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1 T&T AwanaGames T&T AwanaGames Boys’ Teams and Girl Boys’ Teams and Girl s’ s’ Teams Teams Coaches Training Coaches Training Part 1 of 16 Part 1 of 16

T&T AwanaGames Boys’ Teams and Girls’ Teams

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T&T AwanaGames Boys’ Teams and Girls’ Teams. Coaches Training Part 1 of 16. Game Day Schedule. Welcome - Prayer - Flag Ceremony Be prepared to help with flags and teams Gospel Presentation Help coaches to keep Clubbers quiet and seated Presentation of Teams AwanaGames Events (total of 10) - PowerPoint PPT Presentation

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Page 1: T&T AwanaGames Boys’ Teams and Girls’ Teams

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T&T AwanaGamesT&T AwanaGamesBoys’ Teams and GirlBoys’ Teams and Girls’s’

TeamsTeams

Coaches TrainingCoaches Training

Part 1 of 16Part 1 of 16

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Game Day ScheduleGame Day Schedule

Welcome - Prayer - Flag Ceremony• Be prepared to help with flags and teams

Gospel Presentation• Help coaches to keep Clubbers quiet and seated

Presentation of Teams AwanaGames Events (total of 10) Awards

• Help with awards tables, hand out awards to your assigned color line

Preparation for next group or cleanup

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On AwanaGames DayLine JudgesOn AwanaGames DayLine Judges

Arrive at least 90 minutes early. (Some of you may be asked to be earlier to help with setup and the circle tape.)

Report to the Line Judge coordinator. He will give you your shirt and instructions for the day.

Help teams and spectators to stay off circles before meet.

Help direct teams to their color lines and make sure all are wearing gym shoes.

Attend Line Judges meeting before the meet.

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CoachesCoaches

All girls’ teams should be coached by women All boys’ teams should be coached by men Only two coaches per team Coaches may ask their Line Judge to review

a decision with the Circle Director Coaches must remain behind team lines

while events are in progress

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Game Day ScheduleGame Day Schedule

Arrive at least 60 minutes early(check-in, pictures)

Coaches meeting before start Welcome - Prayer - Flag Ceremony Gospel Presentation

• Help keep Clubbers quiet and seated

Presentation of Teams Events Awards

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Team MembersTeam Members Players must stay seated behind team line

when not playing Coach must have on the floor a permission

slip for each team member. Team Outfits:

• Christian standards of dress

• NO shorts

• Must wear gym shoes

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Team RequirementsTeam Requirements

Boys’ teams and girls’ teams are constituted as follows:

•Minimum of 10 players•Maximum of 14 players•Maximum of 7 - 5th and 6th graders.

COED: 6 to 7 girls and 6 to 7 boysNo more than half in 5th/6th.

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AwanaGames Coaches TrainingAwanaGames Coaches Training 2020

Team QualificationsTeam Qualifications

3rd and 4th graders who have not reached their 11th birthday by September 1, Club Year.

5th and 6th graders who have not reached their 13 th birthday by September 1, Club Year.

Must have completed 10 sections.

Sparkies may be substituted for 3rd and 4th.

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General Rules - Floor MarkingsGeneral Rules - Floor Markings

Colored or white tape, if toe crosses line (“breaks the vertical plane”) then clubber is disqualified!

Disqualified

OK

OK

DQ

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General Rules - ParticipationGeneral Rules - Participation

Each player is limited to 6 events(except COED see rule book).

Each player must play at least 2 events. No player may play in more than 1 running

event(except COED see rule book). (Sprint Relay, Sprint Race, Marathon Relay or Marathon Race)

No jewelry is to be worn during game play (watches, bracelets, necklaces, etc.)

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Coaches TrainingCoaches Training

Part 5 of 16Part 5 of 16

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General Rules - Passing ZoneGeneral Rules - Passing Zone

The baton must be passed within the triangular team zone.

Team Zone

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General Rules - Passing RuleGeneral Rules - Passing Rule

In all running events, a runner that is tagged by hand must move to the right to allow the tagging player to pass. Failure to do so may result in disqualification.

Tagged runner must move to the right toallow runner to pass

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General Rules - DefinitionsGeneral Rules - Definitions

Possession: Baton, balloon or beanbag in hand when scoring.

Scoring - Players should notleave circle until scoring hasbeen determined.

Scoring Pins: Pins set at Five foot mark are to be touched by hand.

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General Rules - DefinitionsGeneral Rules - Definitions

Tie Game (Event): If the Circle Director determines that 2 teams touch their scoring pins at the same time, a tie is declared. Available points are divided equally between the tied teams.

