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Transmission Towers Components

Transmission Towers - Description

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tower

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Transmission Towers ComponentsTransmission Towers ComponentsSet of components to model transmission towers Tower Layout Arms and arm connections Bracing and bracing connections and cuts Leg plate connections Base feet details Leg connections Unfolding toolsModel template including all default setting to easily start working with the components2Tower LayoutThis component defines the transmission tower legs and armsArms need to be defined within this component, chose the arm component and attributes file in the arm tabThe arms subcomponents (Arm1 and Arm2) cannot be modified directly unless the tower is exploded. To modify them load a new attribute file into the tower component and modify The arm components attributes file need to be predefined earlier and saved in order to be visible in the list3ArmsArm diagonal brace uses arm vertical brace component plus bottom and top members as input You must create arm vertical braces before you can createarm diagonal bracesThese components support channels for the bottom member of the armArm horizontal uses the crossing dummymember as input4Arms connections5These components create connections for the arms ends The input takes requires a dummy memberBracingIn these components is important toset the orientation of the componentin the General tab before inserting the componentThe main tab contains and image indicating the correct orientation of the componentInput points are define in the center linedefined by the tower legs, not in the legsthemselves6BracingCross bracing Type 2: component is created from the bottom of the picked legs not the picked point Offset needs to be used if you want to add several cross bracing between the same legs7ConnectionsThese are meant to connect the bracings to legs or other bracingsThe correct input order can be found in the picture tabThese components show a back marksymbol (yellow arrow) to indicate the backof the angle. This helps achievethe correct orientation, you can modify the orientation in the dialog8Extra cutsThese components are meant to create cuts for the bracings9Leg plate connectionsUse these when a connection plate is neededInput sequence can be found in each component picture tabComponent Leg Plates input position has to be picked in the back of the leg, also the orientation needs to be the one indicated in the dialog10Leg plate connectionsLeg bent plate uses an existing plate as an input to create an extra plate along the bracing planeThe braces are not bolted to the extra plate E.g. you can use Bracing cross 19 to bolt the braces to the plateThe extra plate is part attached to the input plate and can be unfolded using the Unfold bent plate component11Base detailsThese components are different details for the bottom of the legsOrientation of the components has to be the correct one as indicated in the picture tab12Leg connectionsThese components use dummy members as inputOrientation of the components has to be as indicated in the dialog13Unfolding tools14Unfolded bent plate is a component that will create an unfolded version from a bent plate that has been created using attach parts. Maps the detailing. You also need to choose an input position to place the unfolded plate.Unfolding toolsUnfolded bent plate drawing Creates a drawing for an unfolded plate The input should be the unfolded plate created by the previous component It will show the bend lines in the drawing, including the angles, and making difference between folded up (coming out of the screen) and folded down (into the screen)15NotesSome of the components use dummy members as inputs. These are used for orientation purposes. All these dummy members are colored yellow, and you can easily filter them by name DUMMY or by their material which is Concrete_Undefined. This way they wont show up in single part or assembly drawingsComponents need to have the proper orientation. The ones with this requirement will always have a bitmap indicating the correct orientationMost of the components are designed to work only with angles and some with channels. Angles should be symmetrical, e.g. equal leg lengthsNotice that the inputs in many cases are part of a component, you will need to have the switch Select objects in components on, or use scrolling to change the selection level16Thank you!