Urban Learning Space Seminar 25 January 2007 1 Mobile Learning, Social Learning Joanne Jacobs Australasian Cooperative Research Centre for Interaction

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  • Urban Learning Space Seminar 25 January 2007 1 Mobile Learning, Social Learning Joanne Jacobs Australasian Cooperative Research Centre for Interaction Design (ACID)
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  • Urban Learning Space Seminar 25 January 2007 2 Agenda 9.15am Key principles and precepts of Interaction Design, illustrated through examples from ACID projects (Scoot, Indigenous community learning projects re. cultural heritage, and public issues education, i.e. drawing on the studies below to highlight how interaction design works in a learning context: (1) Mobile learning for traditional educative purposes: SCOOT (2) Geographically Dispersed Learning : Australian Indigenous Community learning projects which aim to protect the cultural heritage of various communities in Australia. (3) Public issues education: examples of Joanne's work with the Queensland Water Commission (educating the community about the issues associated with adopting recycled water), Daylight Saving in South East Queensland to show how a well- designed electronic resource can be used as a context for social learning and mobilising the community on public interest issues; Lifelong learning through public interest campaigns. 10.45 - Break 11.00 - Presentation on the potential application of Web 2.0 oriented technologies to engage in learning (within our organisations, spaces, places and between each other) - this would be a general introduction to how these technologies and software can be used and what it all means. 12.00 General discussion on interaction design principles, Web 2.0 technologies and adaptation of these to the Scottish context 12.30 Lunch
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  • Urban Learning Space Seminar 25 January 2007 3 Scope of the Seminar ACID and Interaction Design Principles Definitions and Trends Learning Case Studies: Mobile Learning with SCOOTMobile Learning with SCOOT Geographically dispersed learning with Indigenous CommunitiesGeographically dispersed learning with Indigenous Communities Public issues education with Recycled Water, Daylight Savings and Industry successesRecycled WaterDaylight Savings Industry successes BREAK Potential of Web 2.0 in industrial contexts Adaptation and deployment in Scottish contexts
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  • Urban Learning Space Seminar 25 January 2007 4 ACID ACID is a Commonwealth funded coalition of Universities and companies interested in conducting applied research for the purpose of developing prototype methodologies and technologies for commercialisation So far, major successes have included development of an award-winning Diversionary Therapy device for children undergoing treatment for burns, as well as mobile phone applications for Nokia and archives of Australian Indigenous Heritage.
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  • Urban Learning Space Seminar 25 January 2007 5 ACIDs Interaction Design Principles Strong focus on Human Design Matrix (HDM) a combination of user-centred design principles as well as understanding contexts for deployment of technology-mediated experiences Growing advocacy in ACID for Experience Design derived in part from the open source community, where collective production and publishing is generating more positive outcomes for participants
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  • Urban Learning Space Seminar 25 January 2007 6 Experience Design Representation and simulation (of learning content) Communication enablers (for the reception of content) Logic design (support for content) Feedback qualities (Interaction with content) Identity and relationships (representations of the user/s)
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  • Urban Learning Space Seminar 25 January 2007 7 ACID HDM Matrix RelationshipsDimensionsQuestions SocialContext and participants Who are the participants? What cultures, practices and dispositions do they share? What relationships develop with static and itinerant representatives of a physical site? How do these relationships develop? SpatialSiteHow do they currently relate to a site as a physical social and cultural space? TechnicalTechnologies accessed and accessible What relationships do they currently and potentially have to the technology and the interaction it can provide? TemporalMobility, Duration, Rhythm of participation How to physical spaces fit in the context of the journey? How long do participants remain in a geographical space and how long do they engage in a technology- mediated activity and why? How do they spend their days (a day in the life)?
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  • Urban Learning Space Seminar 25 January 2007 8 Designing for learning History of interaction and education design: KLA oriented User-centred (but still top-down approach) Natural born cyborgs (Clarke 2003) Experience oriented, user-led design (evolving) Facilitating access and conversations with alternative sources is now key Learning on the move needs to consider the natural use of mobile and social technologies
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  • Urban Learning Space Seminar 25 January 2007 9 Definitions and trends just to ensure were all on the same page here
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  • Urban Learning Space Seminar 25 January 2007 10 Definitions 1: Web 2.0 Web 2.0 Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an architecture of participation, and going beyond the page metaphor of Web 1.0 to deliver rich user experiences. SOURCE: OReilly Radar, http://radar.oreilly.com/archives/2005/10/web_20_compact_definition.html For further details, see: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html http://radar.oreilly.com/archives/2005/10/web_20_compact_definition.html http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
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  • Urban Learning Space Seminar 25 January 2007 11 Definitions 2: Perpetual Beta Beta, beta release, perpetual beta A concept drawn from programming, where an application or content document is in an unfinished state. In the case of an application, it usually represents the first version with all features functional, but possibly in an unstable or evolving state. An entity is said to be in a state of perpetual beta when a document or service is constantly evolving as a result of user engagement.
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  • Urban Learning Space Seminar 25 January 2007 12 Trends Growth in use of mobile devices Growth in number of blogs tracked Growth in peer oriented sources in educational research and activityGrowth in peer oriented sources in educational research and activity
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  • Urban Learning Space Seminar 25 January 2007 13 Growth of portable mobile devices Estimated growth of portable media devices, Source: Parks Associates 2005, http://www.clickz.com/stats/sectors/entertainment/article.php/3516986 http://www.clickz.com/stats/sectors/entertainment/article.php/3516986
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  • Urban Learning Space Seminar 25 January 2007 14 Growth of blogs tracked Source: Technorati State of the Blogosphere, October 2006 http://www.sifry.com/alerts/archives/000443.html http://www.sifry.com/alerts/archives/000443.html
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  • Urban Learning Space Seminar 25 January 2007 15 Growth of peer-oriented sources in educational research Source: Alexa Wikipedia traffic ranking http://alexa.com/data/details/traffic_details?url=wikipedia.org
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  • Urban Learning Space Seminar 25 January 2007 16 Wikipedia often the only research source cited Susan Nash, Why Not Wikipedia? http://community.elearners.com/blogs/inside_elearning/archive/2006/09/18/ Why-Not-Wikipedia_3F00_.aspx http://community.elearners.com/blogs/inside_elearning/archive/2006/09/18/ Why-Not-Wikipedia_3F00_.aspx
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  • Urban Learning Space Seminar 25 January 2007 17 Case Studies in Learning
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  • Urban Learning Space Seminar 25 January 2007 18 Case Study 1: Mobile Learning Learning is active Learning is in context Learning is embedded in the everyday experience with the everyday tools. Learning content is dynamically received, created and shared. Eliminates the gap that currently separates the technologies of instruction and entertainment. Mobile learning connects people, places and things
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  • Urban Learning Space Seminar 25 January 2007 19 A family recently participating in the SCOOT mobile treasure hunt. This event held in September 2006 took family groups on a discovery of facts and fictions through the Melbourne Museum, The State Library of Victoria and Federation Square
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  • Urban Learning Space Seminar 25 January 2007 20 Mother and Daughter participating in SCOOT 2006 at the State Library of Victoria.
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  • Urban Learning Space Seminar 25 January 2007 21 QUT Communication Design Students working on SCOOT while waiting at the airport. http://www.flickr.com/photos/scootgame http://www.flickr.com/photos/scootgame
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  • Urban Learning Space Seminar 25 January 2007 22 Mobile learning RelationshipsDimensionsQuestions Socialstudent/student student/faculty student/lecturer student/tutors Who are the students of the sites? What cultures, practices and dispositions do they share? What relationships devel