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UFCEKT-20-33D Modelling and Animation
Special FX in Maya
Dynamics (Rigid Body) Particle Systems (Emitters) Fields (Gravity, Vortex) Fluid and Smoke Effects (Wave) Hair and Fur Simulation Cloth (nCloth) Live Action
UFCEKT-20-33D Modelling and Animation
Particle Systems
Particles are points that display as dots, streaks, spheres, blobby surfaces, or other objects
Particles can be animated the displayed and moved
using various techniques e.g. keys, expressions, and
fields such as gravity
UFCEKT-20-33D Modelling and Animation
Creating Particles
Use the create particle tool
Create and emitter to generate and animate the motion
of particles automatically
Create new particles via collision with each other
Use goals - an object that particles follow or move
toward - e.g swarm effects
UFCEKT-20-33D Modelling and Animation
Fields
Fields are forces that you use to animate the motion
of particles, soft bodies, and rigid bodies
Object fields
Owned by the object and exert influence from the object
Volume fields Define a space where particles or rigid bodies are affected by the field
UFCEKT-20-33D Modelling and Animation
Types of Fields
Air, Drag, Gravity, Newton, Radial Turbulence Radial,
Vortex
A gravity field simulates the Earth's gravitational force. It
accelerates objects in a fixed direction
Volume Axis - use the Volume Axis field to create effects such as
particles flowing around obstacles, solar flares, mushroom clouds,
explosions, tornadoes, and rocket exhaust.
UFCEKT-20-33D Modelling and Animation
Soft and Rigid Bodies
You can recreate a geometric object as a flexible
object called a soft body. You can use various
animation techniques to make the soft body bend,
ripple, and bulge like soft objects in nature.
UFCEKT-20-33D Modelling and Animation
Effects
Maya effects are built-in programs that make it easy
to create complex animation effects such as smoke
and fire. Each Maya effect has parameters and
attributes for tuning the results
Effects include fire, smoke, fireworks lightning
Also a range of fluid effects e.g. water, lava
UFCEKT-20-33D Modelling and Animation
Fur
Maya Fur is a component of Maya Unlimited that you use to
create realistic, self-shadowing fur and short hair on multi-
surface NURBS, polygonal and subdivision surface models.
Fur attributes include color, width, length, baldness, opacity,
scraggle, curl, and direction globally, or map them on a local
basis.
UFCEKT-20-33D Modelling and Animation
Hair
Maya Fur is a component of Maya Unlimited that you use to
create realistic, self-shadowing fur and short hair on multi-
surface NURBS, polygonal and subdivision surface models.
Fur attributes include color, width, length, baldness, opacity,
scraggle, curl, and direction globally, or map them on a local
basis.
UFCEKT-20-33D Modelling and Animation
nCloth
nCloth is a system of linked particles to simulate a
wide variety of dynamic polygon surfaces
fabric clothing, inflating balloons, shattering surfaces,
and deformable objects
UFCEKT-20-33D Modelling and Animation
Using Effects
Too many effects in a scene may cause unexpected
results and / or degrade system performance
Some effects can have various uses other than their
intend application e.g nCloth for rigid body dynamics