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UAL LEVEL 3 DIPLOMA AND EXTENDED DIPLOMA IN DIGITAL GRAPHIC DESIGN The City of Liverpool College 2001617

UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

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Page 1: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

Page 2: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

 UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  

DIGITAL  GRAPHIC  DESIGN  Assignment  Brief  Template  ASSIGNMENT  TITLE   D&AD  Brief  –    HIDDEN  WORLDS:  FESTIVAL  BUMPERS  UNIT  NO  &  TITLE   UNIT  07:  AN  INTEGRATED  APPROACH  TO  TIME-­‐BASED  PROBLEM  SOLVING    

LEVEL  &  CREDIT  VALUE   LEVEL  3  -­‐  UNIT03:  12  CREDITS  /  UNIT05:  12  CREDITS  ASSIGNMENT  LEADER   DANIEL  TURNER  ASSIGNMENT  VERIFIER     FIONA  BROWN  START  DATE   WEEK  OF:  27THFEBRUARY  2016  ASSESSMENT  DATE   FINISHED  BUMPERS  –  31st  MARCH  2017  

EVALUATION  AND  DOCUMENTATION  –  7TH  APRIL  2017    LEARNING  OUTCOMES:  At  the  end  of  the  assignment  the  learner  will  UNIT  07:  INTRODUCTION  TO  CRITICAL  AND  CONTEXTUAL  AWARENESS  IN  ART  &  DESIGN  1. Be  able  to  analyse  and  research  a  time-­‐based  problem  in  art  and  design.  2. Be  able  to  use  an  integrated  approach  to  time-­‐based  problem  solving  in  art  and  design.  3. Be  able  to  use  evaluation  to  support  solutions  to  time-­‐based  problems  in  art  and  design.    THE  BRIEF    In  September  2017  Three  Ply  are  curating  Liverpool’s  first  digital  arts  festival  in  venues  across  the  city.  The  theme  of  this  festival  is  Hidden  Worlds  and  it  aims  to  showcase  cutting  edge  and  experimental  work  from  digital  artists  and  design  studios  across  the  world.    

About  the  organisation  Three  ply  is  a  Liverpool  based  organisation  that  aims  to  be  a  creative  hub  for  digital  artists,  designers,  animators  and  film-­‐makers  in  the  North  West.  The  organisation  works  on  commercial,  educational  and  arts-­‐based  projects,  bringing  together  digital  creatives  from  different  disciplines  to  explore  new  ways  of  solving  problems,  expressing  ideas  and  telling  stories  using  technology.    

About  the  festival  The  festival  will  be  taking  place  in  existing  arts  venues  (e.g.  FACT,  Walker,  Bluecoat,  Tate)  and  disused  spaces  across  the  city  between  04.09.17  –  25.09.17  and  aims  to  attract  not  only  local  people  but  also  creatives  worldwide.  Through  this  festival  we  hope  not  only  to  showcase  the  best  in  digital  arts  to  the  people  of  the  North  West,  raising  awareness,  understanding  and  interest  in  the  area,  but  also  put  Liverpool  on  the  map  as  a  modern,  forward  thinking  city  that  is  a  hub  for  innovation,  creativity  and  emerging  arts.  As  well  as  showing  work  there  will  be  a  programme  of  talks  by  artists  and  companies  in  which  they  discuss  the  creative  and  technical  approaches  employed  in  developing  their  work.    Due  to  the  wide  spectrum  of  work  within  this  field,  the  festival  exhibitions  will  be  categorised  into  the  three  distinct  sections  listed  below:    

1. Cutting  edge,  experimental  motion  graphics,  animation,  motion  typography  and  short  digital  pieces.  2. Narrative  based  short  films,  animations  and  work  that  uses  digital  media  to  explore  new  methods  of  

storytelling.  3. Work  that  uses  programming  to  create  interactive  or  generative  animation,  images  and  experiences.  

 

Page 3: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

About  the  theme    Hidden  worlds  is  concerned  with  the  invisible  that  surrounds  us  in  our  everyday  lives;  From  wireless  networks  and  the  one’s  and  zero’s  that  make  up  digital  images  to  rubbish-­‐filled  alleyways  and  plants  clinging  to  the  cracks  in  a  wall.    We  want  to  take  a  closer  look  at  those  things  we  routinely  ignore,  exposing  the  ‘Hidden  Worlds’  that  we  co-­‐exist  with  every  day.    

