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Up and Atom A puzzle game

Up and Atom

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Up and Atom. A puzzle game. Team Information. Team : GameBreaker. Studio : Touchdown. Comparable Products. Puzzle Bobble - Arcade. Pop - Wii. Perfection – Board Game. Objectives. Provisional: Combos: Make combos to keep your time up and score big points. End Game: - PowerPoint PPT Presentation

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Page 1: Up and Atom

Up and Atom

A puzzle game

Page 2: Up and Atom

Team Information

Team : GameBreaker Studio : Touchdown

Page 3: Up and Atom

Comparable ProductsPop - Wii Puzzle Bobble - Arcade

Perfection – Board Game

Page 4: Up and Atom

Objectives

Provisional:- Combos: Make combos to keep your time up and

score big points.End Game:- Survival: Run out of time

Page 5: Up and Atom

Features

• Special Atoms: When used in a combo they can affect the play area in different ways.

Page 6: Up and Atom

Challenges

• Time: As time ticks down it affects the play area by shaking and rotating.

• Rotation: A rotating game board is ready to break up any potential combos.

• Solids: Solids can’t be used in combos, potentially blocking off sections of the board.

Page 7: Up and Atom

Gameplay

• Bonds: Connects atoms together to form molecules. Connect 3 or more together to complete a chain.

• Specials: When a special is used in a combo, it will transform the molecule into a “special attack” for extra points.

• Mode-Specific: – Survival: Race against the clock

Page 8: Up and Atom

Walkthrough

Page 9: Up and Atom

Walkthrough

Page 10: Up and Atom

Testing Methods

• Observation: Players don’t always remember everything they thought.

• Questions: Data we can objectively compare.

• Interview: Players have thoughts beyond what we’re going to think ask them directly.

Page 11: Up and Atom

Testing – Fellow Students(average ratings)

Understandability

Excitement

Difficulty to make a Combo

Awareness of Timer

Stress Level

0 1 2 3 4 5 6 7 8

0 – Low5 – Medium

10 – High

Page 12: Up and Atom

Testing – Fellow Students(Interview/Observation)

• Players didn’t like the controls• Players wished they could “back up” from

selections• Players Wanted to know when rotations would

happen• Players needed significant help to learn the

game

Page 13: Up and Atom

1st Testing Cycle Changes

• Instruction Screen• Got rid of middle mouse button• Moved game timer to center• Changed center timer to show time till next

rotation• Added collision ring

Page 14: Up and Atom

Testing – Outside Students(average ratings)

Understandability

Excitement

Difficulty to make a Combo

Awareness of Timer

Stress Level

0 1 2 3 4 5 6 7

0 – Low5 – Medium

10 – High

Page 15: Up and Atom

Testing – Outside Students(People who read Instructions)!!!

YES50%NO

38%

MAYBE13%

Read Instructions Before Playing

Page 16: Up and Atom

2nd Testing Cycle Changes

• Improved Instructions• Undo Button• Colored Collision Ring

3rd Testing Cycle Changes• Graphical timers• Streamlined Instructions• Particle effects

Page 17: Up and Atom

Lessons Learned

• Instructions are important!

• Controls are important!

• Time Management is important!

Page 18: Up and Atom

Question and Answer