Thousand Suns Starships -- Chapter 2 Cheat Sheet

Embed Size (px)

Citation preview

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    1/7

    CHAPTER TWO:OPERATIONS CHEAT SHEET

    TRAVEL FORMULAS

    The following formulas can be used to determine distance traveled, theamount of time it took to travel that distance or the acceleration used tocover that distance in that amount of time if two of the three variables areknown.

    D=distance (in meters)T= time (in seconds)A=acceleration (in meters/second/second)

    D=AT2/4

    T=2(D/A)A=4D/T2

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    2/7

    SYSTEM SCALE SENSOR RANGES

    The ranges listed below are for detecting a ship-sized object and aresuggestions only.

    Sensor/Application Range

    Passive EM/detect 3 light hours

    Passive EM/identify 2 light seconds

    Radar or ladar/detect 8 light seconds

    Radar/identify 4 light seconds

    Ladar/identify 5 light seconds

    Mass detector 3 light seconds

    Mass detector/ID drive signature 5 light seconds

    Quantum trap 1 light hour

    RANGE MODIFIERSShortMediumLong

    0-2-4

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    3/7

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    4/7

    DETECTING ACTIVE SENSORS

    ACTIVE SENSOR MEANS OF DETECTION

    Radar Military grade passive EM sensor, radar, EM smartjammer

    Ladar Passive EM sensor, EM smart jammer

    SENSOR VS.SMARTJAMMER

    Radar/Ladar Jammer Result(s)

    Fail Fail Ship is undetected/contact with ship is lost

    Pass Fail Ship is detected/contact with ship ismaintained

    Pass Pass Winner is the one with the most degrees of success; tie goes to the defender

    Fail Pass Ship is undetected/contact with ship is lost/false information provided

    STARSHIP CREW BREAKDOWNS*

    Category Command Operations Engineering Gunnery

    Ultralight 20 - 25% 10 - 25% 35 - 50% 10 - 20%

    Light 20% 15 - 20% 40 - 50% 10 - 15%Medium 10% 20% 55% 15%

    Heavy+ 5% 25% 60% 10%

    * The information shown applies equally to military and civilian ships. Crew which are responsible for the wellbeing of passengers are considered part of the operations division.

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    5/7

    RANDOM SYSTEM SELECTION

    1: Life support

    2: Power plant3: Gravity drive

    4: D-Drive

    5: Central information system

    6: Weapons

    7: Communications

    8: Sensors/electronic warfare

    9 12: General maintenance*

    * General maintenance is a catch term all for any problem that doesnt fall into one of the other categories.

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    6/7

    SITUATIONAL MODIFIERS FOR SHIPBOARD WEAPONS

    Situation Modifier

    Ship and target both in

    atmosphere, all weapons

    None

    Ship in orbit, target inatmosphere, projectile weapon

    -3 (See notes below)

    Ship in orbit, target inatmosphere, energy weapon

    -2

    Ship in orbit, target inatmosphere, missile

    None

    Ship on surface, target in orbit,projectile weapon

    Not allowed

    Ship on surface, target in orbit,energy weapon

    -2

    Ship on surface, target in orbit,missile

    -1

    Planet has thin atmosphere +2

    Planet has hazardous atmosphere -2 (or GMs call)

    Notes:

    1. Projectile weapons include gauss guns, mass cannon, needle drivers, rail cannon; munitions dropped from

    orbit are included in this category.

    2. Smart munitions dropped from orbit use a TN-1 modifier instead of the -3 listed in the table.

    3. Ignore modifiers when dealing with a planet with no atmosphere.

  • 8/9/2019 Thousand Suns Starships -- Chapter 2 Cheat Sheet

    7/7

    EQUIPMENT

    Type Cost

    Body Bag, standard 800$Body Bag, large 1000$

    Cutting charge 100$/AV 5 of ship armor (round down)/meter

    Cutting charge detonator 10$

    Cutting torch 5000$

    Fire extinguisher 400$

    Portable airlock 1000$

    Reentry pack, basic 1000$

    Reentry pack, sport 2000$

    Reentry pack, military 3500$