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THE IMPACT OF SERVICE-BASED TECHNOLOGY ON CUSTOMER SATISFACTION AND PURCHASE INTENTION: EVIDENCE FROM DISNEY MAGICBAND USERS IN
WALT DISNEY WORLD®, ORLANDO, FL
By
DANNI WANG
A THESIS PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT
OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE
UNIVERSITY OF FLORIDA
2017
© 2017 Danni Wang
To Mom and Dad
4
ACKNOWLEDGMENTS
I would like to thank my parents for their financial and moral supports. Without
them I would not be able to study aboard and to concentrate on learning what I am
interested in. I am also grateful to my other family members and friends, for their
accompaniment in these two years.
I would like to thank my committee members, especially my advisor Dr. Svetlana
Stepchenkova, for their extraordinary support in this thesis process. Without their
passionate instruction, this thesis paper could not have been successfully conducted. At
the beginning of last semester, when I was not sure whether I am qualified to do a
research, it was my advisor who encouraged me to try on it and offered me suggestions
when I got confused. I sometimes asked myself how lucky I am to meet an advisor like
her, who was always there when I need help.
I would like to thank my fellow master and doctoral students for sharing their
experience and knowledge with me, and for their cooperation and friendship. I also want
to express my gratitude to faculty members in TRSM department, for their help and
support.
5
TABLE OF CONTENTS page
ACKNOWLEDGMENTS .................................................................................................. 4
LIST OF TABLES ............................................................................................................ 7
LIST OF FIGURES .......................................................................................................... 8
ABSTRACT ..................................................................................................................... 9
CHAPTER
1 INTRODUCTION .................................................................................................... 10
Problem Statement ................................................................................................. 10 The Evolution and Implementation of RFID ............................................................ 11 The Walt Disney MagicBand ................................................................................... 14 The Purpose of this Study ....................................................................................... 15 Theoretical Background .......................................................................................... 16
2 LITERATURE REVIEW .......................................................................................... 22
Delone and Mclean (D&M)’s Information System (IS) Success Model ................... 22 System Quality ........................................................................................................ 28 Information Quality .................................................................................................. 29 Customer Satisfaction ............................................................................................. 32 Purchase Intention .................................................................................................. 36
3 METHODOLOGY ................................................................................................... 41
Measurement Development .................................................................................... 41 Study Sample and Data Collection ......................................................................... 43
4 ANALYSIS AND RESULTS .................................................................................... 46
Sampling Profile ...................................................................................................... 46 Reliability and Factor Analysis ................................................................................ 48 Multiple Regression Analysis .................................................................................. 52 Further Analysis of Data ......................................................................................... 58
5 DISCUSSION ......................................................................................................... 63
Research Findings .................................................................................................. 63 Implication and Future Study .................................................................................. 65 Limitation ................................................................................................................ 67
6 CONCLUSION ........................................................................................................ 70
6
APPENDIX: QUESTIONNAIRE .................................................................................... 72
LIST OF REFERENCES ............................................................................................... 76
BIOGRAPHICAL SKETCH ............................................................................................ 88
7
LIST OF TABLES
Table page 3-1 Measures of this study ........................................................................................ 42
4-1 Respondents’ Profile .......................................................................................... 47
4-2 Reliability of Derived Measures .......................................................................... 49
4-3 Factor Analysis of Functionality and Usability..................................................... 50
4-4 Factor Analysis of Satisfaction and Purchase Intention ...................................... 51
4-5 Pearson’s Correlation Matrix .............................................................................. 52
4-6 Statistic Value of Factors .................................................................................... 53
4-7 Results of Regression Analysis .......................................................................... 54
4-8 List of Hypothesizes and Results ........................................................................ 57
4-9 The Number of Responders Haven’t Used MagicBand's Functions Before ........ 58
8
LIST OF FIGURES
Figure page 1-1 A conceptual model of MagicBand quality, user satisfaction and purchase
intention .............................................................................................................. 21
2-1 A conceptual model of service-based technology quality, user satisfaction and purchase intention. ...................................................................................... 40
4-1 Further analysis of data ...................................................................................... 60
4-2 Comparison of Disney App Users and Non-uses’ Satisfaction ........................... 61
4-3 Comparison of Disney App Users and Non-uses’ Intention to Purchase Using MagicBand.......................................................................................................... 62
9
Abstract of Thesis Presented to the Graduate School Of the University of Florida in Partial Fulfillment of the
Requirements for the Degree of Master of Science
THE IMPACT OF SERVICE-BASED TECHNOLOGY ON CUSTOMER SATISFACTION AND PURCHASE INTENTION: EVIDENCE FROM DISNEY MAGICBAND USERS IN
WALT DISNEY WORLD®, ORLANDO, FL
By
Danni Wang
August 2017
Chair: Svetlana Stepchenkova Major: Recreation, Parks and Tourism
Understanding new technologies’ impact on customer satisfaction and behavior
intention has a number of benefits to service industry managers. Research has tested
the role of technology in various fields, but few studies have examined technology’s
effects on amusement park customers. This paper examines the effect of MagicBand’s
functionality and usability on customer satisfaction and customers’ intention of using this
technology to purchase merchandises. Data was collected by surveying Disney
MagicBand users. The research findings suggested that overall MagicBand’s
functionality and usability have a significant positive effect on customer satisfaction, but
only MagicBand’s functionality partially affects customers’ purchase intention while
customer satisfaction mediates this relationship. Implications and research limitation are
discussed.
10
CHAPTER 1 INTRODUCTION
Problem Statement
The development and application of new technologies have always been the key
factors of the industry performance improvement. Walt Disney World® as one of most
successful companies in tourism industry owns 8 of the top 10 most popular theme
parks, while the Walt Disney World®’s Magic Kingdom attracted more than 50, 000
customers per day in 2015 (WWW. Temporary Tourist.com). To enhance customers
visiting experience and track customer activities, Disney introduced MyMagic+®
management system with new technologies including MagicBand, for which the core
technology is Radio-Frequency Identification. Radio-Frequency Identification (RFID) is a
technology that was widely used in movement tracking and supply chain management
(Harold & Samuel, 2007; Ron, 2005). The RFID system consists of tags and two-way
radio transmitter-receivers called Interrogators. Radio waves are generated and
transmitted by interrogators, then received and stored by tags. After processing, tags
send the response back through radio waves to the interrogators (Dwivedi et al., 2013;
Ampatzidis & Vougioukas, 2009). Once placing the RFID unique tag on an object or
person, this item or people can be identified and tracked automatically (Roberts, 2006;
Zhang & Li, 2012).
The study of RFID technology started at as early as 1948. Primary studies of
RFID were focused on test its impact on supply chain and retail management. Recently,
with the increasing awareness RFID’s functions, it has been applied in such industries
as aerospace, library management and tourism industry. Studies of RFID technology in
the tourism industry have been focused on how RFID affect service quality in hospitality
11
management (Öztayşi et al., 2009), how RFID can be applied to monitor customers in
casino management (Wyld, 2007) and how RFID can be applied to solve complex
supply chain management in cruise management (Veronneau & Roy, 2009; Dias,
2016). Compared with other industries, there are much fewer studies have been
conducted with the purpose to explore RFID’s role in theme parks industry. Existing
studies that investigate RFID in theme parks were focused on the understanding RFID’s
functions, such as exploring how RFID can be used to track customers’ location and
manage customers’ queuing time, but very little study has been done to test RFID’s
effects on amusement park customers (Yogesh et al., 2013).
Based on this situation, it is essential to develop a framework to test how RFID
technology affects theme park customers. Disney MagicBand contains the RFID
technology to perform all functions but it also wore by customers during their whole
visiting process, so in this study we developed a framework to test the effect of RFID’s
functionality and MagicBand’s usability on customer satisfaction and customers’
intention to purchase food and merchandises using MagicBand.
