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THIS DOCUMENT IS IN DRAFT FORM, INCOMPLETE AND SUBJECT TO CHANGE AND THE INFORMATION MUST BEREAD IN CONJUNCTION WITH THE SECTION HEADED “WARNING” ON THE COVER OF THIS DOCUMENT.
BUSINESS
OUR VISION
Our vision is to become a pre-eminent talent-oriented online entertainment content provider in China.
OVERVIEW
We are a streamer talent powerhouse. We are a leading live streamer facilitator, specializing in
streamer incubation and management, online entertainment content production and distribution, and content
marketing. We ranked No.4 in the highly fragmented live streamer association market in China, in terms of
net revenue generated from live streaming, according to the F&S Report. Leveraging our partnership with a
comprehensive league of live streaming platforms in China, we have become one of the few streamer
associations with access to the largest user base in China’s live streaming market, according to the F&S
Report.
We have established a deep, diversified streamer pool, covering substantially all major live streaming
genres such as general entertainment and gaming. Leveraging their network influence, our streamers also
stream on e-commerce platforms to facilitate sponsored product sales. As of April 30, 2020, we had
approximately 29,300 streamers registered in associations we establish on partnered live streaming
platforms, with over 1,000 exclusively contracted streamers. In 2019, our streamers generated a total of 2.6
million streaming hours and over RMB1.0 billion gross billing from the sales of virtual items on live
streaming platforms. As of December 31, 2019, we had over 320 top streamers each generating more than
RMB500,000 gross billings from the sales of virtual items on live streaming platforms in 2019. As of
April 30, 2020, our top 50 PC-based streamers and top 30 mobile-based streamers accumulated an
aggregate of 221.7 million fans. We also pride ourselves on our longstanding collaboration with most major
live streaming platforms in China, including YY Live, Huya Live, Tencent eGame, Kugou Live, Huajiao
Live, Douyin, Kuaishou, MOMO and Now Live, many of which have been our partners for more than three
years.
China’s live streaming market is still in a fast development stage. The market size by total gross
billings is expected to grow from RMB108.2 billion in 2019 to RMB310.1 billion in 2024 at a CAGR of
23.4%, according to the F&S Report. The live streaming industry is, by nature, nondiscriminatory. While
we believe that anyone, professional or amateur, celebrity or nobody, can stream, it does not follow that
anyone could stream successfully and gainfully. Live streaming platforms also generally lack the resources
or expertise to effectively manage a multitude of streamers with a wide spectrum of talents, proficiencies
and aspirations. As an industry pioneer, we believe we play a unique, indispensable role in this market by
connecting streamers with live streaming platforms. On the streamer side, we have a sophisticated streamer
grooming system to discover, train and promote streamers, offering hopes of fame and wealth to ordinary
Chinese seeking to make a difference in the cyberspace and beyond. On the live streaming platform side, we
congregate our streamers in groups bonded by live streamer associations (主播公會) to institutionalize
streaming activities for profit and centrally manage business affairs between streamers and platforms.
We tapped into the short video market in early 2018 to develop short videos and incubate IP content,
leveraging a synergy with our live streaming business. With our accumulated extensive promotional
resources and monetization experiences, we are well-positioned to exploit China’s booming short video
market, whose market size is expected to increase from RMB90.0 billion in 2019 to RMB291.9 billion in
2024 at a CAGR of 26.5%, according to the F&S Report. As of April 30, 2020, we established six certified
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BUSINESS
MCNs to facilitate monetization and assist in video production and promotion on five major short video
platforms in China, including Douyin, Kuaishou, Jinri TouTiao, Tencent Open Media and Bilibili, with an
aggregate of over 1,400 registered short video creators and over 55 million fans, and produced and
distributed an aggregate of over 89,000 short videos, which collectively generated over 8.8 billion views
and 257 million likes.
We have a highly scalable business model through centralized management of streamers vis-à-vis live
streaming platforms. Leveraging our streamer grooming system and operational infrastructure, we have
achieved significant economies of scale by minimizing the variable costs associated with adding new
streamers to our troopes. In addition to organic growth, we had a track record of disciplined acquisitions.
We have acquired streamers with great potential and managed to fundamentally improve their proficiency
and popularity with our proven streamer grooming system. We have also acquired well-performing streamer
associations to achieve rapid growth and capture consolidation opportunities in the fragmented market.
