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06/11/2014 Portal .periodicos. CAPES http://link.periodicos.capes.gov.br.ez45.periodicos.capes.gov.br/sfxlcl41?frbrVersion=3&ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2014… 1/2 Título: Fonte: Tipo de documento: Copyright: U-turn; Video games The Economist . 405.8813 (Dec. 1, 2012): p73(US). Article COPYRIGHT 2012 Economist Intelligence Unit N.A. Incorporated http://store.eiu.com/ Texto completo: Much is riding on the success of Nintendo's latest console IN THE neophilic world of video games , Nintendo is the oldest of the old hands. The company got its start selling playing cards in 1889. In 1974 it secured the Japanese distribution rights to the Magnavox Odyssey, the world's first games console. A decade later, its own console--the Nintendo Entertainment System--sold like hot cakes in both Japan and the West, and the firm has been a giant of the industry ever since. So plenty of hype surrounded the American launch of the Wii U, Nintendo's newest console, on November 18th (Europeans are due to get the machine on November 30th; the Japanese must wait until December 8th). Early sales seem strong. That will be a cause for relief at Nintendo's Kyoto headquarters, for the firm is struggling to adapt to a fast-changing world. In April it reported its first annual loss in its half-century as a public company, finishing the year {Yen}43 billion ($530m) in the red. That may seem odd: after all, the Wii U's predecessor, the Wii, was hailed as a masterpiece. Launched in 2006, it was pitched at "casual" gamers, rather than hardened gaming enthusiasts. Cute design, motion-sensitive controllers and friendly games such as "Wii Fit" and "Wii Party" appealed to children, women and even the old. The Wii became the best-selling console of its generation, beating both Microsoft's Xbox 360 and Sony's PlayStation 3 (see chart). But casual gamers tended to spend less on games than the more dedicated players with Microsoft and Sony machines. They had less to spend on, too: Nintendo struggled to attract interest from third-party publishers, says Piers Harding-Rolls, an analyst at IHS. The Wii's comparatively lacklustre hardware did not help. Nor did its underwhelming online social tools. At the same time, Nintendo's new audience was being lured away by games designed for smartphones or web browsers on PCs. A typical Wii game costs $50, but many mobile or browser-based games are either free to play or cost a few dollars. With all that in mind, Nintendo says it wants to make the Wii U appealing to committed gamers as well as a more casual crowd. The console has many fancy features, not least a smartphone-style controller with an integrated touch screen, as well as improved social options. But concerns remain about its hardware, especially because new products from Microsoft and Sony could arrive as soon as next year. Some games-watchers argue that consoles are doomed, due to be replaced by smartphones and televisions that can stream games over the internet in the same way that services like Netflix stream films. Some argue that Nintendo should follow its erstwhile rival Sega out of consumer hardware altogether, earning its living purely from its strong stable of intellectual property, such as the Mario and Zelda gaming franchises. For now, at least, such talk is overcooked. Streaming games remain a nifty idea more than a market-ready product, and smartphones are not a substitute for gaming on a giant screen. But change comes quickly in the games business, and the Wii U is fighting for a share of a market that, at best, is unlikely to grow as fast in the future as it has in the past. Citação da fonte (MLA 7 a edição) "U-turn; Video games." The Economist 1 Dec. 2012: 73(US). Academic OneFile. Web. 6 Nov. 2014. Document URL http://go.galegroup.com/ps/i.do?

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N THE neophilic world of video games, Nintendo is the oldest of the old hands. The company got its start sellingplaying cards in 1889. In 1974 it secured the Japanese distribution rights to the Magnavox Odyssey, the world'sfirst games console. A decade later, its own console--the Nintendo Entertainment System--sold like hot cakes inboth Japan and the West, and the firm has been a giant of the industry ever since.

