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Weird War Two: Land of the Rising Dead by Michael Monteso Concept and Additional Material by Shane Lacy Hensley Cover by Chris Appel Logos by Chris Appel Interior Art by Marcio Fiorito Photos Courtesty of the National Archives Headers, Footers, and Graphic Design by Chris Libey Editing and Layout by John R. “War Monger” Hopler Author’s Dedication: This book is dedicated to all those who served in the Pacific Theater of Operations in World War Two, and especially my father, John Montesa, because he saw it all and made it through. Pla Pla Pla Pla Playtesting: ytesting: ytesting: ytesting: ytesting: Jason Nichols, Mario Lee Bansen III, Christy Hopler, Chris Libey, Zeke Sparkes, Bob Tipton, Katarina Tipton, and Michelle Hensley. Further Pla Further Pla Further Pla Further Pla Further Playtesting and A ytesting and A ytesting and A ytesting and A ytesting and Advice: dvice: dvice: dvice: dvice: Jay Kyle, Matt Tice, Sandor Silverman, Graveyard Greg, Pat Phalen, Mark Metzner, Eric Lee, Trevor Lee, Bryan Maloney, and Scott Nethery. WWW.PEGINC.COM TM TM TM This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Add 2 to all Page Number References to account for the cover of this Ebook. Sample file

TM Weird War Two: Land of the Rising Dead by Michael …watermark.drivethrurpg.com/pdf_previews/1193-sample.pdf2. The License: This License applies to any Open Game Content that contains

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  • Weird War Two: Land of the Rising Deadby Michael Monteso

    Concept and Additional Material by Shane Lacy HensleyCover by Chris AppelLogos by Chris Appel

    Interior Art by Marcio FioritoPhotos Courtesty of the National Archives

    Headers, Footers, and Graphic Design by Chris LibeyEditing and Layout by John R. “War Monger” Hopler

    Author’s Dedication: This book is dedicated to all those who served in the Pacific Theater of Operations in World War Two, and especially myfather, John Montesa, because he saw it all and made it through.

    PlaPlaPlaPlaPlaytesting:ytesting:ytesting:ytesting:ytesting: Jason Nichols, Mario Lee Bansen III, Christy Hopler, Chris Libey, Zeke Sparkes, BobTipton, Katarina Tipton, and Michelle Hensley.

    Further PlaFurther PlaFurther PlaFurther PlaFurther Playtesting and Aytesting and Aytesting and Aytesting and Aytesting and Advice:dvice:dvice:dvice:dvice: Jay Kyle, Matt Tice, Sandor Silverman, Graveyard Greg, Pat Phalen,Mark Metzner, Eric Lee, Trevor Lee, Bryan Maloney, and Scott Nethery.

    WWW.PEGINC.COM

    TM

    TM

    TM

    This electronic book is copyright Pinnacle Entertainment Group.Redistribution by print or by file is strictly prohibited.

    Add 2 to all Page Number References to account for the cover of this Ebook.

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  • Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc.Pinnacle Entertainment Group, Inc. WWW.PEGINC.COMWeird Wars, Weird War Two, and all related characters and

    contents herein are trademarks ofPinnacle Entertainment Group, Inc.

    © Pinnacle Entertainment Group, Inc.All Rights Reserved.