Leveraging our operational capabilities, we can rapidly integrate the acquired streamer associations with our
existing operations. We also engage in content production to retain more control over the content our
streamers deliver to their fans, which allows us to help streamers improve their shows, and at the same time,
allows us to quickly replicate successful cases and scale up our repertoire of viable streamers.
We generate revenue primarily from sharing a portion of the gross billings from the sales of virtual
items on live streaming platforms, and to a lesser extent, from our short video business and other services.
We achieved strong profitability during the Track Record Period. We recorded revenue of RMB50.2
million, RMB74.6 million and RMB83.0 million in 2017, 2018 and 2019, respectively, and net profit of
RMB18.1 million, RMB25.6 million and RMB32.5 million in the same periods, respectively.
COMPETITIVE STRENGTHS
We believe the following competitive strengths have contributed to our success and differentiated us
from our competitors.
Market leader with comprehensive streaming platform coverage
We are a leading live streamer facilitator, specializing in streamer incubation and management, online
entertainment content production and distribution, and content marketing. We ranked No.4 in the highly
fragmented live streamer association market in China, in terms of net revenue generated from live
streaming, according to the F&S Report. We have established a deep, diversified streamer pool, covering
substantially all major live streaming genres such as general entertainment and gaming. Leveraging their
network influence, our streamers also stream on e-commerce platforms to facilitate sponsored product sales.
As of April 30, 2020, we had approximately 29,300 streamers registered in our streamer associations, with
over 1,000 exclusively contracted streamers. In 2019, our streamers generated a total of 2.6 million
streaming hours and over RMB1.0 billion gross billing from the sales of virtual items on live streaming
platforms. As of December 31, 2019, we had over 320 top streamers each generating more than
RMB500,000 gross billings from the sales of virtual items on live streaming platforms in 2019. As of
April 30, 2020, our top 50 PC-based streamers and top 30 mobile-based streamers accumulated an
aggregate of 221.7 million fans.
As an industry pioneer tracing our history back to 2016, we have accumulated extensive experience in
developing our streamer grooming system, collaborating with streamers and live streaming platforms, and
navigating the complex, ever-changing regulatory landscape. We pride ourselves on our longstanding
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collaboration with a comprehensive league of live streaming platforms in China, allowing us to become one
of the few streamer associations with access to the largest user base in China’s live streaming market,
according to the F&S Report. As of December 31, 2019, we maintained trusted business relationship with
most major live streaming platforms in China, including YY Live, Huya Live, Tencent eGame, Kugou Live,
Huajiao Live, Douyin, Kuaishou, MOMO and Now Live, many of which have been our partners for more
than three years. The streamer associations we establish on partnered live streaming platforms are usually
competitive. For example, from 2016 to 2019, our streamer association, Huashe, was consistently among
the top ten in the annual tournament hosted by YY Live. As of the Latest Practicable Date, Huashe ranked
No.2 on the latest ranking of monthly best streamer associations in terms of development and earnings
maintained by YY Live. We believe our collaboration with live streaming platforms is mutually beneficial,
as evidenced by numerous accolades we received from them. For example, we were named as the
Influential Association of 2019 by Tencent eGame. We also received numerous awards and recognitions
from industry associations, such as the Most Influential Streamer Association of the Year (2017) by
zbrank.com and the Live Streamer Association of the Year (2018) by the Online Live Performance
(Streaming) Branch of China Association of Performing Arts. See “— Awards and Recognition” for details.
Proven and sophisticated streamer grooming system
We remain devoted to transforming amateur and mediocre streamers into influential internet
celebrities. Leveraging our extensive industry experience, we have cultivated a sophisticated streamer
grooming system to discover, train and promote streamers. We screen novice streamers by applying various
quantitative and qualitative metrics to identify potentials in streaming capability, and enter into an exclusive
talent agency agreement with a select group of promising streamers. We invest in our streamers’ success
through comprehensive training courses aimed to develop their live streaming techniques and cultivate their
personal styles to enhance their popularity among their fans. We also deploy a dedicated team of deskside
support to monitor how novice streamers interact with viewers during their streaming and provide practical
guidance on matters ranging from background settings, conversational skills, makeup and dressing tips, to
the formats and topics of streaming content. In addition, our operational staff continuously impart their
knowledge and experience accumulated during the course of their daily work to streamers through “on-the-
job” training. Our comprehensive live streaming platform coverage has made it possible for our streamers to
rotate among different live streaming platforms until they settle down on a platform that best befits their
personalities or talents and reinvigorate the sense of excitement among the fans across different platforms to
increase their career lengths.
We tailor-make our promotion strategies for each streamer to groom their popularity among their fans.
