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TThhee UUnnttoolldd
WWaarr ooff tthhee RRiinngg ™™
EExxppeerrtt MMoodduullee
GGaammee CCoonncceepptt aanndd DDeessiiggnn William Feild, Peter Stassun, Sam Roads, Clint Oldridge
GGaammee PPrrooggrraammmmiinngg William Feild, Peter Stassun
CChhaarraacctteerr PPoorrttrraaiittss Elizabeth Danforth, Amelia James
RRuulleebbooookk TTeexxtt William Feild, Lorrie Stassun, Peter Stassun, Sam Roads, John Davis
RRuulleebbooookk LLaayyoouutt aanndd DDeessiiggnn William Feild, Lorrie Stassun, Peter Stassun, John Davis
PPrroojjeecctt CCoonnttrriibbuuttiioonnss Jason Duerstock, Gisela Feild, Ulrico Font, John Williford, Ronald Storm,
Ken Shannon
SSppeecciiaall CCoonnttrriibbuuttiioonnss Coleman Charlton, Peter Fenlon, Kurt Fischer, John Morgan, Bruce
Neidlinger, Jessica Ney - Iron Crown Enterprises, Inc. Steve Feibus - Apple Computer, Inc., Edward Lane, Clint Oldridge
BBaasseedd oonn tthhee wwoorrkkss ooff JJ..RR..RR.. TToollkkiieenn
“War of the Ring”, "Middle-earth" and "The Lord of the Rings", and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises and are used under license to Games Systems International, Ltd.
Copyright © 2007 by Game Systems International Limited. All rights reserved. Except as permitted under the Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means without prior written (not emailed) permission of the publisher.
The Untold War of the Ring Welcome
CCoonntteennttss
CONTENTS ............................................................................................................................................................................................. 3
INTRODUCTION ................................................................................................................................................................................... 4
WELCOME .............................................................................................................................................................................................. 4
THE NATIONS ........................................................................................................................................................................................ 5
Free Peoples ...................................................................................................................................................................................... 5 Dark Servants .................................................................................................................................................................................... 5
GAME VARIATIONS............................................................................................................................................................................. 5
NUMBER OF PLAYERS ............................................................................................................................................................................. 5 GAME LENGTH ....................................................................................................................................................................................... 5
WINNING THE GAME .......................................................................................................................................................................... 6
GAME MAP ............................................................................................................................................................................................. 6
CHARACTERS ....................................................................................................................................................................................... 6
ORDERS ................................................................................................................................................................................................... 6
ARTIFACTS ............................................................................................................................................................................................ 6
NATION STARTING INFORMATION ............................................................................................................................................... 7
OVERVIEW .............................................................................................................................................................................................. 7 CHARACTERS .......................................................................................................................................................................................... 7 ARMIES ................................................................................................................................................................................................. 11 POPULATION CENTRES ......................................................................................................................................................................... 12 SPECIAL ABILITIES ............................................................................................................................................................................... 16
WAR POINT ACHIEVEMENTS ........................................................................................................................................................ 18
ACHIEVEMENTS .................................................................................................................................................................................... 18 Free Peoples .................................................................................................................................................................................... 18 Dark Servants .................................................................................................................................................................................. 19
CALCULATING YOUR UNTOLD WAR POINTS ......................................................................................................................................... 20
AND FINALLY ...................................................................................................................................................................................... 20
APPENDIX A: DESIGNER’S NOTES ................................................................................................................................................ 21
APPENDIX B: 4 VS. 4 SCENARIO TEAMWORK AND TEAM DECISION MAKING .............................................................. 22
The Group Nations fighting the Covert War .................................................................................................................................... 22 The Group Nations’ Military Significance ....................................................................................................................................... 22 General Teamwork........................................................................................................................................................................... 22
DISCLAIMER ....................................................................................................................................................................................... 23
STARTING MAP .................................................................................................................................................................................. 24
The Untold War of the Ring Welcome
IInnttrroodduuccttiioonn “Yet things might have gone far otherwise, and far worse. When you think of the great Battle of the Pelennor, do not forget the battles in Dale and the valour of Durin’s Folk. Think of what might have been. Dragon-fire and savage swords in Eriador, night in Rivendell.” Lord of the Rings, Appendix A Many are the tales told of the heroes of the War of the Ring, of the time when Sauron’s evil was finally overturned, and his dark shadow banished from the lands of Middle-earth. Of Frodo, the Ring-bearer, and Sam his constant companion. Of the deeds of Aragorn, rightful heir to the throne of Gondor, and those who stood with him. Of Gandalf, servant of the Secret Fire, wielder of the flame of Arnor, and the bringer of hope. And right it is that these tales are told, for such things should never be forgot. Yet theirs is not the whole tale. For even as they struggled and fought, so too did all who would be free, all who would rather die than submit to evil and darkness. And had they not have done so, who is to say but that all of Aragorn’s trials, all of Frodo’s travails, would not have been in vain, and all undone in the end? Wherever the Company of Nine journeyed, darkness followed after, and oft was it left to those who remained behind to face it. In Lorien, three times did Galadriel and her people of the Golden Wood repulse the forces of Dol Guldor, that dreadful fortress in Mirkwood, ancient home and bastion of Sauron, which was the source of the forest’s poison. In Rohan, too, even when Saruman’s forces had been routed at Helm’s Deep, so there still came others after them, both man and orc, to threaten the homes and homesteads of the Riders. And surely the goblins of Moria, stirred like ants in a nest by the passing of the Company, did not then easily return to the deep, but, awoken to the darkness spreading across the land, went forth as they had so many times before, to fall upon the defences of Rivendell, and scour also the Vale of Anduin, east of the Misty Mountains. Yet that was not all. For east of Mirkwood, where the Hobbit Bilbo had once journeyed in quest to the Lonely Mountain, the men of Dale and the Dwarves of Erebor, their ancient quarrels forgot, stood side by side against the forces of Sauron, against orcs and goblins and men of the east and things worse still. For great was the might of Sauron, and many his armies to command, and those that issued forth from Mordor to fall on Gondor were but a part of their number. This, then, is the Untold War of the Ring. And no lesser were the victories won therein, and no greater the sacrifices made, than those by Aragorn or by Boromir, by Frodo or by Theoden. So remember them, and remember them well, that the darkness they faced and overcame in their time does not come to be replaced by the dim dark of forgetting today.
WWeellccoommee Welcome to the Untold War of the Ring, a variant module for the Middle-earth Play-By-Mail game. This is a module for experienced players, which is to say, players who have played games of MEPBM in the past. As such, it assumes a familiarity with the rules. If you are new to the game, please use the Beginner’s Module of The Untold War of the Ring. You can download this from our website: www.middleearthgames.com/materials.html#uw.
The Untold War of the Ring Module Details
TThhee NNaattiioonnss There are ten nations in the Untold War of the Ring, either Dark Servants of Free People (there are no Neutral nations). Normally, player positions will be assigned at random when the game is filled. If you have a preference, however, please let us know when you register and we will do our best to give you the nation of your choice. In which case, please let us have a list of at least three nations you wish to play, to ensure that you can be placed quickly into a game. The nations of the Untold War of the Ring are as follows:
FFrreeee PPeeoopplleess Northmen (Nation 2) Rohan (Nation 3) Sylvan (Nation 5) Dwarves (Nation 8) Noldo (Nation 10)
DDaarrkk SSeerrvvaannttss Witch King (Nation 11) Dragon Lord (Nation 12) Dog Lord (Nation 13) Fire King (Nation 18) White Wizard (Nation 24)
Detailed starting information for each of the nations can be found later on in this module.
GGaammee VVaarriiaattiioonnss There are a number of variations of the Untold War of the Ring module, each designed to place different demands upon, and present different challenges to, both teams and individuals. These variations affect number of players and game length:
NNuummbbeerr ooff PPllaayyeerrss 55 vvss.. 55 VVaarriiaattiioonn In this variation, each of the ten players controls a single nation.
44 vvss.. 44 VVaarriiaattiioonn In this variation, each of the eight players controls a single nation, whilst one nation on each team is considered a Group Nation. This nation will be run by consensus, with all players agreeing on the orders given for it, and accepting joint ownership of the nation. This scenario has been developed to investigate decision-making in gaming, in an environment where a group of four people have decisions to make both about their own resources, and also about shared resources: decisions that will impact on their team’s success.The Noldo is the Group Nation of the Free People team, and the Dragon Lord the Group Nation of the Dark Servants.The responsibility for submitting the orders for the Group Nation will rotate through the team, starting with the player who is controlling the individual nation with the lowest ID (the Northmen and the Witch King), and then going to the next highest nation ID.
GGaammee LLeennggtthh The game will last for either 10, 13 or 15 turns.
The Untold War of the Ring Module Details
WWiinnnniinngg tthhee GGaammee The game lasts for ten or thirteen turns (depending on the scenario being played), during which time you seek to gain Untold War points for completing various achievements. At the end of the game, the team with the most Untold War points is victorious. This system of awarding points allows you not only to compete with the other team in your own game, but to compare your success with teams in other games. There are no individual nation victories – this is a team game! Each nation has their own achievements to complete, in addition to achievements that can be completed by any nation in a team. Full details of these achievements can be found in the War Points Achievements section later on in this module.
GGaammee MMaapp The Untold War of the Ring is played on a reduced-size map, all of which is shown in the Palantir information sent with your turn. (From 1902 to 3202, and from 1921 to 3221.) You may not move beyond the limits of this area. If you attempt to do so, your character or army will not move.
CChhaarraacctteerrss The starting characters in Untold War of the Ring are more powerful than normal starting characters in other modules.
OOrrddeerrss The following orders are not available for use in The Untold War of the Ring: 175 Change Allegiance 270 Destroy/Capture Ships 275 Scuttle Ships 280 Abandon Ships 357 Transfer Ships 452 Make Warships
456 Make Transports 460 Remove Harbour 465 Remove Port 530 Improve Harbour to Port 535 Add Harbour to Population Centre 675 Sabotage Harbour or Port
798 Pick Up Ships 830 Move Navy 942 Move Turn Map 960 Increase Caravan Prices 965 Reduce Caravan Prices 990 One Ring
AArrttiiffaaccttss There are relatively few artifacts to be found in The Untold War of the Ring. Aside from those held by starting characters (listed further on in this module), the only artifacts waiting to be found are: 13 Narya, +50 mage, Neutral 16 Mothras, +500 combat, learn spells from random lost list, Neutral 21 Staff of Earth Mastery, +20 mage, learn conjure mounts, Neutral 41 Mantle of Doriath, hide pop centre, Good
The Untold War of the Ring Nation Starting Information
NNaattiioonn SSttaarrttiinngg IInnffoorrmmaattiioonn This information has been divided according to information (armies, characters, etc.) rather than by nation for ease of comparison.
