Toledo Mega Clinic 2009

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    Toledo Mega Glazier Clinic February 12-14 2009

    Kyle McElvany

    Jason Crandle- Toledo QB’s, Former OC at Mount Union 

    “It’s all about matchups, matches determine the game plan. Find their worse and pick on him” 

      Verticals (18-25 yards)

    o  Outside Receiver= 2 yards outside numbers, if you’re not beating your man at 12,

    then convert into an out

    o  Inside Receiver= 2 yards to hash mark

      Intermediate

    o  Curl-Flat

      Favorite curl flat is out of trips, #1 curl, #2 curl into the middle of the

    field, #3 flat, if the safety bails then hit #2 in the holeo  Outs

      High Low

    o  Smash

      #1 runs hitch, run the hitch at 6 yards depth and 2 yards from sideline, #1

    should take 3 big of steps as possible and plant and catch 

      #2 Be sure to outside release and protect the hitch 

      Vs. Cover 2, tighten down splits between #1 and #2, make “near” call and

    this will have #1 run a speed out and the QB hit the corner  

      Can also tag this play with a “Read” tag and that will tell #2 he has to read

    the safety, has the option of a corner or post 

    Mount Union Passing Game

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    Ken Karcher- Offensive Coordinator, Eastern Michigan

    Multiple 1 back offense

    Run first mentality

    90% of the time will be under center

    3 Major Components of a Good Offense:

    1.  Deception- ability of creating an illusion

    2. 

    Space- ability to use the field3.  Leverage- stretching the defense vertically and horizontally

    14 / 15 Naked Base

    -  Offensive Line Blocks Inside Zone-  “Alert” call tells the backside tackle to jump the backside defense end (normally would

    run free on normal naked play)

    -  4 concepts come from this look (Base –  Corner –  Sneak –  Mesh)  teach in that order

    -  Teach concepts as PS-1 rule, PS-2 rule, BS-1 rule, BS-2 rule so you can plug in anyone

    14/15 Naked Base Alert:

    PS-1: Speed Post: Skinny post, burst between corner and the safety, we want toaffect 2 DBs at once

    o  PS-2: In-Out-Fat, this will be the number one read for the QB. Gain 3-5 yards

    depth into the flat. If he is open, he gets it every time

    o  BS-2: Crossing Route at 10-12 yards, he is the number two read

    o  BS-1: Trail cross (deeper crossing route) at 12-14 yards,

     __________________________________________________________________

    14 / 15 Naked Corner

    -  PS-1 motions in to become number #2 receiver, runs corner route to attack the Will

     backer-   New #2 (PS-2) runs flat route-  Everything is the same on the backside

    Spacing, Leverage, and Deception

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     ______________________________________________________________________________

    14 / 15 Naked Sneak

    -  Sneak (shallow) route takes the place of the flat route

    -  PS-1 = Speed Post

    -  PS-2= V Cross, to the mike backer and out at 10-12 yards depth-  BS-2= Sneak route (3-5 yards depth)

    -  BS-1= Trail Cross (Deep cross) at 12-14 yards

     ___________________________________________________________________

    14 / 15 Naked Mesh

    -  PS-1 = Speed Post-  PS-2= Cross at 10-12

    -  BS-2= Sneak route (3-5 yards depth)

    -  BS-1= Trail Cross (Deep cross) at 12-14 yards

    -  TB will sell inside zone, check release up the field for throwback if necessary

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    Chuck Martin, Head Coach, Grand Valley State

    1.  Creates opportunity for big plays, even if you don’t complete the pass, it still scares the

    defense.2.  Slows down defenders run fits and pursuit

    3.  Compliments the run game

    4.  The slower developing play, the better

    o  Pick your slowest developing run play and design your highest % pass to that5.

     

    What defenders are you trying to play action?

    o  Design routes to attack defenders

    o  Who is their most aggressive LB, CB, safety, etc.

    o  The better the defender, the more likely your play action scheme will work

    6. 

    Easiest protection for the OL: if we do a good job selling the run, the defense will runsideways and take themselves out of the rush

    7.  Always have a tight end or H back backside to block the backside DE8.  The offensive line is more important than the RB. Defenders are going to key your OL

     before your running back.

    9.  Easy read for the QB, what is __ defender doing, make your decision

    10. Improves the throw by moving the pocket

    o  Times up certain throws (i.e. comebacks) instead of having to add more drop

    steps for the QB

    o  Use your tendencies to your advantage for play action

    o  Best time to use play action is from their 35 and in

    11. Scheme isn’t important. Study a defense from a defensive point of view. Find out what

    defender has what area and then attack accordingly.

