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Jumping Into Born Digital: Working with the born digital materials of the Science Education Curriculum Collection Krystal Thomas and Timothy Kanke Friday, May 9, 2014

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Page 1: Thomas_Kanke_SFA_2014_prez

Jumping Into Born Digital: Working with the born digital materials of the Science Education

Curriculum Collection

Krystal Thomas and Timothy Kanke

Friday, May 9, 2014

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Why?

• SAA Jump In Initiative held in 2013 was the catalyst

• Involvement of the donor through an addition to the collection

• These materials are ticking time bombs for data loss

• Interesting materials and problems – not your usual straight forward born digital files

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Science Education Curriculum Collection

• Documents the creation and development of science teaching materials produced by FSU’s science education program from the 1960s until 2005.

• The Interactive Media Science (IMS) projects were specifically the focus of our survey

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Questions to Start With…

• What do we actually have?

– Physically

– Digitally

• How we access these materials?

• Do we have what we need access these materials?

• How are the physical items stored?

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Conducting the Survey

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The Numbers

• Est. maximum of 4380.3 GB (or 4.3 TB) of information (on external media)

• 1750 items spread over six boxes including 3.5” floppy disks, CDs, micro cassettes, DAT, DVC, VHS, DVDs, EX drives, Jaz disks, laser disks, 8mm magnetic tape

• Apple IIGS and Macintosh G3 systems along with external hard drives are not included in TB estimate

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Game Packaging

• 3 Floppies

• 1 Laserdisc

• 3 Booklets

• Instructions

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Gaming Experience

• Apple IIGS

• Pioneer Laserdisc Player

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Preservation

• Minimal

• Transfer to modern data storage

Access• Computer museum

• Emulation

• Migration / Porting

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New Questions

• What are we preserving?

–Pedagogy

–Historical computer code

–Gaming experience

• How do we access the digital items?

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Challenges

• Commitment of resources

• Outmoded cutting edge technology

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Data Transfer Solutions

• Using original equipment

• Specialized controller (e.g. KryoFlux)

• Outsource

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Next Steps

• Procure resources for data transfer

• Organize the collection for future retrieval

– Digital library modules

• Explore avenues for access

– Emulation

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Web Games

• Silent Invaders

– http://www.fsu.edu/~imsp/silent_invaders/new_weeds/main_html/

• Fire in Wildhorse Basin

– http://www.fsu.edu/~imsp/wildhorse/

• EcoVentures: Focus on the Gulf

– http://fsu.edu/~imsp/ecoventures_2011/ecoindex.html