What  we  are  looking  for  We  want  festival  bumpers  that  display  individual  artists  names  and  can  be  played  between  talks  and  at  exhibitions.  You  should  create  an  aesthetic  approach  for  these  bumpers  that  have  a  common  graphical/animation  style  and  act  as  a  metaphor  for  the  theme  outlined  above.  The  bumpers  can  contain  any  combination  of  motion  graphics,  video,  illustration  and  imagery  and  should  conform  to  the  following  specifications:    

• Minimum  of  2  sample  bumpers  • Between  10  seconds  and  20  seconds  in  length  • Contain  names  of  people/companies  exhibiting  work    • 1080p  resolution  (1920  x  1080)  • 25fps  

 

Deadlines  and  Submission  details  Final  bumpers  should  be  completed  and  uploaded  to  Vimeo  on  31st  March.  Your  evaluation,  project  planning,  research,  production  and  development  work  should  be  made  available  via  your  personal  blog  by  the  7th  April.  You  final  video  should  be  uploaded  to  Vimeo  and  embedded  within  your  personal  blog.  The  compression  settings  for  your  uploaded  video  should  be  as  follows:  

• Video  file  Format  Quicktime  • Video  Codec  –  H264  • Audio  codec  –  AAC  Stereo,  16-­‐bit,  48  khz  • Data  Rate  -­‐  20  000kbps  

 

     

Page 4: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

CONFIRMED  ARTISTS  AND  WORK  EXAMPLES  Included  here  is  a  list  of  some  confirmed  artists  and  examples  of  work  for  each  section.  

Section  1:  1st  avenue  machine  -­‐     http://www.1stavemachine.com  Stardust  -­‐       http://stardust.tv/  Sehsucht  -­‐       http://www.sehsucht.de  Re*nascent  -­‐       http://cargocollective.com/renascent         http://www.renascent.nl/info.htm  Uneric  -­‐       http://umeric.com/  GMunk  -­‐       http://work.gmunk.com/  Double  Negative  -­‐   http://www.dneg.com/    projection  mapping  -­‐     http://vimeo.com/groups/realworldtexturemapping  making  future  magic  -­‐     http://vimeo.com/14958082    Section  2:  David  O’rielly  -­‐       http://www.davidoreilly.com/work/pss  Hi-­‐res  -­‐         http://hi-­‐res.net/  

          http://www.donniedarkofilm.com/  United  Visual  Artists  -­‐     http://www.uva.co.uk/  Everynone  -­‐       http://www.everynone.com/  Keiichi  Matsuda  -­‐     http://km.cx/projects/      Section  3:  Feltron  -­‐       http://feltron.com/  Memo  Akten  -­‐     http://www.memo.tv/category/work/by-­‐type/#Selectedworks  Casey  Reas  -­‐     http://reas.com/  JT  Nimoy  -­‐     http://jtnimoy.com/blogs/projects  Creative  Applications  -­‐   http://www.creativeapplications.net/  Oasis  -­‐         http://everyware.kr/portfolio/contents/09_oasis/  Clouds  -­‐       http://clouds-­‐documentary.myshopify.com/  Marshmallow  laser  feast  -­‐         http://marshmallowlaserfeast.com/         http://vimeo.com/marshmallowlaserfeast  

     

Page 5: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

Motion  Graphics  Workflow  and  Documentation  There  are  a  number  of  stages  you  need  to  complete  in  the  creation  of  motion  graphics  sequences.  They  fall  into  the  three  broad  categories  of  Pre-­‐Production,  Production  and  Post  Production.    Due  to  the  various  approaches  that  can  be  adopted  to  producing  motion  graphics  work,  depending  on  your  approach  to  the  project,  some  of  them  may  not  be  relevant  to  your  project.  I  have  included  them  here  so  that  you  can  use  them  as  a  reference  for  your  project  development.    I  would  suggest  when  documenting  the  work  completed  on  your  blog  you  create  individual  posts  which  detail  the  work  you  have  completed  in  relation  to  each  of  these  tasks.    Task  01:  Pre-­‐Production  All  work  completed  in  the  planning  of  your  project  along  with  the  research  and  idea  generation  processes  completed  in  preparation  for  creating  your  bumpers.  

• Analysis  of  brief  • Project  Planning  • Initial  research  (this  may  consist  of  a  number  of  posts)  • Moodboard  /  visual  reference  /  conceptual  reference  • Idea  generation  +  rough  sketches  • Styleframes  

 Task  02:  Production/Post  Production  Evidence  of  the  development  of  your  idea  through  the  production  and  post-­‐production  process  to  finished  piece.  

• Graphics  production  • Creation/gathering  of  other  assets  (e.g.  audio,  photography  etc)  • Video  Editing  +  Audio  Sequencing  • Animation  +  Compositing  • Colour  Correction  • Export  and  compression  

 Task  03:  Evaluation  A  written  evaluation  of  no  less  than  300  words  should  aim  to  evaluate  the  effectiveness  of  your  final  design  solution/s.  Using  the  feedback  received  from  your  peers  and  tutor  alongside  your  own  critical  assessment  you  should  outline  what  you  were  aiming  to  achieve  with  your  work  and  how  you  developed  this  solution.  Importantly  you  should  then  reflect  upon  how  effectively  your  approach  worked  on  a  conceptual,  aesthetic  and  technical  level.        