    OPEN GAME LICENSE Version 1.0The following text is the property of Wizards of the Coast, Inc. and is Copyright2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.1. Definitions: (a)”Contributors” means the copyright and/or trademark owners whohave contributed Open Game Content; (b)”Derivative Material” means copyrightedmaterial including derivative works and translations (including into othercomputer languages), potation, modification, correction, addition, extension,upgrade, improvement, compilation, abridgment or other form in which anexisting work may be recast, transformed or adapted; (c) “Distribute” means toreproduce, license, rent, lease, sell, broadcast, publicly display, transmit orotherwise distribute; (d)”Open Game Content” means the game mechanic andincludes the methods, procedures, processes and routines to the extent suchcontent does not embody the Product Identity and is an enhancement over theprior art and any additional content clearly identified as Open Game Content bythe Contributor, and means any work covered by this License, includingtranslations and derivative works under copyright law, but specifically excludesProduct Identity. (e) “Product Identity” means product and product line names, logosand identifying marks including trade dress; artifacts; creatures characters; stories,storylines, plots, thematic elements, dialogue, incidents, language, artwork,symbols, designs, depictions, likenesses, formats, poses, concepts, themes andgraphic, photographic and other visual or audio representations; names anddescriptions of characters, spells, enchantments, personalities, teams, personas,likenesses and special abilities; places, locations, environments, creatures,equipment, magical or supernatural abilities or effects, logos, symbols, or graphicdesigns; and any other trademark or registered trademark clearly identified asProduct identity by the owner of the Product Identity, and which specificallyexcludes the Open Game Content; (f) “Trademark” means the logos, names, mark,sign, motto, designs that are used by a Contributor to identify itself or its productsor the associated products contributed to the Open Game License by theContributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,modify, translate and otherwise create Derivative Material of Open Game Content.(h) “You” or “Your” means the licensee in terms of this agreement.2. The License: This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be Used under and interms of this License. You must affix such a notice to any Open Game Content thatyou Use. No terms may be added to or subtracted from this License except asdescribed by the License itself. No other terms or conditions may be applied toany Open Game Content distributed using this License.3.Offer and Acceptance: By Using the Open Game Content You indicate Youracceptance of the terms of this License.4. Grant and Consideration: In consideration for agreeing to use this License, theContributors grant You a perpetual, worldwide, royalty-free, non-exclusive licensewith the exact terms of this License to Use, the Open Game Content.

    5.Representation of Authority to Contribute: If You are contributing originalmaterial as Open Game Content, You represent that Your Contributions are Youroriginal creation and/or You have sufficient rights to grant the rights conveyed bythis License.6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any OpenGame Content You are copying, modifying or distributing, and You must add thetitle, the copyright date, and the copyright holder’s name to the COPYRIGHTNOTICE of any original Open Game Content you Distribute.7. Use of Product Identity: You agree not to Use any Product Identity, including asan indication as to compatibility, except as expressly licensed in another,independent Agreement with the owner of each element of that Product Identity.You agree not to indicate compatibility or co-adaptability with any Trademark orRegistered Trademark in conjunction with a work containing Open Game Contentexcept as expressly licensed in another, independent Agreement with the ownerof such Trademark or Registered Trademark. The use of any Product Identity inOpen Game Content does not constitute a challenge to the ownership of thatProduct Identity. The owner of any Product Identity used in Open Game Contentshall retain all rights, title and interest in and to that Product Identity.8. Identification: If you distribute Open Game Content You must clearly indicatewhich portions of the work that you are distributing are Open Game Content.9. Updating the License: Wizards or its designated Agents may publish updatedversions of this License. You may use any authorized version of this License tocopy, modify and distribute any Open Game Content originally distributed underany version of this License.10 Copy of this License: You MUST include a copy of this License with every copyof the Open Game Content You Distribute.11. Use of Contributor Credits: You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permissionfrom the Contributor to do so.12 Inability to Comply: If it is impossible for You to comply with any of the termsof this License with respect to some or all of the Open Game Content due tostatute, judicial order, or governmental regulation then You may not Use any OpenGame Material so affected.13 Termination: This License will terminate automatically if You fail to complywith all terms herein and fail to cure such breach within 30 days of becomingaware of the breach. All sublicenses shall survive the termination of this License.14 Reformation: If any provision of this License is held to be unenforceable, suchprovision shall be reformed only to the extent necessary to make it enforceable.15 COPYRIGHT NOTICE: Open Game License v 1.0 Open Game License v 1.0 Open Game License v 1.0 Open Game License v 1.0 Open Game License v 1.0 Copyright 2000, Wizards of theCoast, Inc.; System Reference Document: Copyright 2001, Wizards of the Coast. Inc.;WWWWWeireireireireird Wd Wd Wd Wd Wararararars, Ws, Ws, Ws, Ws, Weireireireireird Wd Wd Wd Wd War Tar Tar Tar Tar Twwwwwo, o, o, o, o, and all related Product Identity trademarks definedabove are Copyright 2001, Pinnacle Entertainment Group, Inc.

