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Touch the Ocean Cansu Erdinç VA 401 Proposal

Touch the Ocean Cansu Erdinç VA 401 Proposal. Brief Definition It is an interactive educational installation which introduces marine species to children

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Touch the OceanCansu Erdinç VA 401 Proposal

Brief Definition

• It is an interactive educational installation which introduces marine species to children.

Why this project and technique?

• Previous experiences and interests (illustration, animation, children)

• Children’s interest in technology

• 2D Animation and interactivity

Goals and Objectives

This project aims

•- to turn a learning experience into a fun experience

•- to create an alternative tool for teachers

•- to improve children’s sea life vocabulary and visual motor

•- to introduce children traditional 2D animation

•- to present an old animation technique within a contemporary medium.

Target Audience

• Pre-school or kindergarten children who are between 4 and 7 years old.

Detailed Description

• characters (the animals) that i designed swimming on a digital sea background

• Projected on a wall, Kinect

• When the camera detects their hands, they have to catch and touch the sea animals.

• They will gain some points and also the character will stop moving and the installation will give information about that specific species.

Some points on the project

• Learning CurveRepeatable (more than %20)İnteresting receive of information

• Different types of learningAuditory, Visual, Kinesthetic

• ImprovableExtensions for creativityApplication to other topics (environment, seasons etc.)Other environments (museums, zoos, aquariums,

carnivals, festivals etc.)

Required know-how and resources

• Learn how to work with a software for the animation (Dragonframe)

• Learn how to work with Kinect and Synapse software

• Learn how to use Max/MSP

• Learn how to create and animate characters

• Learn how to work with hardware (projectors, cameras, microphones etc.)

Difficulties and Risks

• Max/MSP

• Fun look for the children

• Time Management in animation

• Projection and computer screen differences

Phases of the Project

Pre-production phase •Research (animation techniques, softwares, interactive children games, target audience, marine species)•Software tutorials

Production phase •Storyboard and animatic •Characters design•Completing the animation•Recording sounds•Max/MSP tutorials •Basic patches for the game•Timing arrangements between animation and the software

Pro-production phase •Final tests, corrections and documentation

Gantt Chart