OOvveerrvviieeww
Nation ID Map Army1 Army2 Army3
Northmen 2 2405 2508 2711 3109
Rohan 3 2109 2421 2321 2419
Sylvan Elves 5 2306 2908 2608
Dwarves 8 2402 2904 3205
Noldo Elves 10 2108 2209 2514
Witch King 11 1903 1904 2305 2006
Dragon Lord 12 2405 2715 2814 2809
Dog Lord 13 2409 3014 3120 3120
Fire King 18 2105 2409 2309
White Wizard 24 1907 2017 2119 1910
CChhaarraacctteerrss a = army commander
NNoorrtthhmmeenn Name Nat C A E M (S) Artefacts Hex
Bard II 2 60 20 3109a
Beorn the Younger 2 30 20 15 2508a
Brand 2 50 50 3108
Girion II 2 30 10 20 2405
Grim-beorn 2 30 20 10 2711a
Kynoden 2 30 2609
Montief 2 40 3108
Swithwulf 2 20 10 2508
RRoohhaann Name Nat C A E M (S) Artefacts Hex
Eomer 3 30 20 10 199 Guthwine, g, 750 Comb 2220
Eothain 3 30 20 2720a
Eowyn 3 30 10 30 2321
Garulf 3 30 30 2321a
Grimbold 3 30 20 30 2419
Hama 3 30 2121
Theadred 3 50 2421a
Theoden 3 50 30 181 Hereugrim, g, 1000 Comb 208 Horse-Lord’s Shield, g, 750 Comb
2421
The Untold War of the Ring Nation Starting Information
SSyyllvvaann EEllvveess
Name Nat C A E M (S) Artefacts Hex
Dorlas 5 30 30 20 2608a
Galion 5 30 20 2906
Haldir 5 40 10 20 2709
Legolas 5 40 20 50 20 2911
Lindal 5 10 20 20 2810
Ohtar 5 50 10 20 2908a
Ringlin 5 60 20 35 Orb of Seeing, n, 35 Mag 64 Bracers of the Mist, n, 30 Ste
2608
Thranduil 5 60 20 55 Helm of Shadow, n, 10 Ste 121 Troll Slayer, g, 750 Comb 122 Orc Slayer, g, 750 Comb
2908
DDwwaarrvveess
Name Nat C A E M (S) Artefacts Hex
Bifur 8 20 20 10 2604
Bofur 8 20 20 10 3002
Dain 8 60 40 210 Boots of Iron, n, 10 Com 211 Cloak of Protection, 10 Age
3205a
Dis 8 20 10 2904
Gimli 8 30 30 10 2304
Gloin 8 50 3205
Thorin III 8 60 10 10 83 Orcrist, n, 750 Comb 2904a
Thrain 8 50 212 Cloak of Hiding, n, 10 Ste 2904
NNoollddoo EEllvveess
Name Nat C A E M (S) Artefacts Hex
Arwen 10 50 40 30 4 Ring of Impersonation, n, 25 Age 135 Elenruth, n, 750 Comb - Curses
2209
Celeborn 10 60 60 40 30 2514a
Cirdan 10 40 20 40 40 25 15 Tinculin, n, 40 Mag 40 Gaergil, n, Open Seas 51 Ossanna, n, 10 Mag 59 Gaerennon, n, 15 Com
2514
Elladan 10 50 30 50 25 2209
Elrohir 10 50 30 50 25 2209
Elrond 10 60 70 20 11 Vilya, n, 50 Mag 90 Helkaluin, n, 1250 Comb
2209
Galadriel 10 70 80 10 12 Nenya, n, 50 Mag 163 Mirror of Galadriel, g, 40 Mag 164 Tintelpe, g, 750 Comb
2514
Galdor 10 60 25 26 Mallorn Staff, n, 25 Mag 2514
Gildor 10 30 30 30 25 201 Runya, g, 500 Comb 2314
Glorfindel 10 60 60 30 20 8 Lorglin, n, 15 Mag 89 Macilromen, n, 1000 Comb
2209a
Orophin 10 40 20 30 30 20 2413
Rumil 10 20 10 30 20 2513
The Untold War of the Ring Nation Starting Information
WWiittcchh KKiinngg
Name Nat C A E M (S) Artefacts Hex
Anglach 11 60 2311
Angulion 11 10 20 30 30 157 Pectoral, n, 30 Emi 1904
Ashdurbuk Zalg 11 60 67 Ulukhai, e, 35 Com 68 Thrakurghash, e, 500 Comb
1904a
Erennis 11 30 2205
Gaurithoth 11 40 2207
Murazor 11 40 40 70 30 28 Palantir of Mins Ithil, n, Scry 48 Thologaer Ciryatano, n, 30 Mag 52 Morgul Plate, a, +10 command 75 Vasamacil, e, 750 Comb 82 Romoquenaro, n, 750 Comb 86 Nallagurth, e, 750 Comb - Curses
2305
Radbug 11 30 2404
Rogrog 11 50 65 Angbor, n, 10 Comm 2305a
Ulrac 11 50 2006a
DDrraaggoonn LLoorrdd Name Nat C A E M (S) Artefacts Hex
Duran 12 60 20 20 30 2715a
Ethacali 12 50 2809
Gashbuz 12 30 2814a
Grashukh 12 50 3220
Hoarmurath 12 20 30 60 20 50 Ovir Crown, n, 15 Mag 80 Snow Hammer, n, 500 Comb 141 Hue Changer, n, 500 Comb
2715
Ji Indur 12 40 40 30 56 Helm ot Mumak-King, n, 25 Com 104 Dawnsword, e, 750 Comb 109 Cloud Bow, n, 750 Comb
2715
Khamul 12 30 30 30 40 30 62 Dragon Helm/Armor, e, 30 Mag 150 Singing-Tongue, e, 500 Comb 153 Water-skimmer, n, 750 Comb
2715
Leardinoth 12 10 40 2715
Maben 12 20 50 1 Ring of Wind, n, 40 Age 154 Ring of Bleeding, e, 25 Mag
2812
Ogrod 12 40 99 Elfhewer, e, 500 Comb 2809a
Rogatha 12 10 30 2815
Skauril 12 50 30 10 2715
The Untold War of the Ring Nation Starting Information
DDoogg LLoorrdd Name Nat C A E M (S) Artefacts Hex
Dendra Dwar 13 20 20 60 30 10 Wolor Priest Ring, n, 20 Mag 74 War-dancer, n, 750 Comb 138 Air-clearver, n, 500 Comb
3120
Gorbag 13 20 10 10 3014a
Gothmog 13 70 30 118 Skull Flail, n, 1000 Comb 119 Moon-Axe, n, 750 Comb
3120a
Grishnakh 13 20 20 2 Ring of Stargazing, n, 25 Mag 43 Cloak of the Heavens, n, Age 15 148 Sickle ot Heavens, n, 1000 Comb
3014
Lorgat 13 20 30 3121
Mouth of Sauron 13 40 40 40 3 Ring of Iron Magic, e, 30 Mag 37 Voice of the Dark Tower, e, 20 Emi 45 Collohwesta, n, 25 Ste 58 Helm of the Dark, e, 15 Com
3120a
Shagrat 13 30 160 Collar of Command, n, 30 Com 2920
Snaga 13 30 3119
FFiirree KKiinngg Name Nat C A E M (S) Artefacts Hex
Akhorahil 18 20 20 60 66 Bracers of Chennacatt, n, 10 Com 73 Yellow Hammer, n, 500 Comb
2212
Felagrod 18 70 60 2212
Goblin-King 18 60 40 2409a
Nazog 18 30 84 Ongrum, n, 500 Comb 2211
Ren the Unclean 18 20 20 20 50 54 Helm of Sen Jey, n, 15 Com 111 Believer’s Bane, e, 500 Comb 112 Burning Blade, n, 500 Comb
2309
Rozilan 18 10 10 10 2511
Uklurg 18 40 2309a
Uthmag 18 40 7 Nazgauga, e, 30 Mag 22 Rauzgnagli, e, 1750 Comb 140 Red Robes, n, 10 Com
2511
WWhhiittee WWiizzaarrdd Name Nat C A E M (S) Artefacts Hex
Bill Ferny 24 10 20 20 1910
Bugrug 24 40 30 2017a
Durbuhuk 24 20 10 10 10 2119a
Grima 24 40 20 1916
Lugdush 24 30 1917
Mauhur 24 30 10 20 2119
Saruman 24 80 90 17 Ring of Angrenost, n, 500 Comb 30 Palantir of Orthanc, n, Scry 162 Glosvagil, n, 1500 Comb
2119
Urdrek 24 40 1910a
The Untold War of the Ring Nation Starting Information
AArrmmiieess Note Archers have no armour.
