UserManual_Pool_FIFA_Worldcup_2010_v1_2

Embed Size (px)

Citation preview

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    1/8

    User Manual Pool FIFA World Cup Soccer 2010 with

    Match!

    Email: [email protected]

    Website: http://eigersoftware.tripod.com/match.htm

    Version: 1.2

    21-4-2010

    This document explains how to organize a (gamble-)pool for the FIFA Worldcup Soccer 2010 (WC2010) with

    Match!

    Match!-vocabulary

    player: a national team , e.g. Netherlands

    sub-player: a person of a team, e.g. 'van Nistelrooy' (belongs to player Netherlands)

    group: in WC2010 there are 8 groups, A-H, each with 4 players.

    virtual match: a match in a final-round for which the (virtual) players are not known yet, but are indicated by

    variables, like e.g. A1-B2 (match in phase 2 of WC210 (1/8-Finals) between winner of group A and nr.2 of

    group B)

    Points-system

    < NB: For admin of pool: if you change the (default) parameter-values for the gamble-points in Match!, change

    the values in this paragraph!! >

    Points will be given to the following criteria:

    Correct toto for match (= win/draw/loss): 2 points

    Correct score for match (goals made by player A and B): 1 point

    Correct player for virtual match: 1 point per player, so max. 2 points for a match

    Correct end-ranking player:

    16 points for winner WC2010, with end-ranking 1

    8 points for player with end-ranking 2

    4 points for player with end-ranking 3

    2 points for player with end-ranking 4

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    2/8

    NB: In the demo-version of Match, there is a test-competition (with id 81) for WC2010, which is like a

    simulation of WC2010 in which all matches are played, so the winner of WC2010 is known, see Figuur 1:

    WC2010 simulation, phase 1 (Qualification/Group-round) and Figuur 2: WC2010 simulation, phase 2

    (Final/Elimination-rounds) . This demo has 2 gamblers, and one of them (gambler with id 1, Nostradamus) had

    all the forecasts correct, so he has the maximum number of points, which is 254, see Figuur 5: Ranking

    Gamblers in Simulation of WC2010 in Match! .

    Examples in simulation WC2010:

    1. If for match 25 (NED-JPN: 2-0, in qualification-phase), your prediction was 1-0, you will get 2 points

    (correct toto).

    2. If for match 25 (NED-JPN: 2-0, in qualification-phase), your prediction was 2-0, you will get 3 points

    (correct toto and correct score).

    3. If for match 52 (NGA-MEX: 3-0, in final-phase), your prediction was: ARG RSA: 2-0, you will get 2

    points (correct toto).

    4. If for match 52 (NGA-MEX: 3-0, in final-phase), your prediction was: ARG MEX: 3-0, you will get 3

    points (correct toto and one correct virtal player).

    5. If your prediction for the end-rankings was: 1:NED, 2:GER, 3:SVK, 4: ITA, you will get 12 points (correct

    end-ranking 2 and 3)

    How to fill the gamble-input form

    The gamble-input form (Excel-doc) has 4 worksheets (see bottom of form):

    1. Match-schedule: match-schedule of WC2010, including virtual matches

    2. Players: Ids for all players

    3. Gamblers: Id and name of all gamblers

    4. Me: to enter your name and your Gambler-Id

    You should fill all blue cells on the form.

    STEP 1:

    Go to worksheet 4 (Me) and fill in your name and Gambler-Id

    STEP 2:

    Go to worksheet 1 (MatchSchedule).

    Enter your prediction for the group-matches (match 1-48).

    NB: make sure that you fill the score of player A and B in the correct cells, so in respectively score A and

    score B.

    Example (see Figuur 3: Gamble-input form of gambler in Simulation of WC2010 in Match! with all forecasts

    correct ): for match 25 (NED-JPN) the prediction is that player A (= NED) will make 2 goals, and player B (=

    JPN) will make 0 goals.

    STEP 3:

    Go to worksheet 1 (MatchSchedule).Enter your prediction for the final-matches (match 49-64).

    Entering your prediction for the final-matches (49-64) is almost the same as for the group-matches (see step 2),

    only now you should also fill your prediction for the virtual players.

    For the 1/8-final-matches, the virtual players are indicated by group-name + rank, e.g.:

    A1 = player with rank 1 in group A, so the winner of group A.

    A2 = player with rank 2 in group A, so the runner-up of group A

    B1 = player with rank 1 in group B, so the winner of group B.

    Etc.

    Example:Match 49 = A1 B2 = player with rank 1 in group A - player with rank 2 in group B

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    3/8

    For the matches in 1/4-final until the final, the virtual players are indicated by match-ID of the match in the

    previous round and the rank in this match (1 = winner, 2 = loser).

    Example:

    Match 57 (match in 1/4-final) = M53\R1 M54\R1 (matches in 1/8-final) =

    winner of match 53 - winner of match 54

    To specify the virtual players of your prediction, you must use the player-Id, as can be seen in Figuur 4: Player-

    Ids in Match! and in worksheet-2 (Players) of the Gamble-input form.

    Examples (see Figuur 3: Gamble-input form of gambler in Simulation of WC2010 in Match! with all forecasts

    correct ):

    for match 49 (1/8-final), the predicted virtual players A and B are respectively Uruguay (id 3) and Korea

    Republic (id 7)

    for match 57 (1/4-final), the predicted virtual players A and B are respectively Slovakia (id 24) and

    Switzerland (id 30)

    STEP 4:

    Save the Excel-doc as MatchScheduleReport + , so if your Id =1:MatchScheduleReport1.xls, if your Id =2 then MatchScheduleReport2.xls etc.

    STEP 5:

    Email Excel-doc to Admin of Pool

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    4/8

    FIGURES

    --

    Figuur 1: WC2010 simulation, phase 1 (Qualification/Group-round)

    --

    NB: source:http://www.excely.com/

    http://www.excely.com/http://www.excely.com/http://www.excely.com/
  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    5/8

    --

    Figuur 2: WC2010 simulation, phase 2 (Final/Elimination-rounds)

    --

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    6/8

    --

    Figuur 3: Gamble-input form of gambler in Simulation of WC2010 in Match! with all forecasts correct

    --

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    7/8

  • 8/9/2019 UserManual_Pool_FIFA_Worldcup_2010_v1_2

    8/8

    --

    Figuur 5: Ranking Gamblers in Simulation of WC2010 in Match!

    --