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8/10/2019 Unit-3- Game Time - II
1/31Shiksha Kendra, 2, Community Centre, Preet Vihar, Delhi-110 092 India
CLASS
IUNIT 3
CBSE-i
GAME TIME-IIICT
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8/10/2019 Unit-3- Game Time - II
3/31Shiksha Kendra, 2, Community Centre, Preet Vihar, Delhi-110 092 India
CLASS
IUNIT 3CBSE-i
GAME TIME-IIICT
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The CBSE-International is grateful for permission to reproduceand/or translate copyright material used in this publication. Theacknowledgements have been included wherever appropriate andsources from where the material has been taken duly mentioned. Incase anything has been missed out, the Board will be pleased to rectifythe error at the earliest possible opportunity.
All Rights of these documents are reserved. No part of this publicationmay be reproduced, printed or transmitted in any form without theprior permission of the CBSE-i. This material is meant for the use ofschools who are a part of the CBSE-International only.
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Education plays the most important role in acquiring professional and social skills, and a positive attitude towards face the
challenges of life. Curriculum is a comprehensive plan of any educational programme. It is also one of the means for bringing
about qualitative improvement in an educational system. The Curriculum initiated by the Central Board of Secondary
Education-International (CBSE-i) is a progressive step in making the educational content responsive to global needs. It signifies
the emergence of a fresh thought process in imparting a curriculum which would restore the independence of the learner to
pursue the learning process in harmony with the existing personal, social and cultural ethos.
The CBSE has introduced the CBSE-icurriculum as a pilot project in a few schools outside India in 2010, in classes I and IX and
extended the programme to classes II, VI and X in the session 2011-12. It was further extended to classes III, VII and for Senior
Secondary classes with class XI in the session 2012-13. It is going to be introduced in classes IV, V, VIII and XII in the session
2013-14 in the schools outside India and in classes I, II and III in the schools within the country.
The Senior Secondary stage of education determines the course of life of a student. At this stage, it becomes extremely important
for students to develop the right attitude, a willingness to learn and an understanding of the world around them and to be able to
take the right decisions for their future. The senior secondary curriculum is expected to provide the necessary base for the
growth of knowledge and skills, and thereby enhance a student's potential to face the challenges of global competitiveness. The
CBSE-iSenior Secondary Curriculum aims at developing the desired professional, managerial and communication skills as
required in of the world of work. CBSE-i is for the current session offering curricula in ten subjects i.e. Physics Chemistry,
Biology, Accountancy, Business-Studies, Economics, Engineering Graphics, Home Science, Computer Science, Information
Practices, ICT, English, Mathematics I and Mathematics II. Mathematics at two levels caters to the differing needs of students of
pure sciences and commerce. The curriculum has been designed to nurture multiple intelligences like linguistic or verbal
intelligence, logical mathematical intelligence, spatial intelligence, sports intelligence, musical intelligence, inter-personal
intelligence and intra-personalintelligence.
The Core skills are the most significant aspects of a learner's holistic growth and learning curve. The objective of this part of the
core of curriculum is to scaffold the learning experiences and to relate tacit knowledge with formal knowledge. This involvestrans-disciplinary linkages that would form the core of the learning process. Perspectives, SEWA (Social Empowerment through
Work and Action), Life Skills and Research would be the constituents of this 'Core'.
The CBSE-iCurriculum evolves by building on learning experiences inside the classroom over a period of time. The Board while
addressing the issues of empowerment with the help of the schools administering this system, strongly recommends that
practising teachers become skil ful and lifelong learners and also transfer their learning experiences to their peers through the
interactive platforms provided by the Board. The success of this curriculum depends upon its effective implementation and it is
expected that the teachers will apply themselves to creating better facilities, developing linkages with the world of work and
fostering conducive environment, as per the recommendations of the curriculum document.
I appreciate the effort of Dr. Sadhana Parashar, Director (Academics, Research, Training and Innovation), CBSE, and her team
involved in the development of this document. I specially appreciate the efforts of (Late) Dr. Srijata Das for working tirelessly
towards meeting deadlines.
The CBSE-i website enables all stakeholders to participate in this initiative through the discussion forums. Any further
suggestions on improving the portal are always welcome.