Nation Comm Hex Morale Train Wpn Arm HC LC HI LI AR MA
FP
Northmen Beorn the Younger
2508 40 30 30 30 600 200 600
Grim-beorn
2711 30 30 30 10 400 400 900 400 400
Bard II 3109 30 30 30 10 400 900 400
Rohan Theadred 2421 40 50 60 30 700 700
Garulf 2321 40 50 60 30 700 200
Eothain 2720 40 50 30 10 400 400 900 900 900 900
Sylvan Ohtar 2908 50 70 60 0 4800
Dorlas 2608 50 70 60 60 900 1200
Dwarves Thorin III 2904 50 60 60 30 1800 1200
Dain 3205 50 70 60 60 1800 1200
Noldo Glorfindel 2209 40 70 60 10 1200
Celeborn 2514 40 70 60 10 1200
DS
Witch King Ashdurbuk Zalg
1904 60 40 30 10 200 200 200 200
Rogrog 2305 60 30 30 10 200 200 400 400 400 400
Ulrac 2006 50 40 30 10 400 400
Dragon Lord Duran 2715 70 30 30 10 400 1800 900
Gashbuz 2814 50 30 30 30 400 400 400 400
Ogrod 2809 50 40 60 60 400 400
Dog Lord Gorbag 3014 50 50 60 60 200 200 200 200
Gothmog 3120 60 50 60 60 700 200 400 400
Mouth of Sauron
3120 60 60 60 30 400 400 900 900
Fire King Goblin-King
2409 60 50 30 10 900 900 900 900
Uklurg 2309 60 50 30 10 900 900 900 900
White Wizard Bugrug 2017 40 30 60 60 400 400
Durbuhuk 2119 50 30 30 10 1200 1200 1200 900
Urdrek 1910 20 30 30 10 400 900 400
The Untold War of the Ring Nation Starting Information
PPooppuullaattiioonn CCeennttrreess H? – Hidden (y/n) c = Capital Size: C= Camp, V = Village, T = Town, M = Major Town, Ci = City
NNoorrtthhmmeenn Hex Size Fort Nation H? Name
2512 V 2 Bethadal
3112 T Tower 2 Buhr Ailgra
2610 C 2 Buhr Martis
3012 V 2 Buhr Waldmarh
2711 M Tower 2 Buhr Widufiras
2609 T 2 y Carrock
3108c M 2 Dale
2410 C 2 Ered Minrath
3109 M 2 Esgaroth
2405 T Tower 2 Framsburg
2508c M Tower 2 Maethelberg
2615 C 2 Mijesic
2712 C 2 Sairtheod
2613 C 2 Sarn Lothduin
2315 C 2 Tol Ithluin
RRoohhaann
Hex Size Fort Nation H? Name
2718 C Tower 3 Aethertos
2421 M Fort 3 Aldburg
2120 C 3 Belegos
2419 M Tower 3 Buhr Lomia
2320 V 3 Buhr Mantros
2319 T 3 Caranmir
2220 V 3 Dunlostir
2321c M Tower 3 Edoras
2121 M Fort 3 Hornburg
2720 T Tower 3 Methedras
2520 V Tower 3 Onondrith
3016 C 3 Portre
3116 C 3 Romenost
2420 V 3 Stowburg
The Untold War of the Ring Nation Starting Information
SSiillvvaann EEllvveess Hex Size Fort Nation H? Name
2908c Ci Fort 5 y Aradhrynd
2608 M 5 Caras Amarth
2912 C 5 Caras Widu
2915 C 5 Ceber Fanuin
2708 C 5 Elentiniel
2810 T Tower 5 Erelinden
2807 V 5 Faltision
2709 T Tower 5 Galadbrynd
2911 T 5 Hen Gwirion
2907 V 5 Kelume
2808 C 5 Quilari
2606 V 5 Sarn Celebdor
2607 C 5 Timulion
2906 M 5 Tuilindo
DDwwaarrvveess
Hex Size Fort Nation H? Name
3002 M Fort 8 Celeb-ost
2304 V 8 Duria
3107 T Castle 8 Erebor
2306 V 8 Erui
2313 C 8 Goronwe
2407 V 8 Grimfall
2604 T 8 Malrond
2802 C 8 Mormoth
2016 C Tower 8 Naugrim
2904 M Tower 8 Norr-dum
2804 C Tower 8 Ringbar
3004 C 8 Sarnost
3205c M Fort 8 Iron Hills
2704 V Tower 8 Thraktal
2213 C 8 Zalag-varr
2004 T Tower 8 Zarak-dum
NNoollddoo EEllvveess Hex Size Fort Nation H? Name
2513 T 10 Caras Andamon
2414 T 10 Caras Galadhon
2413 Ci 10 y Cerin Amroth
2209 Ci 10 y Imladris
2514c Ci Fort 10 y Lothlorien
2314 T 10 y Nanduhirion
The Untold War of the Ring Nation Starting Information
WWiittcchh KKiinngg Hex Size Fort Nation H? Name
2105 T 11 Carach Annon
1904 M None 11 Carn Dum
2108 T Tower 11 Eithel Culroch
2203 T 11 Helcaraxe
2703 C 11 Kala Dalakurth
2902 V 11 Lag-agul
2311 C 11 Lag-lach
2207 C 11 Lag-Mithrin
2204 T 11 Lag-raukonar
2206 C 11 Lag-Scorba
2215 C Tower 11 Lag-thrugrim
2006 T Tower 11 Mt Gram
2305c Ci Tower 11 Mount Gundabad
2205 V 11 Narram
2404 T 11 Yalumea
DDrraaggoonn LLoorrdd
Hex Size Fort Nation H? Name
2817 C 12 Angrest
2715c Ci Castle 12 y Dol Guldur
2714 C 12 Kelume
3220 Ci 12 Lag-hundur
2914 C 12 Lag-kanil
2812 T 12 Lag-krazul
2814 Ci Tower 12 Lag-siif
2717 C 12 Lamina
3017 V 12 Maranwe
2518 C 12 Ongush
2809 M Tower 12 y Sarn Goriwing
2815 T 12 Snagarl
2617 T 12 Tir Limlight
DDoogg LLoorrdd Hex Size Fort Nation H? Name
3020 C 13 Alungrai
2002 C 13 Buhr Gasu
3221 C Keep 13 Carach Angren
3021 C 13 Conasse
3121 M Tower 13 Durthang
3120c M Fort 13 Morannon
2821 V 13 Pelkanin
2920 V 13 Ras Morthil
2921 C 13 Tar Beriad
3119 V 13 Thuringwathost
3014 M Tower 13 Urbrith
The Untold War of the Ring Nation Starting Information
FFiirree KKiinngg Hex Size Fort Nation H? Name
2008 C Fort 18 Cameth Brin
2307 M 18 Delange
2308 C 18 Dol Delgrod
2310 V 18 Ebidos
2403 V 18 Eldos
2411 V 18 Eorcan
2511 T 18 Foltur
2409 M Tower 18 Goblin-gate
2309c M Tower 18 Goblin-town
2110 C 18 Lag-kaijfa
2214 C 18 Lag-orod
2212 T Keep 18 Moria
2210 C 18 Rhandir
2211 V Fort 18 Veasse
WWhhiittee WWiizzaarrdd
Hex Size Fort Nation H? Name
1918 T Tower 24 Arailt
1916 T 24 Cillien
1910 M 24 Fennas Druinin
2015 T 24 Imled Druwaith
2119c Ci Keep 24 Isengard
1912 V 24 Kemen Brith
2115 V Castle 24 Kemen Girith
1920 C 24 Kemen-sereg
1921 C 24 Ondicor
2118 C 24 Ostimar
2017 M 24 Treform
2014 C 24 Wagala
1917 T Tower 24 Wularen
The Untold War of the Ring Nation Starting Information
SSppeecciiaall AAbbiilliittiieess
TThhee NNoorrtthhmmeenn • (1) New emissaries can have a skill rank of 40. • (2) Receive a 20% gold adjustment to all buys and sells. • (3) All new recruits start with a training rank of 20. • (4) Can build ships for 750 timber.
RRiiddeerrss ooff RRoohhaann • (1) All new recruits start with a training rank of 20. • (2) New commanders may have a skill rank of 40. • (3) Armies may force march with no loss of morale points. • (4) Mages may learn the lost "Conjure Mounts" spell.
SSiillvvaann EEllvveess • (1) Ships only cost 500 timber to construct. • (2) New recruits start with a training rank of 25. • (3) Characters have a better chance of having Stealth. • (4) Armies lose only 1-2 morale points when marching with no food (2-5 points if force marching).
TThhee DDwwaarrvveess • (1) Heavy infantry recruits start with a training rank of 30. • (2) Armies force march with no loss of morale points. • (3) Fortifications are constructed at 50% of the listed timber cost. • (4) All characters may Scout/Recon at a skill rank of 50 or better.
TThhee NNoollddoo • (1) All new recruits have a training rank of 25. • (2) Armies can force march with no loss of morale points. • (3) All characters may Uncover Secrets with a skill rank of 40 or better. • (4) Characters have a better chance of having Stealth.
TThhee WWiittcchh KKiinngg • (1) New commanders may start with a skill rank of 40. • (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points
when force marching). Armies with food only lose 1-2 morale points when force marching. • (3) Mages can learn the lost "Fearful Hearts" spell. • (4) Mages can learn the lost "Conjure Hordes" spell.
TThhee DDrraaggoonn LLoorrdd • (1) Characters have a better chance of having Stealth. • (2) Mages can learn the lost "Teleport" spell. • (3) All Scout/Recon orders are doubled in skill rank. • (4) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5
morale points when force marching). Armies with food only lose 1-2 morale points when force marching.
TThhee DDoogg LLoorrdd • (1) All new recruits start with a training rank of 20. • (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points
when force marching). Armies with food lose only 1-2 morale points when force marching. • (3) Mages can learn the lost "Conjure Mounts" spell. • (4) Characters have a better chance of having Stealth.
The Untold War of the Ring Nation Starting Information
TThhee FFiirree KKiinngg • (1) Armies are hired at no cost. • (2) New armies have a morale of 40. • (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points
if force marching). Armies with food lose only 1-2 morale points when force marching. • (4) Mages can learn the lost "Fanaticism" spell. • (5) Mages can learn the lost "Conjure Hordes" spell.
WWhhiittee WWiizzaarrdd • (1) Armies are hired at no cost. • (2) New Men-at-Arms recruits have a training rank of 25. • (3) New commanders may have a skill rank of 40. • (4) Characters may have bonuses to Challenge rank.
The Untold War of the Ring War Point Achievements
WWaarr PPooiinntt AAcchhiieevveemmeennttss AAcchhiieevveemmeennttss FFrreeee PPeeoopplleess The following are each worth 100 Untold War Points.
TThhee NNoorrtthhmmeenn ((22)) To hold at game end the population center of Helcaraxe @ 2203 To hold at game end the population center of Goblin-gate @ 2409 To hold at game end the population center of Lag-krazul @ 2812 To see to the termination of Nazog by any means whatsoever. To hold at game end the artifact: Pectoral #157.
RRiiddeerrss ooff RRoohhaann ((33)) To hold at game end the population center of Durthang @3121 To hold at game end the population center of Arailt @1918 To hold at game end the population center of Bethadal @2512 To terminate 10 characters by personal challenge or by assassination. To hold at game end the artifact: Glosovagil#162.
SSiillvvaann EEllvveess ((55)) To hold at game end the population center of Sarn Goriwing @2809 To hold at game end the population center of Snagarl @2815 To see to the termination of Duran by any means whatsoever. To hold at game end the artifact: Ring of Bleeding #154. To acquire 10 additional artifacts (15) of any alignment.
TThhee DDwwaarrvveess ((88)) To hold at game end the population center of Yalumea @2404 To hold at game end the population center of Moria @2212 To hold at game end the population center of Goblin-town @2309 To hold in stores at game end the greatest amount of Mithril. To hold at game end the artifact: Helm of Sen Hey #54.
