Tutorial for Evermotion

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    engineering.rs Kovacica, Serbia

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    INTRODUCTION:

    Hello Evermotion, m name is Ni!ola "l#va!ov, I am $D artist %rom Serbia, an& I 'o#l& li!e tos(are 'it( o# (o' I ma&e m sim)le %#rnit#re st#&io set#). I 'ill s(o' o# some tec(ni*#es

    t(at I #se '(en I am ma!ing m st#&ios t(at I #se %or t(e ren&erings o% %#rnit#re. T(is isreall +#st a )oor mans version o% st#&io, it s(o#l& (ave m#c( more t(an t(is, b#t I am &oingt(is to e-)lain t(e t(in!ing be(in& t(is )ro+ect. o# can &o'nloa& t(is scene %rom m'ebsite, so let me !no' '(at &o o# t(in! abo#t m scene, m t#torial an& m 'or! (ere as'ell on m 'ebsite. I% o# li!e m t#torial, I 'ill be ma!ing more in/&e)t( t#torials abo#t t(ematerial, t(e camera an& t(e ren&erer set#). I (ave &one t(is st#&io in $&s ma-, an&ren&ere& it 'it( 0/Ra.

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    1ODE2IN" 3ND 13TERI32

    423NK 1ODE2IN"

    5irst t(ing I (ave ma&e is a )lan! t(at 'ill be t(e 6oor o% m st#&io. I c(am%ere& a sim)lebo-. 3%ter t(at, I (ave co)ie& t(e )lan! to ma!e %#ll 6oor. 1a!e s#re t(at o# &o not instance,beca#se it is im)ortant to (ave eac( )lan! as an in&ivial ob+ect.

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    13TERI32 5OR THE 423NK

    Ne-t move is ma!ing o% t(e material t(e 'oo&. I #se& ver sim)le set#) %or t(e material,'(ic( 'ill give me goo& res#lt 'it(o#t ta!ing too m#c( time %or ma!ing it. Sim)le material isalso (el)ing t(e ren&er times, so #sing it com)ensates %or realism lac! in it. Notice t(at event(o#g( re6ective glossiness (as a ma) on it, I nee&e& to lo'er t(e ma) intensit to 78. T(is

    co#l& be at 988 i% I (ave #se& t(e color correction, b#t I 'ant to !ee) t(is sim)le, so t(e&ecision is to sim)l lo'er to 78.

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    No' '(en t(e material is &one, I am going to ma!e a 1#ltiS#b/Ob+ect material t(at is goingto (ave same material in all o% t(e slots, 'it( ma)s c(ange&, so t(at I (ave some &iversit. Int(is e-am)le, I (ave ma&e 98 &i;erent ma)s.

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    R3NDO1IRan&om U0= "iAmoT1@ %rom Scri)ts)ot.com /(tt):'''.scri)ts)ot.com$&s/ma-scri)tsran&om/#v'/giAmotmma&e b amaAingltalente& Serbian g# Bran!o iv!ovi. 3%ter &o'nloa&ing t(e scri)t, all I (a& to &o is to &ragan& &ro) it into t(e $&s ma- an& small 'in&o' o)ens. I selecte& t(e b#tton at t(e bottomrig(t corner >)osition@ beca#se I onl nee& to move t(e )osition o% t(e U0= ma). 0erim)ortant move be%ore I (it t(e ran&omiAe U0= "iAmo b#tton is to select all t(e )lan!s, an&clic! >1a!e #ni*#e@ b#tton to se)arate eac( U0= 1a).

    =e can no' +#st (it t(e ran&omiAe U0= giAmo b#tton.

    http://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotmhttp://www.scriptspot.com/3ds-max/scripts/random-uvw-gizmotm
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    T(is came o#t )er%ectF No' I (ave 'oo&en tiles t(at are not re)eating t(emselves, b#t stillonl one material is being #se&, an& onl one )attern can be seen. 3gain, I (ave to call t(escri)ts)ot to o#r (el). T(is time I am going to #se HoHa 1aterial ID b s#)er(o(a /(tt):'''.scri)ts)ot.com$&s/ma-scri)ts(o(a/material/i&. 3gain its +#st a &rag/an&/&ro)action. In t(is case, I )#t n#mber o% IDs to 98 an& clic!e& >Set material ID b Ran&omF@ an&'as again amaAe& b ease an& bea#t o% t(e res#ltF No' I (ave 98 &i;erent materialsa))lie& to )lan!s, not(ing is re)eating, it loo!s m#c( more realistic t(is 'a.

