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New Revision here: http://issuu.com/haraldf/docs/touch2-hci-details [Seven Master of Arts students from Constance at the University of Applied Sciences Communication Design faculty are working on design research concerning multi-touch interfaces during this summer term. Detailing HCI Research ... Completely based on the ACM SIGCHI Curricula for Human-Computer Interaction.]
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⁄ A Project
⁄ Communication Design M1
⁄ HTWG Constance
Touch Research
P2: HCI
Overview
Human-computer interaction is a discipline concerned with the
design, evaluation and implementation of interactive
computing systems for human use and with the study of major
phenomena surrounding them.
Use and Context
⁄ U1 Human Social Organization and Work
⁄ U2 Application Areas
⁄ U3 Human-Machine Fit and Adaptation
The uses to which computers are put are spoken of as 'applications‘ (U2)
in the computer world. These uses and the extent to which the interface (and
the application logic in the rest of the system) fits (U3) them can have a profound impact on every
part of the interface and its success. Moreover, the
general social, work, and business context (U1) may be important.
⁄ U1: Relates to the human as an interacting social being. It includes a
concern with the nature of work, and with the notion that human systems and technical systems mutually adapt to each other and must be considered as a whole.
⁄ E.g. models of work, workflow, cooperative activity, office work
⁄ U2: The focus of this section is on classes of application
domains and particular application areas where characteristic interfaces have developed.
⁄ E.g. characterization of application areas (e.g.,
individual vs. group, paced vs. unpaced)
⁄ E.g. on-line tutorial systems and help systems
⁄ U3: Part of the purpose of design is to arrange a fitbetween the designed object and its use. Adjustments can be made (1) either at design time or at time of use (2) by either changing the system or the user and (3) the changes can be made by either the users themselves or, sometimes, by the system.
⁄ E.g. user guidance: help techniques,
documentation, error-handling techniques
⁄ E.g. adaptive systems
Human
⁄ H1 Human Information Processing
⁄ H2 Language, Communication, Interaction
⁄ H3 Ergonomics
It is important to understand something about human information-processing characteristics, how
human action (H1) is structured, the
nature of human communication (H2), and human physical and physiological requirements
(ergonomics, H3).
⁄ H1: Characteristics of the human as a processor of information.
⁄ E.g. learning
⁄ E.g. motor skills
⁄ H2: Language as a communication and interface medium. Communication
phenomena.
⁄ E.g. graphical interaction language
⁄ H3: Anthropometric and physiological characteristics of people
and their relationship to workspace and environmental parameters.
⁄ E.g. arrangement of displays and control⁄ E.g. fatigue and health issues
Interface
⁄ C1 Input and Output Devices
⁄ C2 Dialogue Techniques
⁄ C3 Dialogue Genre
⁄ C4 Computer Graphics
⁄ C5 Dialogue Architecture
Machines have specialized components for interacting with humans. Some of these components are
basically transducers for moving information (C1) physically
between human and machine. Other components have
to do with the control structure and representation of aspects of the
interaction (C2-C5).
⁄ C1: The technical construction of devices for mediating between humans and machines.
⁄ Everything about output and input devices
⁄ In our case: Hands on a surface
⁄ C2: The basic software architecture and techniques for interacting with humans.
⁄ E.g. touch-based input techniques, gesture
⁄ E.g. scrolling and panning display
⁄ C3: The conceptual uses to which the
technical means are put. Such concepts arise in any media discipline (e.g., film, graphic design, etc.).
⁄ E.g. tool metaphor⁄ E.g. personae, point of view
⁄ E.g. workspace models
⁄ C4: Basic concepts from computer graphics that are especially useful to know for HCI.
⁄ E.g. solid modeling, splines, surface modeling, hidden surface removal …
⁄ C5: Software architectures and standards for user interfaces.
⁄ E.g. multi-user interface architectures "Look
and feel‚
⁄ E.g. standardization and interoperability
Design
⁄ D1 Design Approaches
⁄ D2 Implementation Techniques
⁄ D3 Evaluation Techniques
⁄ D4 Example Systems and Case Studies
The construction of human interfaces is both a matter of
design and engineering. These topics
are concerned with the methodology and practice of
interface design (D1). Other aspects of
the development process include the relationship of
interface development to the engineering (both software and hardware,
D2-D4) of the rest of the system.
⁄ D1: The process of design. Relevant topics
from other design disciplines.
⁄ E.g. typography
⁄ E.g. use of color
⁄ E.g. temporal sequencing⁄ E.g. industrial design basics
⁄ D2: Tactics and tools for implementation.
⁄ E.g. prototyping techniques
⁄ E.g. object-oriented methods
⁄ E.g. data representation and algorithms
⁄ D3: Philosophy and specific methods for
evaluations.
⁄ E.g. productivity⁄ E.g. usability testing
⁄ E.g. interviewing techniques
⁄ D4: Classic designs to serve as extended
examples of human interface design.
⁄ E.g. everything we visited in Phase 1: Inspiration - Microsoft Surface, iPhone, Jeffrey
Han, Mice, CLI, historic keyboards
Goal
⁄ Next Milestone (#3)
⁄ Please send me your presentations!
⁄ Concentrate on the relevant HCI areas
⁄ Choose some of those areas to be described in the concept
⁄ Detail the concept along the chosen areas
⁄ Written, with graphics, with images …
⁄ Relevant areas from above are summarized on the following slides!
⁄ U1: Social. Cooperative activity
⁄ U2: Application. Individual versus group
⁄ U3: Fit. User guidance
⁄ H1: Processing. Learning and motor skills
⁄ H2: Communication. Graphical interaction language
⁄ H3: Ergonomics. Displays and control
⁄ C1: Device. Hands on a surface
⁄ C2: Dialogue technique. Gesture, scrolling and panning
⁄ C3: Dialogue genre. Tool metaphor
⁄ C5: Dialogue architecture. Multi-user interface look and feel
⁄ D1: Design approach. Sequencing
⁄ D2: Implementation. Prototyping (paper?)
⁄ D3: Evaluation. Productivity
⁄ D4: That’s where we started!
Credits
/libraryman/718450202/
/onkel_wart/2377883376/
/kitcowan/712113879/
/liewcf/894035077/
/cssa_ucsd/150160784/
/sparktography/374064022/ww
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m/c
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/keylosa/184606430/
/dmealiffe/171720479/
/8471692@N07/1557956107/
⁄ ACM SIGCHI Curricula for Human-Computer Interaction:
⁄ http://sigchi.org/cdg/cdg2.html
⁄ Original Print Media: Copyright © 1992 by the Association for Computing Machinery, Inc.
⁄ Web Version: Copyright © 1996 by the Association for Computing Machinery, Inc.
⁄ University of Applied Sciences Constance, Faculty for Communication Design, Project ‚Touch Research‛
⁄ http://www.htwg-konstanz.de
⁄ http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will
⁄ http://www.felgner.ch/2008/04/touch_research.html