The Evolution and Implementation of RFID
RFID technology was studied as early as 1948 in Harry Stockman's landmark
paper (Roberts, 2006; Landt, 2005; Weis et al., 2004). In the 1960s, researchers and
inventors devoted to developing the theory of RFID technology and apply it to reality. In
1964, R. F. Harrington in his published paper studied the RFID related paper (Jerry &
Barbara, 2001; Landt, 2005), while in the same year RFID was applied in commercial
field. From the 1970s to 1980s, the application of RFID technology was gradually
expanded and then fully implemented. During that period, large companies such as
Raytheon®, RCA® and Fairchild® developed their own RFID module (Yang et al.,
12
2009). Long before the 1990s, scientists have started to test RFID's function of
collecting tolls, then the world's first highway electronic tolling system that used the
RFID technology has been installed in 1991 in the United States. Following the
electronic tolling system, more innovation that combined the electronic system with
transportation management system. With the technology's widespread and
development of mobile commerce, RFID technology has been applied into to more
industries and related closer to people's daily life in the 21st century. Besides industries
that have used RFID technology for many years, such like supply chain management
and the retail management industry, RFID technology has been applied wider fields in
recent years (Harun et al., 2008; Molnar & Wagner, 2004; Zeni et al., 2009).
RFID contains tags that have their own code that can individually be accounted
for and be scanned without human interaction (Wyld, 2008). RFID has been widely
applied in several fields. In the field of supply chain management, RFID was applied to
track shipping vehicles, improve the efficiency of tire management and control
construction process (Nambiar, 2009; Kim et al., 2008; Kovavisaruch et al., 2008).
Research of RFID in the supply chain management RFID were conducted around
examine the impact of RFID on supply chain management (Michael & McCathie, 2005;
Sarac et al., 2010) and exploring the method to test and improve the efficiency of RFID
in supply chain management (Sabbaghi & Vaidyanathan, 2008; Van Weele, 2009).
Studies of RFID implementation in inventory management were focused on introducing
designs and strategies of applying RFID in inventory management (Bae et al., 2016;
Holy et al., 2014) and on examining the effect of RFID on inventory management from
different perspectives (Cannella et al., 2005; Fan et al., 2015). From the organizational
13
perspective, RFID was used in human tracking, property management, and contactless
payment systems in health-care industries (Chowdhury & D'Souza, 2009; Öztayşi et al.,
2009). Other researchers explored the cost, challenges, and privacy of implementing
RFID system (Christian & Elgar, 2008; Huang & Tang, 2008). RFID was also adopted to
prevent security issues since each of RFID tags has its own code and can only work
when the code matches the tag (Weinstein, 2005).
In recent years, a greater number of academic research has been conducted on
studying the application of RFID on tourism industry including hotels, casinos, cruise
ships and theme parks management. Most of these studies have been done in the
hospitality industry. Öztayşi et al. (2009) listed previous cases of RFID's applications in
the tourism industry and investigated the possibility of implementing RFID in the
hospitality industry by using a case study. Samidjen et al. (2013) stated that RFID
technology contributed to the effectiveness of queue management in hospitality
management. Zeni et al. (2009) measured the effects of the cultural event on tourism by
using RFID to tracking tourists in the destination using the city-card circuit. In casino
management, RFID was used as a method to prevent loss in casinos, using RFID
imprinted chips enabled casinos to virtually eliminate theft and gather customers' data
(Hozak, 2012). RFID was also claimed to be able to allow casino managers to prevent
cheating and get more information about customer behavior (Wyld, 2007). RFID
technology was also used in cruise ship management. By applying RFID tags on
merchandise and people and tracking them in the real time, RFID allowed cruise
managers to reduce number and cost of labor (Veronneau & Roy, 2009) and better
control inventory in cruise supply chain management (Kurt, 2012). Although now RFID
14
has been implemented in some theme parks, water parks, and ski resorts to locate
visitors, especially children (Roh et al., 2009; Chen et al., 2006; Dugan et al., 2009),
assist queue Management (Mahoney &Ragsdale, 1996), and provide photo-souvenir
service (Durrant, 2011), relatively few research has comprehensively examined how
RFID technology affects consumers' travel experience from customer's' perspective
(Dwivedi et al., 2013).
The Walt Disney MagicBand
The Walt Disney World® is one of the most popular and successful amusement
parks in the world, averaged 56,142 visitors per day in 2015 totaling 20,492,000 for the
year visited only in the Walt Disney World®’s Magic Kingdom in Orlando, Florida
(www.temporarytourist.com/how-many-people-go-to-disney-world-every-day-2015-
edition/). In 2013, the Walt Disney Company® introduced MagicBand to the world at
Walt Disney World® in Orlando, Florida. MagicBands are colorful, waterproof
wristbands with which customers can enter places where contain the sensor called
“touch point”. MagicBand performs its functions relying on the RFID technology. With
the implementation of RFID, MagicBand can be used to enter Disney Resort hotel
rooms, theme and water parks, FastPass+, and can be used to link Disney PhotoPass
images with the customer account. For Disney resorts customers, MagicBand can also
be linked with debit or credit cards to purchase food and merchandise
(www.disneyworld.disney.go.com ).
Customers are able to select the basic MagicBand with pink, blue, red, green,
orange, gray and yellow color, while MagicBand can also be personalized to be more
colorful and stylish since more than thousands of MagicBand skins, covers and stickers
are offered online and in Disney stores. Disney world resort hotel guests or annual pass
http://www.disneyworld.disney.go.com/
15
holders can obtain the MagicBand for free, while other customers are able to purchase
a MagicBand online or in the Walt Disney World®. The price of the MagicBand varied
from $12.95 to $19.95 depends on the decoration. (www.Disneystore.com ). The
MagicBand is linked to customers' My Disney Experience account, which holds all the
information relating to customers' experience in Walt Disney World®. To secure
customer information, the MagicBand was built with privacy controls from the outset and
is voluntary. MagicBand is one part of Disney’s vacation management system called
MyMagic+®, which was introduced by the Walt Disney Company® with the ambition of
collecting customers’ personal data, increasing customer loyalty and improving
customer visiting experience (Brooks, 2013, Jane 7).
The Purpose of this Study
Although RFID system has been widely applied in various fields, relatively few
studies have been focused on exploring the effect of RFID system on amusement parks
industry, the industry attracts about 375 million people only from North America (IAAPA)
and make huge economic benefits. The Walt Disney Company® as one of the largest
amusement parks in the world attract more than 10 million people around the world to
visit its theme parks every year. Walt Disney Company® introduced MagicBand to the
Walt Disney World® in Orlando, Florida in 2013.The MagicBand can be used by
customers to enter Walt Disney World® amusement parks, enter Disney Resorts room
and enter FASTPAST+. For those Disney Resorts guests, they can also link their debit
or credit cards with MagicBand to purchase food and merchandise inside Disney parks.
In this study, we aimed to examine how MagicBand affects tourist’s satisfaction and
purchase intention. Since MagicBand is a wearable technology, it will be measured by
RFID’s functionality and MagicBand’s usability.
http://www.disneystore.com/
16
Theoretical Background
There are plenty of alternative theories have been used to examine the
information system implementation. Some of theories and models focus more on pre-
adoption variables, such like: Technology Acceptance Model, it was used to measure
factors that affect users’ acceptance of an information technology (Davis, Bagozzi &
Warshaw, 1992). Hossain & Prybutok (2008) in their study surveyed a group of students
who always use a RFID tag to pay their toll at university in Texas, and their study results
proved that several factors including convenience, culture, and security significantly
affected customer’s acceptance of RFID technology. Beside perceived system based
factors, customer's’ personality traits were proved in Pramatari & Theotokis (2009)’s
study to have a significant effect on RFID-enabled services. Similarly, there are plenty
of other studies that were conducted to explore factors that have a significant effect on
customers’ acceptance of RFID technology. Theory of Planned Behavior is another
commonly used theory in RFID studies that concentrated on explaining people’s RFID
using behavior. There are also some other theories that have been applied in RFID-
related studies that focus only on post-acceptance variables, such as the Expectation
Confirmation Model (ECM), and Acceptance and Use of Technology (UTAUT).
However, all of those theories are qualified in the adoption of information system
studies, but none of them will be appropriate for measuring aspects of both pre-adoption
and post-adoption behavior. Since our study was supposed to test the success of RFID
adoption and RFID’s effect on customers’ satisfaction and purchase intention, instead of
theories listed above, DeLone and McLean's Information System (IS) Success model
was selected as a theoretical basis for this study.
