. Year 1 (Iteration 1) Year 2 (Iteration 2) Teacher One teacher was followed for two consecutive years. She had 10+ years of teaching experience, attended professional development workshop for curriculum unit, and used the curriculum unit with the Golden Hour game in her classroom School High school located in a small urban community About 48% of the school’s students identified as low-income Student participants Anatomy & Physiology elective course with mostly upperclassmen students 49 students Anatomy & Physiology elective course with mostly upperclassmen students 39 students Enactment materials Curriculum lessons The Golden Hour game Curriculum lessons The Golden Hour game Student sheet with CER scaffolding Data collection & analysis Teacher enactment data (audio recordings and classroom observations) Transcribed audio files used to identify themes with a framework to characterize teacher instruction (adapted from McNeill and Krajcik (2008)) Student artifact data (students’ written arguments/medical recommendations) Scored using a task-specific rubric (adapted from McNeill and Krajcik (2012)); statistics were calculated in SPSS Theoretical Framework Research Questions Methodology Results Discussion and Significance The Curriculum Unit and Game Figure 1. A screenshot from The Golden Hour depicting dialogue based on the CER framework at the end of Scene 1. Dialogue from in-game characters appears at the upper-left corner, and the player can choose a response from the options at the bottom of the screen. References Honey, M. A., & Hilton, M. (2011). Learning science through computer games and simulations. Washington, DC: National Academies Press. McNeill, K. L., & Krajcik, J. (2008). Scientific explanations: Characterizing and evaluating the effects of teachers’ instructional practices on student learning. Journal of Research in Science Teaching, 45(1), 53-78. McNeill, K. L. & Krajcik, J. (2012). Supporting grade 5-8 students in constructing explanations in science. New York, NY: Pearson Allyn & Bacon. McNeill, K. L., Lizotte, D. J., Krajcik, J., & Marx, R. W. (2006). Supporting students’ construction of scientific explanations by fading scaffolds in instructional materials. The Journal of the Learning Sciences, 15(2), 153-191. NGSS Lead States. (2013). Next generation science standards: For states, by states. Washington, DC: The National Academies Press. “Based on the information in your report, what should our next step be for this patient?” “I agree with you, but I’d like to know, on what evidence are you basing your decision?” “Yes, the Glasgow Coma Scale (GCS) score does raise some alarm. The patient’s verbal, eye, and motor responses indicate that he may have a moderate brain injury. Why is it important that we do a brain scan immediately?” “That’s right. The GCS is only an indicator of brain injury, but we need more conclusive information. Good, your reasoning skills are excellent.” “Surgery is a risky procedure that can result in infection and other complications. We need to be sure that it is totally necessary before proceeding. What can we do to get more information?” “The blood pressure was just a little low, but it is not a significant concern. What evidence supports the need for a brain scan?” “Your report tells me the patient’s Glasgow Coma Scale (GCS) score indicates a moderate brain injury. We cannot discharge him right now. What is a better course of action for treatment?” “The breating is normal. There appears to be nothing unusual there. Why should we request a brain scan?” “We will keep an eye on him, but there is something more critical we can do right now for the patient.” “A normal pupillary reflex is a good sign and indicatees there is no injury to the brainstem. What piece of information causes concern?” “We need to perform surgery on the patient.” “The patient can be discharged from the hospital.” “We only need to continue to observe the patient’s vitals.” “We need to conduct a brain scan on the patient.” “The patient’s blood pressure measurement is problematic.” “The patient’s breathing is labored.” “The patient has a normal pupilary reflex.” “The patient’s score on the GCS causes concern.” “The GCS score does not tell us for certain whether there is a brain injury, but it is important that we do a brain scan. How come?” “I disagree. The GCS score does give us useful information, but why is it important we also perform a brain scan?” “The GCS score means there is a brain injury and the brain scan will prove it.” “The GCS score does not tell us anything, so we need to request a brain scan.” “The GCS score suggests there is an injury but we need more information.” 1 2 3 10 8 6 4 2 0 Argument Score Iteration 1 Iteration 2 Contextualization and appropriate scaffolds help introduce students to argumentation Text Color Key: Iteration 1 Iteration 2 Future Iteration Observable Interactions: Teacher introduction of CER framework Participant Artifacts: Written arguments Produce scientific arguments with accurate and sufficient claims, evidence, and reasoning Tools & Materials: The Golden Hour computer game Student sheet with scaffolded prompt Lesson plan with explicit support for introducing argumentation Task & Participant Structures: Playing game Writing argument Dialogue within game Collaboration Discursive Practices: Supporting claims with evidence & reasoning High Level Conjectures Reference: Sandoval (2014) Embodiments Design Conjectures Mediating Processes Outcomes Theoretical Conjectures

