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iPad App Design
Original iPhone App
Songkick Mobile Ideas
iOS AppChanges
First Time Use
iPad App
Combine Locations
and Concerts Tabs
Artists
Concert Screen
Settings Tab
Optional Music Library Scan
Background Library Scan
Wider User
Location Scan
Avoid Empty Results on First
Use
Same Features
More Detail?
Less Focus on Current Location
More Search
and Browse Options
Show results from a wider area if results
are empty
Location based on adjustable distance from
chosen locations
Export individual events to
Calendar App
Subscribe to Calendar. Link adds calendar to Calendar
App
Show More Information in Calendar View
Favourite some
artists?
Text Search
Index Navigation
Only receive alerts for
favourite artists
Location
Sharing
TicketsAdd link to Maps
App
Navigation
Bookmarking
Use iOS sharing sheets
No need to log in to Twitter and Facebook
Add Alarm
Swipe through
alphabet to navigate
large lists
Web Interface
Larger Text
Larger Buttons
Integrate as a Web App element
Use Share Icon For 'Open is
Safari' Action
No need to log in again
Colour Code Days
With Events
List selected days events in Calendar
View?
Analysis
This work is intended as a portfolio piece for David Dewhurst and to be indicative of his skills. This is speculative work and not commissioned or endorsed by Songkick. No infringement of copyright is indented. All Songkick logos and graphics are copyright of Songkick. All original work is copyright of David Dewhurst January 2013 www.dewhurstdesigns.co.uk. www.dewhurstdesigns.co.uk
New Map View Location Control Updated Concerts ViewOriginal iPhone App
iPad App Design
www.dewhurstdesigns.co.uk
Development sketches and wireframes for ‘Learn the time’ an iPhone app to teach children to read the time from an analogue clock.
Learn the time
www.dewhurstdesigns.co.uk
Learn the time
David [email protected]
An application to teach children to read the time from an analogue clock. This basic flow diagram shows the ‘Play’ option.
The user can learn, play, or see whatthe time is now. A total score is kept and displayed at the bottom of the screen.
The user hears the time spoken anddisplayed in text. The user can thendrag the clock hands to a time and press ‘Check Answer’.
If the answer is correct a cuckoo popsout of the clock and says ‘Correct! Welldone!’. The text also displays this message.
Sept 2010
Flow diagram for ‘Play Function’
Learn the time
www.dewhurstdesigns.co.uk