17
DeLone and McLean's (2003) IS Success model is one of the most frequently
utilized theories in testing the success of information system (DeLone, 2003; Yogesh et
al., 2013; Wang, 2008). Six interrelated dimensions are included in the success model:
“system quality” that identifies the technology success, “information quality” that clarifies
semantic success, “IS user”, “user satisfaction”, “individual impact”, and “organization
impact” measure “effectiveness success” (Delone & McLean, 2003). The DeLone and
McLean's IS success model was used to be studied based on either the process model
or the causal model. The process model suggests that when users and managers
experience the features contained in the information system, they will get satisfied or
dissatisfied. Then the use of the system will affect users work and finally cause
organizational influence. The causal model is used to examine the existence of
interrelationship between dimensions mentioned above.
Testing the validity of DeLone and McLean's IS Success Model is main purposes
of empirical research (Delone & McLean, 2003). Iivari (2005) tested DeLone and
McLean's IS Success model by surveying 100 mandatory information system users and
found that there is significant relationship between "perceived system quality",
"perceived information quality" and "user satisfaction" between "User satisfaction" and
"individual impact" and between "Perceived system quality" and "system use". Petter &
McLean (2009) tested the DeLone and McLean's IS Success model at the individual
level by studying the results of 52 previous studies that tested the interrelationship of
dimensions within the IS Success model and found that majority of relationships
presented in the DeLone and McLean's IS Success model was valid. Empirical testing
the relationship among factors identified in DeLone and McLean's IS Success model is
18
another main purpose of research. Almutairi and Subramanian (2005)'s study about
"Kuwaiti Stock market" supported some of the association identified in the DeLone and
McLean's IS Success model that both information quality and system quality are
significant predictors of user satisfaction while system usage is related to individual
impact. Moreover, there are other studies tested the model by aggregating various
success dimensions then explore the association between them, including Bai et al.
(2008)'s study.
Oliver defined customer satisfaction as "Customer satisfaction is the consumer's
fulfillment response. It is a judgment that a product or service feature, or the product or
service itself, provided (or is providing) a pleasurable level of consumption-related
fulfillment" (Oliver, 1997). Customer satisfaction was extensively explored with different
variables in a number of various contexts. The relationship between service quality and
customer satisfaction is a highly discussed topic in marketing theories (Sureshchandar
et al., 2002; Taylor & Baker, 1994; Sivadas & Baker-Prewitt, 2000). Service quality has
been generally defined as an assessment of service (Ganguli & Roy, 2011), and it
occurs when customers' after- service experience exceeds their before- service
expectation (Parasuraman et al., 1985). Ganguli & Roy (2011) in their study suggested
that the concept of service quality was consist of service delivery process (Parasuraman
et al., 1985) and the service outcomes (Lehtinen& Lehtinen, 1991). Lehtinen & Lehtinen
(1991) introduced three dimensions in the service production process approach
including physical quality, interactive quality, and corporate quality, while they also
suggested process quality and output quality dimensions as another approach.
Parasuraman et al. (1988) introduced SERVQUAL as a measurement of service quality.
19
Five dimensions of the original SERVQUAL theory are “reliability, responsiveness,
tangibles, empathy, and assurance”. In the context of Information Technology (IT) and
Information System (IS), modified SERVQUAL theory was used as a measurement of
service quality. Kettinger and Lee's (1994) stated in their research that there is an
interrelationship between reliability, responsiveness, assurance, empathy, and user
information satisfaction (UIS). Moreover, Jiang et al. (2000) also supported that
SERVQUAL can be a useful measurement of information system service quality.
Service quality and customer satisfaction are commonly acknowledged as key
factors that influence consumers' purchase intentions in service industries (Taylor &
Baker, 1994). Ajzen (1985) said that behaviors are driven by behavioral intention and
attitudes are able to be used to predict behavioral intentions and behaviors. Existing
research explored the correlation between service quality, customer satisfaction and
behavioral intention in the traditional service industry, including tourism industry
(González, 2007; Alexandris et al., 2002; Kouthouris & Alexandris, 2005), hospitality
industry (Ladhari, 2009; Kim, 2006), and restaurant management (Ryu et al., 2012; Ryu
& Han, 2010). Taylor & Baker (1994) surveyed 426 individuals from four service
industries (health care, recreation, transportation, communication) to explore the
relationship between service quality, customer satisfaction and purchase intention.
Research results indicated that service quality, customer satisfaction, and customer
purchase intention are correlated, and customer satisfaction plays a mediating role
between service quality and customer purchase intention. With the development of
technology and the use of the website, more research of customer satisfaction, and
purchase intention has been done in the technology-based service environment. Kuo et
20
al. (2009) tested the interrelationship among service quality, perceived value, customer
satisfaction, and post-purchase intention in mobile value-added services by survey
graduate students in 15 major universities in Taiwan. Among all the dimensions, they
suggested that service quality positively affects customer satisfaction while indirectly
influence the post-purchase intention.
Bai et al. (2008) developed a conceptual model that based on DeLone and
McLean's IS Success model to examine the impact of website quality (System Quality
and Information Quality) on customer satisfaction and purchase intention.
Measurements used to measure website quality in his study are "Functionality",
"Usability". Results of Bai et al. (2008)'s study proved that customer satisfaction
mediating the relationship between website quality and customer purchase intention.
The study object in our research is MagicBand, which is different from web-site although
both of them are the implementation of an information system. We considered Disney’s
MagicBand as a wearable technology that performs its functions through RFID
technology and is also used as a bracelet, so it is not appropriate if we only measure
MagicBand’s quality from the technological perspective. Thus to critically test the value
of MagicBand, we measured it from both the RFID technology’s functionality and the
bracelet’s usability. Then we built a conceptual framework (Figure 1-1) to explore the
interrelationship between MagicBand’s quality, customer satisfaction and customers’
intention of purchasing merchandises inside Walt Disney World® using MagicBand.
21
Figure 1-1. A conceptual model of MagicBand quality, user satisfaction and purchase intention
22
CHAPTER 2 LITERATURE REVIEW
Delone and Mclean (D&M)’s Information System (IS) Success Model
The Delone and McLean (D&M)'s Information System (IS) Success model was
developed by Delone and McLean in 1980 to measure the performance of information
system (DeLone & McLean, 1992). Six categories were introduced in the original model
by Delone and Mclean (1992) that including: “System Quality, Information Quality, Use,
User Satisfaction, Individual Impact, and Organizational Impact”. DeLone and McLean
suggested a model of interdependencies between these variables and commented that
this model needs "further development and validation before it could serve as a basis
for the selection of appropriate I/S (success) measures" (DeLone & McLean, 1992).
Because of the incompleteness of DeLone and McLean's IS Success model,
Seddon and Kiew (1994) then examined the interrelationship between four variables
(“System Quality, Information Quality, Use, User Satisfaction”) of DeLone and McLean's
model and with the considering that "usage" isn't the appropriate measurement of
system success, they replaced "Use" with "Usefulness" in their research (Seddon and
Kiew,1994). They collected data by surveying 169 users of a University's Departmental
Accounting System and after analyzing, the results of this empirical test suggested that
1) "User Satisfaction is the most general individual-user perceptual measure of
information system success", and 2) "Importance of task" should be controlled while
measuring "Usefulness" (Seddon and Kiew, 1994).
Besides, there are also some other empirical studies that tested the
interrelationship between variables identified in DeLone and McLean's IS Success
model. Igbaria & Tan (1997) collected data from survey 625 employees from a
23
Singapore company to explore the relationship between IT acceptance and its impact
on individual users. The structural model in this study was adapted from D&M's IS
Success model that contains three dimensions (User Satisfaction, System Usage, and
Individual Impact). Results indicated that there exists a relationship between variables
mentioned above that user satisfaction has a significant effect on individual impacts
while system usage can serve as a mediate variable and computer acceptance does
influence individual users' performance. Teo & Wong (1998) modified variables in
D&M's IS success model to "information quality, managerial satisfaction, improvements
in the work environment and organizational impact" and tested the impact of “IT
intensity” on these variables by collecting data from 2641 retail companies in Singapore.
Although the result of this study shows that “IT intensity” has no significant impact on IS
measures, the result supported DeLone and McLean's IS Success model by suggesting
that there is a positive relationship between IS success measures (Teo & Wong, 1998).
Moreover, some empirical articles tested multiple variables in DeLone and
McLean's IS Success model and explored the interrelationship among those variables.
