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Exam

Exam

Name___________________________________

1.

Wireless mobile computing is computing that connects a mobile device to a network or another computing device, anytime, anywhere.

Answer:

True

False

2.

WiMAX is a chip technology wireless standard designed for temporary, short-range connection among mobile devices and/or other devices.

Answer:

True

False

3.

Wireless application protocol is a technology that offers Internet browsing from wireless devices.

Answer:

True

False

4.

Battery life is what distinguishes one type of mobile computer from another.

Answer:

True

False

5.

I-mode is a wireless technology used to identify items that are tagged with a code.

Answer:

True

False

6.

Many mobile devices appear to be converging toward the same endpoint, which is a small-footprint, handheld mobile device that combines all the capabilities of these devices in one package.

Answer:

True

False

7.

Short message service (SMS) supports the transmittal of long text messages (up to 360 characters) between mobile phones on a cellular telephone network.

Answer:

True

False

8.

Multimedia messaging service (MMS) is the emerging generation of wireless messaging, delivering rich media, including video and audio, to mobile phones and other devices.

Answer:

True

False

9.

The highest level of voice support services is a voice portal, which is a website with an audio interface that can be accessed through a telephone call.

Answer:

True

False

10.

Wi-LAN is a set of telecommunications standards that enables wireless devices to communicate with each other over short distances.

Answer:

True

False

11.

WiMAX is an IEEE 802.16 wireless standard for making broadband network access widely available for data and voice over a medium-sized area.

Answer:

True

False

12.

Mobile banking describes the performance of banking activities via a mobile device.

Answer:

True

False

13.

Historically, the uptake of mobile banking has been very rapid.

Answer:

True

False

14.

Enhancing productivity and the ability to track employees are the main reasons for the widespread deployment of mobile devices and applications within organizations.

Answer:

True

False

15.

A mobile worker is any employee who is away from his or her primary work space at least 10 hours a week or 25 percent of the time.

Answer:

True

False

16.

Bandwidth management is one of the challenges of mobile workforce support.

Answer:

True

False

17.

Fleet management is one of the least successful applications of m-commerce.

Answer:

True

False

18.

Established standards are fueling the demand for mobile games.

Answer:

True

False

19.

Referencing mobile gambling, China is the largest market in terms of gross wagers.

Answer:

True

False

20.

Ticket Assistant is an iPhone application that enables event organizers to seamlessly check-in attendees, eliminating the hassle of manual and otherwise cumbersome and time-consuming processes.

Answer:

True

False

21.

Sensor networks are systems used to track and identify the location of objects in real time.

Answer:

True

False

22.

Geolocation is the process of automatically identifying a Web user's physical location without that user having to provide any information.

Answer:

True

False

23.

Global positioning system is a worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth.

Answer:

True

False

24.

Station-based positioning calculates the location of a mobile device from signals sent by the device to base stations.

Answer:

True

False

25.

Geographic information science is the science underlying geographic concepts, applications, and systems.

Answer:

True

False

26.

Leisure, management, and navigation are categories of location-based applications and services.

Answer:

True

False

27.

Interactive object location (IOL) automatically determines the geographic location of a vehicle and transmits information to a request.

Answer:

True

False

28.

Social location-based marketing gives businesses the opportunity to deliver targeted offers and messages to consumers and collect data about their preferences and behavior.

Answer:

True

False

29.

Pervasive computing is embedded in the environment and is typically mobile.

Answer:

True

False

30.

Most RFID tags have a large footprint and can be embedded or attached to most objects, such as products, people, animals, or vehicles.

Answer:

True

False

31.

Real world awareness is a concept used to describe a company's ability to sense information in real time from people, IT sources, and physical objects by using RFID and sensors and then responding quickly and effectively.

Answer:

True

False

32.

When mobile users want to access the Internet, the usability of the site is critical to achieve the purpose of the visit and to increase user stickiness.

Answer:

True

False

33.

GPS accuracy is a technical limitation of mobile computing.

Answer:

True

False

34.

Key ethical issues in m-commerce include isolation, loss of privacy, and potential health damage from cellular radio frequency emissions.

Answer:

True

False

35.

A study by Seoul National University found that 30 percent of South Korean high school students reported addiction effects, which are anxious feelings when they did not have their phones with them.

Answer:

True

False

36.

Being available at any location and at any time best defines

A)

convenience.

B)

localization.

C)

ubiquity.

D)

interactivity.

Answer:

C

Diff: 2

Type: MC

Page Ref: 278

AACSB:

Objective:

37.

Major value-added attributes of the mobile commerce landscape include each of the following except

A)

localization.

B)

personalization.

C)

ubiquity.

D)

security.

Answer:

D

Diff: 3

Type: MC

Page Ref: 278-279

AACSB: Use of information technology

Objective:

38.

Development of m-commerce is being driven by each of the following technological, business, social, and economic factors except

A)

the growth of a handset culture and mobile workforce.

B)

the improved price/performance of mobile services.

C)

the transition to a manufacturing economy.

D)

the widespread availability of more powerful mobile devices.

Answer:

C

Diff: 1

Type: MC

Page Ref: 279

AACSB: Use of information technology

Objective:

39.

________ connects a mobile device to a network or another computing device, anytime, anywhere.

A)

Wireless mobile computing

B)

Mobile operating system

C)

Wireless middleware

D)

Wireless application protocol

Answer:

A

Diff: 1

Type: MC

Page Ref: 282

AACSB: Use of information technology

Objective:

40.

Components of a wireless infrastructure that support delivery of services over a wireless connection are

A)

GPS locators.

B)

mobile communications server switches.

C)

Web servers and microbrowsers.

D)

smartphones.

Answer:

A

Diff: 3

Type: MC

Page Ref: 283

AACSB: Use of information technology

Objective:

41.

A chip technology wireless standard designed for temporary, short-range connection among mobile devices and/or other devices best describes

A)

MDAT.

B)

WAP.

C)

bluetooth.

D)

WLAN.

Answer:

C

Diff: 3

Type: MC

Page Ref: 283

AACSB:

Objective:

42.

Characteristics of mobile devices that need to be considered when designing mobile computing systems include each of the following except

A)

small screens.

B)

broad bandwidth.

C)

restricted input capabilities.

D)

reduced memory.

Answer:

B

Diff: 2

Type: MC

Page Ref: 283

AACSB: Use of information technology

Objective:

43.

________ is a satellite-based tracking system that enables the determination of a GPS device's location.

A)

WAP

B)

SMS

C)

PDA

D)

GPS

Answer:

D

Diff: 1

Type: MC

Page Ref: 283

AACSB: Use of information technology

Objective:

44.

A stand-alone handheld computer principally used for personal information management best describes

A)

personal digital assistant.

B)

smartphone.

C)

iPad.

D)

mobile browser.

Answer:

A

Diff: 2

Type: MC

Page Ref: 284

AACSB:

Objective:

45.

Websites designed for access from microbrowsers are

A)

wireless portals.

B)

location-based portals.

C)

short messaging services.

D)

PANs.

Answer:

A

Diff: 2

Type: MC

Page Ref: 285

AACSB:

Objective:

46.

A web browser designed for use on a mobile device optimized to display Web content most effectively for small screens on portable devices best describes

A)

mobile browser.

B)

local browser.

C)

smart browser.

D)

macro browser.

Answer:

A

Diff: 2

Type: MC

Page Ref: 285

AACSB:

Objective:

47.

Rick sends a message from a delayed flight to his friend on her cell phone that he will be arriving late. The service that allows the sending and receiving of such short text messages on mobile phones is called

A)

MSG.

B)

SMS.

C)

LOL.

D)

TMG.

Answer:

B

Diff: 2

Type: MC

Page Ref: 286

AACSB: Use of information technology

Objective:

48.

A gateway to the Internet optimized for mobility that aggregates and provides content and services for mobile users best defines

A)

voice portal.

B)

interactive portal.

C)

mobile portal.

D)

dashtop portal.

Answer:

C

Diff: 1

Type: MC

Page Ref: 286

AACSB:

Objective:

49.

A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system best describes

A)

multimedia messaging system.

B)

interactive voice response.

C)

WiMAX response system.

D)

pervasive portal.

Answer:

B

Diff: 2

Type: MC

Page Ref: 287

AACSB:

Objective:

50.

A website with an audio interface that can be accessed through a telephone call best describes

A)

voice portal.

B)

interactive portal.

C)

WiMAX portal.

D)

mobile portal.

Answer:

A

Diff: 2

Type: MC

Page Ref: 287

AACSB: Use of information technology

Objective:

51.

A ________ is suitable for mobile users who need to make very short-range device-to-device wireless connections within a small space, such as a single room, and most commonly with Bluetooth.

A)

local area network

B)

personal area network

C)

Wi-Fi area network

D)

wireless area network

Answer:

B

Diff: 2

Type: MC

Page Ref: 288

AACSB: Use of information technology

Objective:

52.

A telecommunications network that enables users to make short-range wireless connections to the Internet or another network best describes

A)

metropolitan area network.

B)

personal area network.

C)

wireless local area network.

D)

wide area network.

Answer:

C

Diff: 2

Type: MC

Page Ref: 288

AACSB:

Objective:

53.

Most WLANs run on a telecommunications standard known as ________, which is more commonly called ________.

A)

IEEE 802.11; Bluetooth

B)

802.11g; Wi-Fi

C)

WLAN; hotspot

D)

IEEE 802.16; WiMAX

Answer:

B

Diff: 3

Type: MC

Page Ref: 288

AACSB: Use of information technology

Objective:

54.

Physically, the heart of a WLAN is a ________ that connects wireless devices to the desired network.

A)

wireless access point

B)

modem

C)

router

D)

wireless network PC card

Answer:

A

Diff: 2

Type: MC

Page Ref: 289

AACSB: Use of information technology

Objective:

55.

A wireless standard (IEEE 802.16) for making broadband network connections over a medium-size area such as a city best describes

A)

WiMAX.

B)

LAN.

C)

WiMAN.

D)

WAN.

Answer:

A

Diff: 2

Type: MC

Page Ref: 289

AACSB:

Objective:

56.

By using a large number of connected hotspots, one can create a wireless city. This is known as a city-wide or ________ network.

A)

municipal Wi-Fi

B)

802.11b

C)

WLAN

D)

Google WiFi

Answer:

A

Diff: 3

Type: MC

Page Ref: 289

AACSB: Use of information technology

Objective:

57.

Which of the following, engineered by Lavar, allows you to open your mobile phone, point at certain buildings in a city, and then see the property's value per square meter superimposed over a live image of the building streamed through the phone's camera?

A)

augmented reality

B)

mobile landscaping

C)

Zillow

D)

realtytrac

Answer:

A

Diff: 3

Type: MC

Page Ref: 292

AACSB:

Objective:

58.

Mobile applications conducted by enterprises to improve the operations of the employees, facilities, and supply chains, within the enterprise and with its business partners best describes

A)

portable enterprise.

B)

location-based enterprise.

C)

ubiquitous enterprise.

D)

mobile enterprise.

Answer:

D

Diff: 1

Type: MC

Page Ref: 293

AACSB:

Objective:

59.

The AT&T Mobile Enterprise Application Platform includes each of the following except

A)

value chain application.

B)

support application.

C)

service application.

D)

sales application.

Answer:

A

Diff: 1

Type: MC

Page Ref: 293

AACSB:

Objective:

60.

Mobile workforce support includes

A)

field force automation.

B)

mobile CRM.

C)

mobile office applications.

D)

all of the above.

Answer:

D

Diff: 1

Type: MC

Page Ref: 294-295

AACSB:

Objective:

61.

Challenges of mobile workforce support include each of the following except

A)

tracking people and vehicles.

B)

bandwidth management.

C)

network coverage gaps and interruptions.

D)

internetwork roaming.

Answer:

A

Diff: 3

Type: MC

Page Ref: 295

AACSB:

Objective:

62.

By capturing and managing vehicle data across the enterprise, companies can

A)

optimize fleet utilization.

B)

increase data accuracy.

C)

reduce truck maintenance costs.

D)

accomplish all of the above.

Answer:

D

Diff: 1

Type: MC

Page Ref: 296

AACSB:

Objective:

63.

Any type of leisure activity that utilizes wireless telecommunication networks, interacts with service providers, and incurs a cost upon usage best describes

A)

mobile entertainment.

B)

real-time computing.

C)

pervasive computing.

D)

ubiquitous computing.

Answer:

A

Diff: 1

Type: MC

Page Ref: 300

AACSB:

Objective:

64.

According to Soh and Tan (2008), the demand for mobile games is fueled by each of the following except

A)

the ability of mobile devices to deliver quality video and audio continues to improve significantly.

B)

the ability to keep people better informed about new product launches, product information, and pricing schedules.

C)

increasing mobile device penetration rates in many countries.

D)

the improving ability of wireless networks to handle broadband transmission.

Answer:

B

Diff: 3

Type: MC

Page Ref: 301

AACSB:

Objective:

65.

Major hurdles facing mobile game publishers include each of the following except

A)

international laws and regulations.

B)

lack of standards.

C)

increasing costs.

D)

different software and hardware.

Answer:

A

Diff: 3

Type: MC

Page Ref: 301

AACSB:

Objective:

66.

Which of the following is an iPod shoe introduced by Nike and Apple for the purpose of providing real-time feedback on distance, time, and calories burned during a workout?