Tie Score: Replay team heat

Beanbag Relay

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Coaches TrainingCoaches Training

Part 6 of 16Part 6 of 16

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Bean Bag RelayBean Bag Relay Girls/Boys: 10 players - three

heatsFive players - Heat 1Five different players - Heat 210 players - Team heat

COED Five girls – Heat 1Five boys – Heat 210 players – Heat 3

If a team is less than the players needed for heat you can repeat a throw(s)

No player except game leader (center) can throw the beanbag more than twice

Event #1

JJ

1 2 3 4 5 67

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Bean Bag RelayBean Bag Relay

Game leader must have 1 foot in triangle when passing/receiving bag

Bag/players may not leave team zone - DQ

Players feet (except leader) do not touch inside circle

Bags must be tossed in sequence

Game leader receives beanbag from last player and runs around team circle pin and in to touch scoring pin with hand(s)

Leader has possession of bag when scoring

Event #1

JJ

1 2 3 4 56 7

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Bean Bag RelayBean Bag Relay

Count players on circle line

Count throws if team has less than the needed players for heat

No player on circle line may throw the beanbag more than twice

Look for game leader to have 1 foot in triangle

Look for feet breaking plane of lines

Event #1 Line Judge

JJ

Judge moves along line watchingposition of players

1 2 3 4 5 67

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Bean Bag RelayBean Bag Relay

Bag does not leave team zone

Players feet (except leader) do not touch inside circle

Bag is tossed in sequence Leader has possession of

bag when scoring Note what place your team

finished

Event #1 Line Judge

JJ

Judge moves along line watchingposition of players

12 3 4 5 6

7

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Sprint RelaySprint Relay

1 heat • Two 3rd/4th

• One 5th/6th

All run 1 lap each Runners cannot

participate in other running events (except COED)

Pass rule in effect Baton must be passed in

team zone Dropped baton can be

picked up if not out of game square

Runner has possession of baton when scoring

Event #2

JJ

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Sprint RelaySprint Relay Check team scoring pin for

correct location Check team circle pin for

correct location Watch for false starts Watch for pass rule Watch quadrant for rule

violations Baton is passed in team

zone Runner has possession of

baton when scoring Note the place your team

finishes Runners cannot participate

in other running events (except COED)

Event #2 Line Judge

JJ

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Bean Bag BonanzaBean Bag Bonanza

10 players: two heats Heat One: five players Heat Two: five different players COED: two heats girls and two

heats boys The colored beanbag is placed

in the center of each team center triangle. The five players line up on their circle line.

Player #1 holds the striped beanbag in his/her hand. At the starting signal, player #1 (the player farthest from the starting diagonal) runs into the team center triangle, switches the striped beanbag for the colored beanbag, runs back to circle line, and hands the colored bag to player #2

Event #3

1 5

JJ

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Bean Bag BonanzaBean Bag Bonanza Player #2 runs into the team center

triangle and switches the colored beanbag back for the striped beanbag, returning to circle line to hand striped beanbag to player #3, who repeats the action.

Play continues until player #5 switches the bags. He/she then hands his/her bag to player #1, and play continues for a second round. Each player will run into the circle two times.

The second time player #5 goes in, he/she does not switch the bags; rather, he/she runs in to touch the scoring pin with their hand. He/she must have possession of the bean bag to win the event.

Event #3

1 5

JJ

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Bean Bag BonanzaBean Bag Bonanza

Colored bag in center, striped with player #1

Watch players as they receive Beanbag they can correct themselves

Watch bag placement DQ if bag not properly placed in

triangle Bags may not go outside inner

triangle or leave team zone On first round player 5 switches

bags and hands bag to player 1 On second round player five

touches scoring pin Note place your team finished

Event #3 Line Judge

1 5

JJ

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Three Legged RaceThree Legged Race

Four runners (two laps each) - two heats

1st heat - two 3rd-4th graders

2nd heat - two 5th-6th graders

COED: 2 heats - 3rd-4th graders, 2 heats – 5th-6th graders; girls then boys.