Gelderman (1998) tested the relationship between “usage of information system”, “user
satisfaction” and “performance” by mailing questionnaires to 1024 Dutch managers,
information managers, and controllers. His study result showed that “User satisfaction”
has a significant impact on system performance and "User satisfaction" is more
appropriate than "Usage" as a variable to measure the success of information system
(Gelderman, 1998). Torkzadeh & & Doll (1999) tested four dimensions (“task
productivity, task innovation, customer satisfaction and management control”) of
information technology's impact on work in the pilot study, then they surveyed 409
24
participants to further explore the relationship between four constructs mentioned
above and other variables (“user involvement, user satisfaction, system usage”).The
author suggested at the end of this research that more research should be devoted to
studying the effects of information technology impacts instead of studying how to design
the information technology.
Among articles mentioned above that examined and validated DeLone and
McLean's IS Success model, authors of these studies are to some extent supported
D&M's model. However, Seddon (1997) argued in his study that DeLone and McLean's
model of IS success is confusing and ambiguous since in this model DeLone and
McLean tried to combine both variance and process model to measure IS success. He
said in his research that “the inclusion of both variance and process interpretations in
their model leads to so many potentially confusing meanings that the value of the model
is diminished”. Seddon (1997) argued that the meaning of "IS Use" in DeLone and
McLean's model is not as a success variable, it does not "cause" benefits and other
influences but performs as a variable that was represented for the “Benefits from use”,
so "Net Benefits" should replace "IS Use" to be a variable in measuring IS success.
Moreover, Seddon also introduced "Expectation", "Consequences", "Perceived
Usefulness" with "Net Benefits" to build a specified model and split D&M's model into
“partial behavioral model of IS Use and IS Success model” with the expectation to cover
the inefficiency of DeLone and McLean's model (Seddon, 1997). It is hypothesized in
Seddon's model that "Expectations about the net benefits of future IS use" drives "IS
use", more "IS Use" implies more "Consequences", "Consequences" may lead to "IS
success" through “Observation, Personal Experience and Reports from others”
25
(Seddon,1997). Inside the IS success model, the complex relationship between "system
quality", "Information quality", "User satisfaction', "Perceived usefulness" and "Net
benefits" are explored. Then Seddon hypothesized that "higher net benefits" will lead to
"higher expectation about future benefits", and the existence of "Feedback" is needed to
measure a more complex relationship between them (Seddon, 1997).
Pitt et al. (1995) claimed that it is dangerous that still using measures that focus
only on the product of IS system rather than service it offers. “Service Quality” was
suggested to be another indication of IS success with SERVQUAL as an instrument.
SERVQUAL is an instrument introduced by Parasuraman et al. (1988) to measure
service quality in all service industries. Five dimensions of the original SERVQUAL
theory are “reliability, responsiveness, tangibles, empathy and assurance”
(Parasuraman et al., 1988). After tested the suitability of SERVQUAL in the content of
“validity, reliability, convergent validity, nomological validity, and discriminant validity” by
survey internal computer users from organizations in three countries (Parasuraman et
al., 1988). The author indicated that “Service Quality” can be a proper indication of IS
success and SERVQUAL. Li (1997) supported Pitt et al. (1995)’s argument by proving
seven factors including “Service Quality” to be significant indicators in IS success
measurement.
Delone & McLean (2003) then argued in their article that they disagree with the
point raised by Seddon (1997) that “Use is appropriate for inclusion in a process model
but not in a causal model” (Delone & McLean, 2003). Seddon claimed that “Use must
precede impacts and benefits, but it does not cause them.” (Seddon, 1997). Delone &
McLean (2003) suggested that “Use” of a system is a voluntary activity and can be
26
discontinued based on manager's’ judgment. The nature of the system also affects the
performance of the system. Thus “Use” should be kept to use as an indication of IS
success. Based on empirical studies that have been done before, Delone & McLean
(2003) added in their updated IS success model “Service Quality” (Li, 1997), “Net
Benefits” (Seddon, 1997) and suggested that “intention to use” as an attitude can be
appropriate measure in some context. In this updated model, “Use” and “User
Satisfaction” can be described in process relationship and causal relationship (Delone &
McLean, 2003). And the results of “Use” and “User Satisfaction” may lead to “Net
Benefits” (Delone & McLean, 2003; Balaban, Mu, & Divjak, 2013; Xuan, 2007). Factors
affecting the achievement of success in e-tailing in China’s retail industry: a case study
of the Shanghai Brilliance Group (Doctoral dissertation, College of Management,
Southern Cross University, Australia). Because of the impact Information technology
has on commerce industry, the DeLone and McLean's IS Success Model was extended
and explored in several e-commerce studies. Delone & McLean (2003) suggested that it
is appropriate to use updated DeLone and McLean's IS Success model to measure e-
commerce system success. They described the indicators of the updated IS Success
Model that suited in e-commerce system as following: 1) “System Quality”, which
measures the “desired characteristics of an e-commerce system” can be valued by
“Usability, availability, reliability, adaptability and response time”. 2)"Information quality"
measures e-commerce system content, can be measured by “Completeness, Ease of
understanding, Personalization, Relevance and Security.”3) The metrics of “Service
Quality” are “Assurance, Empathy and Responsiveness”. 4)"Usage" “measures
everything from a visit to a Web site”, it can be measured by “Nature of use, Navigation
27
patterns, Number of site visits, and Number of transactions executed”. 5) “Customer
Satisfaction” represents customer’s opinion of e-commerce system while it is measured
by “Repeat purchases, Repeat visits, and User surveys”.6) “Net Benefits” was claimed
as the most important success measure by Delone & McLean and has many measures
including “Cost savings, Expanded markets, Incremental additional sales, Reduced
search costs, Time savings” (Delone & McLean, 2003; Xuan, 2007)
After DeLone & McLean (2003) suggested that further studies can apply their
updated IS Success Model to investigate e-commerce success, more studies have
been focused validating and examining the updated IS Success Model in the area e-
commerce. Some research focused on testing the effect e-commerce system has on
customer satisfaction. For example, Bharati & Chaudhury (2004) built a web-based
decision support systems (DSS) that based on D&M IS Success model to test the effect
of “Information Quality”, “System Quality” and “Information presentation” have on
“decision-making satisfaction”. The result shows that both “System Quality” and
“Information Quality” have positive effects on user satisfaction while “Information
Presentation” which reflects how information is displayed has no significant relationship
with “Decision- Making Satisfaction”. Some researchers assessed the content of IS
Success Model in the context of web-based system, such as Wang (2008), who tested
D&M IS Success Model in the context of e-commerce by developing a research model
that consists of “Information Quality, System Quality, Service Quality, Perceived Value,
User Satisfaction and Intention to Reuse”. In this study, Wang (2008) used “Intention to
Reuse” and “Perceived Value” to present “Net Benefits”. After analyzing the dataset, the
author of this study suggested that “Information Quality, System Quality and Service
28
Quality” have effect on “Perceived Value and User Satisfaction”, while “Perceived Value
and User Satisfaction” has a significant correlation with “Intention to Reuse”. There are
also some other researchers (Molla & Licker, 2001; Fang et al., 2011) who focused on
validating and modify the IS Success Model itself in e-commerce studies.
System Quality
Information Quality and System Quality are claimed to be the two essential
quality constructs in measuring system success (DeLone & McLean, 2003). System
Quality signifies the quality of information system itself (Delone & Mclean, 1992; Negash
et al., 2003; Lee & Chung, 2009). Perceptual measures that have been frequently used
in previous studies including “ease-of-use” (Rai et al., 2002; Doll & Torkzadeh, 1988;
DeLone & McLean, 2003), reliability (Gable & Chan, 2008; Fan & Fang, 2006), flexibility
(Bailey & Pearson, 1983; Dwivedi, Wade & Schneberger, 2011), accessibility (McKinney
et al., 2002; Fan & Fang, 2006) and integration (DeLone & McLean, 2003, Gable &
Chan, 2008). Besides, there are also some other measures such as “importance,
sophistication, functionality, system accuracy” that have been applied in empirical
studies. Among all those variable, “Perceived Ease of Use” is also a commonly used
factor in measuring system quality. Delone and McLean (2003) also claimed that
information technology together with the internet significantly affect the business
operation, and the six dimensions of updated D&M IS Success Model is appropriate in
measuring e-commerce success. They then suggested that “even though new business
models are emerging, the fundamental role of IT has not changed, and thus the
methodology for measuring the success of information systems (IS) should not change”
(Delone and McLean, 2004). Then after reviewing system quality metrics for e-
commerce in IS studies, Delone & McLean (2004) stated that “usefulness, usability,
29
responsiveness, reliability, and flexibility” are key measures of system quality, while
based on different environment some other measures are also used in e-commerce
studies. Generally, Delone & McLean (2004) describe system quality as “desired
characteristics of an e-commerce system” that can be valued by “Usability, availability,
reliability, adaptability and response time”.
