Trends in Educational Technology

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Trends in Educational Technology . Dr. Brenda Bannan Associate Professor Instructional Technology. Technology and Design. Technology as catalyst for change Design Thinking/Innovation Teachers as designers Current challenges in educational technology. Technology. - PowerPoint PPT Presentation

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Trends in Educational Technology Dr. Brenda BannanAssociate ProfessorInstructional Technology

Technology and DesignTechnology as catalyst for changeDesign Thinking/InnovationTeachers as designersCurrent challenges in educational technologyTechnologyInformation and Communication Technologies (ICT)a diverse set of technological tools and resources used to communicate, and to create, disseminate, store, and manage information. These technologies include computers, the Internet, broadcasting technologies (radio and television), and telephony.http://en.wikibooks.org/wiki/ICT_in_Education/Definition_of_Terms

Not just technology but processes surrounding technology3DesignDesign is the conceptualization or realization of new things (Royal College of Art on Design in General Education, 1979)

Design thinking is a fundamental means of inquiry by which man realizes and gives shapes to ideas(Rowe, 1987)

ICT or Educational TechnologyHas the potential to:Access to information and instructional materialsCreate, design and share new digital productsCollaborate locally, regionally and internationallyParticipate in design, development and use of digital resourcesInnovate new solutions and teaching interventionsAdvance skills and knowledge toward reform

ICT Project Examples

One Laptop Per ChildAcross the developing world, education systems need to change dramatically to prepare their children for the modern world

Children (and adults) learn best when they are actively involved in the learning process

Involved teachers, relevant content, and appropriate technology can facilitate both educational change and learning motivation

Challengesmany educational projects fail because their grand plan missed the idea that solutions for improving education cannot be considered as one-for-all, or a simple matter of widespread distribution of contentDr. Robert Kozma We must consider more than hardware and content7ICT Project Examples

Providing Computer Hardware/Laptops May not be enough

More than access is neededSupport and training Local involvement and infrastructure How to marshal local and regional resources?

Teacher/Student Resources Solutions for identified problems generated locally/regionally Align with cultural and local requirements or needs

Trend: Design as Catalyst for ChangeTeacher as DesignerDesign learning experiences with available resourcesDesign at all Levels of Involvement:lessons, curriculum, technology school programs, educational initiatives, etcDesign and Technology as vehicle for:Investigation, learning, creation, innovation, change, design, development, implementation of new ideas

Trend: Design as a Catalyst for ChangeInvestigation of learning content, problem, phenomenaEmpathetic understanding and analysisstudents, teachers, community, context, activityParticipation/community involvementgrass roots identification of problemsGeneration of design/solution/intervention/lessonBottom-up and top-down creativity to solve problemsTrials, analysis and learning from design/solutionRevision of design interventionApplied to lesson, curriculum, school-wide interventions, infrastructureRe-trial, analysis and learning continued

Empathetic understanding of problem, users, context10

Emphasis on Design with TechnologyDesign thinking as a catalyst for innovation and social change

Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation

Design Thinking in Education provides a powerful alternative to traditional educational models by challenging students to find answers to complex and difficult problems that have multiple viable solutions and by fostering students ability to act as change agents

Involving students in change13Human-centered design

Used not only for product design, but learning technology design, program design, generate solutions in disadvantaged communities14Himachali students visit local preschools, discover lack of basicteaching aids, develop creative, low cost solutions

Students concerned about the quality of education in local preschools visited 7 schools, interviewed staff and observed classes; Alarmed by the scarcity of resources, they take action in and organize entire school to design and create teaching aids for toddlers;Students return to teach students and share their inventions,; 112 students impacted; Lasting connection formed with between schools-Day Star School Manali, Himachal Pradesh ,India

Source: Stanford University Design for Giving Competition, d.schoolDESIGN FOR GIVING 2009. . . FEEL, IMAGINE, DO!Stories of Change from the top twenty

Trend: Design for ChangeStart small, study your market, pilot

Conduct local analysis of problems, not just country wide deploymentBottom up and top down

Aim for long-term education/ collaboration for local teachers

Aim for sustainability of the local schools.

Source: http://www.olpcnews.com/Greg Mortensen built 200 schools in Pakistan and Afghanistan for less than the cost of one cruise missile.

Start small, study your market - Pilot programs workWithin the same country, needs are different, and what works in some place may not work for others. Local communities may have some more pressing and urgent priorities than a laptop. This doesn't mean a program cannot start, but a local analysis (instead of a country wide, "blanket" deployment) may help to reach communities with a better sense of their local needs. 16Peruvian Examples of Design Thinking for Changeget real impressions and real feedback from teachers, and to start researching, designing, promoting infrastructure implementation initiatives, to get towns connected to the web, with DIY wireless data links, training people to pull wires and install access points, etc...

ideas, actions and volunteerism is highly appreciated and welcome! Whoever would like to visit the escuelab, or come to test a project, or plan to organize an internship /volunteering program related to culture and technology

Source: http://www.olpcnews.com/countries/peru/olpc_peru_far_from_goals.html

Trend: Design Thinking for ChangeFeel, imagine, do Children in India promote change in their communities through human-centered designHear, create, deliverTeacher/Children participate in design thinking for social changeAnalyze, design, develop/implementTeacher Instructional design Informed exploration, enactment, local/broad impactResearchers - Educational Design Research promote educational change using ICT

Source: http://www.slideshare.net/whatidiscover/innovation-through-design-thinking

Source: http://www.slideshare.net/whatidiscover/innovation-through-design-thinking

Source: http://www.slideshare.net/whatidiscover/innovation-through-design-thinking

Observe and Engage:

Use technology video, audio, photography to closely understand, document and analyze the problem, people, the context. To have empathy for the people and situation deeply dive into their experience, their world, their day-to-day life. With this deep understanding, new ideas can emerge 22Problem framing:

Detailed consideration and articulation of the problem to address lack of educational materials in India, terrorism in Afganastan mediated by education, healthcare problems, educational challenges Create a DESIGN THINKING PLAN23Generate ideas:

Designers generate many, many ideas, wild ideas brainstorm, creative solutions result from many many generated ideas, or building on ideas that are not 24Prototype solutions:

Fail early and often to learn. Build to think. Here is technology, could be teacher training, could be lesson plan, school infrastructure, design thinking is a problem solving process to generate and test ideas. 25Test intervention:

Show dont tell. Put your prototype in the users hands. And dont talk (yet). Watch how they use(and misuse!) what you have given them; how they handle and interact with it; listen to what theysay about it, questions they have.Ask users to compare. Bringing multiple prototypes to the field to test gives users a basis forcomparison, and comparisons often reveal latent needs.ID a variable. Identify whats being tested with each prototype. A prototype should answer aparticular question when tested.

To refine our prototypes and solutions. Testing informs the next iterations of prototypes.Sometimes this means going back to the drawing board.To learn more about our user. Testing is another opportunity to build empathy throughobservation and engagementit often yields unexpected insights.To refine our POV. Sometimes testing reveals that not only did we not get the solution right, butalso that we have failed to frame the problem correctly.26Iterate and revise:

Trend: Technology and Design Thinking In the U.S. we need to study the use of these new technology tools to better understand how their new capabilities are impacting the formal and informal education of our children. We can do this through design thinking and user research.

Source: http://www.slideshare.net/skytland/digital-natives-274749029

Source: http://www.slideshare.net/skytland/digital-natives-2747490

Source: http://www.slideshare.net/skytland/digital-natives-2747490

Our students have changed radically. Todays students are no longer the people our educational system was designed to teach (Marc Prensky, 2001)Learning Technologies and Design Thinking for ChangeHas the potential to:Engage children in authentic learningCollaborate locally, regionally and internationallyVisualize and model scientific phenomenonWork toward solving complex, real world problems in the context of school subjectsEngage children in learning games, creative generation and simulationsAugmen