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TVET Institutional Collaboration to Drive for Industry 4.0 Dr Gatot Hari Priowirjanto SEA ICC

TVET Institutional Collaboration to Drive for Industry 4

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TVET Institutional Collaboration to Drive for

Industry 4.0

Dr Gatot Hari PriowirjantoSEA ICC

321 Programme

University B

University A University D

University C

University EUniversity F

321 Programme

321 Programme: 1 Year Exchange

University A University B

321 Programme

3 semesters studying in home institution

2 semesters studying abroad

1 semester back to home institution

• Study• Internship

waukeehistory.org

tarmaced.com

Classroom in the past

in 1900

in 1950

What hasn’t changed from 1900 to 1950?1 classroom1 teacher1 blackboard10-30 studentsmany printed books

Future Education…

Cross Border Education

Cross Border Concept

Digital learning materials Borderless class

Teachers from everywhere

Collaboration among participants

Can be accessed anytimeStudents from

everywhere

Low cost

Twinning ClassEnglish Debate

https://www.youtube.com/watch?v=hlGi9IBHYks

Cross Border Best Practice

How aboutSoutheast Asia ?

SEA Creative Camp Background

Implementation of Industry 4.0 Technology

in Education

Data to Knowledge

AR in Engineering

VR in Engineering

AI in Classroom

The headbands measure each student’s level of concentration

The information is then directly sent to teacher’s and to parents

https://youtu.be/JMLsHI8aV0gHow China Is Using Artificial Intelligence in Classrooms | WSJ

SEA Creative Camp“Future Careers for Youths”

Facing the Industry Revolution 4.0

http://creativecamp4.seameo.org/

SEA Creative Camp Info

1st Batch SEA Creative Camp

(February – April 2018)

7 Workshops

• Becoming an Entrepreneur is Easy

• Augmented Reality STEM Project

• Augmented Reality School Project

• Educational Game Development

• Urban Agriculture

• Online Modeling Tourism Promotion

• 2D Digital Animation

2nd Batch SEA Creative Camp

(May – July 2018)

7 Workshops

• Becoming an Entrepreneur is Easy

• Augmented Reality STEM Project

• Augmented Reality School Project

• Educational Game Development

• Urban Agriculture

• Online Modeling Tourism Promotion

• 2D Digital Animation

SEA Creative Camp Info

3rd Batch SEA Creative Camp

(September – December 2018)

12 Workshops

3D Printing (new) Internet of Things (new)

Applied Robotic (new) Smart School (new)

Augmented Reality Tourism Promotion

Fashion Design (new) Urban Agriculture

Game Development Virtual Reality (new)

Healthy Canteen (new) Waste Recycling (new)

4th Batch SEA Creative Camp

(March – May 2019)

19 Workshops

3D Printing Hologram

Applied Robotic Internet of Things

Artificial Intelligence (new) Mobile Application (new)

Augmented Reality Smart School

Big Data (new) Software Programming (new)

Citizen Journalism (new) Tourism Promotion

Culinary (new) Urban Agriculture

Fashion Design Virtual Reality

Game Development Waste Recycling

Healthy Canteen

SEA Creative Camp Participants Number

662

1202

60

919

1193

574

647

141173

17

264

62

260

106

319 307

791

696738

211

688730

898

356

262302

227

293

483

270231

372

622

296

474

119

529

157

435 422

248

940

344

193

504

0

200

400

600

800

1000

1200

1400

Nm

ber

of

Par

tici

pan

ts

Batch

1 2 3 4

SEA Creative Camp Participants Number

4,268Teams

4,055Teachers

15,605Students

19,737Participants

SEACC Concept

1 team consist of1 teacher and 3 students

Individual to Team concepts:• Collaboration• Cooperation• Teamwork• Problem Solving• Critical Thinking

Applied RoboticDescription:Robots are devices that can sense their environment, reason about the acquired information, and act on their environment. This course is a multidisciplinary hardware project design experience in which small teams of electrical and computer engineering, mechanical engineering, and computer science students deliver an end-of-course demonstration of a final robotic system.