• Team’s should bring their own three-Legged race bands

Event #4

Scoring PinHere

JJ

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Three Legged RaceThree Legged Race

Players run 2 laps Coach secures leg band Slower runners, move to

their right to allow Faster runners to pass

If leg band comes off - players are disqualified

Fallen runners may get up and continue if not passed or tagged

Pin must be touched with hand(s) only to win

Event #4

Scoring PinHere

JJ

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Three Legged RaceThree Legged Race

Set scoring pins on 5 foot marks

Check runners leg band (do not adjust it)

Watch false starts Count laps (2) Watch quadrant for

violations Pin must be touched with

hand to win Note the place your team

finishes

Event #4 Line Judge

Scoring PinHere

JJ

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Sprint RaceSprint Race

1 heat - 3 laps 3rd/4th only Runners cannot

participate in other running events (except COED)

Pass rule in effect Tagged runners move to

their right and allow team to pass

Runner must touch scoring pin with hand (s) to score

Event #5

JJ

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Sprint RaceSprint Race

Check scoring pin for correct location

Check team circle pin for correct location

Watch for false starts Watch quadrant for rule

violations Count laps (3) Watch for Pass Rule Note the place your team

finishes Runners cannot

participate in other running events (except COED)

Event #5 Line Judge

JJ

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Four-Way TugFour-Way Tug

Six players - three heats 1st heat - two 3rd-4th graders 2nd heat - two 5th-6th graders 3rd heat - two 5th-6th graders COED: two heats 3rd-4th grade girls

one heat 5th-6th grade girls two heats 5th-6th grade boys

one heat 5th-6th grade boys Equipment: Seven-foot four-

way rope (spliced in middle for even pull) and four beanbags, one of which is placed on 17-foot mark on each team diagonal line.

Event #6

JJ

JJ

JJ

JJ

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Four-Way TugFour-Way Tug

Play starts with rope taut and both hands on rope

No wrapping rope around any part of body

Bag is started on the 17’ mark (3rd/4th) & (5th/6th) and moved to the next 1’ mark on the diagonal at 15 second intervals

Both players must have hold of rope as well as one having the beanbag

Players may use gloves Line judge will not take

away earned advantage

Event #6

JJ

JJ JJ

JJBean Bag on intersection of lines!

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Knock It DownKnock It Down One player - two heats

1st heat - one 3rd-4th grader2nd heat - one 5th-6th grader

COED – 4 heats; 5th-6th graders – 2 girls then 2 boys

The player begins outside the circle behind the team diagonal with the colored beanbag in his hand.

At the starting signal, the player runs around the circle until he/she is back in his/her team zone

At that time, he/she takes the beanbag and tries to knock down their team’s scoring pin using the beanbag. When throwing the beanbag, the player must be outside the circle.

Event #7

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Knock It Down Knock It Down If the player misses his/her

scoring pin, they may run into the circle and retrieve their beanbag, exit the circle to anywhere outside the circle and try again.

The first team to have their scoring pin knocked down, whether by their player or another player, wins the heat.

Play will continue until all pins have been knocked over to account for any disqualifications.

There is a 60 second time limit on this game

Event #7

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Marathon RelayMarathon Relay

1 heat • One 3rd/4th grader

• Two 5th/6th grader

• COED girls heat / boys heat All run 2 laps each Runners cannot

participate in other running events (except COED)

Baton must be passed in team zone

Dropped baton can be picked up if not out of game square

Runner has possession of baton when scoring

Event #8

JJ

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Marathon RaceMarathon Race

1 heat • 5th/6th grader - 6 laps• COED: 5th-6th grade girl /

5th-6th grade boy Runners cannot

participate in other running events (except COED)

Pass rule in effect Tagged runners move to

their right to allow team to pass

Runner must touch scoring pin with hand to score

Event #9

JJ

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Balloon RelayBalloon RelayEvent #10

Zone 1

Zone 2

Zone 3 Two heats: Boy’s Teams and Girl’s Teams

• Heat 1 - Five players• Heat 2 - Five different

players• COED: four heats- 2 heats

of 5 girls / 2 heats of 5 boysJJ

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Balloon RelayBalloon Relay 5 different clubbers each heat Players must straddle line and

face center at start Player in zone 1 must start with

balloon on back of neck, using both hands

Balloon must go between legs of each player

Player in zone 1 must stay in front of 8’ line while passing balloon

Player in zone 3 must stay behind circle line when receiving balloon

Broken balloon - DQ Must have un-broken balloon to

score

Event #10

Zone 1

Zone 2

Zone 3

JJ

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Balloon RelayBalloon Relay

Make sure players are in correct starting positions

Give player balloon when ready (back of neck with both hands)

Make sure balloon goes through all legs

Watch for disqualifications and stop immediately

Note place your team finshed

Rotate every “heat”

Event #10 Line Judge

Zone 1

Zone 2

Zone 3

JJ