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  • 06/11/2014 Portal .periodicos. CAPES

    http://link.periodicos.capes.gov.br.ez45.periodicos.capes.gov.br/sfxlcl41?frbrVersion=3&ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2014 1/2

    Ttulo:Fonte:Tipo de documento:

    Copyright:

    U-turn; Video gamesThe Economist. 405.8813 (Dec. 1, 2012): p73(US).Article

    COPYRIGHT 2012 Economist Intelligence Unit N.A. Incorporatedhttp://store.eiu.com/Texto completo:

    Much is riding on the success of Nintendo's latest console

    IN THE neophilic world of video games, Nintendo is the oldest of the old hands. The company got its start sellingplaying cards in 1889. In 1974 it secured the Japanese distribution rights to the Magnavox Odyssey, the world'sfirst games console. A decade later, its own console--the Nintendo Entertainment System--sold like hot cakes inboth Japan and the West, and the firm has been a giant of the industry ever since.

    So plenty of hype surrounded the American launch of the Wii U, Nintendo's newest console, on November 18th(Europeans are due to get the machine on November 30th; the Japanese must wait until December 8th). Early salesseem strong. That will be a cause for relief at Nintendo's Kyoto headquarters, for the firm is struggling to adapt toa fast-changing world. In April it reported its first annual loss in its half-century as a public company, finishingthe year {Yen}43 billion ($530m) in the red.

    That may seem odd: after all, the Wii U's predecessor, the Wii, was hailed as a masterpiece. Launched in 2006, itwas pitched at "casual" gamers, rather than hardened gaming enthusiasts. Cute design, motion-sensitivecontrollers and friendly games such as "Wii Fit" and "Wii Party" appealed to children, women and even the old.The Wii became the best-selling console of its generation, beating both Microsoft's Xbox 360 and Sony'sPlayStation 3 (see chart).

    But casual gamers tended to spend less on games than the more dedicated players with Microsoft and Sonymachines. They had less to spend on, too: Nintendo struggled to attract interest from third-party publishers, saysPiers Harding-Rolls, an analyst at IHS. The Wii's comparatively lacklustre hardware did not help. Nor did itsunderwhelming online social tools.

    At the same time, Nintendo's new audience was being lured away by games designed for smartphones or webbrowsers on PCs. A typical Wii game costs $50, but many mobile or browser-based games are either free to playor cost a few dollars.

    With all that in mind, Nintendo says it wants to make the Wii U appealing to committed gamers as well as a morecasual crowd. The console has many fancy features, not least a smartphone-style controller with an integratedtouch screen, as well as improved social options. But concerns remain about its hardware, especially because newproducts from Microsoft and Sony could arrive as soon as next year.

    Some games-watchers argue that consoles are doomed, due to be replaced by smartphones and televisions that canstream games over the internet in the same way that services like Netflix stream films. Some argue that Nintendoshould follow its erstwhile rival Sega out of consumer hardware altogether, earning its living purely from itsstrong stable of intellectual property, such as the Mario and Zelda gaming franchises.

    For now, at least, such talk is overcooked. Streaming games remain a nifty idea more than a market-ready product,and smartphones are not a substitute for gaming on a giant screen. But change comes quickly in the gamesbusiness, and the Wii U is fighting for a share of a market that, at best, is unlikely to grow as fast in the future asit has in the past.

    Citao da fonte (MLA 7a edio)"U-turn; Video games." The Economist 1 Dec. 2012: 73(US). Academic OneFile. Web. 6 Nov. 2014.

    Document URLhttp://go.galegroup.com/ps/i.do?

  • 06/11/2014 Portal .periodicos. CAPES

    http://link.periodicos.capes.gov.br.ez45.periodicos.capes.gov.br/sfxlcl41?frbrVersion=3&ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2014 2/2

    id=GALE%7CA310330668&v=2.1&u=capes&it=r&p=AONE&sw=w&asid=0b6f5863efbfd66e86548bdc265c4007

    Nmero do documento Gale: GALE|A310330668