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Using a Computer Game to Introduce Scientific Argumentation to StudentsRobert C. Wallon, Chandana Jasti, Hillary Lauren, and Barbara Hug; University of Illinois at Urbana-Champaign

Project NEURON http://neuron.illinois.edu

[email protected]

Teacher enactment dataWhen introducing scientific argumentation, the teacher supplemented the curriculum materials with:• Explicit definitions of claim, evidence, and reasoning• Modeling scientific argumentation with examples• A rubric for evaluating a scientific argument

Student artifact data

AbstractThis paper reports a design-based study that aimed to develop curriculum materials that could be used by high school biology teachers to introduce students to the practice of scientific argumentation with a game-based approach. We report a case of teacher use of the curriculum materials through two iterations of revision. We describe teacher instruction and provide evidence of student learning during each iteration. Implications for research, curriculum development, and game development are discussed.

Funding and Acknowledgements: The research and curriculum materials described in this poster were supported by a Science Education Partnership Award (SEPA; Award No.: R25 RR024251-03 and R25OD011144) from the National Center For Research Resources (NCRR) and the Division of Program Coordination, Planning, and Strategic Initiatives of the National Institutes of Health (NIH). The content is solely the responsibility of the authors and does not necessarily represent the official views of NCRR or NIH. We thank all the Project NEURON members who were involved in developing the Why dread a bump on the head? curriculum unit and The Golden Hour. We are also grateful to Claire Scavuzzo and Emily Serblin for assistance with data analysis.

• How does a high school science teacher introduce scientific argumentation using curriculum materials that feature a computer game?

• How might differences in written scaffolds across two iterations of the curriculum materials influence the quality of student arguments?

Why Dread a Bump on the Head? Curriculum Unit• Contains 7 lessons on the neuroscience of traumatic brain injury (TBI)• Lessons 1 and 3 incorporate The Golden Hour

The Golden Hour GameProvides students with an interactive and contextualized way to learn about the science of TBI and practice scientific argumentation.

Players act as medical students to examine and treat a young man who has been in a mountain biking accident. The game has three scenes: • Scene 1: Emergency Medical Services• Scene 2: CT scan and TBI diagnosis• Scene 3: Neurosurgery

The end of each scene (Figure 1) includes a dialogue based on the Claim, Evidence, Reasoning (CER) framework (Figure 2).

• Curriculum materials should be revised to include more explicit support for teachers to introduce scientific argumentation and the CER framework.

• A scaffolded prompt may help improve overall quality of arguments in a class.

• Game developers and curriculum developers should consider the synergistic interaction of game, curriculum, and instruction when designing classroom interventions.

Figure 2. Flowchart of the dialogue between the lead physician and the player at the end of Scene 1. Text blocks in grey are speech from the physician and gold text blocks are dialogue options presented to the player. Throughout the dialogue, the physician prompts the player to choose the best (1) claim, (2) evidence, and (3) reasoning. Depending on which option the player chooses, the physician provides appropriate feedback. If the player chooses the strongest response, the physician moves onto the next part of the CER dialogue. If the player chooses a weaker response, the physician provides a rebuttal or reason for why the response is weaker, and the player can try again.

Figure 3. Box plots of student scores from Iteration 1 and Iteration 2 show a relative increase in student scores across the distributions and a narrowing of the range of scores during Iteration 2.

Figure 4. Example student artifacts that earned a score close to the mean of the groups for Iteration 1 (top) and Iteration 2 (bottom).

Figure 5. A conjecture map that shows development in our thinking about the game and curriculum materials in this paper. Black text shows original conjecture map, orange text shows revisions after Iteration 1, and blue text shows future revisions after Iteration 2.

Scaffolding scientific argumentation• Teacher introduction of argumentation• Features of curriculum materials and

learning environments

Game-based science learning• Contextualized learning environments

Table 1. This design-based case study followed one teacher’s enactment of the curriculum materials and game in two consecutive years of two iterations of materials.

Year 1(Iteration 1)

Year 2(Iteration 2)

Teacher One teacher was followed for two consecutive years. She • had 10+ years of teaching experience,• attended professional development workshop for curriculum unit, and• used the curriculum unit with the Golden Hour game in her classroom

School High school located in a small urban communityAbout 48% of the school’s students identified as low-income

Student participants

Anatomy & Physiology elective course with mostly upperclassmen students• 49 students

Anatomy & Physiology elective course with mostly upperclassmen students• 39 students

Enactment materials

Curriculum lessons The Golden Hour game

Curriculum lessons The Golden Hour game Student sheet with CER scaffolding

Data collection & analysis

Teacher enactment data (audio recordings and classroom observations)• Transcribed audio files used to identify themes with a framework to

characterize teacher instruction (adapted from McNeill and Krajcik (2008))

Student artifact data (students’ written arguments/medical recommendations)• Scored using a task-specific rubric (adapted from McNeill and Krajcik

(2012)); statistics were calculated in SPSS

Theoretical Framework

Research Questions

Methodology

Results

Discussion and Significance

The Curriculum Unit and Game

Figure 1. A screenshot from The Golden Hour depicting dialogue based on the CER framework at the end of Scene 1. Dialogue from in-game characters appears at the upper-left corner, and the player can choose a response from the options at the bottom of the screen.

References• Honey, M. A., & Hilton, M. (2011). Learning

science through computer games and simulations. Washington, DC: National Academies Press.

• McNeill, K. L., & Krajcik, J. (2008). Scientific explanations: Characterizing and evaluating the effects of teachers’ instructional practices on student learning. Journal of Research in Science Teaching, 45(1), 53-78.

• McNeill, K. L. & Krajcik, J. (2012). Supporting grade 5-8 students in constructing explanations in science. New York, NY: Pearson Allyn & Bacon.

• McNeill, K. L., Lizotte, D. J., Krajcik, J., & Marx, R. W. (2006). Supporting students’ construction of scientific explanations by fading scaffolds in instructional materials. The Journal of the Learning Sciences, 15(2), 153-191.

• NGSS Lead States. (2013). Next generation science standards: For states, by states. Washington, DC: The National Academies Press.

“Based on the information in your report, what should our next step be for this patient?”

“I agree with you, but I’d like to know, on what evidence are you basing your decision?”

“Yes, the Glasgow Coma Scale (GCS) score does raise some alarm. The patient’s verbal, eye, and motor responses indicate that he may have a moderate brain injury. Why is it important that we do a brain scan immediately?”

“That’s right. The GCS is only an indicator of brain injury, but we need more conclusive information. Good, your reasoning skills are excellent.”

“Surgery is a risky procedure that can result in infection and other complications. We need to be sure that it is totally necessary before proceeding. What can we do to get more information?”

“The blood pressure was just a little low, but it is not a signi� cant concern. What evidence supports the need for a brain scan?”

“Your report tells me the patient’s Glasgow Coma Scale (GCS) score indicates a moderate brain injury. We cannot discharge him right now. What is a better course of action for treatment?”

“The breating is normal. There appears to be nothing unusual there. Why should we request a brain scan?”

“We will keep an eye on him, but there is something more critical we can do right now for the patient.”

“A normal pupillary re� ex is a good sign and indicatees there is no injury to the brainstem. What piece of information causes concern?”

“We need to perform surgery on the patient.”

“The patient can be discharged from the hospital.”

“We only need to continue to observe the patient’s vitals.”

“We need to conduct a brain scan on the patient.”

“The patient’s blood pressure measurement is problematic.”

“The patient’s breathing is labored.”

“The patient has a normal pupilary re� ex.”

“The patient’s score on the GCS causes concern.”

“The GCS score does not tell us for certain whether there is a brain injury, but it is important that we do a brain scan. How come?”

“I disagree. The GCS score does give us useful information, but why is it important we also perform a brain scan?”

“The GCS score means there is a brain injury and the brain scan will prove it.”

“The GCS score does not tell us anything, so we need to request a brain scan.”

“The GCS score suggests there is an injury but we need more information.”

1

2

3

10

8

6

4

2

0

Arg

umen

t Sco

re

Iteration 1 Iteration 2

Contextualization and appropriate scaff olds help introduce students to argumentation

Text Color Key:• Iteration 1• Iteration 2• Future Iteration

Observable Interactions:• Teacher

introduction of CER framework

Participant Artifacts:• Written arguments

Produce scientifi c arguments with accurate and suffi cient claims, evidence, and reasoning

Tools & Materials:• The Golden Hour

computer game• Student sheet with

scaff olded prompt• Lesson plan with

explicit support for introducing argumentation

Task & Participant Structures:• Playing game• Writing argument• Dialogue within

game• Collaboration

Discursive Practices:Supporting claims with evidence & reasoning

High Level Conjectures

Reference: Sandoval (2014)

Embodiments

Design Conjectures

Mediating Processes Outcomes

Theoretical Conjectures