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Up and Atom. A puzzle game. Team Information. Team : GameBreaker. Studio : Touchdown. Comparable Products. Puzzle Bobble - Arcade. Pop - Wii. Perfection – Board Game. Objectives. Provisional: Combos: Make combos to keep your time up and score big points. End Game: - PowerPoint PPT Presentation
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Up and Atom
A puzzle game
Team Information
Team : GameBreaker Studio : Touchdown
Comparable ProductsPop - Wii Puzzle Bobble - Arcade
Perfection – Board Game
Objectives
Provisional:- Combos: Make combos to keep your time up and
score big points.End Game:- Survival: Run out of time
Features
• Special Atoms: When used in a combo they can affect the play area in different ways.
Challenges
• Time: As time ticks down it affects the play area by shaking and rotating.
• Rotation: A rotating game board is ready to break up any potential combos.
• Solids: Solids can’t be used in combos, potentially blocking off sections of the board.
Gameplay
• Bonds: Connects atoms together to form molecules. Connect 3 or more together to complete a chain.
• Specials: When a special is used in a combo, it will transform the molecule into a “special attack” for extra points.
• Mode-Specific: – Survival: Race against the clock
Walkthrough
Walkthrough
Testing Methods
• Observation: Players don’t always remember everything they thought.
• Questions: Data we can objectively compare.
• Interview: Players have thoughts beyond what we’re going to think ask them directly.
Testing – Fellow Students(average ratings)
Understandability
Excitement
Difficulty to make a Combo
Awareness of Timer
Stress Level
0 1 2 3 4 5 6 7 8
0 – Low5 – Medium
10 – High
Testing – Fellow Students(Interview/Observation)
• Players didn’t like the controls• Players wished they could “back up” from
selections• Players Wanted to know when rotations would
happen• Players needed significant help to learn the
game
1st Testing Cycle Changes
• Instruction Screen• Got rid of middle mouse button• Moved game timer to center• Changed center timer to show time till next
rotation• Added collision ring
Testing – Outside Students(average ratings)
Understandability
Excitement
Difficulty to make a Combo
Awareness of Timer
Stress Level
0 1 2 3 4 5 6 7
0 – Low5 – Medium
10 – High
Testing – Outside Students(People who read Instructions)!!!
YES50%NO
38%
MAYBE13%
Read Instructions Before Playing
2nd Testing Cycle Changes
• Improved Instructions• Undo Button• Colored Collision Ring
3rd Testing Cycle Changes• Graphical timers• Streamlined Instructions• Particle effects
Lessons Learned
• Instructions are important!
• Controls are important!
• Time Management is important!
Question and Answer