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UFCFY5-30-1 Multimedia Studio 3D Modelling & Animation

UFCFY5-30-1Multimedia Studio 3D Modelling & Animation

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UFCFY5-30-1Multimedia Studio

3D Modelling & Animation

UFCFY5-30-1Multimedia Studio

‘Computer Generated Imagery’

CGI

UFCFY5-30-1Multimedia Studio

3D Modelling and Animation

Short or feature length animations 3D content generation for virtual environments Character design and animation (e.g. lip sync) Broadcasting and entertainment systems TV advertising, web marketing and product evaluation Composition and integration with still imagery Photorealistic image production.

Content generated from modelling and animation systems appear

in many applications and scenarios including:

UFCFY5-30-1Multimedia Studio

Typical Features of 3D Modelling and Animation Environments

Interface with several orthographic views + perspective view

Creation of mesh primitives (polygons, NURBS) Applying materials and textures Creation of lights and cameras to view the scene Animation of models, lights , cameras Character construction and animation Importing de-facto standard mesh models e.g .3ds Application of cinematic effects and physics modelling.

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

Polygon: Polysphere

Faceted Smooth

UFCFY5-30-1Multimedia Studio

Polygon CharacteristicsVertex Selection Mode

Polygon sphere in vertex selection mode

Selected vertex highlighted

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Polygon Move Selection:Vertex

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

Four views of model showing alternative shading in each viewport: wireframe (top left), full shading (top right), flat shading (bottom left), wireframe on shaded (bottom right).

UFCFY5-30-1Multimedia Studio

Nurbs Sphere: Object Mode

Isoparms

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Nurbs Sphere: Control Vertices

UFCFY5-30-1Multimedia Studio

Nurbs Sphere: Add Isoparm

Line follows mouse cursor New Isoparm added

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

Animation

Keyframe Animation Key (important) frames are set in model scene Animation is interpolated between set keyframes

Rigid Body Objects are assigned material with properties that react with other

objects in a manner that is defined by there physics properties e.g an object with metal properties colliding with an object that has

elastic properties Inverse Kinematics

Animated components have inverted hierarchy which respond to each connected components movement in a predefined expected way.

UFCFY5-30-1Multimedia Studio

Animation:Motion Capture

Motion Capture (MoCap)

Motion is recorded by optical systems attached to people carrying out particular human movement and activities

Motion capture data is digitised and then applied to characters in the modelling environment via popular motion capture file formats such as .bvh

Motion capture records subtle nuances of human motion that would be difficult to reproduce by traditional animation techniques.

UFCFY5-30-1Multimedia Studio

Motion Capture Devices

see:http://www.xsens.com/

Moven

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Biped character with skeletal rig (hidden) ready for animation inside Maya or export to character animation studio.

UFCFY5-30-1Multimedia Studio

Character showing internal skeletal structure (rig)

Character Animation

UFCFY5-30-1Multimedia StudioCharacter showing internal skeletal structure with animation keys

Character Animation

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Particle and Motion Effects

Particle systems Smoke and vapour Combustion Waves Hair and cloth.

UFCEXR-20-1Multimedia Sound Production

Rendering

UFCFY5-30-1Multimedia Studio

Rendering Workflow

Preview rendering with playblast Set project common rendering configuration in render globals Set renderer-specific parameters Use ‘Interactive Photorealistic Renderer’ (IPR) for preview and

adjustments of lights and materials Preview animation from batch-rendering n-frames Batch-render sequence from menu option Batch render from the command line allows rendering to take place

while continuing to work in the modelling environment.

UFCFY5-30-1Multimedia Studio

Choices for Rendering

Renderer - Hardware, Software, Vector Image Format - avi, mpg, gif, jpg, .tiff, .tga Resolution - width x height y e.g. 640 x 480 Sequence - start frame, end frame, nth frames to render File name and extensions Anti-aliasing Quality Raytracing options (increases rendering times!) Network Rendering - Mental Ray

UFCFY5-30-1Multimedia Studio

Examples of Rendering usingMental Ray

UFCFY5-30-1Multimedia Studio

3D Software Applications

Days of Yore 3D Studio (MSDOS) Povray (Open Source)

Maya (cross platform) 3D Studio Max (PC) Softimage ( PC & Linux) (2015 final version) Cinema4D (PC & Mac) Others including Truespace & Blender.

UFCFY5-30-1Multimedia Studio

Theme Resources

Video Tutorials for Maya and Mudbox

Art of Maya (Sybex) ISBN 1-894893-13-1 Abridged version available from the module homepage

Software Maya 2015 Mudbox 2015 Adobe Premiere

UFCFY5-30-1Multimedia Studio

Additional Resources

Autodesk ‘The Area’ http://area.autodesk.com/ www.lynda.com (UWE Student Login) TurboSquid - 3D Models for Sale (some free!)

www.turbosquid.com

UFCFY5-30-1Multimedia Studio

Autodesk Student Licences

Autodesk currently provides three-year licences for students.

Register with your UWE email at: http://students.autodesk.com (there is a link on the programme homepage)

Once registered you can access a range of free software including Maya and many other industry-standard software applications.