TThhee NNoollddoo ((1100)) To hold at game end the population center of Lag-siif @2814 To hold at game end the population center of Dol Guldur @2715 To hold at game end the greatest amount of artifacts. To terminate 10 characters by personal challenge or by assassination. To hold at game end the artifact: Palantir of Minas Ithil #28.
AAnnyy FFrreeee PPeeooppllee NNaattiioonn The following are worth 250 Untold War Points and each can be scored only once. You gain the points for capturing the PC (255), Destroying it (250), Inf othering it (525), or Threatening (498) it at any point in the game, even if you lose that PC later. Attack the Witch-king: Carn Dum @ 1904 or Mount Gundabad @ 2305. Attack the Dragon Lord: Sarn Goriwing @ 2809 or Lag-Siif @ 2814 or Dol Guldur @2715 or Lag-Hundur @ 3220. Attack the Dog Lord: Urbrith @ 3014 or Morannon @ 3120 or Durthang @ 3121. Attack the Fire King: Delange @ 2307 or Goblin-town @ 2309 or Goblin-gate @ 2409. Attack the White Wizard: Fennas Druinin @ 1910 or Treforn @ 2017 or Isengard @ 2119. The following are worth 500 Untold War Points: Capture (255), Destroy (250), Influence Other (525) or Threaten (498) Dol Guldur, 2715, at any point in the game, even if you lose that PC later. Preserve the Free: None of the 5 Free Peoples was eliminated.
The Untold War of the Ring War Point Achievements
DDaarrkk SSeerrvvaannttss The following are each worth 100 Untold War Points.
TThhee WWiittcchh--kkiinngg ((1111)) To hold at game end the population center of Imladris @2209 To see to the termination of Elrond by any means whatsoever. To see to the termination of Ohtar by any means whatsoever. To hold at game end the artifact: Vilya #11 To acquire 10 additional artifacts (20) of any alignment.
TThhee DDrraaggoonn LLoorrdd ((1122)) To hold at game end the population center of Lothlorien @2514 To hold at game end the population center of Aradhrynd @2908 To hold at game end the population center of Carrock @2609 To terminate 10 characters by personal challenge or by assassination. To see to the termination of Thranduil by any means whatsoever. To hold at game end the artifact: Mirror of Galadriel #163.
TThhee DDoogg LLoorrdd ((1133)) To hold at game end the population center of Buhr Ailgra @3112 To hold at game end the population center of Erebor @3107 To see to the termination of Brand by any means whatsoever. To hold in stores at game end the greatest amount of Mithril. To hold at game end the artifact: Orcrist #83.
TThhee FFiirree KKiinngg ((1188)) To hold at game end the population center of Maethelberg @2508 To hold at game end the population center of Cerin Amroth @2413 To see to the termination of Grim-beorn by any means whatsoever. To terminate 10 characters by personal challenge or by assassination. To hold at game end the artifact: Orb of Seeing #35.
WWhhiittee WWiizzaarrdd ((2244)) To hold at game end the population center of Hornburg @2121 To hold at game end the population center of Edoras @2321 To hold at game end the greatest amount of artifacts. To hold at game end the artifact: Nenya #12. To acquire 10 additional artifacts (13) of any alignment.
AAnnyy DDaarrkk SSeerrvvaanntt NNaattiioonn The following are worth 250 Untold War Points and each can be scored only once. You gain the points for capturing the PC (255), Destroying it (250) ), Inf othering it (525), or Threatening (498) it at any point in the game, even if you lose that PC later. Attack the Northmen: Maethelberg @ 2580 or Buhr Widufiras @ 2711 or Dale @ 3108 or Esgaroth @ 3019. Attack the Riders of Rohan: Hornburg @ 2121 or Buhr Lomia @ 2419 or Edoras @ 2321 or Aldburg @ 2421. Attack the Silvan Elves: Caras Amarth @ 2608 or Tuilindo @ 2906 or Aradhrynd @ 2908. Attack the Dwarves: Celeb-Ost @ 3002 or Norr-Dum @ 2904 or Iron Hills @ 3205. Attack the Noldo Elves: Imladris @ 2209 or Cerin Amroth @ 2413 or Lothlorien @ 2514. The following are worth 500 Untold War Points: Capture (255), Destroy (250), Influence Other (525) or Threaten (498) Lothlorien, 2514, at any point in the game, even if you lose that PC later. Allies of the Dark Lord: None of the 5 Dark Servant nations was eliminated.
The Untold War of the Ring War Point Achievements
CCaallccuullaattiinngg yyoouurr UUnnttoolldd WWaarr PPooiinnttss At the end of the game the Team Leader sends in their Untold War Points sheet, and works out their team’s total Untold War Points. The team with the most Untold War Points wins. Experienced players of Middle-earth PBM may be used to the concept of Victory Points, which are shown on the front of the results sheet (calculated from such things as gold reserves and size of armies). These are not used to calculate victory in the Untold War. The only thing that matters are the Untold War Points, as described in this document. Example: If the Noldo Elves (nation 10) hold Dol Guldur (2715) at the end of the game, it would trigger three VC prizes for a total of 850 team points: 100 Untold War Points for the Noldo’s victory conditions: To hold at game end the population center of Dol Guldur @2715. 250 Untold War points: A Dragon Lord Major Town or City. Hex location: 2715 500 Untold War Points: Dol Guldur is captured or destroyed. Each nation can contribute 500 Untold War Points through completing their own nation specific goals (detailed on the front of the results sheet). The team can also score up to 2250 Untold War Points from completing team goals. This means that the best possible score for any team would be 4750 Untold War Points. The team with the most Untold War Points after turn 15 wins the game. There are no individual victories.
AAnndd FFiinnaallllyy We hope you enjoy playing The Untold War of the Ring. If you have any questions, please do not hesitate to get in touch Good Gaming
MMEE GGaammeess LLttdd
Untold War of the Ring Appendix A: Designer’s Notes
AAppppeennddiixx AA:: DDeessiiggnneerr’’ss NNootteess This scenario, set in TA 3017, was commissioned by Ron Strong for his postgraduate study. The brief was for a 10 turn game in which each team of 5 nations included one very powerful nation. Thus a team of 4 could each run one of the other nations and democratically run the large one. We chose the Untold War as a battleground for several reasons. Firstly, it is a part of the Tolkien mythos that is little investigated, we could not think of any other game which covers it. Secondly, it takes place with about the right number of combatants for Ron’s mandate. And thirdly, after 15 turns the Ringbearer destroys the One Ring and Sauron is destroyed – which makes for a good background reason for the game coming to an end at a fixed time. In order to make sure the game was viable, we made choices that slightly contradict the above story of the Untold War. The inclusion of the Rohirrim and the forces of Saruman balanced the game perfectly, creating the right topology for interesting tactics across the ‘board’ of the game map, and giving the Free People a potent and mobile nation with which to counter the Dog Lord. Whilst Tolkien did ‘tell’ of this war , it was distinct from the most famous military engagements involving Gondor and as such felt natural to include in the scenario. We excluded the Easterlings out of a need to maintain the right sized map for the scale of the conflict, and, as with the decision in the south, to create the right topology for an interesting game. Each side has a heartland, in the North West and North East respectively, whilst the bottom half of the map describes a more fluid arena of battle. The two large nations are the Noldo Elves and the Dragon Lord, each starting with extra characters, the most potent characters and powerful, hidden population centres. As with the Battle of the Five Armies module, all nations start with 60% tax rate. Extra orders will be made available as the game develops.
Untold War of the Ring Appendix B: Order Quick Reference Charts
AAppppeennddiixx BB:: 44 vvss.. 44 SScceennaarriioo TTeeaammwwoorrkk aanndd TTeeaamm
DDeecciissiioonn MMaakkiinngg
TThhee GGrroouupp NNaattiioonnss ffiigghhttiinngg tthhee CCoovveerrtt WWaarr The individual nations start with the usual 8 characters whilst the group nations have 12 characters of a much higher quality than the average in the individual nations. More importantly, most of the crucial characters who will engage in the covert aspects of MEPBM are within these nations, characters like the sons of Elrond - Elrohir and Elladan, or the Nazgûl - Jí Indûr and Khamûl. These characters will fight the covert war through orders such as ‘Assassinate’ and ‘Kidnap’ and spells like ‘Sickness’ and ‘Curses’. However, in MEPBM, the success of agent actions and ‘curse squads’ relies on full teamwork – including the sharing and wise use of artefacts, the formation of cross-nation companies and multiple source information gathering. For example, each time that Ji Indur manages to kill an enemy commander, he will have relied on the actions of around 6 other characters: he will use artefacts from two other characters, be in a company led by another character, and be making his choices based on the scouting of another character and the spells of many seers. The teamwork required to organise a ‘curse squad’ is generally even more complex.
TThhee GGrroouupp NNaattiioonnss’’ MMiilliittaarryy SSiiggnniiffiiccaannccee There are very significant bonus points on offer for winning the fight in the very centre of the map: Lothlorien and Dol Guldur. This battlefield is in reach of all the individual nations, who can choose how many forces to divert from their own home territory to fight. But essentially the Noldo and the Dragon Lord will determine what happens here. Both capitals are hidden and fortified, requiring significant expenditure of team resources before an attack can be launched on the enemy capital. And, given the enormous numbers of troops that can be thrown into this crucible, the military choices made by the two Group Nations will have enormous significance to the success of the team.
GGeenneerraall TTeeaammwwoorrkk Aside from this, all the nations will need to look after each other economically. One often cannot predict where the opponents will strike, and a nation which does well in one game may be persecuted in another game. A good team will have to adapt to the changing economic fortunes of each nation and organise support where needed. The Untold War points system, which determines victory, rewards teams which protect all five of their nations, and are able to launch strikes at significant holdings belonging to each of the opposing five nations. The teams that score well will need good teamwork and good team morale – individual brilliance won’t factor if the teamwork is not there. However, a dogmatic approach to the team will also likely lead to trouble. There are sufficient different demands on a team in MEPBM that it is always impossible to deal with all threats. A team which is able to listen to the input of all four members will strike a good balance in judging which threats are severe, and which are correct to ignore. A team with a single dominant voice will over-commit resources to a single arena, and will suffer as a result.