49 teams

73 teachers

220 students

Number of Registration:

7 final projectssubmitted

Online Course Videos

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=50&Itemid=279

Applied Robotic Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=74&Itemid=279

1st Winner,SMAN 1 BangilIndonesia

https://youtu.be/GoMem2juV2Q

2nd Winner,SMA Wongsorejo GombongIndonesia

Tittle: Amphibi RobotTittle: Prototipe MesinPengepak Barang

https://youtu.be/LLK4OQgQA_g

3rd Winner,SMAN 1 BangilIndonesia

Tittle: Smart Robot Controller

https://youtu.be/8lhPEqr0ZHM

Artificial IntelligenceDescription:Artificial intelligence (AI) is an area of computer science that emphasizes the creation of intelligent machines that work and react like humans. Some of the activities computers with artificial intelligence are designed for include: Speech recognition, Learning, Planning, Problem solving

45 teams

73 teachers

197 students

Number of Registration:

15 final projectssubmitted

Online Course Videos

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=51&Itemid=280

Artificial Intelligence Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=76&Itemid=280

1st Winner,SMKN 7 JakartaIndonesia

2nd Winner,Dumaguete Science High SchoolPhilippines

Tittle: Space Science Tittle: The Artificial Mind

https://youtu.be/EgativOzDCQ

3rd Winner,SMKN 1 NgasemIndonesia

Tittle: Count Shape Application

https://youtu.be/Rje9PnxTwgUhttps://youtu.be/NWPW_m1rVZ

Augmented RealityDescription:Through this online training, the participants are expected to understand the process to develop Augmented Reality application and storybook. They will be able to create an Augmented Reality Storybook with STEM education theme (Integration of Science, Technology, Engineering, and Mathematics).

84 teams

100 teachers

383 students

Number of Registration:

15 final projectssubmitted

Online Course Videos

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=52&Itemid=281

Augmented Reality Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=78&Itemid=281

1st Winner,SMKN 1 BoyolanguTulungagung, Indonesia

2nd Winner,SMKN 26 JakartaIndonesia

Tittle: Hydraulic STEM Tittle: Hardware at the Computer

https://youtu.be/iHFLcSCdCJI

3rd Winner,St. Dominic College of AsiaPhilippines

Tittle: Disaster Preparedness

https://youtu.be/RxRC6jCjvW8https://youtu.be/vjBu8BoGe80

Internet of ThingsDescription:Internet of Things (IoT) is the next evolution of internet and has big potential which can change our lives and industry drastically. In the future, things that we usually use in our daily lives will be completed with internet connectivity that enable that things to send or receive data without any interaction with human. Through this online training course the participants will learn about basic knowledge of IoT, the working principal of a micro controller, Arduino programming technique, and Implementing IoT technology for life problem solving.

59 teams

149 teachers

380 students

Number of Registration:

15 final projectssubmitted

Online Course Videos

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=60&Itemid=289

Internet of Things Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=95&Itemid=289

1st Winner,SMK Taruna BhaktiIndonesia

2nd Winner,SMKN 7 JakartaIndonesia

Tittle: SMART VILLAGE Tittle: Smart Home and Agriculture

3rd Winner,SMK BOPKRI 1 YogyakartaIndonesia

Tittle: PROTOTYPE RFID

https://youtu.be/opBwi95vCswhttps://youtu.be/arsZ2OxUdN8 https://youtu.be/OfyfJqSsVBk

Virtual RealityDescription:Virtual Reality is a technology that allows for simulation-based learning and virtual exploration. Through this online course, teachers and students gain experience in understanding learning with elements of attendance and involvement through Virtual Reality media

35 teams

47 teachers

146 students

Number of Registration:

5 final projectssubmitted

Online Course Videos

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=66&Itemid=295

Virtual Reality Winners

http://creativecamp4.seameo.org/index.php?option=com_content&view=article&id=107&Itemid=295

1st Winner,SMK MetlandIndonesia

2nd Winner,SMKN 7 JakartaIndonesia

Tittle: Metscho Garden VR Tittle: Natural Disaster VR Simulator

3rd Winner,SMKN 7 Jakarta Indonesia

Tittle: Chemistry Simulator VR

https://youtu.be/RXzO69YDN2whttps://youtu.be/2vCJZOROIqU https://youtu.be/rHD5Dl7k1VA

5th Batch of SEA Creative Camp will be started in Feb 2020

For Polytechnic and University Level

Developing Highly Technical Skills for StudentsHosted by MORTHE, MOEC, SEAMEO Centres,

Industries

Thank You