Vineet Joshi
Chairman, CBSE
Preface
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Acknowledgements
Chief Co-ordinator:Ms. Kshipra Verma, EO
Co-ordinators :
Material Production Groups: Classes I- III
Advisory
Shri Vineet Joshi, Chairman, CBSE
Dr. Sadhana Parashar, Director(Academics, Research, Training and Innovation), CBSE
Conceptual Framework
Shri G. Balasubramanian, Former Director (Acad), CBSE
Ms. Abha Adams, Consultant, Step-by-Step School, Noida
Dr. Sadhana Parashar, Director(Academics, Research, Training and Innovation), CBSE
Ideators: Classes I-V
Dr. Indu Khetarpal
Sh. Akshay Kumar Dixit
Ms. Somya Gulati
Ms. Anita Makkar
Dr. Om Vikas
Ms. Rupa Chakravorty
Dr. Rajesh Hassija
English:
Hindi:
Ms. Deepti Verma
Ms. Mahua Bhattacharya
Ms. T Shimrah
Ms. Henna Sehgal
Ms. Kavita Lal
Dr. Usha Sharma
Ms. Veena Sharma
Sh. Akshay Kumar Dixit
Mr. Sanjeev Dahiya
Physical Education:
Gen Science:
Performing and
Visual Arts:
Mathematics:
Ms. Charu Maini
Ms. Neeraj Punia
Ms. Deepa Aneja
Mr. Reji MK
Ms. Jyoti Chadha
Ms. Kalyani Voleti
Ms. Geetika Datta
Ms. Geeta Kanwar
Ms. Parul Makkar
ICT:
Social Studies:
Ms. Ritu Arora
Ms. Swati Panhani
Ms. Chanchal Chandna
Ms. Purvi Srivastava
Ms. Samiksha Misra
Ms. Shally Arora
Ms. Ruba Chakraborty
Ms. Ruchira Ahlawadi
Ms. Kanupriya Wahi
Core-SEWA:
Ms. Vandna
Ms. Nishtha Bharati
Ms. Seema Chopra
Ms. Madhuchhanda
Ms. Reema Arora
Ms. Neha Sharma
(Late) Dr. Srijata Das, EO
Mr. Sanjay Sachdeva,Desk Officer
Mr. Navin Maini, RO(Tech)
Ms. Savinder Kaur
Ms. Neha Sharma,Deputy Director
Shri Al Hilal Ahmed,Assistant Professor / DeputyDirector
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ContentsPreface
Acknowledgment
Introduction 1
Teachers Notes 1
Lesson Plan - A 5
Lesson Plan - B 8
Assessment of Class Performance 10
Teacher Resource Material 11
Study Material 12-17
Student Worksheets 23
Glossary 23
Websites 23
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1
CLASSI
UNIT3: GAME TIMEII
Introduction
We familiarized ourselves with the keys on the keyboard and also learnt to use the
mouse by playing educational games in Tux Typing and GCompris. Now in this
chapter we will improve our skills in handling keyboard and mouse by playing
multiplayer games.
Teachers Notes
This chapter requires teacher to make students comfortable with the usage of thekeyboard and the mouse by using Open Source educational software GCompris that
can be downloaded from the following sites.
http://gcompris.net/-Download-
General Objectives
Learn how to use keyboard and mouse.
Specific Objectives
Students should be able to:
Use keyboard and mouse dexterously.
Work in a team.
Develop logical, reasoning and collaboration skills by playing multiplayer games.
Topics
a. Multiplayer game using the keyboard.
b. Multiplayer game using the Mouse.
http://gcompris.net/-Download-http://gcompris.net/-Download-8/10/2019 Unit-3- Game Time - II
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Mapping of Course Outcomes with skills and intelligence attributes
TOPIC
Skills Attributes Intelligence Attributes
S1 S2 S3 S4 S5 S6 S7 I1 I2 I3 I4 I5 I6
Playing with the keyboard
Playing with the mouse
DESIRABLE ATTRIBUTES
Skills Attributes Intelligence Attributes
S1 Cognitive Skill
S2 Creative/Aesthetic Skill
S3 Problem Solving Skill
S4 Team/Collaboration Skill
S5 Communication Skill
S6 Critical Thinking Skill
S7 Ethical Skill
I1 Spatial Visualization
Intelligence
I2 Logical Reasoning Intelligence
I3 Interpersonal Intelligence
I4 Linguistic Intelligence
I5 Naturalistic Intelligence
l6 Kinesthetic
Strongly Contributing
Weekly Contributing
Not Contributing
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TOPICS: ACTIVITIES, SKILLS AND INTELLIGENCE ATTRIBUTES
Topic: (a) Multiplayer game using the keyboard. Duration: 4 Periods
Skills
(related to
the subject)
Activity and Aim Multiple
Intelligences
Incorporated
Cognitive
skill
Activity: Watching a video on how to use
GCompris.