    Open Gaming Licensing InformationThis printing of Weird Wars: Land of the Rising DEad® is done under version 1.0 of the Open Gaming License and the D20

    System Trademark License, D20 System Trademark Logo Guide and System Reference Document by permission fromWizards of the Coast.®

    This product requires the use of the Dungeons & Dragons® Player’s Handbook, Third Edition, published by Wizards of theCoast® Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are usedwith Permission.

    “d20 System “ and the “d20 System” logo are trademarks owned by Wizards of the Coast® and are used according to theterms of the d20 System License, version 1.0a. A copy of this license can be found at www.wizards.com.

    Portions of Weird Wars® are Open Game Content licensed with version 1.0a of the Open Gaming License (see below).

    Designation of PrDesignation of PrDesignation of PrDesignation of PrDesignation of Product Identity:oduct Identity:oduct Identity:oduct Identity:oduct Identity: All material other than game rules already considered Open Gaming Content isconsidered Product Identity as described in Section I(e) of the Open Game License v. 1.0a (see below). This includes, but is notlimited to Weird Wars, Weird War Two, all non-historical characters, artifacts, creatures, spells, non-historical place names,events, plots, artwork, logos, trade dress, product names, product lines, artifacts, spells, and creature names.

    In addition, the following specific terms are considered Product Identity: wehrwolves, rune magic, the OSI, OSI Adept, OSIChaplain, OSI Operative, and the Sons of Solomon.

    Designation of Open Gaming Content:Designation of Open Gaming Content:Designation of Open Gaming Content:Designation of Open Gaming Content:Designation of Open Gaming Content: With the exception of Product Identity, the text of all Classes, Skills, Feats,Equipment, Weapons, and Vehicles are Open Game Content. All creature statistic templates from the creature’s Size toAdvancement, character statistics from Challenge Rating to Special Qualities, and other statistics or game rules derivative ofOGC and the System Reference Document are to be considered Open Gaming Content, excepting Product Identity as definedabove.

    Any content from the System Reference Document (www.wizards.com/d20), or derived from the System ReferenceDocument is also Open Game Content. If you have questions about the Open Game Content status of any material herein,please contact Pinnacle Entertainment Group for clarification.

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  • Table of ContentsPrologue:.........................................................................................5Semper Fidelis ..................................................................................5Chapter One: Welcome Aboard! ...........................................................11Making Characters........................................................................................... 12New Class .................................................................................................... 12New Character Types ....................................................................................... 17New Skills .................................................................................................... 32New Feats .................................................................................................... 36Weird Feats .................................................................................................. 38Prestige Classes ............................................................................................ 40Hell in the Pacific .......................................................................................... 46War at Sea .................................................................................................. 49Island Hopping ...............................................................................................50Personalities ................................................................................................... 51

    Chapter 2: Equipment, Vehicles, & Ships .............................................55Infantry Weapons ............................................................................................ 56Ships and Boats ..............................................................................................67Naval Weapons .............................................................................................. 71

    Chapter 3: Naval Combat................................................................. 73Chapter 4: History .......................................................................... 811942: Holding the Line ................................................................................... 841943: Taking it to the Enemy ............................................................................861944: Beginning of the End ...............................................................................871945: The Final Act .......................................................................................88

    Chapter 5: War Master’s Secrets ....................................................... 91Campaigns ..................................................................................................... 91The Opposition ................................................................................................96Weird War in the PTO .................................................................................. 102Major Incidents ............................................................................................. 102The OSI in the Pacific ................................................................................... 104Unit 731..................................................................................................... 105The Kuromaku .............................................................................................. 105Onmyoji ....................................................................................................... 107Using the Kuromaku in Your Campaign ............................................................... 108Adventure Seeds .............................................................................................111

    Chapter 6: Bestiary ........................................................................115Chapter 7: Here Be Dragons............................................................ 127Chapter One: “HQ has determined.” ....................................................................................................................................................................................... 128Chapter Two: Mr. Murphy ............................................................................... 132Chapter Three: SNAFU.................................................................................. 134Chapter Four: Valley of Death............................................................................135Chapter Five: The Meanest Mother in the Valley....................................................137Chapter Six: Full Speed Ahead! ........................................................................ 139

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  • Weird Wars

    Prologue:Semper Fidelis

    There’s something I need to tell younow, my wife. Something I’ve kept silentabout for 60 years because thegovernment told me not to talk about itwith anyone, not even you. Well, I’m notmuch longer for this world, and themachine on the frame of this hospitalbed beeps away the seconds I have left.It’s time I told you, and I’m sorry I kept itfrom you for so long. Sorry I put youthrough all those nights when I woke upscreaming, and you held me and told meeverything was all right.

