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Mobile UX User Experience : Why the mobile space is important? Naga Chokkanathan Director, Innovation Nov 2012

User experience - Why the mobile space is important

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This session will focus on why UX is more important in mobile space than desktop software, and best practices for making sure that your application provides a compelling user experience.

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Mobile UX

User Experience : Why the mobile space is important?

Naga ChokkanathanDirector, InnovationNov 2012

www.crmit.com © CRMIT 2012

Mobile UX

About CRMIT

• Pioneers in SaaS based CRM services and early adopters of Oracle Cloud

• 800+ man years of deployment, implementation & migration expertise

• 200+ certified CRM consultants

• 175+ successful CRM / CX deployments including custom development and integration

• 100+ CRM training engagements globally

• 20+ countries with on site support presence

• CRM++ PC & Mobile applications for accelerated deployments (3000+ user base)

www.crmit.com © CRMIT 2012

Mobile UX

Safe Harbor Statement

• This is not a session on UX design, Nor I am qualified to do one such session

• As a designer, developer and consumer of mobile apps, I have• Tried visualizing my apps in hands of an user• Arrived at best practices minimally required

• UX is NOT just “Good To Have“• A good mobile app with poor UX is outright

being rejected by people• they have enough choices

www.crmit.com © CRMIT 2012

Mobile UX

Must Have? Really?

• Imagining / Designing good UX is difficult• Agreed!

• Unfortunately, Realizing bad UX is very easy• People are doing it

everyday!• Even Kids!

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Mobile UX

So, What is UX?

• Before we get to that,• UX is different from UI

• I googled for it• User Interface design is the part of the

product that faces the user when he looks at the site, and the User Experience is how they feel when they look at the site

• Hmmm, Forget it, we need a simpler example!

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Mobile UX

UX Vs UI

UI = Cycle, Handle Bar, Seat, Pedal, Wheels, Water Bottle, MP3 Player etc.,

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Mobile UX

UX Vs UIUX = Feeling you get

from cycling

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Mobile UX

Continuous Cycle

• Before• During• After

• Every Cycle Enforces Our Views About The Product• Positive, Or• Negative

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Mobile UX

UX Vs UI : @ Mobile Apps

• User’s perceptions and feelings• Before, during and after their interaction with

your mobile presence

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Mobile UX

Mobile UX

• Creating mobile user experiences that delight users• Can't redo whatever available in desktop

• Don't Shrink, Rethink : Nokia• Example:

• Paper Survey Vs• Website Survey Vs• Mobile Survey

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Mobile UX

Mobile UX (2)

• Mobile has much more to offer in terms of hardware, software features• Example: GPS, Accelerometer, Apps

• We need to use them, but not for the sake of using them• What do we mean by THAT?

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Mobile UX

Mobile UX (3)

• Example: GPS• Vehicle insurance scenario• Courier Delivery scenario• Or, Easy to imagine, FourSquare / Facebook

Checkin• Example: Accelerometer

• Shake to Undo• Shake to Clear the drawing surface

• Match the experience expected, with the features available, not the other way

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Mobile UX

Mobile UX Considerations

• Device types / Features• Screens• Input mechanisms (Touch / Non Touch etc.,)• Connectivity• User Types• Technology• More…

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Mobile UX

UX Design Points

• Appearance: How it looks• Interaction: How I access it• Information: What it is• Structure: How it is presented• Conceptual Model: Whether it makes

sense to me• Value: Whether it matters to me

(From "User Experience Workshop" By Motivate Design)

www.crmit.com © CRMIT 2012

Mobile UX

UX Design Points (2)

• Good News, These 6 Design Points apply to anything• Games• Productivity Apps• Information Apps• Enterprise Apps• Even Entertainment Apps!

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Mobile UX

UX Design Points (3)

• Example: Espn Cricinfo Mobile App• How it looks?• How I access it?• What it is?• How it is presented?• Whether it makes sense to me?• Whether it matters to me?

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Mobile UX

Few Guidelines

• Identify your users, how things work from their angle

• Filter features, based on mobile relevance

• Use mobile features (Hardware, software) as applicable / available• Example: "Call Us" Button

along with Phone number• But at the same time, Take care

of the “minimal configuration” scenario

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Mobile UX

Few Guidelines (2)

• Optimize Content• 500+ different screen sizes

• Easy to Read, and Easy to Tap• Hei, I didn’t click THAT!

• Use Task Based Design• Focus on number of clicks (or

taps) required to get something done

• Allow easy search / filter• Time Is Precious!

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Mobile UX

Few Guidelines (3)

• Design For Interruption• Give control to users

• Example: Skip Introduction, Visit a full website (Wordpress)

• Use a prototyping development model• Experiment with Easy to build, Okay to

fail models such as HTML, before you develop native apps

• Get feedback from pilot group, rework

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Mobile UX

Few Guidelines (4)

• If using Advertisements, think of "Engagement Quotient“• More engaged users are, more true

clicks you get• Glanceability• Visual Consistency

• Across Mobile, Tablet, Web, Print etc.,• Provide Feedback• Make Actions Reversible

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Mobile UX

Few Guidelines (5)

• Limit inputs / Typing• Use Analytics to reveal mobile behaviors• Listen to your users

• Direct / Indirect feedback• Usage Logs• Crash reports• Uninstall statistics

• Keep Reviewing / Reworking your design!

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Mobile UX

Mobile First

• If you design mobile first, you create agreement on what matters most

• You can then apply the same rationale to the desktop version of the website

• We agreed that these were the most important features and content for our customers and business, why should that change with more screen space?

Luke Wroblewski

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Mobile UX

References

• The Elements Of The Mobile User Experience By Lyndon Cerejo

http://mobile.smashingmagazine.com/2012/07/12/elements-mobile-user-experience/

• Mobile First By Luke Wroblewski http://www.lukew.com/resources/mobile_first.asp

• User Experience Workshop By Motivate Design

http://www.slideshare.net/Motivate_Design/user-experience-workshop

• Ten Tips For Mobile UX By Alex Sbardella http://www.redant.com/articles/ten-tips-for-mobile-ux

• Task Based User Interface Design By Martijn Van Weliehttp://www.welie.com/papers/Welie-PhD-thesis.pdf

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Mobile UX

Image Credits

• http://www.apple.com/• https://foursquare.com/• http://delightcircle.com/• http://www.twitter.com/• http://www.lukew.com/• http://www.flickr.com/photos/kowitz/4177587044/• http://www.flickr.com/photos/mobikefed/433911702/• http://www.flickr.com/photos/14degrees/6036499491/• http://www.flickr.com/photos/alltheaces/2417204812/• http://www.flickr.com/photos/bodhack/3361470968/• http://www.pinterest.com/• http://en.wikipedia.org/wiki/File:M%C3%B6bius_strip.jpg• http://commons.wikimedia.org/wiki/File:Imovelwebmobile.jpg

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Mobile UX 25

Thank You