Information Quality
Quality has long been considered as a core concept in the business field that
reflects how well a product or service meets customers’ requirement while information
quality (IQ) reflects the performance of the system (Juran et al., 1974; Kahn et al., 2002;
Negash et al., 2003). Information System (IS) contains at least four components (data,
interface, work/task design, and Soft-/Hardware system) Dedeke (2002). A lot of studies
that have been focused on studying assessment instrument for measuring Information
Quality (IQ) of different components of IS.
General, Information Quality can be defined from either intrinsic or a contextual
view (Nelson et al., 2005). The intrinsic IQ reflects the accuracy of information
presented by IS (Goodhue, 1995), while the contextual IQ reflects which degree
information quality is “relevant, timely, complete, appropriate in terms of amount” and
useful in completing a specific task (Lee, 2003; Nelson et al., 2005). Wang & Strong
(1996) expanded the view of IQ by using three approaches (intuitive, theoretical and
empirical) in capturing important categories of data quality from data consumers’
perspective. After analyzing data collected from system users, Wang & Strong (1996)
developed a framework that contains four categories: “1) Intrinsic Data Quality
(accuracy, objectivity, believability, and reputation), 2) Contextual Data Quality (value-
added, relevancy, timeliness, completeness, and appropriate amount of data), 3)
30
Representational Data Quality (interpretability, ease of understanding, representational
consistency, and concise representation), 4) Accessibility Data Quality (accessibility and
access security)”. Building on intrinsic, contextual, representational and accessibility IQ,
researchers continued to explore more dimensions and measures that can be used in
the further understanding of Information Quality. Delone and McLean (1992)
represented 23 factors to measure information quality by reviewing previous studies.
Dedeke (2002) also expanded Wang & Strong (1996)’s framework and identified five
quality categories in their study. These categories are “representation, contextual,
accessibility, transactional, and ergonomic quality”. Instead of Intrinsic Quality,
“ergonomic Quality” and “transactional quality” are included to measure to which degree
the system is qualified to meet customers’ needs and the “natural skills, expectations
and work preferences of workers” (Dedeke, 2002). Lee et al. (2002) suggested a core
set of IQ dimensions, including “accuracy, completeness and currency, and format”
based on the dimensions (intrinsic, contextual, representational) grouped in Wang &
Strong (1996)’s study. Van & Hendriks (1996) defined several indicators of software
quality by extending ISO model. Quality characteristics defined in the study, including:
“functionality, reliability, usability, efficiency, maintainability and portability” and 32
quality sub-characteristics.
Then this extended ISO model was examined by Leung (2001). After analyzing
the data collected by surveying participants, Leung (2001) identified three quality
characteristics of software quality, including “reliability, functionality, efficiency” and five
key sub-characteristics including “availability, accuracy, security, suitability and time
behavior”. Focusing on the field of World Wide Web, Klein (2002) surveyed more than
31
300 students to identify factors that affect the information quality of World Wide Web.
Key dimensions that were tested in this study including “accuracy, completeness,
relevance, timeliness, and amount of information”. Similarly, Knight & Burn (2005)
proposed an approach “IQIP: Identify, Quantify, Implement and Perfect” to assess
information on the World Wide Web by reviewing past IQ studies. Then in the e-
commerce context, Delone & McLean (2003) concluded several measures of Internet
information quality, such as “completeness, ease of understanding, personalization,
relevance, and security”.
Information Quality was proved to be a key predictor of customer satisfaction
(Wang & Liao, 2008; Urbach &Müller, 2012; Dwivedi et al., 2013). Cheung & Lee (2008)
focused on the web-based information system and defined satisfaction into “web
information satisfaction” that reflects “user satisfaction pertaining to information quality
of the Web-based information system” and “web system satisfaction” which emphasis
on user satisfaction of system itself. After analyzing data from 515 university students,
they claimed that “understandability, reliability, and usefulness” are key measures of
information quality which affect user web system satisfaction.
Chung & Kwon (2009) explored the relationship between information quality,
system quality and customer satisfaction within mobile bank industry. Since mobile
commerce offers different user experience compared with the business transaction on
the personal computer, Chung & Kwon (2009) added “information presentation” as a
new dimension that emphasis on customer interface aspect. The result of this study
showed no interrelationship between information presentation and customer
satisfaction, while proved that there is a significant relationship between information
32
quality, system quality, and customer satisfaction. Chen (2010) in the empirical study
about taxi-filling user satisfaction demonstrated an important effect of information and
system quality on taxpayer satisfaction.
Customer Satisfaction
Customer satisfaction was introduced by Oliver as “Customer satisfaction is the
consumer’s fulfillment response (Oliver, 1997). It is a judgment that a product or service
feature, or the product or service itself, provided (or is providing) a pleasurable level of
consumption-related fulfillment” (Oliver, 1997). Customer satisfaction has been broadly
studied in various fields, such as management, organizational and marketing (Molla &
Licker, 2001). In the context of management, Rust & Zahorik (1993) explored the
relationship between customer satisfaction with “individual loyalty, aggregate retention
rate, market share, and profits” to offered financial managers a mathematical framework
that measures which element of customer satisfaction may lead to maximizing
profitability. Mithas et al. (2005) examined how managing customer relationship affects
customer satisfaction while using customer knowledge as a mediating factor. Data was
collected from IT managers in more than 300 US companies and the result showed that
customer relationship management application affects customer satisfaction. In the field
of marketing, studies were focused on exploring the interrelationship between customer
satisfaction and customer retention (Rust & Zahorik, 1993; Anderson, 1994; Gustafsson
et al., 2005), market share (Anderson et al., 1994; Rust & Zahorik, 1993) and
profitability (Anderson et al., 1994; Hallowell, 1996; Anderson et al., 1997). From the
organizational perspective, Koys (2001) based on organizational behavior theories
hypothesized that there is a relationship between “employee satisfaction, organizational
citizenship behavior and the turnover on organizational effectiveness”. Results showed
33
that employee satisfaction is correlated with customer satisfaction and HR outcomes
significantly affect customer satisfaction and profitability. Similarly, Rogg et al. (2001)’s
empirical study also supported that human resources practice mediating the relationship
between organizational climate and customer satisfaction.
Common used antecedents of customer satisfaction in previous studies including
“expectations, perceived quality, and disconfirmation” (Yi, 1990; Oliver, 1980, Anderson
& Sullivan, 1993). Service quality is also approved to be the antecedent of customer
satisfaction (Ruyter et al., 1997; Caruana, 2001). Service quality has been defined as
an assessment of service (Ganguli & Roy, 2011), and it occurs when customers’ after-
service experience exceeds their before- service expectation (Parasuraman et al.,
1985). The 22-item SERVQUAL instrument introduced by Parasuraman et al. (1988) is
widely used a tool in measuring service quality studies. Five dimensions of the original
SERVQUAL theory are “reliability, responsiveness, tangibles, empathy, and assurance”.
Generally, customer satisfaction was proved to mediate the quality of service and
products have on customer loyalty, customer behavior intention and even customer
behavior (Boulding et al., 1993; Oliver. 1999; Gustafsson et al., 2005). Caruana (2002)
examined the effects of service quality and customer satisfaction has on customer
loyalty by survey 1000 retail banking customers. They hypothesized that customer
satisfaction mediating the relationship between service quality and customer loyalty,
then this hypothesis was supported by research results. More recently, similar results
have been reported in Santouridis & Trivellas (2010)’s empirical study in mobile
telephone industry in Greece, Siddiqi (2011)’s study in the retail banking sector in
34
Bangladesh and Sheng & Liu (2010)’s empirical study about online customer loyalty in
China.