    OFF STRETCH BLOCKING LOOK:

    Play Action Pass Game

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    OFF INSIDE ZONE BLOCKING:

    Joe Gilbert, Offensive Line, University of Illinois

    -put together a run and pass index of all the techniques you will teach in a given season

    - OL needs to know the depth and launch point of the QB on every protection so they know how

    much ground they can give

    BODY POSITION IN PASS PROTECTION:

    -Knees behind toes, chest behind knees, your spine in a banana shape

    -weight in the center of the body

    Want to keep a continuous stagger

    -keep your ears back, if you keep your ears back, the chest, shoulders, and chin will follow

    Pass Protection and Toss Blocking Scheme

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    HAND PLACEMENT:

    -elbows at 90 degree angle bend

    -palms facing each other

    -thumbs up, no higher than the nipple line

    -elbows in, and against the ribcage

    - 2 hand blow, ends up in a “W” with hands when done right 

    EYES:

    -most under looked aspect of pass pro

    -focus on specific spot inside the numbers no larger than a pen cap

    -if all else fails remember “get your prick to their inside hip” 

    Power Step:

    -vs. head up / inside shade: always power stepping inside to protect inside lane

    POWER STEP ORDER:

    -Short step with outside foot first then step with inside foot 4-6

    inches to keep shoulders square better

    Vertical Set:

    -vs. wide 5 technique: great for screens and 5 step game

    - takes away the inside lane when done properly

    - limits the defender to bulrush or run upfield

    Technique: put outside foot on imaginary line, after 3 kicks, post foot should end up on

    imaginary line; front knee never straightens out, keep proper base.

    1 BACK TOSS WITH MAN BLOCKING RULES:

    -not a perimeter play, it is an alley play

    -were not trying to circle the field with the running back but trying to create a seam

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    -the play is based on formations. Not considered a safe play meaning you will have to package it

     by formation with other plays to check to

    -coaching point: remind them, the closer the defender is to you, the more likely he is going to try

    to not let himself get down blocked or reached

    RULES:

    H-Back (when used): first defender aligned head up to inside leverage on the LOS. If there is no

    defender then account for the first defender head up to inside at the 2nd

     level. Never account for adefender aligned outside of your pre snap alignment. If and when a defender works outside, stay

    with him. Call out to TE who you are blocking.

    Playside TE: block down vs. an inside shade or man on. Against a head up defender, block the

    outside number or checkout based on matchup. Aiming point is the V of the neck on the defender

    on down blocks

    Playside Tackle: vs. inside shade or head up, down block. If there isn’t a B gap defender, bucket

    step and pull for playside LB

    Playside Guard: vs. 3 technique: make call to bring playside tackle down on a down block on the3 tech. the playside guard will bucket and pull for the playside-inside linebacker. Vs. a head up

    defender, base block and the center will bucket and pull around for the MLB

    Center: rip, reach, and overtake vs. man on, 1 tech, or NG. If needed call to playside guard to

    downblock the NG and bucket step and pull around for MLB. Option to cut block also.

    Backside Guard and Tackle: Rip, reach, and overtake or cut

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    JOE GILBERT FILM STUDY SHEET: page 1

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    JOE GILBERT FILM STUDY PAGE 2:

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    Darrel Hazel, Wide Recievers, Ohio State University

      4 Qualities of a Great Receiver:

    o  Catching

    o  Releases / Escapes

    o  Breaking

    o  Blocking

    Develop a skills / drills checklist. Develop a list of every technique you will use in a year and use

    that to develop an installation schedule for fall camp.

     

    Breakpoints

    Must be able to create and sustain space

    TYPES OF BREAKPOINTS:

    1.  Hard Angle- Most difficult

    -  The route side foot must initiate movement-  Drive outside foot into the ground to break

    -  Keep the toes up field

    -  At the top of the break point, your feet should be the width of yourships

     

    Posture-  Throw shoulders forward

    -  Work to get your face out of the break and the rest will follow-  Most common mistake is throwing self back or dropping arms at

     breakpoint

    -  The hips need to open to the catch point

    -  RACE TO THE CATCH POINT

    2.  Speed Cut

    -   just like riding a bike, they must lean into the turn -  drop the route-side shoulder and get your face out of the break  

    you must be exact on your depth to keep a good relation to thecatch point of the route 

    3.  Vertical Break

    -  The key to getting past the defender is to keep him in his

     backpedal as long as possible by attacking the center of the man.

    Part two of a vertical release is a slight but heavy pressure step to

    the inside then get skinny and push up-field, keep shoulders square

    Wide Receiver Skills

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    DARREL HAZEL / OHIO STATE WIDE RECIEVER SKILLS AND DRILLS INVENTORY:

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    Shane Montgomery, Former Head Coach, Miami University

    1. 

    High % Passes- don’t throw what you like, but what you can do 

    2.  Throw on first down

    3.  Sound protection

    4.  Have an answer for pressure

    -  Hot routes

    -  7/8 man protection

    -  Check to quick game or sprint out

    5.  Give the QB an outlet for each pass

    6.  Be able to convert routes

    -  Hitch to fade in cov. 2 or press man

    -  Out to streak in cov. 2 or press man

    -  Curl to corner in cov. 2

    7.  Emphasis red zone and third downs

    -  Different blitzes

    -   Need to get use to playing in constricted space

      Why Screens?

    1.   Nothing more than a glorified run play to the QB

    2.  Slows down the pass rush (good vs. superior defensive linemen)

    3.  Gets the ball to the playmakers

    a. 

    Can move people around besides just being in normal spot (i.e. atailback split out)

    4.  Another way of using athletic linemen

    5.  Good blitz beater

    Smoke Screen: QB- Find softest corner. If no soft corner, just tell RB he is getting the ball

     because it is inside zone to everyone else

    Miami Screen Game

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    Matt Hohman, Former Offensive Line Coach, Miami University

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