Page 6: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

LEARNING  OUTCOMES  &  MAIN  DELIVERABLES  (MANDATORY)  SCHEME  OF  WORK  (assignment  key  dates  /  Briefings  /  Crits  /  Formative  and  Assessment  /  Tutorials  etc.)     ACTIVITY  /  LOCATION   INDEPENDENT  STUDY  WEEK:  01  03/03/16  

TASK  01:  Pre-­‐Production  (Brief  Analysis,  Project  Planning  +  Initial  Research)    Brief  Analysis  Analysis  of  design  brief  to  extract  important  information.  By  analysing  the  problem  set  you  will  be  aiming  to  outline  the  problem  from  a  logistical,  conceptual  and  creative  viewpoint.  Effectively  defining  the  brief  in  terms  of  the  following  areas  will  allow  you  to  identify  initial  steps  required  to  begin  work  as  well  as  providing  a  reference  point  for  gauging  appropriateness  of  solutions  throughout  the  design  process:    1.  Timescale  2.  Deliverables  3.  Constraints  4.  The  brief/Key  points  5.  Required  Documentation    Project  Planning  Development  of  project  timeline  in  which  the  stages  of  production  can  be  mapped  against  the  timeframe  set  for  project  completion.    Initial  Research  Identified  by  your  analysis  of  the  brief,  you  will  be  gathering  initial  research  that  should  inform  and  stimulate  your  idea  generation  process.    (UNIT  07:  1.1,  1.2,  2.1)  

Gathering,  collating  and  documenting  of  initial  research  on  personal  blog.  

WEEK:  02  06/03/16  

TASK  01:  Pre-­‐Production  (Moodboard,  Idea  Generation  +  roughs)      Moodboard  Gathering  your  most  influential  research  into  one  specific  collage/document  that  can  be  used  as  a  reference  for  developing  initial  layouts.  Your  moodboard  should  combine  visual/conceptual  reference  with  examples  of  existing  static/motion  graphics  that  you  find  influential.    Idea  Generation  +  roughs  Using  your  initial  research  and  moodboards  for  inspiration  you  will  sketch  rough  layouts/thumbnails  exploring  possible  approaches  to  visualising  motion  graphic  layouts.  Concentrating  on  content  and  how  this  expresses  the  theme  is  most  important  in  the  first  instance.  Once  you  have  a  general  idea  for  this  you  can  start  making  notes  on  how  the  animation  will  work.    (UNIT  07:  1.1,  1.2,  2.1,  2.2)    

Homework:    Finalise  roughs  and  compile  all  work  completed  to  date  on  personal  blog.    

   

Page 7: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

10/03/16   TASK  01:  Pre-­‐Production  (Styleframes)    Working  from  your  rough  designs,  you  will  create  digital  mockups  in  Photoshop/Illustrator  that  show  how  the  actual  piece  will  look  on  screen.  Depending  on  your  approach  to  the  project,  the  graphical  elements  you  make  at  this  stage  may  also  be  imported  directly  into  after  effects  ready  for  animating.    TASK  02:  PRODUCTION/POST  PRODUCTION  From  this  point  on  you  will  be  managing  your  own  production  process  with  the  support  of  your  tutor.  You  are  responsible  for  creating  to  do  list/planning  the  order  in  which  tasks  need  completed  as  this  will  depend  on  your  specific  project.  Depending  on  your  approach  to  the  brief  you  could  be  doing  any  of  the  following  production/post  production  jobs:    

• Graphics  production  • Creation/gathering  of  other  assets  (e.g.  audio,  

photography  etc)  • Video  Editing  +  Audio  Sequencing  • Animation  +  Compositing  

 (UNIT  07:  1.1,  1.2,  2.1,  2.2)    

Homework:    Students  to  document  progress  made  on  personal  blogs.  Conduct  any  further  research/further  reading/work  necessary  for  completion  of  project.    

WEEK:  03  13/03/17  

TASK  02:  PRODUCTION/POST  PRODUCTION  You  will  be  managing  your  own  production  process  with  the  support  of  your  tutor.  You  are  responsible  for  creating  to  do  list/planning  the  order  in  which  tasks  need  completed  as  this  will  depend  on  your  specific  project.  Depending  on  your  approach  to  the  brief  you  could  be  doing  any  of  the  following  production/post  production  jobs:    

• Graphics  production  • Creation/gathering  of  other  assets  (e.g.  audio,  

photography  etc)  • Video  Editing  +  Audio  Sequencing  • Animation  +  Compositing  • Colour  Correction  • Export  and  compression  

 (UNIT  07:  1.1,  1.2,  2.1,  2.2)    

Homework:    Students  to  document  progress  made  on  personal  blogs.  Conduct  any  further  research/further  reading/work  necessary  for  completion  of  project.  