A number of studies have been done in exploring the interrelationship between
customer satisfaction and customer behavior intention. Among all those studies, the
theoretical framework proposed by Parasuraman et al. (1985) was seen as the
foundation that explores the relationship between service quality, customer satisfaction
and behavior intention (Woodside et al., 1989). Woodside et al. (1989) developed
models to further explore the model raised by Parasuraman et al. (1985) in the field of
hospital care. Findings in this research showed that there is relationship among service
encounter, service quality, customer satisfaction, and customer purchase. Similar
results that supported Parasuraman et al. (1985)‘s study can be seen in many other
studies (Choi et al., 2004; Yi, Y., & La, 2004; Chen & Chen, 2010), while some research
argued that this relationship should be tested and validated. For example, Hellier et al.
(2003) designed a complex conceptual model to test the relationship among customer
satisfaction, brand preference, and repurchase intention. Several other factors have
also been tested in this research, such as customer loyalty, perceived value, perceived
quality, and perceived quantity. After analyzing data collected from car insurance
customers, the author suggested that the result didn’t support the hypothesis that
customer satisfaction directly and positively affects customer repurchase intention.
Repurchase behavior as a form of loyalty is one of the customer behavior that
has been examined by a lot of researchers to explore its relationship with customer
satisfaction. Lao et al. (2004) designed a repurchase frequency model and a
satisfaction model to test the interrelationship among “customer satisfaction, repurchase
35
frequency, waiting time and other service quality factors” in fast food outlets. Results
showed that service related factors have a significant influence on customer satisfaction
and repurchase frequency, but the relationship between customer satisfaction and
repurchase frequency only exists under certain condition and still needed to be further
explored. Mittal & Kamakura (2001) surveyed more than hundred thousand automotive
customers to test the conceptual model of the relationship between “rated satisfaction,
true/latent satisfaction, repurchase behavior, and consumer characteristics”. After the
results analysis, the author stated that the correlation between satisfaction and
repurchase behavior is not significant and different with the link between satisfaction
and behavior intention (Mittal & Kamakura, 2001).
In the e-commerce field, measures of customer satisfaction varied with study
environment. Technology Acceptance Model and IS Success Model have been
commonly used to tested (Lin, 2008; Lee et al., 2009) e-satisfaction and behavior
intention. In the Delone and Maclean’s IS Success model (Figure 2), system quality and
information quality are hypothesized to affect use and user satisfaction, while use also
influences the degree of User Satisfaction (Delone and Maclean, 1992; Molla & Licker,
2001). Meuter et al. (2000) examined the relationship between technology-based
service (self-service technology) and customer satisfaction through the internet- based
survey while using a critical incident technique as a qualitative method. A range of self-
service technologies has been examined in the study by categorizing them into three
technology interfaces including “telephone-based technologies, direct online
connections and interactive free-standing kiosks” and several purposes such as
“Customer service, transactions, and self-help”. Then problem-solving ability,
36
customers’ perceived benefits and capability of technology are proved to be three key
factors that may lead to customer satisfaction. More recently, Fang et al. (2011) added
“justice” and “trust” into the updated Delone and Maclean’s IS Success Model to study
customer repurchase intention during the online shopping process. The finding of this
study supported their framework that information quality and system quality have effects
on customer satisfaction while customer satisfaction mediating the relationship between
quality perceptions, trust and purchase intention. Some other researchers designed
study framework based on other models but still accept items from Delone and
Maclean’s IS Success Model to test user e-satisfaction and customer purchase
intention. Hsu et al. (2012) built their framework based on stimulus-organism-response
(S-O-R) paradigm. Website quality that was proposed in Delone and Maclean’s IS
Success model was modified in this study to be the stimulus, along with organism
(perceived playfulness, perceived flow) were used to test their impact on customers’
satisfaction and purchase intention.
Purchase Intention
Service quality and customer satisfaction are commonly acknowledged as key
factors that affect consumers' purchase intention in service industries (Taylor & Baker,
1994). Compared with service quality, customer satisfaction was claimed as a more
influential variable in the formation of customer purchase intention (Cronin & Taylor,
1994). Previous studies have explored the relationship between service quality,
customer satisfaction and customer behavioral intention in the context of the traditional
service industry, including tourism industry Based on the study field, various factors are
explored in their relationship between customer satisfaction and behavioral intention.
Liu & Yang (2009) explored factors that affect customer satisfaction and purchase
37
intention in the context of Chinese restaurants in the United States by using importance-
performance analysis approach. After data analyzing, the author suggested that food
quality, service reliability, and environmental cleanliness are essential factors that
influence customer satisfaction and purchase intention.
In the tourism and recreation field, Baker & Crompton (2000) claims that behavior
intention is affected more by perceived performance quality than by satisfaction. Items
used to measure behavioral intentions in their study are classified into “loyalty” and
“willingness- to -pay more”. Results of their study showed that customer satisfaction
cannot be used as a factor to fully mediate perceived performance quality and
behavioral intention. By contrast, customer satisfaction was proved to be a mediating
factor in the relationship between a firm’s perceived quality and purchase intention in
Bou-Llusar et al. (2001)’s study. Bou-Llusar et al. (2001) developed a scale to measure
firm perceived quality (perceived service quality and perceived product quality), then
firm perceived quality’s direct effects on purchase intention and customer satisfaction’s
mediating role are investigated. Results of this study show that customer satisfaction
mediated the relationship between firm perceived quality and customer purchase
intention.
Web-site quality is proved to have a direct impact on purchase intention, with
customer satisfaction mediating this relationship by Bai et al. (2008). In Bai et al.
(2008)’s study, web-site quality was measured by usability and functionality since
functionality measures the richness of website content and usability measures whether
the web-site is easy to use. Bai et al. (2008) in his study also suggested that system
quality, service quality, and information quality are three dimensions of website quality
38
that may have a significant influence on customer satisfaction and thus affect customer
purchase intention. Ahn et al. (2007) categorized web-site quality into information
quality, system quality, and service quality to explore its relationship with customer
behavior intention. Similarly, Hsu et al. (2012) investigated factors that mediate the
relationship between web-site quality, customer satisfaction, and customer purchase
intention. By building the stimulus-organism-response framework, perceived playfulness
and perceived flow are hypothesized as factors that play the mediating role. Both of
these studies proved that web-site quality (system quality, information quality, and
service quality) has a significant effect on customer satisfaction and customer purchase
intention. A web-site is a form of the e-commerce system, since the quality of web-site
is proved to be related to customer satisfaction and purchase, it is possible to assume
there is a relationship among quality of other information systems, customer
satisfaction, and customer purchase intention. Also, system quality, information quality
and service quality that were originally raised by Delone and McLean (2003) to measure
the information system success should be also appropriate to measure the quality of
RFID system.
Taking into account the points raised in the literature review, a conceptual model
was developed based on the framework proposed by DeLone & McLean (2003) and the
conceptual model offered by Bai et al. (2008). In our study, we considered that
MagicBand contains the RFID technology, which is an information system, while
MagicBand itself is also a wearable technology. To measure how the quality of the
MagicBand affect customers’ satisfaction and purchase intention, it is necessary to
investigate both system quality (functionality of the system) and usability of MagicBand.
39
Functionality measures whether the information system provides functions that
needed to. In this study, we consider the functionality of MagicBand as the quality of the
RFID system. To measure the functionality of MagicBand is to measure whether the
RFID system inside MagicBand performs its functions such as entering the Disney
resort rooms, entering the park entrance and paying for purchases inside the Disney
World, etc. Accessibility, response time and reliability are three frequently used
measures of the system quality of information system. Accessibility measures whether a
system can be accessed easily, reliability refers to the “dependability of a system over
time”, response time measures whether a system can have immediate response to the
information (Nelson, Todd & Wixom, 2005). Since we want to test whether the RFID
system inside MagicBand performs its function well, these three variables will be
adopted to measure the functionality of MagicBand.
The definition of usability was derived from the term of “user-friendly” and now
usability is defined as ease of use or “the ability to use a product for its intended
purpose” (Bevan, 1995). Since usability is affected by the types of tasks to be
completed (Goodwin, 1987), different approaches are used to measure the usability.
Rauschnabel, Brem & Ro. (2015) in their research of smart glasses defined wearable
technology as a form of fashion accessory, while other researchers of wearable
technology related article also suggested that visibility as a fashion related factor has a
significant effect on customers reaction to wearable technologies (Chuah et al., 2016).
