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CORD 09 TRAP C ompetition s 1  CORD 09  Competition of Robot Design 2009  EGYPT  TRAP

Trap Competition Book Of Rules CORD '09

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CORD 09

TRAP Competitions 

CORD 09 

Competition of Robot Design 2009 

EGYPT 

TRAP

8/7/2019 Trap Competition Book Of Rules CORD '09

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CORD 09

TRAP Competitions 

ContentsCORD 3

TRAP Competitions 4

Rules 4

1. Outline for Competitions 4

2. Structure and Specifications 5

3. Game Procedure 5

5. Competition Tasks 6

6. Evaluations 7 

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CORD 09

TRAP Competitions 

TRAPDo you think you're late? Do you think that you can't

catch your age? Don't worry, you still have the chance to

change the world. Let old peoples & think of the future.

Open the door, exceed all limits & destroy the routine.

Can you pass to the age of real technology?!! 

Book of Rules

1. Outline for competitions

You can use the technology in the automatic control of 

the crossing to cross the Gates of the machine quickly

and accurately without touching gates or by the impact it.

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CORD 09

TRAP Competitions 

2. Structure and specification

1. Right side door

2. Left side door

Height = 30 cm

Width = 50 cm

3. 1st Region Length = 100 cm

4.  2nd Region Length = 75 cm

5.  3rd region Length = 50 cm

6.  4th Region Length = 25 cm

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CORD 09

TRAP Competitions 

3. Game Procedure:

1. Team from 3 – 5 members

2. Time of game 3 min

3. Automatic Control of Robot

4. Not allowed touch the robot in the game

5. Not allowed touch anything in play ground

6. The max allowed Voltage is 24 V

7. Not allowed any highly inflammable materials.

8. Save the play ground through the game and save

other Robots.

9. Not allowed any crash or cutting in anything in

play ground.

4. Competition Tasks:

Transit speeds in the four regions during the three

gates that automatically open and close the regular

sequence of the starting line until the finish line

without touching any gate or by the impact it.

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CORD 09

TRAP Competitions 

5. Evaluations:

1. Each Robot Take 3 min to do the tasks

2. Each Region have points shown in table

No. Points

1st

Region 32

ndRegion 4

3rd

Region 5

4th

Region 1

Note:

-  If The Robot touches the Gate whenit through open or close take 1 point

only for this Region

-  If the Robot impact the Gate when it

close no points will be taken in this

region

3. Evaluate of Robot 2 point

a. Simplicity in design 25%

b.  Using old materials & components. 25%

c.  Finishing of implementation 25%

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CORD 09

TRAP Competitions 

d.  Beautiful shape 25%

4. Punishment

a. Touch or prepare the Robot through the game

(-1) point / once.

b. Any bad behavior from the team through the

game (- 2) points or outing from game

c. Any Violations from the team or the robot on

the playground or any other robot through the

game (-2) points or outing from game

5. Winning

  That has high score of point  If equalizing points take min. time

  If equalizing in point and time repeat the game for

them