http://www.youtube.com/watch?v=h92Y4YJn9Kg
Aim: To learn how to use GCompris to
understand the working of the Keyboard.
Spatial visualization
Activity: Playing the game.
Double click the GCompris icon that you see on
your computer once you have downloaded it
using the following link.
http://gcompris.net/-Download-
Select the Mathematical activities Go to
calculation activities Go to Number Munchers
activitiesEquality Number Munchers
Aim: Students should acquaint themselves with
the arrow keys for the movement of the object in
a game.
Linguistic, spatial
visualization,
kinesthetic
Learning Outcomes:
The students will develop the ability to:
Use the arrow keys on the keyboard.
Play in a team.
Share the computer with others.
Material Required:
http://www.youtube.com/watch?v=%20h92Y4YJn9Kghttp://www.youtube.com/watch?v=%20h92Y4YJn9Kghttp://gcompris.net/-Download-http://gcompris.net/-Download-http://gcompris.net/-Download-http://www.youtube.com/watch?v=%20h92Y4YJn9Kg8/10/2019 Unit-3- Game Time - II
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1. Computer System and Projector to display game screen.
2. GCompris Software.
Trans disciplinary Activities
Subject Activity
Mathematics Mathematical operations can be taught.
Critical Thinking:
Why only selective keys are used for playing games.
Life Skills/SEWA
Discuss with the students benefits of playing in a team.
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LESSON PLAN
Lesson PlanA
Topic:Multiplayer game using the keyboard.
Duration:4 Periods
Brief Description:
This lesson aims to make students aware of the use of keyboard by playing GCompris
game. This game involves pressing the correct key that is arrow key or spacebar from
the keyboard for the movement of the object before it munches all the numbers equal
to the number given. A similar game is also available for not equal to values.
Learning Objectives:
Students should be able to:
Use keyboard and mouse dexterously.
Work in a team.
Develop logical, reasoning and collaboration skills by playing multiplayer games.
Material Required:
1. Computer System with projector.
2. GCompris Software.
Teacher Activity:
Discuss with the students about various arrow keys on keyboard.
Demonstrate to the students of playing GCompris.
Mathematical activitiesGo to calculation activities Go to Number Munchers
activitiesEquality Number Munchers
Student Activity:
Students can play the game by going through these steps.
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Mathematical activitiesGo to calculation activitiesGo to Number Munchers
activitiesEquality Number Munchers
Mathematical activities Go to calculation activitiesGo to Number Munchers
activities
Equality Number Munchers
Mathematical activitiesGo to calculation activitiesGo to Number Munchers
activitiesMultiple Number Munchers
Review:
The teacher carries out the class performance analysis and reviews the lesson with
emphasis on comprehension-hard concepts.
Assessment:
The Teacher may encourage the students for self assessment by making them play the
game and makes comments for improvement based on his/her assessment.
Students can self access themselves by playing different levels of difficulty games and
see their improvement in usage of keyboard.
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Topic: (b) Multiplayer game using the Mouse. Duration: 8 Periods
Skills
(related to the
subject)
Activity and Aim Multiple Intelligences
Incorporated
Cognitive skill Activity: Playing the game.
Double click the GCompris icon that
you see on your computer once you
have downloaded it using the
following link.
http://gcompris.net/-Download-
Select Puzzles Build the same
model.
Aim: Students should acquaint
themselves with single click.
Linguistic, spatial
visualization, kinesthetic
Cognitive skill Activity: Playing the game.
Select Puzzles Simplified Tower of
Hand
Aim: Students should acquaint
themselves with dragging and
dropping of the objects.
Linguistic, spatial
visualization, kinesthetic
Learning Outcomes:
The students will develop the ability to:
Use the mouse for a single click. Use the mouse for dragging and dropping the objects on the screen.
Material Required:
1. Computer System with projector.
2. GCompris Software.
Trans disciplinary Activities
Subject Activity
Mathematics Students learn addition and subtraction.
Critical Thinking:
Correct posture of hand while holding the mouse.
Life Skills/SEWA
Explore games with newer features to play team games.
http://gcompris.net/-Download-http://gcompris.net/-Download-http://gcompris.net/-Download-8/10/2019 Unit-3- Game Time - II
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Lesson PlanB
Topic b:Multiplayer game using the Mouse.
Duration:8 Periods
Brief Description:
This lesson aims to make students aware of the use of mouse by playing GCompris
games. Students learn to control the movement of mouse and single click with mouse.
Learning Objectives:
Students will be able to
Use single click of the mouse.
Drag and drop objects with the mouse.
Material Required:
1. Computer System with projector.
2. GCompris Software.
Teacher Activity:
Discuss with the students the single click and drag and drop option of the
mouse.
Demonstrate to the students to play GCompris game.
Student Activity:
Students can play the game by going through these steps.
Mathematical activitiesBalance the scales property
Mathematical activitiesNumeration The magician hat
Strategy GamesConnect 4
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Review:
The teacher carries out the class performance analysis and reviews the lesson with
emphasis on comprehension-hard concepts.
Assessment:
The Teacher may encourage the students for self assessment by making them play the
game and makes comments for improvement based on his/her assessment.
Students can self access themselves by playing different levels of difficulty games and
see their improvement in usage of mouse.
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ASSESSMENT OF CLASS PERFORMANCE
Rubrics for the Unit
Expected
Learning
Outcomes
Indicators of Students Performance
Beginning Developing Achieved Exemplary
The student will
be able to:
The student
will be able
to:
The student
will be able to:
The student
will be able to:
Ability to use
Keyboard and
Mouse.
Identify the
Keys used for
playing the
game on the
keyboard and
use the mouse.
Use the keys
for playing
the games,
differentiate
click and
drag options
of the mouse.
Type and
identify the
position of
alphabetic and
number keys
on the
keyboard
Understand,
comprehend
and play the
game
Ability to work
in a team
environment.
Work
independently
on a computer.
Developing
the team
spirit.
Play the game
in a team.
Motivate
students to
play games in a
team.
Teacher may specify percentage number of students according to the extent of
achievement as per the above indicators.
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TEACHER RESOURCE MATERIAL
Material Required:
1.
Computer system with projector
Vocabulary to be taught (related to the theme):
1. Drag.
2. Drop.
3. Scroll.
Websites for Reference:
You can play similar games by downloading
http://childsplay.en.softonic.com/download
Answers
Student Worksheet1:
Skill Game Link
Analytical Skill Select Strategy game bar game
Cognitive Skills Select Go to discovery activities Go to Sound activities Melody
Creative Skills Select Puzzles The tangram puzzle game
http://childsplay.en.softonic.com/downloadhttp://childsplay.en.softonic.com/downloadhttp://childsplay.en.softonic.com/download8/10/2019 Unit-3- Game Time - II
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STUDY MATERIAL
I. MATRIX
TOPICS
a. Multiplayer game using the keyboard.
b. Multiplayer game using the Mouse.
LEARNING OBJECTIVES
Cognitive skills and Team/Collaboration Skill development using Gcompris
software.
II. SCOPE
The students must be able to recognize keys on the keyboard and use various
buttons of the mouse to play educational games. The students should know how
to use keyboard and mouse effectively thus indirectly enhancing their cognitive
skills.
III. CONTENT
On running GCompris 8.3.6 you'll see the screen with the navigation bar on the
left side and the main area in the center. As shown on the figure below.
Navigation
Bar
CenterPane
Area
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Students can click on an icon in the Navigation bar to play various activities
belonging to that category which appear in the center pane from where student
can make a selection by clicking on it.
Game 1: Use of Keyboard to play the game (Arrow Keys and Spacebar)
Teacher can use a stop watch to keep a track of the time taken by a student to
play the game.
This game can be played by two students taking turns. Teacher can keep track of
time taken by each student to play the game.
To play the game follow the steps given below:
1. Select the Mathematical activities option from the Navigation Bar as shownbelow
2. Select the option Go to calculation activities from the center pane asshown
below
Click Here
Click Here
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3. Select the option Go to Number Munchers activities from the list of options
displayed in the center pane.
4. Select the Equality Number Munchers from the list of options displayed in
the center pane.
5. The following screen will appear, the student can move the green colour
muncher by using the arrow keys and once a student encounters an equal
number i.e 6 as shown in the screen below. The student has to press the
spacebar to munch the number. The student has to go on munching the
numbers whose total is equal to 6.
Click Here
Click Here
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The teacher can keep track of the time taken by each student. The student who
takes less time to munch the numbers wins the game.
Game 2: Use of Mouse to play the game.
Drag and Drop
This game can be played by two students taking turns.
To play the game follow the steps given below:
I. From the Mathematical activities option from the Navigation Bar ,select
Balance the scales property as shown below
Click HereClick Here
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II. Student has to balance the weights on both sides of the weighting
instrument. For this he can place the weights given below on the weighting
instrument as shown in the figure below.
III. Once the student places the weights, he has to click the hand figure on the
screen to check whether he has placed the weight correctly.
Student can also place weights on both the sides to balance weights and write the
answer in the weight option as shown below. For example in the figure given
below weights are placed on the left side of the weighting instrument. Once the
required weights are placed, GCompris prompts you to enter the total weights
placed on the weighting instrument .For example in the figure given below we
have placed 19 kgs on the left side, so we write 19 against the weight option.
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The student can take turns to play this game.
Game 3: Use of Mouse to play the game (Single click)
The following steps are followed to play the game
1. From the Mathematical activities option from the Navigation Bar, select
Numeration as in the center pane shown below
2. Now select The magician hat from the list of option displayed in the center
pane.
Click HereClick Here
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3. Click on the hat shown below.
4. Add the number of stars moved into the hat.
Click Here
Click Here
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5. Now click on the stars shown after equal to. You have to click only that
many number of stars which you noticed going into the hat and then click
on the hand figure. For example in the figure given above 3 stars had moved
into the hat, so we click on 3 stars after the equal to sign as shown.
Similar game can be played for subtraction.
Game 4: Use of Mouse to play the game (Single click)
The following steps are followed to play the game
1. From the Puzzles option from the Navigation Bar ,select Build the same
model as in the center pane shown below.
Click
Here
Click Here
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2. The student has to build the same model as shown on the right of the
screen.
3. Click on the arrows shown below to move the items in the frame on the left
side.
4. The teacher can keep track of the time taken by each student to clear all the
levels.
Game 5: Use of Mouse to play the game (Drag and Drop)
1. From the Puzzles option from the Navigation Bar ,select Simplified Tower of
Hand as in the center pane shownbelow
Click Here
ClickHere
Click Here
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2. Student has to drag and drop one top piece at a time, from one peg to
another, to recreate the tower on the right in the empty space on the left.
The teacher can keep track of the time taken by each student. The student who
takes less time to recreate the tower wins the game.
Game 6: Use of Mouse to play the game (Single Click)
1. From the Strategy Games option from the Navigation Bar,select Connect 4
as in the center pane shown below.
2. Student has to create a line of 4 pieces either horizontally (lying down),
vertically (standing up) or diagonally.
Click Here
ClickHere
ClickHere
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3. Two students can play this game at time by choosing different colour of
circles.
4. Click the position in the line where you want to drop a piece. You can also
use the arrow keys to move the piece left or right, and the down or space key
to drop a piece.
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IV. STUDENTS WORKSHEET:
Student Worksheet1
Give a link of one game under Gcompris which come under the category shownbelow.
V. GLOSSARY:
Stop Clock:
A timing used for measuring very brief time intervals
Track:
The act or process of following something or someone
Single Click:
The act of releasing a button on a mouse, usually the left hand button, as to
select an object.
Drag:
The act of moving an object with the mouse.
Drop:
The act of placing an object with the mouse.
VI. WEBSITES:
http://gcompris.net/-Download-
http://www.youtube.com/watch?v=h92Y4YJn9Kg
Skill Game Link
Analytical Skill
Cognitive Skills
Creative Skills
http://gcompris.net/-Download-http://www.youtube.com/watch?v=h92Y4YJn9Kghttp://www.youtube.com/watch?v=h92Y4YJn9Kghttp://gcompris.net/-Download-8/10/2019 Unit-3- Game Time - II
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