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Unix

Unix

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Unix

Shell??? You will interact with UNIX through a special program called the shell. The shell prompts you for commands and hands these off to the operating system to be executed after you have typed them in. Commands are composed of two parts: the name of the command itself and arguments. Certain arguments, called options (usually introduced by the "-" character), alter the behavior of the command in a particular way while other arguments specify the entities upon which the command operates (e.g., names of files, computers, users). In the following example:

ls -l myfile

"ls" is the name of the command and "-l" and myfile" are arguments. "-l" is an option which modifies the behavior of the "ls" command. Not all commands require options or arguments; many have intelligent defaults when none are specified.

Logging into Unix

For this class we will be using SSH Secure Shell that is installed on all the lab computers

If you want to work from home, it is available for download from the help desk website.

http://helpdesk.ysu.edu/

Whoami

Enter the whoami command at the shell prompt and see what happens.

That's it -- all this command does is print the login name of the current user.

Passwords Don't:

use your login name, real name, nickname, dog's name, or any name for that matter.use a word which appears in a dictionary (yes, that includes dictionaries in all languages).easily guessed combinations of characters, such as "abc123" or "qwerty”.write your password down -- you would never even think of writing it on a Post-it and sticking it on your computer, right? :-)

Do:make sure your password consists of at least six characters.include at least one number or punctuation mark and at least two letters.use both uppercase and lowercase letters (UNIX passwords are case sensitive).choose a password you can remember without having to write it down.

Changing Password

At a command / terminal window typepasswd fullusername

You will be prompted for the current password and then to enter a new password twice.

Passwords need to be at least 6 characters and no more than 8 characters, Must contain a special character or number.

Passwords are case sensitive

Logout

Enter the logout command at the shell prompt

Where am I??

Enter the pwd command at the shell prompt.

Folders …. Directories

command mkdir <name>

Or you can create multiplemkdir <name> <name>

How do I get somewhere new

Use the cd command to move to the directory just above your home directory.

What is here??

Enter the ls command at the shell prompt.

Or ls – F for a fancy list

Or ls –l for list with information

Or combine ls –lF

Getting back <home>

To get to your home directorycd ~

To go back one levelcd ..

Pico

Unix Knowledge Base

ls - Listed what is currently in the current directory

pwd - lists your current directory path

mkdir - creates a directory

cd (directory name) - changes to a directory

cd .. - goes back one directory in the path

Cd ~ - go home

pico (file name) - open pico editor

passwd – change your password

Introduction To Programming

Computer program: Data and instructions used to operate a computer

Programming: Writing computer program in a language that the computer can respond to and that other programmers can understand

Programming language: Set of instructions, data, and rules used to construct a program

High-level languages use human language type instructionsLow-level languages use instructions tied to a computer type

Procedural Programming Languages

Instructions are used to create self-contained units (procedures)

Procedures accept data as input and transform data to produce a specific result as an output

Initially, high-level programming languages were predominately procedural

Procedure-Oriented Programs

Most high-level programs process data to produce one or more results

Procedural programs are constructed from sets of instructions, with each set called a procedure

Each procedure moves the data one step closer to the final desired output

Procedure-Oriented Programs (continued)

Object-Oriented Languages

Allow for procedural instructions and for definitions of objects to be manipulated

Such definitions include:The general characteristics of objectsSpecific operations to manipulate objects

C++ is an object-oriented languageHas procedures and objectsSupports code reuse

Algorithms and Procedures

Before writing a program, a programmer must clearly understand

What data is to be usedDesired resultProcedure needed to produce this result

The procedure is referred to as an algorithm

Algorithm: Step-by-step sequence of instructions describing how to perform a computation

Example of an Algorithm (continued)

Sum = n(a + b)/2

Where

n = number of terms to be added (100)

a = first number added (1)

b = last number to be added (100)

Sum = 100(1 + 100)/2 = 5050

Figure 1.2: Summing the Numbers from 1 through 100

Method 3. Formula - Use the formula Sum = n(a + b)/2 = 5050

Example of an Algorithm

Assume that a program must calculate sum of all whole numbers from 1 through 100

A computer can not respond to heuristic command: “Add the numbers from 1 - 100”

A computer is algorithm-responding machine and not intuition-responding machine

Several methods or algorithms can be used to find the required sum

Flowchart

Program Translation

C++ source program: Set of instructions written in C++ language

Machine language: Internal computer language

Consists of a series of 1s and 0s

Source program cannot be executed until it is translated into machine language

Interpreted language translates one statement at a timeCompiled language translates all statements together

Program Translation (continued)

Function and Class Names

Modular programs: Segments arranged in logical order to form an integrated unit

Module: Segments of modular program

Function: Name of a C++ procedureComposed of sequence of C++ instructions

Function interface is its inputs and outputs

Method of converting input to results is encapsulated and hidden within function

Function and Class Names (continued)

Function and Class Names (continued)

Function and Class Naming Conventions

Identifiers: Names that convey an idea of the purpose of function or class

Identifier composition rules:First character must be a letter or underscoreOnly letter, digit or underscore may followBlank spaces allowedIdentify component words with initial capitalizationCannot be C++ keywordShould be a mnemonic

C++ Keywords

C++ Identifiers

Examples of valid identifiers:grosspay taxCalc

addNums degToRad

multByTwo salesTax

netPay bessel

C++ Identifiers (continued)

Examples of invalid identifiers:4ab3 (begins with a number)

e*6 (contains a special character)

while (is a keyword)

The main Function

Each C+ program must have one and only one function named main

Called a driver function because it drives the other modules

The main Function (continued)

The main Function (continued)

First line of function is called header lineWhat type of data, if any, is returned from function

The name of function

What type of data, if any, is sent into function

Data transmitted into function at run time are referred to as arguments of function

main Function Composition

The cout Object

The cout object sends data to the standard output display device

The display device is usually a video screen

Name derived from Console OUTput and pronounced “see out”

Data is passed to cout by the insertion symbol cout << “Hello there, World!”;

C++ Sample Code using cout

Newline Escape Sequence

• Instructs the display device to move to a new line– A newline caused when the characters backslash \

and n are used together– Backslash provides an “escape” from the normal

interpretation of the character that follows

• Newline escape sequences can be placed anywhere within a message to cout

Preprocessor Command

• Performs an action before the compiler translates source code to machine code– An example is: #include <iostream>– Causes the iostream file to be inserted wherever the #include command appears

• iostream is part of the C++ standard library– Included in iostream are two important classes:• istream: Declarations and methods for data input• ostream: Declarations and methods for data output

Namespaces

• Files accessed by compiler when looking for prewritten classes or functions

• Sample namespace statement:– using namespace std;– iostream contained in a namespace called std– Compiler uses iostream’s cout object from std

whenever cout is referenced

– **From now on, all city names that are mentioned will refer to cities located in Ohio.

More C++ Sample Code

More C++ Sample Code (continued)

Syntax

• The set of rules for formulating grammatically correct C++ language statements– Compiler accepts statements with correct syntax

without generating error message

• A program statement can syntactically correct and logically incorrect– Compiler will accept statement– Program will produce incorrect results

Programming Style

• Every C++ program must contain one and only one main() function– Statements included within braces { }

• C++ allows flexibility in format for the word main, the parentheses ( ), and braces { }– More than one statement can be put on line– One statement can be written across lines

• Use formatting for clarity and ease of program reading

Standard C++ Program Form

• Function name starts in column 1– Name and parentheses on their own line

• Opening brace of function body on next line– Aligned with first letter of function name

• Closing brace is last line of function– Aligned with opening brace

• Standard form highlights the function as a unit

Standard C++ Program Form (continued)

• Within function, indent statements 2-3 spaces– Creates uniform look for similar statement groups– Good programming practice

• Final program form should be consistent– Proper format improves program readability and

understandability

Poor Program Format

Proper Program Format

Comments

• Explanatory remarks written within program– Clarify purpose of the program– Describe objective of a group of statements– Explain function of a single line of code

• Computer ignores all comments– Comments exist only for convenience of reader

• A well-constructed program should be readable and understandable– Comments help explain unclear components

Comment structure

• Line comment: Begins with 2 slashes(//) and continues to the end of the line– Can be written on line by itself or at the end of line

that contains program code// this is a line comment

• Block comment: Multiple line comment begins with the symbols /* and ends with the symbols *//* This is a block comment that spans across three lines */

Common Programming Errors

• Omitting parentheses after main

• Omitting or incorrectly typing the opening brace {– Opening brace signifies start of function body

• Omitting or incorrectly typing the closing brace }– Closing brace signifies end of function

• Misspelling the name of an object or function– Example: Typing cot instead of cout

Common Programming Errors (continued)

• Forgetting to close a string sent to cout with a double-quote symbol

• Omitting the semicolon at the end of each statement

• Forgetting \n to indicate a new line

Summary

• A C++ program consists of one or more modules– One module must be the function main()– main() is starting point of C++ program

• The simplest C++ program has the form:#include <iostream>using namespaces std;int main(){

program statements; return 0;

}

Summary (continued)

• C++ statements are terminated by a semicolon

• Standard library contains many functions and classes– Standard Library provided with C++ compiler– Includes <iostream> for input and output

• cout object displays text or numeric results– Stream of characters is sent to cout by:

• Enclosing characters in double quotes

• Using the insertion (“put to”) operator, <<