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SPRING 2019 CS 498RK UI/UX DESIGN Crash Cour se !

UI/UX DESIGN · 2019-05-02 · UI/UX PROTOTYPES storyboarding paper prototypes video prototypes ... Newman and Landay, DIS 2000. WIREFRAMES Balsamiq a.k.a. Schematics content (information,

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SPRING 2019CS 498RK

UI/UX DESIGN

Crash Course!

trying to decide what's important to somebody, building a bunch of prototypes and showing them around, developing a point of view and getting it out so that it has impact in the world. So design is really a process of making impact on the world by doing this kind of creation of something new to the world and then getting it out there.”

“DESIGN IS DOING THINGS WITH INTENTION,

David Kelleyhttp://boingboing.net/2012/09/22/design-thinking-for-social-goo.html

User

Problem

Evaluation

YES

YES

YES

NO

NO

NO

Design

Art

Art

Art

and there are two places where there is room for creativity:

1. the creativity that you bring to enumerating meaningfully distinct options from which you choose

2. the creativity that you bring to defining the criteria, or heuristics, according to which you make your choices.”

Bill BuxtonSketching User Experiences

“DESIGN IS CHOICE,

Bill BuxtonSketching User Experiences

IDEATION

CREATION

EVALUATION ITERATION

NEED-FINDING

FINAL DESIGN

THE DESIGN PROCESS

DESIGN IS Wicked HARDindeterminate, incomplete, contradictory, and changing requirements

Exploring enough of the solution space

Evaluating amongst alternatives

Knowing when you’re done

Wicked Problem

en.wikipedia.org/wiki/Wicked_problem

NUMBER OF DESIGN DECISIONS

Fifty Shades of Grey

What is Good Design?

User’s understanding of how something works

Inferred from the interacting with the design

MENTAL MODELS

Good design communicates the right mental model

Bad design: designer’s model differs from user’s model

MENTAL MODEL

Intention vs Perception

clear mapping between controls and functionality

not a natural mapping!

NORMAN’S REFRIGERATOR

The Design of Everyday Things, Don Norman

NORMAN’S REFRIGERATOR

The Design of Everyday Things, Don Norman

THERMOSTATSWhat’s the fastest way to bring a

room up to the desired temperature?

THERMOSTATS

No fast way!

on-off switch

furnace runs full blast until the room is at set temperature

NESTRotation: cycle through options

Push: make selection

Prototyping

PROTOTYPES

Cheap and fast

Spectrum of fidelity

Multi-resolution design

Tools: paper & pen, powerpoint, photoshop, balsamiq

TYPES OF PROTOTYPES

Storyboarding

Paper prototypes

Video prototypes

Functional prototypeshigher fidelity

WHY LOW TO HIGH FIDELITY?

HIGH-FIDELITY MAKES IT HARD TO…

get useful feedback

get the right feedback

iterate quickly

calibrate clients

WIZARD-OF-OZ PROTOTYPING

Functional prototype minus the functionality

Test interaction before solving the hard problem

So it’s a tototype!

PARALLEL PROTOTYPES

Design space exploration

Design As Exploration: Creating Interface Alternatives through Parallel Authoring and Runtime Tuning

Hartmann et al., UIST 2008

PARALLEL PROTOTYPES

Better feedback

Getting the Right Design and the Design Right: Testing Many Is Better Than OneTohidi et al., CHI 2006

PARALLEL PROTOTYPES

Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy

Dow et al., TOCHI 2010

Better design and more divergence

Digital Design Process

DISCOVERY

figure out with the client what to build

analyze previous designs, competitors’ designs

understand audience/users

determine scope, requirements, and constraints

Deliverable: Product Requirements Document (PRD)

a.k.a. Need-Finding, Research

DISCOVERY

DESIGN

UI/UX Design

Information and Navigation Design

Visual Design

many distinct concepts are explored

takes up to 50% of total project timePRD

DISCOVERY

DESIGN

mockups and style guides

PRODUCTION

Separation of Design and Development

PRD

UI/UX PROTOTYPES

storyboardingpaper prototypesvideo prototypesfunctional prototypes

specific tasks and flows

Sitemaps, Storyboards, and Specifications Newman and Landay, DIS 2000

WIREFRAMESBalsamiq

a.k.a. Schematicscontent (information, navigation, interface elements) and layout

mixture of real content and annotated placeholders (images)

variations in color, typography used to differentiate different types of contentnot the final visual design

MOODBOARDS

high-fidelity prototypes of visual design

static: created in Photoshop, Illustrator, Sketch

MOCKUPS

STYLE TILES

between moodboards and mockups styletil.es

STYLE TILES