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USER EXPERIENCE DESIGN Customer journey Scenarios Use cases User stories UX

USER EXPERIENCE DESIGN UX - WordPress.com · USER EXPERIENCE DESIGN ... Balsamiq Mockups Axure. High fidelity prototyping • May include real content • simple button links should

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Page 1: USER EXPERIENCE DESIGN UX - WordPress.com · USER EXPERIENCE DESIGN ... Balsamiq Mockups Axure. High fidelity prototyping • May include real content • simple button links should

USER EXPERIENCE DESIGN

• Customer journey

• Scenarios

• Use cases

• User stories

UX

Page 2: USER EXPERIENCE DESIGN UX - WordPress.com · USER EXPERIENCE DESIGN ... Balsamiq Mockups Axure. High fidelity prototyping • May include real content • simple button links should
Page 3: USER EXPERIENCE DESIGN UX - WordPress.com · USER EXPERIENCE DESIGN ... Balsamiq Mockups Axure. High fidelity prototyping • May include real content • simple button links should

UX værktøjskassen

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Disciplines

UX designninja

User research practices

Information architecture

Visual design

Interaction design

Editing & curating

Concept development

Design proces management

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PERSONAS

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DESIGN FOR USERS

needs

experiences

goals

thoughts

context of use

emotions

expectations

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CUSTOMER JOURNEY MAP

PERSONA

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SCENARIO

PERSONA

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SCENARIOS

Scenarios describe likely goal-driven interactions between types of users (personas) and the system.

• Consists of goals, expectations, motivations, actions and reactions

• Aims to mirror the real context and usage

• Does not yet include system-specific solutions E.g.: “Robert clicks on a green button...”Better : “Robert proceeds to...”

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USER CASE

PERSONA

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USE CASEA Use Case is "an end to end sequence of interactions between an actor and a system that yields a result of observable value to an actor”.

• Actor does something

• System does something

• Actor does something else

• System does something else

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USER STORIES

PERSONA

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USER STORIES

Written sequences of actions and events that lead to an outcome

• Good stories are standalone, short and testable

• Bridge between users, designers and developers

• A quick way to process new requirements

“As a <role>, I want to <do what >so that I could <benefit how>.”

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USER STORIES• Describes one specific need

• Not too detailed

• Testable

“As an organizer I want to click on various days in calendar

I want to provide several meeting day options.”

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NEXT UP:

Prototyping - continued

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Prototypes & wire frames

Prototype

Information architecture

Interaction design Graphic design

Purpose: for testing AND for exploring conceptual ideas the designer is putting into the solution!!

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Prototypes & wire frames

• Paper prototyping

• Low fidelity prototype

• High fidelity prototype

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Paper prototyping• Quick and cheap to produce. • Ease to redesign based on testing and findings

through the process

http://www.pinterest.com/unhaengels/paper-prototyping-ux/

https://www.youtube.com/watch/?v=9wQkLthhHKA

http://www.lynda.com/Web-Interaction-Design-tutorials/Foundations-UX-Prototyping/133349-2.html

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Low fidelity prototyping• Created on computer

• simple button links might work

• Get a sense of flow and experience

Tools:

Powerpoint/keynote

Balsamiq Mockups

Axure

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High fidelity prototyping• May include real content

• simple button links should work

• Get a sense of experience and aesthetics

• To get client buy-in and support

Tools:

Html

Adobe CS tools (Muse)

axure

Balsamiq mock ups

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Paper prototypingNote taker Facilitator “Computer”

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Case 1: use your real life project to come up with an app

example: An app with a point system for frequent bus travellers

Paper prototyping

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Case 2:

Restaurant wants to put their wine menu on a tablet, so guests can find the right wine that goes with their meal. Create a paper prototype to explore how a user interface could work.

Assignment:

Create together 4-5 screens on paper. (Remember your C.R.A.P learning)

Paper prototyping

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Example

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Test your paper prototype

2-3 randomly selected groups will test their prototype on a subject!