MagicBand is a wearable technology that was designed as a bracelet, so in our study,
we adopt visibility as one measure of MagicBand’s usability. Questions of visibility were
designed based on Fisher & Price. (1992) definition of visibility as “people's believes of
40
the extent to which smartwatches are noticed by other people”. We also considered that
factors as whether the MagicBand is easy to wear and convenient to be carried on play
important role in customer satisfaction and even purchase intention using MagicBand,
so variables including wearability, visibility and mobility are selected in our model to
measure the usability of the MagicBand and examine the relationship between usability,
customer satisfaction and purchase intention using MagicBand.
The conceptual model and three hypotheses can be formulated as following:
H1: There is a positive relationship between MagicBand’s functionality and customer satisfaction
H2: There is a positive relationship between MagicBand’s usability and customer satisfaction
H3: There is a positive relationship between customer satisfaction and purchase intention (customer intention of purchasing food and merchandises using MagicBand)
H4: There is a positive relationship between MagicBand’s usability and purchase intention (customer intention of purchasing food and merchandises using MagicBand), and this relationship is mediated by customer satisfaction
H5: There is a positive relationship between MagicBand’s functionality and purchase intention (customer intention of purchasing food and merchandises using MagicBand), and this relationship is mediated by customer satisfaction
Figure 2-1. A conceptual model of service-based technology quality, user satisfaction and purchase intention.
41
CHAPTER 3 METHODOLOGY
Measurement Development
Most of the measurement scales were adapted from the prior studies and were
used to operationalize research constructs in this study. As shown in Table 3-1,
functionality was measured by accessibility, reliability and response time. All these three
factors were measured by four items, adopt from Nelson, Todd & Wixom (2005) and
Dahlman & Coelho (2002). Usability was measured by wearability, visibility, and
mobility. And these factors were measured by four items that adopt from Park &
Jayaraman (2003)’s study that measured the quality of another wearable technology.
Customer satisfaction was measured by three items that adopt from Bai et al. (2008)’s
study. Bai et al. (2008) adopt several multi-item scales to measure customer satisfaction
in the web-site context of, this scale was modified in this study to measure RFID user’s
satisfaction. Purchase intention was measured by three item scale to reflect the
behavior intention of Walt Disney’s MagicBand users in their future visiting plan. Each
item was measured on a five-point Likert-type scale ranged from ‘‘1’’ being ‘‘Strongly
Disagree’’ to ‘‘5’’ being ‘‘Strongly Agree’’. Since there exists the possibility that some
customers didn’t experience all functions that MagicBand offers, participants were given
a choice of “I haven’t used this function.” Demographic data, including gender, age,
education, nationality, and annual household income before taxes were also collected in
the study. The questionnaire is presented in Appendix A together with the invitation
letter.
42
Table 3-1. Measures of this study
Construct Features Formulation Literature Source
Accessibility To enter the park, all I need is MagicBand.
Nelson, Todd & Wixom (2005)
To enter the Disney Hotel Rooms, all I need is MagicBand.
To purchase food and merchandise, all I need is MagicBand.
To enter FASTPASS+®, all I need is MagicBand.
Response Time
MagicBand has fast response when I use it to enter the park. Dahlman &
Coelho (2002) Functionality
MagicBand has fast response when I use it to enter Disney Hotel Rooms.
MagicBand has fast response when I use it to purchase food and merchandise.
MagicBand has fast response when I use it to enter FASTPASS+®.
Nelson, Todd & Wixom (2005)
Reliability MagicBand never malfunctions when I use it to enter the park.
MagicBand never malfunctions when I use it to enter Disney Hotel Rooms.
MagicBand never malfunctions when I use it to purchase food and merchandise.
MagicBand works never mulfunctions when I use it to enter FASTPASS+®.
Visibility
Other people would notice it if I wear MagicBand.
Park & Jayaraman
(2003)
MagicBand is very visible to other people.
MagicBand is recognized by people who see me.
Wearability MagicBand is easy to wear. Park & Jayaraman
(2003) Usability
MagicBand is easy to take off.
Wearing MagicBand is comfortable.
43
Table 3-1. Continued
Construct Features
Formulation Literature Source
Mobility
I feel I can wear MagicBand to go to any attractions in the Walt Disney World®.
Park & Jayaraman
(2003)
I feel I can wear MagicBand to take any ride in the Walt Disney World®.
I feel I can wear MagicBand all the way from my hotel to the Walt Disney World®.
Customer Satisfaction
I am satisfied with my decision to use MagicBand.
Bai et al. (2008) Using MagicBand is a good experience.
Wearing MagicBand makes me feel more satisfied with my overall experience in the Walt Disney World®.
Purchase Intention I will consider using MagicBand to purchase items when I visit Walt Disney World® in the future.
Cronin et al. (2000)
It is likely that I will use MagicBand to purchase items when I visit Walt Disney World® in the future.
I will use MagicBand rather than other purchase method for buying products when I visit Walt Disney World® in the future.
Study Sample and Data Collection
The target population would be users of the Walt Disney’s MagicBand at all
Disney resorts, and the sampling population for this study are MagicBand users at Walt
Disney World® in Orlando, Florida. Since the MagicBand was only introduced to the
theme and water parks in Orlando, Florida, the study sample includes customers who
are visitors to Walt Disney World® in Orlando, Florida and users of the Walt Disney’s
44
MagicBand. A survey instrument was designed to ask respondents who are past or
current users of Walt Disney’s MagicBand if and how the quality of Walt Disney’s Magic
Bands affect their satisfaction and purchase intention. The predominant measuring
device used in this study was survey. Data would be collected in one of the biggest
malls in Orlando, Florida. Participants would be asked whether they have used Walt
Disney’s MagicBand when visiting Walt Disney’s theme and water parks. Then
questionnaires would be given to those who answered yes.
The survey population came from Disney MagicBand users, including both
current and previous users. Considering that the Walt Disney Company® has strict
limitation for survey conduction on Disney-owned land, survey for this study was
conducted in one of the biggest malls in Orlando- Orlando Vineland Premium Outlets.
Volunteers were recruited from the University of Florida by posting research volunteers
recruiting information on University of Florida Facebook. These volunteers were trained
with basic research skills and acknowledged the research purpose of this study. Then
these volunteers were divided into two groups with four people each group, and these
two groups of volunteers were sent to Orlando to collect data in two separate weekends
in January 2017.Questionnaires were randomly given to Disney MagicBand users inside
the mall by asking whether they are or were Disney MagicBand users. It is not that
difficult to identify Disney MagicBand users since plenty of customers who were
shopping in the mail wear the MagicBand on their wrist. And there is a Disney store in
the mail, customers who were shopping there were supposed to be fans of Disney.
Thus when volunteers saw those customers who were shopping at the Disney store or
wear the MagicBand when they were shopping, they went to introduce themselves,
45
explain the research purpose and ask whether we can do a simple survey with
customers. Once got customer's’ permission, they would be given a questionnaire, in
which the introduction of this study was presented on the first page with the content be
revealed on the other two pages. Customers were double-checked by asking whether
they are or were MagicBand users in case that they got their MagicBand through other
ways. Volunteers also talking to people who are shopping in stores or eating in the food
court to find MagicBand users. Before participants started to answer the questionnaire,
they were asked to check whether they matched conditions to do the survey. Based on
IRB requirements, people who are older than 18 years old would be allowed to answer
the survey. Then seventy-eight responses were collected in the first round, and sixty-
two responses were collected in the second round, the total number of collected
questionnaires was 140. Some attributes contained missing values, however, the
number of missing entries was small compared with the sample size.
46
CHAPTER 4 ANALYSIS AND RESULTS
Sampling Profile
SPSS-24 was used for data analysis. A sample profile is analyzed by descriptive
statistics and summarized in Table 4-1. Of these 140 respondents, the number of
females (59%) respondents is more than the number of male respondents (40%).