17/03/17  WEEK:  04  20/03/17  24/03/17  

WEEK:  05  27/03/17  

TASK  02:  PRODUCTION/POST  PRODUCTION  (Export  and  Compression)  If  not  already  completed,  students  will  need  to  export,  compress  and  upload  their  final  bumpers  and  embed  them  into  your  personal  blog.    For  students  who  have  completed  this  work,  they  should  begin  writing  evaluation  and  refining  documentation/blog  entries.    (UNIT  07:  2.2)    

Homework:  Finalise  documentation  o  personal  blog.  

   

Page 8: UAL - Unit 7 - Hidden Worlds Assignment Brief 03 · PDF fileual$level$3$diploma$and$extended$diploma$in$digital$graphic$design!! the$cityof$liverpool$college$20016e17!!! ual$level$3$diplomaandextendeddiplomain$

UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

31/03/17   GROUP  CRIT  At  this  group  crit  students  will  present  their  final  deign  work.  You  need  to  be  able  to  explain  the  final  work  from  both  a  conceptual  and  aesthetic  viewpoint,  clearly  explaining  what  you  were  hoping  to  achieve  with  your  final  piece  and  how  it  answers  the  brief.    Students  should  record  all  feedback  from  peers  and  tutor  and  incorporate  relevant  parts  of  this  into  their  evaluation    TASK  3:  EVALUATION  You  will  begin  writing  your  evaluation.      (UNIT  07:  3.1)    

 

07/03/17   EVALUATION  SUBMISSION    (UNIT  07:  3.1)  

 

       

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UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

UNIT  07:  AN  INTEGRATED  APPROACH  TO  TIME-­‐BASED  SOLVING  INART  AND  DESIGN  ASSESSMENT  GUIDANCE:  This  assignment  brief  will  give  students  an  opportunity  to  gain  evidence  for  Unit  7  learning  outcome  1.1/1.2/2.1/2.2/3.1  

ASSESSMENT  CRITERIA   EVIDENCE    1.1  Analyse  the  requirements  and  parameters  of  a  time-­‐based  problem  in  art  and  design.  

On  your  blog;  Record  your  analysis  of  the  design  brief,  extracting  important  information  that  defines  the  project  in  logistical,  technical,  creative  and  conceptual  terms.  You  should  also  record  the  research  areas  identified  as  a  result  of  your  analysis.  SEE:  TASK  01  

1.2  Apply  research  activities  to  support  solutions  to  a  time-­‐based  problem  in  art  and  design.  

On  your  blog;  Record  all  research  activity  completed  in  the  creation  of  your  final  design  work.  Importantly,  you  should  be  looking  to  justify  reasoning  behind  your  research  directions  along  with  demonstrating  how  your  findings  have  informed  the  design  development  process.  As  well  as  informing  creative  direction,  research  may  include  technical  resources  such  as  tutorials  that  have  helped  you  achieve  your  end  results.  SEE:  TASK  01  +  02  

2.1  Demonstrate  the  ability  to  plan,  organise  and  prepare  solutions  to  a  time-­‐based  problem  in  art  and  design.  

On  your  blog  and  through  your  digital  folder  structure;  Demonstrate  an  organised  and  methodical  approach  to  your  working  process;  Record  all  planning  and  preparatory  work  (e.g.  project  timeline,  moodboard/s,  idea  generation,  roughs,  styleframes  etc.,  to  do  lists,  production  scheduling  etc.)  as  well  as  demonstrating  an  ability  to  organise  your  digital  assets  in  an  organised  file  structure.  SEE:  TASK  01  +  02  

2.2  Apply  practical  skills,  understanding  and  methods  to  solve  time-­‐based  problems  in  art  and  design.  

Through  the  practical  work  and  annotated  screenshots  demonstrating  your  working  process/experimentation  recorded  on  your  blog;  Demonstrate  the  practical  ability  to  implement  processes,  skills  and  techniques  required  to  develop  your  ideas  and  create  you  final  work.    SEE:  TASK  01  +  02  

3.1  Analyse  the  effectiveness  of  solutions  to  time-­‐based  problems  in  art  and  design.  

Through  your  written  evaluation;  Demonstrate  the  ability  to  analyse  the  effectiveness  of  your  design  solution  in  relation  to  the  requirements  of  the  brief.    SEE:  TASK  03  

     RESOURCES  All  resources  available  on  the  Unit  blog  www.lccual.wordpress.com  and  via  the  VLE          

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UAL  LEVEL  3  DIPLOMA  AND  EXTENDED  DIPLOMA  IN  DIGITAL  GRAPHIC  DESIGN  

 

The  City  of  Liverpool  College  20016-­‐17  

 

NOTES: