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TINY GAMES This pdf contains a selection of Tiny Games to accompany our Kickstarter campaign, which is live from 22 March to 13 April. Tiny Games is an app that gets you playing the perfect game with your friends: wherever you are, whoever you're with, whatever you're doing. From the kitchen to the car, to the park, to the pub (or bar); we've been designing Tiny Games for every situation, and here's a bunch for you to play RIGHT NOW... Keep your eyes peeled on our Kickstarter page for more updates as we'll be playing a new Tiny Game every day during the campaign. (Just in case you forgot - 22 March to 13 April). We hope you have fun playing these Tiny Games, and if you do, why not help us bring hundreds more to the world by backing our Kickstarter! www.hideandseek.net/tinygames

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  • TINY GAMES

    This pdf con

    tains a sele

    ction of Tin

    y Games to

    accompany

    our Kicksta

    rter campa

    ign, which i

    s live from

    22 March to

    13 April. Ti

    ny Games i

    s an app th

    at gets you

    playing th

    e

    perfect gam

    e with your

    friends: whe

    rever you a

    re, whoever

    you're with

    , whatever y

    ou're doing

    .

    From the k

    itchen to the

    car, to the

    park, to the

    pub (or ba

    r);

    we've been

    designing T

    iny Games f

    or every sit

    uation, and

    here's a bun

    ch for you t

    o play RIGH

    T NOW...

    Keep your

    eyes peeled

    on our Kick

    starter pag

    e for more

    updates a

    s we'll be p

    laying a ne

    w Tiny Gam

    e every da

    y

    during the

    campaign.

    (Just in cas

    e you forgo

    t - 22 Marc

    h to 13 April

    ).

    We hope yo

    u have fun

    playing thes

    e Tiny Gam

    es, and if yo

    u

    do, why no

    t help us br

    ing hundred

    s more to t

    he world by

    backing ou

    r Kickstarte

    r!

    www.hidean

    dseek.net/t

    inygames

  • You'll need two knives, two f

    orks, and two spoons each,

    a piece of bread, and a toas

    ter.

    Place the bread in the toaste

    r and set it toasting.

    Now, play Rock Paper Sciss

    ors, except:

    KNIFE cuts FORK

    FORK stabs SPOON

    SPOON scoops KNIFE

    If you win a ro

    und, you keep those utensils

    .

    You can reuse

    any utensils, whether you s

    tarted with them, or won the

    m in the game.

    You can't play a utensil if yo

    u don't have one in your sta

    sh.

    The winner is the player with

    the most utensils when the t

    oast pops up,

    and gets to keep the toast.

    One of you is the Tea Keeper. You turn the three mugs upsidedown, and secretly put the teabag beneath one of them.The other gets to point at a mug three times, and ask: 'Is there a teabag under this mug?'. The Tea Keeper has to respond and over the three questions they have to

    tell the truth twice, but lie once. After the three questions, the Questioner turns over one mug. If it's got a teabag, they win (and the Tea Keeper makes them a nice mug of tea). If it doesn't, they lose and get nothing but a mug of hot water.If you'd like, play a few times and keep track. The person with the highest score overall gets

    the tea at the end.

    A game for two people, three mugs and a teabag.

    TEA CARD MONTE

    A game for two people feelin

    g hungry and competitive.

    KNIFE FORK SPOON

  • Take a look around the room

    , where could you hide?

    Player one should whisper th

    eir potential hiding place to

    player two.

    If player two agrees they cou

    ld hide behind the door, then

    they should say to the others

    'Yes, I believe

    you can hide behind the door

    '.

    Player two now has to whispe

    r a hiding place that's not be

    en used before to player thre

    e, and so on.

    Keep going round until some

    one whispers a hiding place t

    hat's improbable. If you don

    't think they

    can hide in the microwave, ch

    allenge them and say 'I don't

    think you can hide there'.

    All the players who don't kno

    w where the hiding place is s

    hould leave the room and co

    me back

    once the player has attempt

    ed to hide in the space they c

    laimed they could hide in.

    If, when they come back into

    the room, they can't see wh

    ere the player is hiding with

    in 5 seconds,

    that player wins the game.

    If it's quite obvious as all the

    y could fit in the microwave w

    as their foot, that

    player is out.

    To start with, agree on an object or a landmark eg. the Eiffel Tower, say,

    or a teacup; anything you like.On the count of three, both call out a comparative adjective a word like 'bigger' or 'fluffier' or

    'uglier' or 'meaner', anything you like. You now have to race to think of something that is both of those things, when compared to your

    beginning object. For example, something that is bigger and fluffier than a teacup. Whoever thinks of something first gets a point.Now play again, using this new object as your starting point, and picking two new adjectives,

    and so on.

    The first player to five points is the winner.

    A conversation game for two superlative players.

    FLUFFIER THAN A TEACUP

    A game for three or more sn

    eaky players.I CAN HIDE TH

    ERE

  • To begin the game, both pla

    yers pick a twig.

    Hold your twig with two hand

    s so that it crosses over with

    the other player's twig

    Then on the count of three, b

    oth pull your twig towards y

    ou!

    If your twig snaps, you lose.

    But don't worry, just find ano

    ther twig and play again...

    Sit around a table and secretly write down the name of the person whose drink you want to end

    up with, and the name of the person who should end up with your drink. Set a timer for 30 seconds and start playing.Moving clockwise around the table, take it in turns to dictate where the glasses should move

    to, with the following commands:PASS LEFT Everyone passes their drink to the leftPASS RIGHT Everyone passes their drink to the rightSWAP [NAME OF PLAYER] You swap your drink with the named player

    When the timer rings, stop playing. You get a point if you end up with the drink you chose, andanother if your drink ends up with the right person. The first player to five points wins.

    A game for four drinking buddies.

    THE GLASS BEER GAME

    A battle of wits and twigs fo

    r two players.TWICKERS

  • Hide&Seek

    started the

    UKs rst p

    ervasive ga

    mes

    festival on

    Londons S

    outh Bank

    in 2007, an

    d since

    then have

    produced a

    variety o

    f award-wi

    nning

    real-world

    and digital

    play expe

    riences for

    a wide

    range of br

    ands, instit

    utions and

    audiences.

    We continu

    e to produc

    e a range o

    f events for

    public

    spaces w

    eve had 12

    ,000 peop

    le playing

    in the

    streets of

    Edinburgh

    on New Ye

    ars Day, m

    ade a

    building c

    ome alive

    with play fo

    r Gat Lyr

    ique in

    Paris, and

    placed 9

    9 Tiny Ga

    mes right

    across

    London. We

    also suppo

    rt the work

    of other m

    akers

    through t

    he Sandp

    it (a thr

    iving netwo

    rk of

    games-ma

    kers) and

    the Hide&S

    eek Weeken

    der (an

    annual fes

    tival of play

    ing in publi

    c).

    Hide&Seek

    is about

    its people

    . The stud

    io is

    comprised

    of people w

    ho combin

    e a passion

    for and

    a depth of

    understand

    ing of gam

    e design w

    ith a

    willingness

    to look bey

    ond the bou

    ndaries of e

    xisting

    game form

    s. We valu

    e collabor

    ation, co-c

    reation

    and partne

    rship, and

    pride ours

    elves on be

    ing able

    to work in a

    ny context.

    Our values

    are built ar

    ound the b

    elief that p

    lay as a

    theme, a w

    ay of being

    , and desig

    n tool is in

    tegral to

    understand

    ing how cu

    lture will d

    evelop in t

    he 21st

    century.

    www.hidean

    dseek.net