Respondents that age 18-44 accounted for 64.7% of the sample. 32% of responders
are people who are 45 years old to 74 years old. Only two participants are 65 years old
or older. Compared to participants who have bachelors or higher than bachelor’s degree
(40%), relatively more participants have a lower educational level (60%).Among those
responders who have lower education level, 14% are high school graduated and 24%
have completed some college. According to Census, in 2015, 88% of adults are at least
high school graduated while 59% are some college graduated (U.S. Census Bureau),
different from the educational attainment of this research participants. The median
household income of participants is between $42,000 and $67, 999, which is similar to
the 2015 U.S median household income ($55,775) (U.S. Census Bureau). There are
17% of respondents who got household income more than $110,000, while the
percentage of U.S residents who got annual household income more than $110,000 in
2015 is 20% (www.money.cnn.com ). These numbers showed us that the annual
household income of our study sample is fit in with the normal range of annual
household income nationwide. There were roughly equal numbers of domestic and
international respondents. 41% of responders are from other countries, 7% less than
the number of American responders. Among all responders, there is just one from
China.
http://www.money.cnn.com/
47
Table 4-1. Respondents’ Profile
Variable Value Frequency Percentage (%)
Gender Male 56 40
Female 83 59
Missing 1 1
Total 140 100
Age 18-24 38 27
25 - 34 29 21
35 - 44 23 16
45 - 54 26 19
55 - 64 20 14
65 or older 3 2
Missing 1 .7
Total 140 100
Education Level No high school 10 7
High school graduate 20 14
Some college, no degree 33 24
Associate degree 18 13
Bachelor's degree 38 27
Master's or Doctorate degree 18 13
Missing 3 2
Total 140 100
Country USA 67 48
Other Countries 58 41
Missing 15 11
Total 140 100
Household annual income Less than $22,000 14 10
$22,000-$41,999 34 24
$42,000-$67,999 27 19
$68,000-$109,999 30 21
$110,000 and above 24 17
Missing 11 8
Total 140 100
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Reliability and Factor Analysis
The reliabilities of the derived measures were evaluated by calculating coefficient
alphas and the results were reported in Table 4-2. All results appear adequate based on
Nunnally’s (1978)’s standard, Accessibility (alpha =0.772), Response Time
(alpha=0.76), Reliability (alpha=0.887), Visibility (alpha=0.812), Wearability
(alpha=0.745), Mobility (alpha=0.911), Satisfaction (alpha=0.846) and Purchase
Intention (alpha=0.888). From the Cronbach's alpha if item deleted we can see that
lower Cronbach's alpha would be got if we remove any question except the third
question in measuring customer satisfaction “Wearing MagicBand makes me feel more
satisfied with my overall experience in the Walt Disney World®”. However, this question
was not removed since the value for “Corrected Item-Total Correlation” is not very low
(0.66).
Exploratory Factor Analysis (EFA) was used to verify the underlying structure of
the functionality and usability constructs (Norris & Lecavalier, 2010). In this study, EFA
was used to test whether variables we selected have a similar structure as specified in
the conceptual framework. Two attributes (Q3 and Q5) had either low communalities or
factor loadings and were removed from further analysis. Firstly, we used EFA to
analysis variables in Functionality and Usability part to see whether variables we
selected have an underlying structure as we expected. The final KMO measure of
sampling adequacy was 0.711, communalities were all larger than 0.54; all factor
loadings are greater than 0.5. The total variance explained was 74.33%. As shown in
Table 4-3, generally we got a structure as we expected, three factors we conducted to
measure usability (visibility, accessibility, and wearability). Although response time and
reliability are combined into one, there are still two factors maintained to measure
49
functionality (response time & reliability and mobility). From this factor analysis, we got
three factors that were named as Functionality 1 (Response time & Reliability),
Functionality 2 (Mobility), Usability 1(Visibility), Usability 2(Accessibility) and Usability 3
(Wearability).
Table 4-2. Reliability of Derived Measures
Variables Scale mean
if item deleted
Scale variance if
item deleted
Corrected Item-Total Correlation
Squared Multiple
Correlation
Cronbach's Alpha if Item
Deleted
Accessibility Coefficient Alpha = .772
13.61 4.544 0.642 0.522 0.684
A2 13.58 4.724 0.652 0.524 0.685
A3 13.99 3.663 0.58 0.362 0.743
A4 13.53 5.404 0.498 0.303 0.757 Response Time Coefficient Alpha = .76
RT1 13.96 3.206 0.512 0.311 0.739
RT2 13.83 3.508 0.597 0.39 0.685
RT3 13.96 3.279 0.604 0.448 0.678
RT4 13.83 3.776 0.546 0.374 0.714
Reliability Coefficient Alpha = .887
R1 12.9 9.365 0.73 0.542 0.863
R2 12.73 10.128 0.739 0.57 0.861
R3 12.79 9.226 0.829 0.694 0.825
R4 12.79 9.344 0.721 0.56 0.867
Visibility Coefficient Alpha = .812
V1 8.46 3.011 0.606 0.372 0.812
V2 8.24 3.216 0.718 0.532 0.692
V3 8.24 3.216 0.677 0.495 0.729
Wearability Coefficient Alpha = .745
W1 9.13 1.749 0.634 0.405 0.589
W2 9.1 2.048 0.507 0.263 0.732
W3 9.2 1.623 0.585 0.363 0.65
Mobility Coefficient Alpha = .911
M1 9.61 1.197 0.77 0.593 0.929
M2 9.59 1.337 0.856 0.773 0.847
M3 9.58 1.323 0.857 0.775 0.845
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Table 4-2. Continued
Variables
Scale mean
if item deleted
Scale variance ifitem deleted
Corrected Item-Total Correlation
Squared Multiple
Correlation
Cronbach's Alpha if
Item Deleted
Satisfaction Coefficient Alpha = .846 SA1 9.22 1.74 0.761 0.682 0.775
SA2 9.27 1.472 0.802 0.718 0.705
SA3 9.58 1.23 0.657 0.438 0.896 Purchase Intention Coefficient Alpha = .888 PI1 8.61 3.413 0.789 0.651 0.849
PI2 8.7 3.053 0.836 0.709 0.799 PI3 8.99 2.529 0.769 0.597 0.883
Table 4-3. Factor Analysis of Functionality and Usability
Factors
Reliability &
Response Time
Mobility Visibility Accessibility Wearability
Variance Explained 20.18 17.72 12.66 11.89 11.88 Eigenvalue 6.04 2.91 1.84 1.49 1.1 Cronbach’s alpha 0.88 0.91 0.81 0.71 0.75
Variables and
Communalities Q12 Reliability, Enter FSTPASS+ 0.85 0.91 Q11 Reliability, Purchase 0.81 0.88 Q10 Reliability, Enter the hotel room 0.71 0.83 Q7 Response Time, Purchase 0.68 0.66 Q6 Response Time, Enter hotel rooms 0.54 0.61 Q8 Response Time, FASTPASS+. 0.69 0.57 Q21 Mobility 3 0.88 0.86 Q19 Mobility 1 0.76 0.83 Q20 Mobility 2 0.90 0.83 Q14 Visibility 2 0.79 0.87 Q15 Visibility 3 0.78 0.85 Q13 Visibility 1 0.79 0.84 Q2 Accessibility, Enter hotel rooms 0.87 0.78 Q4 Accessibility, FASTPASS+ 0.62 0.75 Q1 Accessibility , Enter the park 0.69 0.71 Q17 Wearability 2 0.63 0.79 Q18 Wearability 3 0.71 0.69 Q16 Wearability 1 0.68 0.67
51
The KMO measure of satisfaction and purchase intention was 0.76;
communalities were ranged from 0.70 to 0.88; all factor loadings were greater than
0.50. The total variance explained was 81.99%. As shown in Table 4-4, there are two
factors and were named as satisfaction and purchase intention. Then after we got our
factors, we did summated scales analysis and then got seven summated scale scores
to represent those seven factors that including 1) Reliability & Response Time, 2)
Accessibility, 3) Visibility, 4) Wearability, 5) Mobility, 6) Customer Satisfaction and 7)
Purchase Intention. Correlation analysis was performed by using Pearson’s product-
moment correlations to test whether or not there is an association between all factors
we got in factor analysis. As seen in Table 4-5, customer satisfaction is associated with
all independent variables. There is also a strong relationship between customer
satisfaction and purchase intention. The correlation between visibility and other
variables are weak, but there is a correlation between visibility and customer
satisfaction.
Table 4-4. Factor Analysis of Satisfaction and Purchase Intention
Factors
Purchase Intention Customer Satisfaction
Variance Explained 42.40 39.60
Eigenvalue 3.37 1.55
Cronbach’s alpha 0.89 0.85 Variables and
Communalities Q26 Purchase Intention 2 0.87 0.92 Q25 Purchase Intention 1 0.82 0.89 Q27 Purchase Intention 3 0.80 0.87 Q22 Satisfaction 1 0.86 0.92
Q23 Satisfaction 2 0.88 0.92 Q24