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USER EXPERIENCE DESIGN
• Customer journey
• Scenarios
• Use cases
• User stories
UX
UX værktøjskassen
Disciplines
UX designninja
User research practices
Information architecture
Visual design
Interaction design
Editing & curating
Concept development
Design proces management
PERSONAS
DESIGN FOR USERS
needs
experiences
goals
thoughts
context of use
emotions
expectations
CUSTOMER JOURNEY MAP
PERSONA
Oracle . CX Design Bootcamp. http://bit.ly/cxdesign
What is a Customer Journey Map?
cus!tom!er jour!ney map
! visually illustrates customers’ processes, needs, & perceptions throughout their interaction and relationship with an organization
[ Example Journey Maps ] http://bit.ly/QrMfH3
http://bit.ly/NMdWZe http://bit.ly/PAsw6J
SCENARIO
PERSONA
SCENARIOS
Scenarios describe likely goal-driven interactions between types of users (personas) and the system.
• Consists of goals, expectations, motivations, actions and reactions
• Aims to mirror the real context and usage
• Does not yet include system-specific solutions E.g.: “Robert clicks on a green button...”Better : “Robert proceeds to...”
USER CASE
PERSONA
USE CASEA Use Case is "an end to end sequence of interactions between an actor and a system that yields a result of observable value to an actor”.
• Actor does something
• System does something
• Actor does something else
• System does something else
USER STORIES
PERSONA
USER STORIES
Written sequences of actions and events that lead to an outcome
• Good stories are standalone, short and testable
• Bridge between users, designers and developers
• A quick way to process new requirements
“As a <role>, I want to <do what >so that I could <benefit how>.”
USER STORIES• Describes one specific need
• Not too detailed
• Testable
“As an organizer I want to click on various days in calendar
I want to provide several meeting day options.”
NEXT UP:
Prototyping - continued
Prototypes & wire frames
Prototype
Information architecture
Interaction design Graphic design
Purpose: for testing AND for exploring conceptual ideas the designer is putting into the solution!!
Prototypes & wire frames
• Paper prototyping
• Low fidelity prototype
• High fidelity prototype
Paper prototyping• Quick and cheap to produce. • Ease to redesign based on testing and findings
through the process
http://www.pinterest.com/unhaengels/paper-prototyping-ux/
https://www.youtube.com/watch/?v=9wQkLthhHKA
http://www.lynda.com/Web-Interaction-Design-tutorials/Foundations-UX-Prototyping/133349-2.html
Low fidelity prototyping• Created on computer
• simple button links might work
• Get a sense of flow and experience
Tools:
Powerpoint/keynote
Balsamiq Mockups
Axure
High fidelity prototyping• May include real content
• simple button links should work
• Get a sense of experience and aesthetics
• To get client buy-in and support
Tools:
Html
Adobe CS tools (Muse)
axure
Balsamiq mock ups
Paper prototypingNote taker Facilitator “Computer”
Case 1: use your real life project to come up with an app
example: An app with a point system for frequent bus travellers
Paper prototyping
Case 2:
Restaurant wants to put their wine menu on a tablet, so guests can find the right wine that goes with their meal. Create a paper prototype to explore how a user interface could work.
Assignment:
Create together 4-5 screens on paper. (Remember your C.R.A.P learning)
Paper prototyping
Example
Test your paper prototype
2-3 randomly selected groups will test their prototype on a subject!