Untold War of the Ring Disclaimer
DDiissccllaaiimmeerr Adanedhel, Adelard Took, Adorn, Adrahil captain to Ondoher, Adrahil father of Imrahil, Aduial, Adûnaic, Adûnakhôr, Adurant, Aeglos, Aeglos, Aegnor, Aelin-uial, Aeluin, Aerandir, Aerin, Afterborn, Aftercomers, Afterlithe, Afteryule, Agarwaen, Aghan, Aglarond, Aglon, Aiglos, Ailinel, Ainulindalë, Ainur, Music of the Ainur, Aiwendil, Akallabêth, Akallabêth, Alatar, Alatáriel,
Alcarin, Alcarin, Alcarinquë, Alcarondas, Aldamir, Aldarion, Aldarion, Erendis, Aldaron, Aldburg, Aldëa, Aldor, Alfirin, Algund, Almaida, Almaren, Almarian, Almiel, Alqualondë, Altáriel, Aman, Mountains of Aman, Amandil, Amarië, Amdír, Amlach, Amlaith of Fornost, Amon Amarth, Amon Anwar, Amon Darthir, Amon Dîn, Amon Ereb, Amon Ethir, Amon Gwareth, Amon
Hen, Amon Lanc, Amon Lhaw, Amon Obel, Amon Rûdh, Amon Sûl, Tower of Amon Sûl, Amon Uilos, Amras, Amrod, Amroth, Cerin Amroth, Anach, Pass of Anach, Anadûnê, Anar, Anardil of Gondor, Anardil of Númenor, Anárion son of Elendil, Anárion son of Ancalimë, Anborn, Ancalagon, Ancalimë, Andor, Andram, Andrast, Andrath, Andróg, Androth , Anduin, Ethir
Anduin, Mouths of Anduin, Vales of Anduin, Andúnië, Bay of Andúnië, Lord of Andúnië, Andúril, Andustar, Andwise Roper, Andy Roper, Anemones, Anfalas, Anfauglir, Anfauglith, Angainor, Angamaitë, Angband, High-captain of Angband, Siege of Angband, Angbor, Angerthas, Anghabar, Anglachel, Angle Eriador, Angle Lórien, Angmar, Angren, Angrenost, Angrist, Angrod,
Anguirel, Annael, Annatar, Annon-in-Gelydh, Annúminas, Sceptre of Annúminas, Stone of Annúminas, Anor, Flame of Anor, Minas Anor, Anórien, Anor-stone, Apanónar, Appledore, Ar-Abattârik, Arador, Ar-Adûnakhôr, Araglas, Aragorn Elessar, Aragorn I, Aragost, Arahad I, Arahad II, Arahael, Araman, Aranarth, Arandor, Arandur, Aranel, Aranrúth, Arantar, Aranuir, Aranwë,
Aranwion, Araphant, Araphor, Arassuil, Aratan, Aratar, Arathorn I, Arathorn II, Araval, Aravir, Aravorn, Araw, Kine of Araw, Ar-Belzagar, Archet, Arda, High King of Arda, High Ones of Arda, King of Arda, Lord of the Breath of Arda, Powers of Arda, Spring of Arda, Ard-galen, Aredhel Ar-Feiniel, Ar-Feiniel, Argeleb I, Argeleb II, Ar-Gimilzôr, Argonath, Gates of Argonath,
Argonui, Arien, Ar-Inziladûn, Arkenstone, Armenelos, Arminas, Arnor, Dúnedain of Arnor, King of Arnor, King of Gondor and Arnor, Arod, Aros, Fords of Aros, Arossiach, Ar -Pharazôn, Ar-Sakalthôr, Artamir, Artanis, Artano, Arthedain, King of Arthedain, Arvedui Last-king, Arvegil, Arveleg I, Arveleg II, Arvernien, Arwen Evenstar, The Tale of Aragorn and Arwen, Ar-
Zimraphel, Ar-Zimrathôn, Ascar, Asfaloth, Ash Mountains, Ashen Mountains, Asphodel, Astron, Atalantë, Atanalcar, Atanamir, Atanatar I, Atanatar II Alcarin, Atanatári, Atani, Atarinya, Athelas, Athrad Angren, Aulë, Aulendil, Avallónë, Tower of Avallónë, Avari, Avathar, Awakening of Men, Axantur, Azaghâl, Azanulbizar, Battle of Azanulbizar, Azog, Bag End, Baggins, Balbo
Baggins, Belba Baggins, Bilbo Baggins, Bingo Baggins, Bungo Baggins, Dora Baggins, Drogo Baggins, Dudo Baggins, Fosco Baggins, Frodo Baggins, Largo Baggins, Lily Baggins, Linda Baggins, Longo Baggins, Mad Baggins, Mungo Baggins, Pansy Baggins, Peony Baggins, Polo Baggins, Ponto Baggins, Porto Baggins, Posco Baggins, Rosa Baggins, Bagshot Row, Bain, Balan,
Balar, Bay of Balar, Balbo Baggins, Balchoth, Bald Hill, Baldor, Balin, Balrogs, Lord of Balrogs, Bamfurlong, Ban of the Valar, Banakil, Bandobras Took, Bane of Glaurung, Banks, Eglantine Banks, Barach, Barad Eithel, Barad Nimras, Barad-dûr, Downfall of Barad-dûr, Fall of Barad-dûr, Lord of Barad-dûr, Siege of Barad-dûr, Baragund, Barahir grandson of Faramir, Barahir son
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Battle of Nanduhirion, Battle of Sudden Flame, Battle of the Camp, Battle of the Field of Celebrant, Battle of the Hornburg, Battle of the Peak, Battle of the Pelennor Fields, Battle of the Plains, Battle of the Powers, Battle of Tumhalad, Battle of Unnumbered Tears, Battle Plain, Battles of the Fords of Isen, First Battle of the Fords of Isen, Second Battle of the Fords of Isen, Bauglir,
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Beleriand, West Beleriand, Belfalas, Bay of Belfalas, Bell Goodchild, Belladonna Took, Belthil, Belthronding, Béma, Bent World, Bëor, House of Bëor, People of Bëor, Beorn, Beornings, Bereg, Beregar, Beregond Steward of Gondor, Beregond soldier of Gondor , Beren Erchamion, Beren of Gondor, Bergil, Bert, Berúthiel, Cats of Queen Berúthiel, Berylla Boffin, Bifur, Big Folk,
Big People, Bilbo Baggins, Bilbo Gardner, Bill, Bill Ferny, Bill Huggins, Bingo Baggins, Birches, Bird-tamer, Birthday Party, Biter, Black, Black Captain, Black Chasm, Black Gate, Black Hand, Black Land, Black Númenóreans, Black Pit, Black Riders, Black Serpent, Black Shadow, Black Speech, Black Sword, Blackroot, Blackroot Vale, Bladorthin, Blanco, Blessed Realm,
Bloodstained, Blotmath, Blue Mountains, Blue Ring, Blue Wizards, Boar of Everholt, Boars, Bob, Bodo Proudfoot, Boffin, Berylla Boffin, Folca Boffin, Bofur, Bolg, Bolger, Estella Bolger, Fastolph Bolger, Fatty Bolger, Filibert Bolger, Fredegar Bolger, Odovacar Bolger, Ruby Bolger, Rudigar Bolger, Bombadil, Bombur, Bonfire Glade, Book of Mazarbul, Bór, Borgil, Borin,
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Gorhendad Brandybuck, Gormadoc Brandybuck, Marmadas Brandybuck, Melilot Brandybuck, Mentha Brandybuck, Meriadoc Brandybuck, Merimas Brandybuck, Merry Brandybuck, Old Rory Brandybuck, Primula Brandybuck, Rorimac Brandybuck, Saradoc Brandybuck, Brandywine, Brandywine Bridge, Bree, Hobbits of Bree, Men of Bree, West-gate of Bree, Bree-folk, Bree-
hill, Bree-Hobbits, Bree-land, Bree-landers, Bregalad, Brego, Bregolas, Bregor, Brethil, Men of Brethil, Bridge of Khazad-dûm, Bridge of Mitheithel, Bridge of Stonebows, Bridgefields, Brilthor, Brithiach, Ford of Brithiach, Brithombar, Brithon, Brockenbores, Brockenborings, Brockhouse, Brodda, Lily Brown, Brown Lands, Brownlock, Gilly Brownlock, Bruinen, Ford of Bruinen,
Brytta Léofa, Bucca of the Marish, Buck Hill, Buckland, Master of Buckland, Buckland Gate, Bucklanders, Bucklebury, Bucklebury Ferry, Budgeford, Bullroarer, Bunce, Mimosa Bunce, Bundushathûr, Bungo Baggins, Burárum, Burrowes, Burrows, Milo Burrows, Minto Burrows, Mosco Burrows, Moto Burrows, Myrtle Burrows, Butterbur, Butterflies, Bywater, Battle of Bywater,
Bywater Pool, Bywater Road, Cabed Naeramarth, Cabed-en-Aras, Cair Andros, Calacirian, Calacirya, Calaquendi, Calembel, Calenardhon, Calenhad, Calimehtar King of Gondor, Calimehtar son of Calmacil, Calmacil, Calmindon, Camellia Sackville, Camlost, Cape Balar, Captain of Despair, Captain of the Southern Army, Captains of the West, Captivity of Melkor, Carach Angren,
Caradhras, Caragdûr, Caranthir, Dor Caranthir, Caras Galadhon, Carc, Carcharoth, Carchost, Cardolan, Carl Cotton, Carn Dûm, Carnen, Carnil, Carrock, Castamir, Cats, Cats of Queen Berúthiel, Caves of Androth, Caves of the Forgotten, Cave-trolls, Cedars, Celandine Brandybuck, Celduin, Celebdil, Celeborn Lord of Lórien, Celeborn White Tree, Celebrant, Battle of the Field of
Celebrant, Field of Celebrant, Celebrían, Celebrimbor, Celebrindal, Celebrindor, Celebros, Celegorm, Celepharn, Celon, Celos, Cemendur, Ceorl, Cerin Amroth, Cermië, Chamber o f Mazarbul, Chamber of Records, Chetwood, Chica Chubb, Chief, Chieftain of the Dúnedain, Chieftain of the North, Children of Aulë, Children of Húrin, Tale of the Children of Húrin, Children of
Ilúvatar, Children of the Sun, Chubb, Chica Chubb, Chubb-Baggins, Falco Chubb-Baggins, Poppy Chubb-Baggins, Circles of the World, Círdan the Shipwright, Ciril, Cirion, Cirith Dúath, Cirith Gorgor, Cirith Ninniach, Cirith Ungol, Stairs of Cirith Ungol, Tower of Cirith Ungol, Cirth, Ciryaher, Ciryandil, Ciryatur, Ciryon, Citadel of Gondor, Guards of the Citadel, City of Gondor,
City of the Kings, Clayhanger, Lalia Clayhanger, Closed Door, Cloudyhead, Cock-robin, Coirë, Cold-drakes, Coldfells, Combe, Common Speech, Company of the Ring, Coranar, Cordial of Imladris, Cormallen, Corn, Corollairë, Corsairs of Umbar, Cotman, Cottar, Bowman Cotton, Carl Cotton, Farmer Cotton, Holman Cotton, Jolly Cotton, Long Horn Cotton, Mrs. Cotton, Nibs
Cotton, Nick Cotton, Rose Cotton, Tolman Cotton junior, Tolman Cotton senior, Tom Cotton junior, Tom Cotton senior, Wilcome Cotton, Council of Elrond, Council of Gondor, Council of the Sceptre, Council of the Wise, Cracks of Doom, Cram, Crebain, Crickhollow, Crissaegrim, Crossing of Poros, Crossings of Teiglin, Cross-roads, Crown of Gondor, Cuiviénen, Culumalda,
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Lord, Dark Mountains, Dark Plague, Dark Power, Dark Throne, Dark Tower, Dark Years, Darkening of Valinor, Darkness, Great Darkness, Daystar, King of the Dead, Paths of the Dead, Dead Marshes, Dead Men, Déagol, Deathless, Deep Elves, Deepdelver, Deephallow, Deeping, Deeping Wall, Deeping-coomb, Deeping-stream, Deer's Leap, Demons, Denethor I, Denethor II,
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Dome of Stars, Doom of Mandos, Doom of Men, Doomsman of the Valar, Door of Night, Doors of Durin, Doors of Felagund, Dor Caranthir, Dor Daedeloth, Dor Dínen, Dor Firn-i-Guinar, Dora Baggins, Dor-Cúarthol, Dor-en-Ernil, Dori, Doriath, Elves of Doriath, King of Doriath, Queen of Doriath, Ruin of Doriath, Dorlas, Dor-lómin, Dragon-helm of Dor-lómin, Lady of Dor-
lómin, Lord of Dor-lómin, Men of Dor-lómin, Dor-nu-Fauglith, Dorthonion, Men of Dorthonion, Dorwinion, Downfall of Barad-dûr, Downfall of Númenor, Downfallen, Dragon of Erebor, Desolation of the Dragon, Dragon-helm of Dor-lómin, Dragons, Father of Dragons, Green Dragon, Dragon-spell, Dramborleg, Draugluin, Dread Helm, Drengist, Drogo Baggins, Drû, Drúadan
Forest, Drúath, Drúedain, Drúedain of Beleriand, Drûg-folk, Drughu, Drûgs, Drúin, Drúwaith Iaur, Dry River, Dudo Baggins, Duilin, Duilwen, Duinhir, Dúnadan, Dúnedain, Chieftain of the Dúnedain, Kingdoms of the Dúnedain, Dúnedain of Arnor, Dúnedain of the North, Dúnedain of the South, Dunharrow, Dúnhere, Dunland, Dunlendings, Dunlendish, Durin I the Deathless,
House of Durin, Durin III, Doors of Durin, Durin VI, Durin VII, Durin's Bane, Durin's Day, Durin's Folk, King of Durin's Folk , Durin's Tower, Durthang, Dwalin, Dwarf-road of Beleriand, Dwarf-road of Mirkwood, Dwarf-tongue, Dwarrowdelf, Fathers of the Dwarves, Petty-dwarves, War of the Dwarves and Orcs, Dwarves of Belegost, Dwarves of Erebor, Dwarves of Khazad-dûm,
Dwarves of Moria, Dwarves of the Iron Hills, Dwimmerlaik, Dwimorberg, Dwimordene, Eä, Éadig, King of Eagles, Lord of Eagles, Eämbar, Eärendil of Gondor, Eärendil the Mariner, Star of Eärendil, Eärendur King of Arnor, Eärendur Lord of Andúnië, Eärendur son of Tar-Amandil, Eärnil I, Eärnil II, Eärnur, Eärrámë, Eärwen, East Beleriand, East Bight, East Road, East Wall of
Rohan, Eastemnet, Easterlings, Eastfarthing of the Shire, First Eastfarthing Troop, Eastfold, East-gate of Moria, Eastlands of Middle-earth, Eastlands of Númenor, Eastmarch of the Shire, East-mark, Marshal of the East-mark, East-victor, East-West Road, Echoing Mountains, Echoriath, Echuir, Ecthelion I, Tower of Ecthelion, Ecthelion II, Ecthelion of the Fountain, Edain, First
House of the Edain, Third House of the Edain, Three Houses of the Edain, Edhellond, Edhil, Ednew, Edoras, Muster of Edoras, Edrahil, Egalmoth, Egladil, Eglador, Eglantine, Eglantine Banks, Eglarest, Eilenach, Eilenaer, Eithel Ivrin, Eithel Sirion, Ekkaia, Elanor, Elanor Gardner, Elatan, Elbereth, Eldacar of Arnor, Eldacar of Gondor, Eldalië, Eldalondë, Eldamar, Bay of Eldamar,
Eldar, Eldarin, Eldarion, Elder Children of Ilúvatar, Elder Days, Elder Kindred, Elder King, Eldest, Eledhwen, Elemmakil, Elemmírë (Elf), Elemmírë (star), Elendë, Elendil, Heir of Elendil, House of Elendil, Mound of Elendil, Star of Elendil, Sword of Elendil, Tomb of Elendil, Elendili, Elendilmir, Elendur King of Arnor, Elendur son of Isildur, Elenna, Elentári, Elentirmo, Elenwë,
Elephants, Elessar of Aragorn, Elessar of Eärendil, Elestirnë, Elf-friend, Elf-friends, Three Houses of the Elf-friends, Elfhelm, Elfhild, Elfstan Fairbairn, Elfstone, Elfwine, Elladan, Elmo, Elms, Elostirion, Elrohir, Elrond, House of Elrond, Elros, House of Elros, Line of Elros, Elu Thingol, Eluchíl, Eluréd, Elurín, Elvenesse, Elvenhome, Elvenking, Elven-rings, Elven-smiths, Elven-
tongue, Elven-tree, Fair Elves, Green-elves, Grey-elves, High Elves, High King of the Elves, Light-elves, Sea-elves, Silvan Elves, Wood-elves, Elves of Beleriand, Elves of Doriath, Elves of Eregion, Elves of Eressëa, Elves of Lindon, Elves of Lórien, Elves of Middle-earth, Elves of Mirkwood, Elves of Nargothrond, Elves of Ossiriand, Elves of Sirion, Elves of the Falas, Elves of the
Havens, Elves of the Light, Elves of the Twilight, Elves of the Wood, Elves of Thranduil, Elves of Valinor, Silvan Elvish, Elwë Singollo, Elwing, Emeldir, Emerië, Emerwen Aranel, Empty Lands, Emyn Arnen, Lord of Emyn Arnen, Emyn Beraid, Emyn Duir, Emyn Muil, Emyn Uial, Emyn-nu-Fuin, Enchanted Isles, Enchanted River, Encircling Mountains, Encircling Sea, Enderi,
Endless Stair, Endor, Endóre, Enedwaith, Enemy, Enerdhil, Engwar, Ennor, Ent-draughts, Ent-houses, Entings, Entish, Entmoot, Ents, Entulessë, Entwade, Entwash, Mouths of Entwash, Entwives, Entwood, Envinyatar, Éoherë, Eöl, Éomer Éadig, Éomund of Eastfold, Eönwë, Éoreds, Eorl, House of Eorl, Oath of Eorl, Ride of Eorl, Sons of Eorl, Eorlingas, Eorlings, Éothain, Éothéod,
Lord of the Éothéod, Men of the Éothéod, Éowyn, Ephel Brandir, Ephel Dúath, Eradan, Erchamion, Erebor, Dragon of Erebor, Dwar ves of Erebor, Gate of Erebor, Quest of Erebor, Ereborian Cirth, Erech, Hill of Erech, Stone of Erech, Ered Engrin, Ered Gorgoroth, Ered Lindon, Ered Lithui, Ered Lómin, Ered Luin, Ered Mithr in, Ered Nimrais, Ered Wethrin, Eregion, Elves of
Eregion, Lord of Eregion, Ereinion Gil-galad, Erelas, Erellont, Erendis, White House of Erendis, Eressëa, Elves of Eressëa, Erestor, Eriador, Erkenbrand, Ernil i Pheriannath, Eru, Eruhantalë, Eruhíni, Erui, Erukyermë, Eryn Lasgalen, Eryn Vorn, Esgalduin, Esgaroth, Esmeralda Took, Estë, Estel, Estella Bolger, Estelmo, Estolad, Ethir, Ethir Anduin, Ethraid Engrin, Ethring, Ethuil,
Ettenmoors, Evendim, Hills of Evendim, Evendim Lake, Evenstar, Everard Took, Evereven, Everholt, Boar of Everholt, Evermind, Evernight, Ever-young, Exile of the Noldor, Exiles of Gondolin, Exiles of Númenor, Realms in Exile, Eye of Mordor, Eye of Sauron, Ezellohar, Faelivrin, Faerie, Fair Elves, Fairbairn, Elfstan Fairbairn, Falas, Elves of the Falas, Falastur, Falathar,
Falathrim, Falco Chubb-Baggins, Fall of Barad-dûr, Fall of Fingolfin, Fall of Gil-galad, Fall of Gondolin, Fall of Nargothrond, Fall of the Noldor, Fallohides, Falls of Rauros, Falls of Sirion, Falmari, Fang, Fangorn, Forest of Fangorn, Fangorn Forest, Fanuidhol, Far Downs, Far Harad, Faramir son of Denethor II, Faramir son of Ondoher, Faramir Took I, Farewell Party, Farin, Farmer
Cotton, Farmer Maggot, Farthings, Far-wanderer, Fastolph Bolger, Fastred of Greenholm, Fastred of Rohan, Father of Dragons, Father of the Isle, Fathers of Men, Fathers of the Dwarves, Fatty Bolger, Fatty Lumpkin, Fëanor, House of Fëanor, Oath of Fëanor, Sons of Fëanor, Fëanorian, Fëanorian Lamps, Fëanturi, Felagund, Doors of Felagund, Finrod Felagund, Felaróf, Fell Winter
of the Third Age, Fellowship of the Ring, Fen Hollen, Fen of Serech, Fengel, Fenmarch, Fens of Sirion, Ferny, Bill Ferny, Ferumbras Took II, Ferumbras Took III, Field of Celebrant, Battle of the Field of Celebrant, Field of Cormallen, Fiery Mountain, Fíli, Filibert Bolger, Fimbrethil, Finarfin, House of Finarfin, Findegil, Finduilas of Dol Amroth, Finduilas of Nargothrond, Finglas,
Fingolfin, Fall of Fingolfin, House of Fingolfin, Fingon, Finrod Felagund, Finwë, Fire of Ilúvatar, Fire-drakes, Firefoot, Fire-mountain, Fíriel, Firien Wood, Firienholt, Fírimar, Firith, First Age, First Battle, First Battle of the Fords of Isen, First Eastfarthing Troop, First Homely House, First House of the Edain, First Marshal of the Riddermark, Firstborn, Firth of Drengist, Fladrif,
Flambard Took, Flame Imperishable, Flame of Anor, Flame of the West, Flame of Udûn, Flets, Flight of the Noldor, Floating Log, Foam-flower, Foe-hammer, Folca, Folco Boffin, Folcred, Folcwine, Folde, Folk of Haleth, Followers, Ford of Brithiach, Ford of Bruinen, Fords of Aros, Fords of Isen, Battles of the Fords of Isen, First Battle of the Fords of Isen, Second Battle of the
Fords of Isen, Fords of Poros, Forelithe, Forest, Forest of Brethil, Forest of Fangorn, Forest of Neldoreth, Forest of Region , Forest River, Forest Road, Foreyule, Forgoil, Forlindon, Forlond, Forlong, Formenos, Forn, Fornost, Amlaith of Fornost, Battle of Fornost, Forochel, Icebay of Forochel, Snowmen of Forochel, Forodwaith lands, Forodwaith people, Forostar, Forsaken Inn,
Fortinbras Took I, Fortinbras Took II, Forweg, Fosco Baggins, Fourth Age, Fram, Frár, Fréa, Fréaláf Hildeson, Fréawine, Freca, Fredegar Bolger, Free Peoples, Frerin, Friend-of-Men, Frodo Baggins, Frodo Gardner, Frogmorton, Front Gate, Frór, Frumgar, Fuinur, Fundin, Gabilgathol, Gaffer Gamgee, Galadhon, Galadhriel, Galadhrim, Lady of the Galadhrim, Galador, Galadriel,
Mirror of Galadriel, Phial of Galadriel, Galathil, Galathilion, Galdor of Dor-lómin, Galdor of the Havens, Galenas, Galion, Gálmód, Galvorn, Gamgee, Daisy Gamgee, Gaffer Gamgee, Halfast Gamgee, Halfred Gamgee, Hamfast Gamgee, Hamson Gamgee, Marigold Gamgee, May Gamgee, Roper Gamgee, Sam Gamgee, Samwise Gamgee, Gamil Zirak, Gamling, Gammidge, Hob
Gammidge, Gammidgy, Gamwich family, Wiseman Gamwich, Gamwich village, Gandalf, Gap of Rohan, Gardner, Bilbo Gardner, Daisy Gardner, Elanor Gardner, Frodo Gardner, Goldilocks Gardner, Hamfast Gardner, Merry Gardner, Pippin Gardner, Primrose Gardner, Robin Gardner, Rose Gardner, Ruby Gardner, Tolman Gardner, Gasping Dust, Gate of Erebor, Gate of Isengard,
Gate of Steel, Gate of the Noldor, Gates of Argonath, Gates of Mordor, Gates of Sirion, Gaurwaith, Gelion, Greater Gelion, Gelmir of Angrod's People, Gelmir of Nargothrond, Gerontius Took, Gethron, Ghân, Ghân-buri-Ghân, Giants, Stone-giants, Gift of Men, Gildor Inglorion, Gildor of Dorthonion, Gil-galad, Fall of Gil-galad, Spear of Gil-galad, Gilly Brownlock, Gilraen,
Gilrain, Gilthoniel, Gimilkhâd, Gimilzagar, Gimli Elf-friend, Ginglith, Girdle of Melian, Girion, Girithron, Giver of Fruits, Gladden Fields, Gladden River, Glamdring, Glamhoth, Glanduin, Glaurung, Dagnir Glaurunga, Glingal, Glithui, Glittering Caves, Lord of the Glittering Caves, Glóin son of Gróin, Glóin son of Thorin I, Glóredhel, Glorfindel of Gondolin, Glorfindel of
Rivendell, Gnats, Goatleaf, Harry Goatleaf, Goblin-cleaver, Goblin-men, Goblins, Goblin-town, Gods, Golasgil, Goldberry, Golden, Golden Hall, Golden Perch, Golden Wood, Lady of the Golden Wood, Goldenbed, Golden-haired, Goldenhead, Goldfather, Goldilocks Gardner, Goldwine, Golfimbul, Gollum, Golodhrim, Golug, Gondolin, Exiles of Gondolin, Fall of Gondolin, Great
Gate of Gondolin, King of Gondolin, White Lady of Gondolin, Gondolindrim, Gondor, Beacons of Gondor, Citadel of Gondor, City of Gondor, Council of Gondor, Crown of Gondor, Guard of the Tower of Gondor, King of Gondor, King of Gondor and Arnor, Lord of Gondor, Men of Gondor, Queen of Gondor, Regent of Gondor, Royal House of Gondor, South Gondor,
Gondorians, Gonnhirrim, Goodbody, Togo Goodbody, Goodchild, Bell Goodchild, Gorbadoc Brandybuck, Gorbag, Gore, Gorgoroth, Gorgûn, Gorhendad Oldbuck, Gorlim the Unhappy, Gormadoc Brandybuck, Gorthaur, Gorthol, Gothmog Lieutenant of Morgul, Gothmog Lord of Balrogs, Gram King of Rohan, Gram Mount, Great Armament, Great Battle, Great Darkness, Great
Gate of Gondolin, Great Gate of Minas Tirith, Great Gates, Great Goblin, Great Gulf, Great Hall of Feasts, Great Hall of Thráin, Great House, Great Jewel, Great Jewels, Great Journey, Great Lake, Great Music, Great Ones, Great Orcs, Great Plague, Great Ring, Great Rings, Great River, Great Sea of the West, Great Siege, Great Smials, Great War of the Ring, Great Worm, Greater
Gelion, Green Dragon, Green Hill Country, Green Hills of Gondor, Green Hills of the Shire, Green Mound, Green-elves, Greenhand, Halfred Greenhand, Holman Greenhand, Greenhanded, Greenholm, Fastred of Greenholm, Greenleaf, Greenway, Greenwood the Great, Grey Company, Grey Havens, Grey Mountains, Grey Pilgrim, Grey Wanderer, Greycloak, Grey-elven, Grey-
elves, Greyflood, Greyhame, Greylin, Greymantle, Gríma Wormtongue, Grimbeorn the Old, Grimbold of Westfold, Grip, Grishnákh, Grithnir, Gróin, Grond battering-ram, Grond Hammer of the Underworld, Grór, Grubb, Laura Grubb, Guard of the Tower of Gondor, Guarded Plain, Guards of the Citadel, Guild of Venturers, Guild of Weaponsmiths, Guilin, Gulls, Gundabad,
Gundor, Gurthang, Guthláf, Gúthwinë, Gwaeron, Gwaihir, Gwaith-i-Mírdain, Gwathir, Gwathló, Gwindor, Hadhodrond, Hador Lórindol, Helm of Hador, House of Hador, People of Hador, Hador of Gondor, Hal Gamgee, Haladin, Halbarad, Haldad, Haldan, Haldar, Haldir of Lórien, Haldir of the Haladin, Haleth daughter of Haldad, Folk of Haleth, House of Haleth, People of Haleth,
Haleth son of Helm, Halethrim, Halfast Gamgee, Half-elven, Half-elven Elrond and Elros, Halfling, Halflings, Land of the Halflings, Prince of the Halflings, Halflings' Leaf, Half-orcs, Halfred Gamgee, Halfred Greenhand, Halifirien, Halimath, Hall of Fire, Hallacar, Hallas, Hallatan, Halls of Mandos, Halls of Waiting, Halmir, Háma, Hamfast 'Gaffer' Gamgee, Hamfast Gardner,
Hammer of the Underworld, Hammerhand, Hamson Gamgee, Handir, Harad, Far Harad, Men of Harad, Near Harad, Harad Road, Haradrim, Haradwaith, Hardbottle, Hareth, Harfoots, Harlindon, Harlond in Gondor, Harlond in Lindon, Harnen, Harrowdale, Harry Goatleaf, Hasufel, Hathaldir, Hathol, Haudh in Gwanur, Haudh-en-Arwen, Haudh-en-Elleth, Haudh-en-Ndengin, Haudh-
en-Nirnaeth, Haven of the Swans, Haven of Umbar, Haven-finder, Havens of Sirion, Havens of the Falas, Elves of the Havens, Hay Gate, Haysend, Hayward, Hob Hayward, Headstrong, Malva Headstrong, Heart of Fire, Heart of the Mountain, Heathertoes, Mat Heathertoes, Heavy-handed, Hedge, Heir of Elendil, Heir of Isildur, Helcar, Helcaraxë, Helevorn, Hells of Iron, Helluin,
Helm Hammerhand, Helm of Hador, Land of Bow and Helm, Helm's Deep, Helm's Dike, Helm's Gate, Henderch, Henneth Annûn, Her Ladyship, Herblore of the Shire, Herion, Herucalmo, Herugrim, Herumor, Hewer of Caves, Hidden City, Hidden King, Hidden Kingdom, Hidden Realm, Hidden Rock, High Elves, High Faroth, High Hay, High King, High King of Arda, High King
of the Elves, High King of the Noldor, High Ones of Arda, High Pass, High-captain of Angband, Highday, High-elven, Hildeson, Hildifons Took, Hildigrim Took, Hildor, Hildórien, Hill of Erech, Hill of Himring, Hill of Sight, Hill of Spies, Hill of the Eye, Hill-men, Hills of Evendim, Hill-trolls, Himlad, Himling, Himring, Hill of Himring, Hirgon, Hirilondë, Hírilorn, Hirluin,
Hísilómë, Hísimë, Hithaeglir, Hither Lands, Hither Shore, Hithlain, Hithlum, Hithui, Hoarwell, Hob Gammidge, Hob Hayward, Hobbit-holes, Hobbiton, Hobbiton Hill, Hobbits, Hobbits of Bree, Hobbits of the Shire, Hobgoblins, Hobson, Holbytlan, Holdwine, Hollin, Holman Cotton, Holman Greenhand, Holman the greenhanded, Holy Mountain: Meneltarma, Holy Mountain:
Taniquetil, Holy Ones, Hornblower, Old Toby Hornblower, Tanta Hornblower, Tobold Hornblower, Hornburg, Battle of the Hornburg , Horn-call of Buckland, Hornrock, Horsebreeders, Horse-lords, White Horse, Hound of Valinor, House of Bëor, House of Durin, House of Elendil, House of Elrond, House of Elros, House of Eorl, House of Fëanor, House of Finarfin, House of
Fingolfin, House of Hador, House of Haleth, House of Húrin, House of Isildur, House of Ransom, House of the Golden Flower, House of the Mírdain, House of the Stewards, Houses of Healing, Houses of the Dead, Hrívë, Huan, Huggins, William Huggins, Hugo Bracegirdle, Hunter (Creature of Morgoth), Hunter (Title), Hunthor, Hunting of the Wolf, Huntsman of the Valar, Huor,
Huorns, Húrin I, Húrin II, Húrin of Emyn Arnen, House of Húrin, Húrin Thalion, Children of Húrin, Narn i Hîn Húrin, Tale of the Children of Húrin, Húrin the Tall, Hyarastorni, Hyarmendacil I, Hyarmendacil II, Hyarmentir, Hyarnustar, Hyarrostar, Iarwain Ben-adar, Iavas, Îbal, Ibun, Icebay of Forochel, Idril Celebrindal, Illuin, Ilmarë, Ilmarin, Ilmen, Ilúvatar, Children of Ilúvatar,
Vision of Ilúvatar, Younger Children of Ilúvatar, Imlach, Imlad Morgul, Imladris, Imloth Melui, Imrahil, Imrazôr, Incánus, Indis, Inglorion, Ingold, Ingwë, Inscrutable, Inziladûn, Inzilbêth, Ioreth, Írimon, Iris, Irmo, Iron Crown, Iron Hills, Dwarves of the Iron Hills, Iron Mountains, Iron of Death, Ironfoot, Isen, Battles of the Fords of Isen, First Battle of the Fords of Isen, Fords of
Isen, Second Battle of the Fords of Isen, Isengar Took, Isengard, Gate of Isengard, Isengarders, Isengrim Took II, Isengrim Took III, Isen mouthe, Isil, Isildur, Heir of Isildur, House of Isildur, Scroll of Isildur, Isildur's Bane, Isildur's Heir, Isilmë, Isilmo, Island of Númenor, Isle of Almaren, Isle of Balar, Isle of Númenor, Isle of Werewolves, Istar, Istari, Isumbras Took I, Isumbras
Took III, Isumbras Took IV, Ithil, Ithildin, Ithilien, Prince of Ithilien, South Ithilien, Ithil-stone, Ithryn, Ithryn Luin, Ivanneth, Ivorwen, Ivrin, Eithel Ivrin, Pools of Ivrin, Jewels of Fëanor, Jolly Cotton, Kalimac Brandagamba, Karningul, Keepers of the Three Rings, Last Riding of the Keepers, Kelos, Kelvar, Kementári, Key of Orthanc, Khamûl, Khand, Khazâd, Khazad-dûm,
Dwarves of Khazad-dûm, King of Khazad-dûm, Kheled-zâram, Khîm, Khuzdul, Kibil-nâla, Kíli, Kindler, Kine of Araw, King of Arda, King of Arnor, King of Arthedain, King of Dale, King of Doriath, King of Durin's Folk, King of Eagles, King of Gondolin, Tower of the King, King of Gondor, City of the Kings, King of Gondor and Arnor, King of Khazad-dûm, King of Lórien,
King of Nargothrond, King of Númenor, City of the Kings, King of Númenórë, King of Rhovanion, King of Rohan, King of the Dead , King of the Mark, King of the Noldor, King of the Sea, King of the West, King under the Mountain, King's Archers, King's Company, King's Court, King's Heir, King's House, King's Men, King's Reckoning, King's Riders, King's Writer, Kingdom of
the South, Kingdom under the Mountain, Kingdoms of the Dúnedain, Kings of Men, Kingsfoil, Kingsland, Kinslaying, Kin-strife, Kiril, Kirinki, Kuduk, Labadal, Ladros, Lady of Dor-lómin, Lady of Lórien, Lady of Rohan, Lady of the Galadhrim, Lady of the Golden Wood, Lady of the Seas, Lady of the Shield -arm, Lady of the Star-brow, Lady of the Stars, Laer, Lagduf, Laiquendi,
Lairë, Lake Evendim, Lake Mithrim, Lake-men, Lake-town, Master of Lake-town, Lalaith, Lalia Clayhanger, Lamedon, Lammoth, Lamps of the Valar, Land of Bow and Helm, Land of Gift, Land of Seven Rivers, Land of the Dead that Live, Land of the Halflings, Land of Willows, Landroval, Langflood, Langstrand, Langwell, Lanthir Lamath, Largo Baggins, Larnach, Lasse-lanta,
Last Alliance of Elves and Men, War of the Last Alliance, Last Battle, Last Bridge, Last Desert, Last Gate, Last Homely House, Last Riding of the Keepers, Láthspell, Laura Grubb, Laurelin, Laurelindórenan, Lay of Leithian, Leaflock, Lebennin, Lebethron, Lefnui, Legolas Greenleaf, Legolin, Lembas, Lenwë, Léod, Léofa, Lhûn Gulf of, Lhûn River, Lidless Eye, Lieutenant of the
Tower of Barad-dûr, Light-elves, Lilies, Water-lilies, Lily Baggins, Lily Brown, Limlaith, Limlight, Linaewen, Linda Baggins, Lindar, Lindens, Lindir, Lindon, Elves of Lindon, Ered Lindon, Lindórië, Lindórinand, Line of Elros, Linhir, Lithe, Lithlad, Little Delving, Little Folk, Little Gelion, Little People, Loa, Lobelia Sackville-Baggins, Lockholes, Loeg Ningloron, Loëndë,
Lómion, Lond Daer, Lone-lands, Lonely Isle, Lonely Mountain, Heart of the Mountain, King under the Mountain, Kingdom under the Mountain, Long Cleeve, Diamond of Long Cleeve, Long Horn, Long Horn Cotton, Long Lake, Long Wall, Long Winter, Longbeards, Longbottom, Longbottom Leaf, Longholes, Longo Baggins, Long-worms, Lóni, Lord and Lady, Lord of Andúnië,
Lord of Balrogs, Lord of Barad-dûr, Lord of Dale, Lord of Dol Amroth, Lord of Dor-lómin, Lord of Eagles, Lord of Emyn Arnen, Lord of Eregion, Lord of Forests, Lord of Gifts, Lord of Gondor, Lord of Lórien, Lord of Lossarnach, Lord of Minas Tirith, Lord of Mordor, Lord of Morgul, Lord of Moria, Lord of Nargothrond, Lord of Rivendell, Lord of Rohan, Lord of the Breath of
Arda, Lord of the Éothéod, Lord of the Glittering Caves, Lord of the Mark, Lord of the Nazgûl, Lord of the Nine Riders, Lord of the Ring, Lord of the Rings, Lord of the West, Lord of Waters, Lords of the Valar, Lords of the West, Lórellin, Lorgan, Lórien in Middle-earth, Elves of Lórien, King of Lórien, Lord of Lórien, Lórien in Valinor, Lórien Vala, Lórinand, Lórindol, Losgar,
Lossarnach, Lord of Lossarnach, Morwen of Lossarnach, Lossoth, Lótessë, Lothíriel, Lothlann, Lothlórien, Lotho Sackville-Baggins, Lothron, Loudwater, Luckwearer, Lugbúrz, Lugdush, Luinil, Lumpkin, Lune, Lúthien Tinúviel, Lúva, Mablung of Ithilien , Mablung of the Heavy Hand, Mad Baggins, Maedhros, Union of Maedhros, Maeglin, Maglor, Maglor's Gap, Magnificent,
Magor, Mahal, Máhanaxar, Mahtan, Maia, Maiar, Malach Aradan, Malantur, Malbeth the Seer, Malduin, Malgalad, Mallor, Mallorns, Mallos, Malva Headstrong, Malvegil, Mámandil, Man of the West, Mandos, Doom of Mandos, Halls of Mandos, Man-hearted, Mannish, Manwë, Manwendil, Many Colours, Marach, March of Maedhros, Marchbuck, Marcho, Mardil Voronwë,
Marhari, Marhwini, Marigold Gamgee, Mariner, Mariner's Wife, Marish, East-mark, King of the Mark, Lord of the Mark, Marshal of the Mark, Men of the Mark, Riders of the Mark, West-mark, Marmadas Brandybuck, Mar-nu-Falmar, Marshal of the East-mark, Marshal of the Mark, First Marshal, Second Marshal, Third Marshal, Master of Buckland, Master of Doom, Master of
Lake-town, Master of the Hall, Masters of Spirits, Masters of Stone, Masterstone, Mat Heathertoes, Mathom-house, Mathoms, Mauhúr, May Gamgee, Mayor of Michel Delving, Mayor of the Shire, Mazarbul, Book of Mazarbul, Chamber of Mazarbul, Mearas, Meduseld, Melian, Girdle of Melian, Melilot Brandybuck, Melkor, Mellyrn, Awakening of Men, Dead Men, Doom of Men,
Gift of Men, Goblin-men, Westfold-men, Men of Bree, Men of Brethil, Men of Dale, Men of Darkness, Men of Dor-lómin, Men of Dorthonion, Men of Gondor, Men of Harad, Men of Middle-earth, Men of Minas Tirith, Men of Númenor, Men of Old, Men of Rohan, Men of the Éothéod, Men of the Mark, Men of the North (First Age), Men of the North (Third Age), Men of the
Vales of Anduin, Men of the West, Men of Westernesse, Menegroth, Menel, Meneldil, Meneldor, Meneldur, Menelmacar, Meneltarma, Menelvagor, Men -i-Naugrim, Mentha Brandybuck, Meres of Twilight, Mereth Aderthad, Meriadoc Brandybuck, Merimas Brandybuck, Mering Stream, Merry Brandybuck, Merry Gardner, Messenger of Mordor, Methedras, Mettarë, Michel
Delving, Mayor of Michel Delving, Mickleburg, Middle-earth, Elves of Middle-earth, Midgewater Marshes, Midyear's Day, Mighty of the West, Milo Burrows, Mîm, Mimosa Bunce, Minalcar, Minard il, Minas Anor, Minas Ithil, Minas Morgul, Lord of Morgul, Minas Tirith Beleriand, Minas Tirith Gondor, Great Gate of Minas Tirith, Lord of Minas Tirith, Men of Minas Tirith,
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