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    Urdunnir Dwarf

    An Urdunnir Dwarf

    Regions: Dwarf (shield), Lake of Steam, the North, Tethyr, Urdunnir Dwarf. Small numbers of urdunnir dwarves live among the shield

    dwarf citadels of the North, but most urdunnirs hail from their own secretive kingdom in the deep Underdark.

    Racial Feats: Stoneblood, Stoneshaper, Stonewalker Fist

    Level Adjustment: +4

    Urdunnirs, somtimes known as orecutter dwarves, are a long-forgotten offshoot of shield dwarves who have become one with the

    earth and stone. Thanks to the blessings of Dumathoin, urdunnirs can walk through earth and stone as if it were air and shape

    metal and stone with their hands. Many orecutter dwarves are clerics of dumathoin, expert smiths, or expert gemcutters.

    The children of Dumathoin, as they call themselves, believe that the Silent Keeper transformed their ancestors in order to create a

    race of dwarves who could appreciate the true beauty of the subterrainean landscape without needing to destroy it in the process.

    They have dwelt ever since in splendid isolation in Oldonnar, the legendary Lost Kingdom of Shanatar, deep beneath the Alimir

    Mountains.

    Averaging 4 1/2 feet tall but weighing much more than an adult human, orecutter dwarves are stocky and muscular. The skin of an

    urdunnir is light gray, and their eyes are always silver. Both genders wear their hair l ong, and males (and some females) have long,

    carefully groomed beards and mustaches. Hair color is uniformly gray with varying degrees of silver and black highlights.

    Urdunnirs see the world as a work of living beauty, walking though the stone and earth much as a diver might explore the wonders of

    the ocean depths. The children of Dumathoin regard themselves as particularly blessed, for they are not forced to cling to the

    exterior of durmathoin's creation like other races but can wander through the heart of the world itself in an endless search to uncover

    the Silent Keeper's hidden secrets (gems).

    Urdunnir dwarves have the life expectancy and age categories defined for dwarves, but use the following random height and weight characteristics.

    Urdunnir Male: 4'2 + 2d4 180lb X 2d8 lbs

    Urdunnir Female 4'0 + 2d4 150 X 2d8 lbs

    History Edit

    Shortly after Taark Shanat and his followers first claimed the cavers of Alatorin, Dumathoin transformed a small group of devout shield dwarves into urdunnirs, in hopes that they would

    be better able to appreciate the beauty of his creation. These early orecutter dwarves broke off from their fellows and set out to establish their own realm, deep in the heart of the world

    Miles beneath the Alimir Peninsula, they discovered the Corundumdelve, a vast dodecahedron composed entirely of tightly packed amathysts, rubies, and sapphires, each larger than

    dwarven helm. Seeing this as a sign from the Silent Keeper, the urdunirrin established the kingdom of Oldonnar around the Hidden Gem of the Depths and have dwelt there in splendid

    unchanging isolation ever since.

    Outlook Edit

    Secure in their otherworldly fastness and isolated from external threats, orecutter dwarves have never experienced great wars with other races. As such, urdunnirs lack the martial

    traditions of their gold, grey, and shield dwarven cousins. Strangely enugh, urdunnirs share with druids and elves a deep understanding of the natural world. From a young age, orecut

    dwarves are taught to live in harmony with their enviornment. They see Dumathoin's vast creation as a great sea of earth and stone, ever changing and always beautiful. They view the

    role in the world as that of both observer and artisan, working in harmony with Dumathoin's creation to unlock the secrets the Silent Keeper has hidden within.

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    Categories: Race Races of Faerun Add category

    Urdunnir Magic Items Edit

    Urdunnirs favor magic items that facilitate their craft skills or further their communion with Dumathoin. When they make weapons of war, they favor blades and axes with holy, lawful,

    mighty cleaving, sundering, and thundering special abilities. They also wield hammers and maces with holy, impact, lawful, returning, sundering, and throwing special abilities.

    Common Magic Items Edit

    As befits their name, orecutter dwarves favor magic items that improve artisanship, such as anvils of the blacksmith, belts of dwarvenkind, forges of smithing, hammers of the

    weaponsmith, neck laces of prayer beads, tongs of t he armorer, and whetstones of k een edge.

    Iconic Magic Items Edit

    Urdunnirs are unquestions masters of magically enhancing dendtritic armor, which they call earthskin. The lucky purchaser who can find the urdunnirs in the first place can obtain a

    10% discount on such armor.

    Urdunnir Deities Edit

    The Children of Dumathoin have always venerated the Silent Keeper and see him as the patron of their race. The Keeper of Secrets under the Mountain is revered by all urdunnirs, who

    mythology holds (correctly) that he created their ancestors by transforming a smal number of shield dwarves from ancient Shanatar. To the urdunnirs, Dumathoin's "secrets" are litera

    gems buried within the strata. Their patron's greatest gift was the ability to move through the earth, seeing the beauty of his creation that others can only experience through destructiv

    mining.

    Relations with Other Races Edit

    The deep-dwelling urdunnirs have little exposure to other races aside from those that dwell in the Underdark. They are deeply suspicious of elves and half-elves thanks to centuries of

    dealing with their dark cousins. They get along well with shield dwarves and gold dwarves, but dislike the gray dwarves. Halflings, humans, half-orcs, and most planetouched are almos

    unknown to the urdunnirs. However, they have good relations with earth genasi, whome they sometimes encounter exploring the depths of the earth.

    Urdunnir Equipment Edit

    Urdunnirs encrust almost everything they make with gems and other treasures of the earth. They have almost no access to wood or other similar materials and find something as simp

    as a bow fascinating.

    Arms and Armor Edit

    Urdunnirs favor a wide range of weapons, including battleaxes, gauntlets, halfspears, handaxes, heavy picks, light hammers, light picks, longswords, mauls, short swords, throwing

    axes, and warhammers. More unusual weapons include dwarven urgroshes and dwarven waraxes. Unlike racesthat live closer to the surface, orecutter dwarves use metal even for the

    hafts. This increases their durability in combat (increase the weapon's hit points by 50%) but doubles the weight of the hafted weapon.

    Typical forms of armor include breastplates, chainmail, half-plate, large steel shields, and small steel shields. More unusual forms of armor include dwarven plate, earthskin, and large

    mithral shields. Urdunnirs commonly employ equipment such as armor lubricant and thunderstones.

    Animals and Pets Edit

    Urdunnirs generally eschew pets and familiars, since their subterranean homes are inaccessible to most creatures not of the Elemental Plane of Earth. Those very few urdunnirs who

    turn to arcane magic sometimes employ earth or magma mephits as familiars.

    Urdunnir Region Edit

    Most urdunnir characters take the urdunnir region as opposed to the regions of the surrounding human lands.

    Preferred Classes Edit

    Expert, cleric, fighter, paladin. A character of one of these classes may choose a regional feat and gain his choice of bonus equipment below as a 1st level character. An urdunnir

    character of any other class may not select one of the regional feats here and does not gain the bonus equiptment at 1st level.

    Automatic Languages Edit

    Dwarven, Undercommon

    Bonus Languages Edit

    Alzhedo, Beholder, Common, Draconic, Elven, Giant, Gnome, Terran.

    Regional Feats Edit

    Stoneblood, Stoneshaper, Stonewalker Fist.

    Bonus Equipment Edit

    Heavy pick or heavy mace

    chainmail

    or

    Dwarven urgrosh, large steel shield, and 3 thunderstones.

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