    You knew I was with the Marines onGuadalcanal in ’42, and that we fought theJapanese. I spared you most of the detailsnot because I thought it would shockyou, but because I didn’t want toremember. I think you imagined it washorrible enough, but there on Guadalcanal,I saw something I’ve never forgotten. Theytold me it was combat fatigue, post-traumatic stress, shell shock, whateveryou want to call it. They said I was crazy.

    I kept silent but I have to tell you now.I know what I saw, and I’m not going todie without setting the record straight, atleast with you.

    October 23rd, 1942. I was with EasyCompany, 1st Battalion, 7th Marines underthe legendary Lt. Colonel Lewis “Chesty”

    Puller. We dug in on the perimeter to thesouth of Henderson airfield and held itfor three weeks against Japanese attacks.Then it was quiet for about a week butwe knew it wasn’t over. The Japs pulledback to regroup and build up enoughstrength on the island for an offensive toretake Henderson field and thus, theisland. As the sun set that evening andthe rains began, we heard that the defenseline near the Matanikau River to the northwas being reinforced. 2nd Battalion pulledup stakes and moved out, leaving us tohold the line.

    I waited with every sense on full alertas the night crept up on me in myfoxhole, the crump of artillery and crackleof small arms fire echoing in thedarkness. 2nd battalion was getting hit,and hit hard from the sound of it. Myfoxhole buddy, Nelson, a lean kid fromIdaho, fidgeted nervously, aching for asmoke.

    * * *

    “Damn, “ he muttered. “I hate thiswaiting.”

    “When it starts you’ll wish it was over,”I told him.

    “Yeah, but then it gets over, you see?Geez, I need a smoke.”

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  • 8

    Prologue

    “You light up and Gunny Turner’ll haveyou on latrine duty for a week, if a Japsniper doesn’t pick you off first.”

    “You think they’ll come?” Nelsonwhispered, snapping me out of myconcentration.

    “I think they aren’t going to let us leavethe dance without filling out our card.”There was a rustle on my left and theclink of gear. Nelson and I flipped thesafeties off our rifles and aimed into thedark.

    Nelson hissed out the challenge,“Kitchen!”

    The password came back through theblackness, “Sink!” and Gunnery SergeantTurner slid into the hole with us.

    “The Japs have pulled back and they’recoming around this way. You boys gotenough ammo?” he asked. We nodded.“Good. Here’s a few more clips,” he saidhanding us a bandolier. “You stay in thishole and hang tough.” Gunny Turnerclimbed out of the hole and gave Nelsona reassuring clap on the helmet. “SemperFi, Always Faithful, Marines. We’re all in

    this together.” He disappeared into thedark to check the other holes that formedour company line.

    I checked my rifle for the umpteenthtime, peering through the sights into thedarkness of the jungle. The wind rustledthrough the trees and brush and I foundmyself watching a swaying leaf intentlytrying to determine if it was an enemysoldier. Minutes or maybe hours passed.

    The clouds broke. Huge, roundraindrops splattered off the trees likeliquid shrapnel. Lightning split the sky.The jungle lit up momentarily and therethey were. Japs! Dozens of them, not 30yards away and closing fast! Someone ina nearby foxhole shrieked, “Open fire!”and the line erupted with muzzle flashes.

    The Japs gave a ferocious “Banzai!” andcharged us. I blasted out two clips beforethey were on top of us and I was fightingfor my life in the slippery mud. Westopped the first attack cold but as theJaps pulled back, they hit us with mortarfire. There was no telling the thunder fromthe explosions as we suffered through the

    “They’re comin’ again. Get ready!”Sam

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