    http://www.scriptspot.com/3ds-max/scripts/hoha-material-idhttp://www.scriptspot.com/3ds-max/scripts/hoha-material-id
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    Ne-t move is to ma!e t(e room. I ma&e it ver sim)le. It (as one big 'in&o' t(at is %ollo'ingt(e s(a)e o% t(e room an& one t(at is smaller onl to a&& anot(er so#rce o% lig(t as 'ell assome s(a)e to re6ections. =in&o' is mo&ele&, gro#)e& an& I (ave a&&e& glass to it so t(atit re6ects insi&e o% t(e room a little bit. Re6ections on t(e 'in&o' glass are not so )rominent,b#t ever small to#c( a&&s to t(at realism t(at o# 'ant to (ave at t(e en&.

    "23SS 13TERI32:

    =INDO= 5R31E 13TERI32:

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    ROO1 13TERI32:

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    INTRODUCTION O5 C31ER3

    No' I introce& t(e camera into t(e scene. I )lace m camera aro#n& 9G88mm abovegro#n& level %or interior scenes. Unless o# are a camera e-)ert or a s#)er/talente&)(otogra)(er, o# )robabl 'ant to #se (oriAontal camera 32=3S. It means t(at o# s(o#l&

    not angle o#r camera. I &i& t(e same t(ing (ere. I (ave #se& 0r4(sicalCamera. I )#t m&esire& resol#tion )resse& S(i%t5 to s(o' sa%e %rames an& a&+#ste& t(e camera.

    Beca#se I &o not 'ant to #se an lig(ts 'it( strong colors, I )#t '(ite balance to >ne#tral@'(ite GJJ,GJJ,GJJ. S(#tter s)ee& I c(ange& to J8, '(ic( is m starting )oint %or interior&alig(t ren&ers.

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    2I"HT B323NCE

    Ne-t t(ing is m lig(t balance test set#). Here is t(e lin!to &o'nloa& m 0/Ra lig(t/balancing set#), b#t basicall it is +#st t(is:

    Enable b#ilt/in 5rame B#;er Color ma))ing e-)onential 'it( gamma G,G 1o&e: color ma))ing an& gamma Enable& "I Irra&iance ma) >lo'@ )reset Secon&ar engine >lig(t cac(e@ S#b&ivs J88

    http://www.engineering-cad.com/RenderPresets.rarhttp://www.engineering-cad.com/RenderPresets.rarhttp://www.engineering-cad.com/RenderPresets.rar
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    INTRODUCIN" THE 2I"HTS

    In t(is ste), I am introcing t(e lig(ts. 5irst, I )#t a lig(t be(in& t(e 'in&o', '(ic( 'ill bem main so#rce o% lig(ting (ere. Intensit is $8 an& c(ec! t(e >invisible@.

    Secon& lig(t, '(ic( 'ill be m si&e lig(t, 'ill be G$ o% intensit o% t(e main lig(t.

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    T'o im)ortant lig(ts are &one, no' I (ave to )#t one t(at 'ill lig(t m mo&el, '(ic( I 'ill callt(e &irect lig(t.

    TURNIN" O55 UN=3NTED RE52 ECTIONS:

    Ne-t, I ren&ere& t(e scene to see (o' goo& t(e res#lt is. Do not %orget to t#rn o; t(e o)tion>Use colors in sR"B s)ace@, an& o# 'ill see o#r ren&er +#st as it is going to be a%ter o#save it. 3s o# can see, I (ave re6ection %rom m &irect lig(t, '(ic( o# ma or ma not'ant to remove, b#t +#st %or t(is t#torial, I 'ill t#rn it o;.

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    I selecte& t(e &irect lig(t, clic!e& on e-cl#&e an& selecte& t(e glass. T(at 'a, onl t(e glass'in&o' 'ill not (ave a re6ection %rom t(is lig(t.

    4er%ectF I got '(at I li!eF

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    B3CKDRO4

    I no' introce& t(e mo&el into m st#&io an& I )#t a bac!&ro). Bac!&ro) is a 0ra2ig(t1tl'it( intensit o% 98 an& color correction on t(e ma). I &i& t(e color correction beca#se I

    'ante& it to be a bit more sat#rate& an& brig(ter. I &i& not 'ant t(at m#c( contrast on t(isma). No' it loo!s as its sno'ing o#tsi&e. T(at ma!es t(e )erson vie'ing it com%ortableinsi&e '(ere evert(ing is nice an& 'arm.

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    THE O4TI1It(eo)timiAation@, beca#se in t(is )art I 'ant to o)timiAe t(e scene so t(at it ren&ers %aster an&nicer too. 1 materials are alrea& closer to '(at t(e s(o#l& be, so I am going to ret#rn

    val#es %or t(e re6ection s#b&ivisions to 7. In ren&er set#), go to ren&er elements tab an&select t(ese ren&er elements:

    0Ra"lobalIll#mination 0Ra2ig(ting 0RaRe6ection 0raSam)leRate 0raS)ec#lar

    I am going to incl#&e t(e ?le %or ren&er set#) so t(at o# can +#st loa& t(e settings an& start'or!ing on m scene. o# can &o'nloa& it (ere.

    http://www.engineering-cad.com/RenderPresets.rarhttp://www.engineering-cad.com/RenderPresets.rar
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    3%ter ren&ering 'it( t(ese settings, I get t(ese res#lts:

    In t(ese ren&er )asses I 'ant to tac!le t(e grain t(at a))ears in t(em. I am going to t'ea!some val#es to get t(at smoot( ren&er even be%ore I increase settings %or t(e ?nal ren&er.T(is )rocess involves somet(ing ver similar to inter)olation. I% o# increase some val#es,o# are (el)ing t(e image sam)ler to &o less 'or! t(#s giving a %aster ren&er, b#t i% o#increase too m#c(, o# are going to (ave ren&er time increase& 'it(o#t m#c( gain. It meanst(at t(is is (ar& to e-)lain over a sstematic t#torial, I 'o#l& (ave to ma!e a vi&eo abo#t it.I% o# s#))ort m t#torial, 'it( comments, li!es an& s(ares, I 'ill ma!e a vi&eo abo#t t(attoo.

    E-)eriment 'it( t(ese an& get to res#lt t(at I got at t(e en&.

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    S)ec#lar an& 2ig(ting grain is solve& b increasing t(e n#mber o% s#b&ivisions %orsam)ling on eac( lig(t in t(e scene.

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    Re6ection grain is solve& t(ro#g( increasing t(e re6ection s#b&ivisions in t(e material

    e&itor

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    "I grain is solve& t(ro#g( settings in t(e ren&er set#)

    5inal, sam)le rate is s(o'ing '(ere t(e image sam)ler (as to 'or! most. It is t(ecombination o% eac( in&ivial ren&er )ass. 2ess re& color in t(e ren&er t(e better,less &i;erence in color t(e better. T(ere are tec(ni*#es to im)rove t(is too, b#t %orno', I 'ill not %oc#s on t(is, #ntil I ma!e t(e vi&eo abo#t t(is )art.

    T(is is t(e res#lt. It is not t(at eas to see t(e e-act &i;erence bet'een t'o ren&ers, b#tonce o# train o#r ee to be more sensitive to grain, o# 'ill see t(e &i;erence. Once o#Aoom in, o# 'ill be able to see it.

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    T(is is t(e ren&er 'it(o#t an )ost)roction:

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    I (o)e o# li!e& m t#torial, an& t(at it (el)s o# become more )ro%essional in o#r 'or!.

    o# can &o'nloa& m com)lete scene (ere: (tt):'''.engineering/ca&.comcreating/st#&io/%or/%#rnit#re/ren&ers

    1 'ebsite: '''.engineering/ca&.com

    1 %aceboo! )age: '''.%aceboo!.comengineering.rs

    1 2in!e&In: (tt)s:'''.lin!e&in.cominngl#va!ov

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