A)

Flix

B)

Apollo

C)

Nano

D)

Napple

Answer:

C

Diff: 3

Type: MC

Page Ref: 302

AACSB:

Objective:

67.

Delivery of m-commerce transactions to individuals in a specific location, at a specific time best describes

A)

ubicom sales.

B)

sensor networking.

C)

location-based m-commerce.

D)

geolocation placement.

Answer:

C

Diff: 1

Type: MC

Page Ref: 304

AACSB:

Objective:

68.

From a consumer's viewpoint, localization offers

A)

increased productivity.

B)

convenience.

C)

safety.

D)

all of the above.

Answer:

D

Diff: 1

Type: MC

Page Ref: 304

AACSB:

Objective:

69.

Which of the following l-commerce components transfers user data and service requests from the mobile terminal to the service providers and then transfers the requested information back to the user?

A)

positioning component

B)

data or content provider

C)

service or application provider

D)

communication network

Answer:

D

Diff: 2

Type: MC

Page Ref: 305

AACSB:

Objective:

70.

The process of automatically identifying a Web user's physical location without that user having to provide any information best defines

A)

terminal-based positioning.

B)

geolocation.

C)

network-based positioning.

D)

global positioning.

Answer:

B

Diff: 2

Type: MC

Page Ref: 306

AACSB:

Objective:

71.

Which of the following relies on base stations to find the location of a mobile device sending a signal or sensed by the network?

A)

terminal-based positioning

B)

network-based positioning

C)

event-based positioning

D)

geolocation

Answer:

B

Diff: 2

Type: MC

Page Ref: 306

AACSB:

Objective:

72.

A(n) ________ is a computer system capable of integrating, storing, editing, analyzing, sharing, and displaying spatial information.

A)

GPS

B)

GIS

C)

OnStar system

D)

L-commerce system

Answer:

B

Diff: 2

Type: MC

Page Ref: 307

AACSB: Use of information technology

Objective:

73.

An information service accessible from and to mobile devices through a mobile network utilizing the ability to make use of the geographical position of the mobile device to deliver a service to the user best describes

A)

event-based service.

B)

location-based service.

C)

sensor-based service.

D)

short message service.

Answer:

B

Diff: 3

Type: MC

Page Ref: 274

AACSB:

Objective:

74.

Each of the following is a barrier to location-based m-commerce except

A)

the accuracy of location technologies is often less than consumers expect.

B)

there are presently not enough location-based systems to make this a viable technology.

C)

consumers see constant location data transmissions as a violation of privacy.

D)

wireless bandwidth is limited.

Answer:

B

Diff: 2

Type: MC

Page Ref: 310

AACSB: Use of information technology

Objective:

75.

Marketing activities that are related to social behavior and are related to social networking activities best describes

A)

social location-based marketing.

B)

event-based marketing.

C)

context-based marketing.

D)

mobile browsing.

Answer:

A

Diff: 2

Type: MC

Page Ref: 310

AACSB:

Objective:

76.

Computing capabilities that are being embedded into the objects around us, which may be mobile or stationary, best describes

A)

pervasive computing.

B)

context-aware computing.

C)

mobile computing.

D)

ubiquitous computing.

Answer:

D

Diff: 2

Type: MC

Page Ref: 311

AACSB:

Objective:

77.

Which of the that following centers on the concept of using information about an end user's environment, activities, connections, and preferences can improve the quality of interaction with that end user, by reacting to what the system knows and senses, such as the provision of EC advertising?

A)

intelligent computing

B)

context-aware computing

C)

smart computing

D)

location-based computing

Answer:

B

Diff: 2

Type: MC

Page Ref: 312

AACSB:

Objective:

78.

Technical limitations of mobile computing include each of the following except

A)

complexity.

B)

power consumption.

C)

pervasiveness.

D)

GPS accuracy.

Answer:

C

Diff: 2

Type: MC

Page Ref: 321

AACSB:

Objective:

79.

Ethical issues raised by m-commerce include each of the following except

A)

isolation.

B)

infringing on workers' personal time.

C)

privacy invasion.

D)

limited access to data and documents.

Answer:

D

Diff: 2

Type: MC

Page Ref: 321-322

AACSB: Use of information technology

Objective:

80.

Health risks of cell phone use include each of the following except

A)

spinal injury.

B)

repetitive stress injury.

C)

cell phone addiction.

D)

damage from cell radio frequency emissions.

Answer:

A

Diff: 2

Type: MC

Page Ref: 322

AACSB: Use of information technology

Objective: