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Perk Lvl Req Skill/Special Req Rank(s) Uncanny Dodge 2 AGI 6 1 Heave, Ho! 2 Str 5, Expl. OR Melee 30 1 Intense Training 2 10 Rapid Reload 2 AGI 5, Guns 30 1 Retention 2 INT 5 1 Cannibal 4 1 Comprehension 4 INT 4 1 Educated 4 INT 4 1 Electronic Eye 4 Science 30 Repair 30 PER 5 1 Rad Child 4 Survival 70 1 Run 'n Gun 4 Guns OR Energy 45 1 AYYYYY! 4 Repair 15 Lockpick 15 Travel Light 4 Survival 45 1 Body's Still Warm 6 Unarmed 15, Sneak 45 1 Lead Belly 6 END 5 1 Life Giver 6,12,18 END 6 3 Toughness 6 END 5 2 Born Leader 8 CHA 8, Speech 50 2 Pack Rat 8 INT 5 Barter 70 1 The Professional 8 Sneak 85 1 Quick Draw 8 AGI 5 1 Rad Resistance 8 END 5 Survival 40 1 Shotgun Surgeon 8 Guns 60 1 Swift Swings! 8 Unarmed 45 Melee 45 AGI 6 1 Stonewall 8 Str 6, END 6 1 Strongback 8 STR 5, END 5 1 Super Slam! 8 STR 6, Melee 45 1 Finesse 10 1 Math Wrath 10 Science 70 1 Mister Sandman 10 Sneak 60 1 Nerd Rage 10 INT 5 Science 50 1 Night Person 10 1 Plasma Spaz 10 Energy 70 1 Fast Metabolism 12 1 Flower Child 12 END 6 1 Ghastly Scavenger 12 Cannibal Perk 1 Hit the Deck 12 Expl. 70 1 Piercing Strike 12 Unarmed 70 1 Pyromaniac 12 Expl. 60 1 Robotics Expert 12 Science 50 1 Silent Running 12 AGI Sneak 50 1 Sniper 12 PER 6 AGI 6 1 Spash Damage 12 Expl. 70 1 Unstoppable Force 12 STR 7 Melee 90 1

Unofficial Fallout Tabletop Perks

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The Perk listing (Work in progress) for a Fallout tabletop RPG running on the SPECIAL system from the titular series

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Sheet1PerkLvl ReqSkill/Special ReqRank(s)DescriptionUncanny Dodge2AGI 61 +2 to DodgeHeave, Ho!2Str 5, Expl. OR Melee 301x2 Throw DistanceIntense Training210 +1 SPECIAL PointRapid Reload2AGI 5, Guns 3011 AP to ReloadRetention2INT 51Skill magazines last x3 as longCannibal41Human flesh now heals +5 health, but takes -20 KarmaComprehension4INT 41x2 Magazine bonus, +1 Skillbook bonusEducated4INT 412 more skill points at levelElectronic Eye4Science 30 Repair 30 PER 51Knowledge of Robot's HP, and ArmorRad Child4Survival 701Regen 1 health per 200 RadsRun 'n Gun4Guns OR Energy 451One free move after firingAYYYYY!4Repair 15 Lockpick 15Can Kick for an re-attempt to lockpick failTravel Light4Survival 451 +1 movement in light or no armorBody's Still Warm6Unarmed 15, Sneak 451Can steal in combat at -10Lead Belly6END 511/2 Rads from Food and DrinkLife Giver6,12,18END 63 +3 HPToughness6END 52 +1 Armor PERMANENT LIKEBorn Leader8CHA 8, Speech 502Allies gain +5 to all skills within 3 spacesPack Rat8INT 5 Barter 701Items under 2 lbs weigh halfThe Professional8Sneak 851Revolvers, Pistols, and SMGs get +1 crit multiplierQuick Draw8AGI 51Free to draw weaponRad Resistance8END 5 Survival 401 +10 Rad ResistShotgun Surgeon8Guns 601 +2 Penetration on ShotgunsSwift Swings!8Unarmed 45 Melee 45 AGI 61 -1 Cost to AP for Melee and Unarmed (Min. 1)Stonewall8Str 6, END 61 +2 Armor vs. Melee&Unarmed, Cannot be knocked down in MeleeStrongback8STR 5, END 51 +50 Carry WeightSuper Slam!8STR 6, Melee 451Can perform a knockdown attack without penalty Finesse101 +5 Crit chanceMath Wrath10Science 701Reduces all AP costs by 1 in VATSMister Sandman10Sneak 601Kill a nigga whenney sleepNerd Rage10INT 5 Science 501 +4 Armor and STR increases to 10 when below 6 healthNight Person101 +2 INT, +2 PER at nightPlasma Spaz10Energy 701 +2 Damage to Plasma weaponsFast Metabolism121 +2 Health from StimpaksFlower Child12END 61Half additction chance/Half withdrawl penalties on Chems.Ghastly Scavenger12Cannibal Perk1You can now eat Ghouls and Super MutantsHit the Deck12Expl. 701 +4 armor vs. ExplosivesPiercing Strike12Unarmed 701 +4 Pen on Unarmed attacksPyromaniac12Expl. 601 +5 BURN DAMAGE BAHAHAHARobotics Expert12Science 501Can shut down Robots when UndetectedSilent Running12AGI Sneak 501Running no longer Impedes Sneak attemptsSniper12PER 6 AGI 61Rifles gain 1/2 Range. Also applies to shotguns w/ rifled slugs.Spash Damage12Expl. 701 Gains Half Explosion RadiusUnstoppable Force12STR 7 Melee 901 +5 to Melee competitionsAdamantium Skeleton141Limbs get double healthCenter of Mass14Guns 701 +5 to hit the torso with GunsChemist14Med 601Can create more powerful chems, at Double the addiction riskMonkeyWrench14Science 75, Repair 75, Electric Eyes1 +4 to damage and +5 to Crit range vs. RobotsJury Rigging14Repair 901Repair any item with another item of the same classLight Step14PER 8 AGL 61Carefully avoid Mines and other floor based trapsSimple Machines14INT 8, Science 65, Electric Eye1Robots receive -10 to hit youAction Boy/Girl16AGL 62 +1 Action pointsBetter criticals16PER 6 LCK 61 +50% Damage on criticalsChem Resistant16END 6 Med 601Half chance to get addictedMeltdown16Energy 901Killing Enemies with energy weapons Causes spash damage (2 squares)Tagged!161Tag another skill (+15 ranks)Weapon Handling16STR