We utilize both online and offline channels to enhance each streamer’s public exposure and cross-promote
our novice streamers through multi-party live streaming and streamer PK. Through the cross-promotion
approach, we enable novice streamers to acquire fan base quickly and improve their streaming techniques
cost-effectively. In addition, we conduct cross-promotion among different live streaming genres by pairing
up a general entertainment streamer with a gaming streamer to collectively leverage each other’s fan base.
Our proven streamer grooming system efficiently and effectively enables novice streamers to gain
proficiency and popularity. For example, in 2019, approximately 43.1% of all newly exclusively contracted
novice streamers increased their average monthly gross billings by over 20% compared to their gross
billings in the first month, and approximately 55.0% of all newly exclusively contracted streamers increased
their average monthly gross billings by over 20% compared to their average monthly gross billings in the
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BUSINESS
same year before entering into the exclusive contract with us. In addition, the number of our top streamers
(each generating annual gross billings of more than RMB500,000) increased from over 130 as of
December 31, 2017 to over 320 as of December 31, 2019. As a result, we have become top-of-mind to both
live streaming platforms and streamers. The number of live streaming platforms we have partnered with
increased from 14 as of December 31, 2017 to 18 as of December 31, 2019. The number of our exclusively
contracted streamers increased from over 400 as of December 31, 2017 to over 1,000 in as of December 31,
2019. Our average monthly engaged streamers increased from over 3,600 in 2017 to over 4,000 in 2019,
and our average monthly active streamers increased from approximately 980 in 2017 to approximately
1,900 in 2019. Our top streamers demonstrated a high level of loyalty during the Track Record Period. For
example, approximately 88% of our top streamers who generated gross billings of more than RMB500,000
in 2018 remained as our engaged streamers in the fourth quarter of 2019.
Highly scalable business model empowered by a deep streamer pool
We operate a highly scalable business model featuring a centralized system to manage a deep and
ever-growing streamer pool. We register a streamer association to host a certain number of our streamers on
a partnered live streaming platform so that they are allowed to perform on that platform, and centrally
manage business affairs between our streamers and the partnered platform. Leveraging our streamer
grooming system and operational infrastructure, we have achieved significant economies of scale by
minimizing the variable costs associated with adding new streamers to our troopes. We also retain
substantial control over the content our streamers deliver to their fans through our guidance on content
production and content monitoring, which allows us to help streamers improve their shows, and at the same
time, allows us to quickly replicate successful cases and scale up our repertoire of viable streamers.
Instead of relying on a limited number of top streamers and paying them significant sign-on fees, we
are focused on incubating and maintaining a sufficient number of viable streamers to provide a greater
variety of content to their fans. Leveraging the efficacy of our streamer grooming system and the size of our
streamer pool, we can continuously identify streamer talent and cultivate home-grown KOLs.
In addition to organic growth, we had a track record of disciplined acquisitions. We have acquired
streamers with great potential and managed to fundamentally improve their proficiency and popularity with
our proven streamer grooming system. We have also acquired well-performing streamer associations to
achieve rapid growth and capture consolidation opportunities in the fragmented market. Leveraging our
operational capabilities, we can rapidly integrate the acquired streamer associations with our existing
operations.
Moreover, we are among a select group of trailblazers to partner with certain top streamers to jointly
represent, develop and manage certain streamers through proprietary streamer associations. These partnered
top streamers are typically responsible for recruiting and nurturing apprentice streamers, leveraging their
popularity and experience. We provide them with guidance and support in various aspects, including
instruction on content creation, provision of promotion resources, and procurement of commercial
opportunities. Joint representation of streamers provides an additional and replicable channel to cost-
effectively enlarge our streamer pool and exploit the popularity and the fan base of the partnered top
streamers, which also serves to increase their career lengths and enhance their loyalty to us.
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BUSINESS
Diversified monetization channels with significant potential
We maximize our streamers’ economic potential through diversified monetization channels for
different live streaming genres based on their distinctive characteristics. For example, in the general
entertainment setting, fans primarily proffer proclamations of affection and support by purchasing virtual
items as gifts, whereas game enthusiasts generally prefer to play together with their admired game
streamers. We have designed different monetization strategies for these genres. We instruct general
entertainment streamers to actively engage with their fans, strengthen their bonding and deliver more
captivating performance. As for game streamers, we leverage our content creation capabilities and our
strong presence on social media channels to help them produce and distribute themed video blogs to better
capitalize on their viewer traffic and followers. As we are stepping up our effort to incubate e-commerce
streamers, we have recently initiated collaboration with major online marketplaces, such as Taobao Live and
JD Live, to explore the significant monetization potential in sponsored product sales.
We tapped into the short video market in early 2018 to develop short videos and incubate IP content,
leveraging a synergy with our live streaming business. We have since made significant headways into
exploiting the monetization potential of our short video business by capitalizing on our content production
capabilities and the “fan effect” of our streamers. As of April 30, 2020, we established six certified MCNs
on five major short video platforms in China, including Douyin, Kuaishou, Jinri TouTiao, Tencent Open
Media and Bilibili, with an aggregate of over 1,400 registered short video creators and over 55 million fans.
In December 2019, Yuntu, our certified MCN on Tencent Open Media, ranked No.4 on the monthly gaming
MCN influence list.
We also endeavor to increase our streamers’ influence beyond live streaming by offering them various
online and offline commercial opportunities. For example, we procure advertising and brand endorsement
opportunities for our streamers, and share a portion of their advertising and brand endorsement fees.
Additionally, we arrange our streamers to perform in online drama series and reality TV shows to boost
their presence in the online entertainment market.
Seasoned and stable management and operational team
We have built our Company upon our conviction for the enormous growth prospects of China’s live
streaming industry, as we believe in people’s natural demands for entertainment and companionship. Our
management team has prominent strategic visions, extensive managerial experience and in-depth industry
expertise, all of which have been instrumental in driving the success of our business. The key members of
our senior management have been with us since our inception and have extensive industry experience in a
wide range of field, covering live streaming, entertainment, finance and operations. We believe that our
seasoned management team helps us stay abreast of the evolving industry trends and user preferences in
China’s live streaming industry. See “Directors and Senior Management” for details.
We also attribute our success to our dedicated operational team. As of the Latest Practicable Date, we
assembled a content production and operation team of 93 members, accounting for 63.3% of our total
employees. The managerial staff who lead our operational team are early entrants to the live streaming
industry in China with an average of over six years of industry experience, well-versed in serving both live
streaming platforms and streamers.
GROWTH STRATEGIES
We intend to pursue the following strategies to further grow our business.
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Strengthen our market leading position through organic growth and potential acquisitions
We will continue to strengthen our market leading position. We seek to stay abreast of the rapidly
evolving industry trend by, among other, building our genre- and topic-specific capabilities to better address
various emerging live streaming segments, such as cuisine, fashion, cosmetics, animation and games. To
that end, we will engage a greater variety of streamers with different personalities and fan base through our
streamer discovery efforts and the joint representation model. We seek to solidify our collaboration with
partnered live streaming platforms and further expand our platform coverage. We also seek to establish
partnerships with top market players in a broader internet celebrity economy, including short video
platforms and other distribution channels, e-commerce platforms, brand owners, online retailers and other
merchants.
In addition to organic growth, we intend to selectively pursue strategic investments and acquisitions to
further strengthen our competitiveness. We plan to enlarge our streamer pool by acquiring individual
streamers with proven commercial potential and established fan base. Moreover, we will carefully evaluate
and execute investment and acquisition opportunities that complement our existing business, optimize our
profitability, and/or demonstrate synergies with our existing business. For example, we may consider
investment in or acquisition of MCNs with proven monetization channels, as well as streamer talent
agencies with a distinctive presence in key emerging live streaming segments. As of the Latest Practicable
Date, we had not identified any potential investment or acquisition targets.
Optimize our streamer grooming system
We plan to continuously optimize our streamer grooming system as our core competence. We will
closely monitor and analyze industry trends and viewer preferences, refine data-based insights into market
development and opportunities, and improve our training methodologies accordingly. We plan to further
streamline and standardize our operating procedures and optimize the effectiveness of the development
process to discover, train and promote streamers. Specifically, we plan to establish streamer training centers
comprising on-premise streaming rooms to complement our training courses with practical in-the-field
coaching, through which we will not only cultivate streamers for ourselves, but also provide training
services to live streaming platforms and other talent agencies.
Enhance monetization capabilities
We plan to maximize the commercial potential for our streamers by producing peripheral
entertainment products to achieve synergies, which in turn will enhance our monetization capabilities. For
example, we plan to produce drama series and movies featuring China’s live streaming industry and our
streamers in lead roles. We plan to create our own IP content and enhance the popularity of our streamers
through these works. We believe that investing in premium content assets will allow us to stay at the
forefront of the market to retain competitive edge and increase profitability.
Additionally, we will step up our efforts in penetrating e-commerce live streaming, whose market size
is expected to increase at a CAGR of 42.9% from 2019 to 2024, according to the F&S Report. We will
explore collaboration opportunities with brand owners to help them reach and monetize the large fan base of
our streamers through content marketing. Instead of relying on the charisma of individual streamers, we
plan to form a taskforce to systematically design customized campaigns for third-party merchants in the
form of short videos, combining the popularity of our streamers with professionally generated content
compelling to potential buyers.
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BUSINESS
Furthermore, we seek to recruit more qualified personnel and expand our short video production
facilities to capture the significant growth potential in the short video market, whose market size is expected
to increase at a CAGR of 26.5% from 2019 to 2024, according to the F&S Report.
Invest in technology and data analytics
We seek to establish an integrated technology infrastructure and invest in data analytics to optimize
our operational management and boost our operational efficiency. For example, most of our streamers
stream from home at varied intervals and frequencies and during different times of the day. As such, we
plan to establish a data and information management system that monitors the performance of individual
streamers in real-time and dynamically allocates promotional resources among them based on their
popularity, thereby achieving automated management of our streamers in dispersed geographical locations
to improve our operational efficiency. Particularly, as part of our efforts to expand live streaming in the
e-commerce genre, we plan to leverage the demographical, transactional and behavioral data relating to the
fan base of our streamers and implement targeted advertising and sales campaigns in the form of sponsored
live streaming by pushing personalized recommendations to the fans of our e-commerce streamers. We also
intend to make our technology system accessible to brand owners and third-party merchants to allow
seamless pairing of their sales and marketing requests and our streamers.
OUR BUSINESS MODEL
We specialize in streamer incubation and management, online entertainment content production and
distribution, and content marketing. We believe we play a unique, indispensable role in China’s rapidly
evolving live streaming market by connecting streamers with live streaming platforms.
We conduct business operations on each live streaming platform as a streamer association to
institutionalize streaming activities for profit. This corporatized streamer association model has become
critical in facilitating the development of China’s live streaming industry in response to the concerns of live
streaming platforms over the costs in managing a multitude of individual streamers and the requests of
individual streamers for “safety in numbers” against the volatile market conditions and intense market
competition. A corporatized streamer association may rapidly scale up and continue to maintain a viable
size of fan base by leveraging the popularity of its leading streamers, the comprehensiveness of its content
coverage, and the expertise and professionalism of its operation team in content production, streaming
grooming and resource allocation.
On the streamer side, we have developed a sophisticated streamer grooming system to discover, train
and promote streamers. We also engage in content production to retain more control over the content our
streamers deliver to their fans, which allows us to help streamers improve their shows, and at the same time,
allows us to quickly replicate successful cases and scale up our repertoire of viable streamers. In addition,
we endeavor to increase our streamers’ influence beyond live streaming by offering them various
commercial opportunities, such as e-commerce sales and marketing and offline promotional events.
On the live streaming platform side, we congregate our streamers in live streamer associations we
establish and centrally manage business affairs between streamers and platforms. Leveraging our expertise
in discovering, training, managing and monitoring streamers, as well as our insight into the user preferences
of each platform, we have maintained stable business relationship with major live streaming platforms as a
constant source of viable streamers and high-quality content, which in turn helps those platforms increase
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their popularity among users and, consequently, their market share. Our collaboration with partnered live
streaming platforms also alleviates them from having to incur considerable operational costs so that they
can allocate more resources to their core business activities, according to the F&S Report.
The following diagram sets forth a simplified presentation of our major business operations:
StreamersLive Streaming Platforms
Our Company
Conducting streamingactivities as a member of ourstreamer association
• Establishing a streamer associationon each platform
• Recruiting, managing andpromoting streamers
• Incubating and promotingstreamers
• Assisting in content production• Procuring online and offline
commercial opportunities
Viewers
Purchasing and sendinggifts to our streamers, fromwhich we share a portionas our revenues
We partner with live streaming platforms by entering into a cooperation agreement which governs
terms of collaboration. Streamers perform on our partnered live streaming platforms as a member of stream
associations we register with the platforms under various arrangements. See “— Our Partnered Live
Streaming Platforms” and “— Our Streamers” for details.
We primarily generate revenues from sharing a portion of the gross billings from the sales of virtual
items attributed to our streamers on live streaming platforms. Some live streaming platforms settle payment
with us, and we then divide the earnings with our streamers. Some other live streaming platforms choose to
settle payments with us and our streamers separately. See “— Our Business and Revenue Sources —
Revenue Sharing with Live Streaming Platforms and Streamers” for details.
OUR BUSINESS AND REVENUE SOURCES
Revenue Sharing with Live Streaming Platforms and Streamers
We establish streamer associations on partnered live streaming platforms to institutionalize streaming
activities for profit and enable our streamers to perform under the brand name of our streamer associations.
Our streamers and their viewers interact in various ways on live streaming platforms, including oral chat
and private messages or public and real-time danmaku. Our general entertainment streamers may also sing
or perform at the request of the viewers. Our gaming streamers interact with viewers by teaming up to play
games, sharing game-playing tips, discussing strategies and explaining in-game moves. Our e-commerce
streamers demonstrate the products they recommend by, for example, applying a makeup product to show
its effects. In addition, our streamers may co-stream with their viewers to appear more charismatic and
approachable to the audience and enhance their entertaining value and popularity.
The synchronicity and interactivity of live streaming enable viewers to co-experience and immerse
themselves through their participation in live streaming. While there are many fun and entertaining ways for
them to participate in live streaming, the most prevalent way is for viewers to purchase virtual items offered
by live streaming platforms and send them to streamers as gifts to showcase their affection or support
toward the streamers and gain peer recognition among other viewers. These virtual gifts mimic real-life
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goods and luxuries ranging from flowers to yachts and rockets to differentiate their rareness and value, and
float across the screen of the streaming room with special visual and/or sound effects, which makes gifting
performative and entertaining. Gifting changes the one-way input from a streamer to the two-way
interaction by the streamer and many viewers. The gifting of one viewer would entertain all other viewers in
the same streaming room and entice them to gift or perform together.
We encourage streamers to stimulate and involve their viewers to maximize the chances of gifting and
produce entertaining user-generated content. For example, our general entertainment streamers may hold a
singing contest among their viewers in live streaming, and the spectators will vote for winners through
gifting. Similarly, our gaming streamers may hold a tournament with other gaming streamers, and the
viewers can send gifts to determine the prize and clan members.
When our streamers receive virtual items, live streaming platforms will automatically convert the
virtual items into the corresponding amount of virtual currencies, which will be credited into the accounts of
our streamer associations and can be exchanged into Renminbi under the revenue sharing arrangements
among us, live streaming platforms and streamers. We generate a substantial portion of our revenues from
sharing a portion of the gross billings from the sales of virtual items attributed to our streamers on live
streaming platforms. In 2017, 2018 and 2019, revenue generated from the revenue sharing with live
streaming platforms and streamers were RMB48.5 million, RMB70.1 million and RMB75.8 million,
respectively, representing 96.6%, 94.0% and 91.4% of our total revenue for the same periods, respectively.
Live streaming platforms determine the revenue sharing ratio as a percentage of the gross billings
from the sales of virtual items attributed to our streamers in their standard platform policies. We typically
agree to adhere to the standard platform policies by signing up our streamer associations with the live
streaming platforms. Varying from one platform to another, we are ultimately entitled to record as our
revenue 3% to 25% of the gross billings from the sales of virtual items attributed to our streamers. With
certain live streaming platforms, the revenue sharing ratio is tiered based on the aggregate gross billings
attributed to our streamer associations. We may also share with streamers the incentive fees paid by live
streaming platforms in recognition of their KPI fulfillment, such as targeted streaming hours or gross
billings. In addition, we sometimes receive commission from live streaming platforms in recognition of the
high retention rate of streamers registered in our streamer associations.
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Some live streaming platforms settle the aggregate payments with us on a monthly basis. We then
divide the earnings with our streamers pursuant to the percentage set forth in our agreements with them. The
settlement of the payments to our streamers is conducted through third-party labor service providers. Some
other live streaming platforms choose to settle payments with us and our streamers separately based on the
agreed percentage between us and our streamers, in which case they may stipulate a minimum revenue
sharing percentage for the streamers in their platform policies. The following diagram illustrates the typical
revenue sharing arrangement among us, live streaming platforms and our streamers.
Gross billings from sales
of virtue gifts attributed
to our streamers
Live streaming
platforms
Viewers
Our streamers Our revenue
Our Company
(2)
(1)
(3)
(4)
“ ” denote the flow of funds. and “ ”
(1) Viewers purchase virtual items on live streaming platforms and send them to streamers as gifts. Gross billings of sales ofvirtual gifts received by streamers in our streamer associations will be accredited to them.
(2) Based on the effective revenue sharing ratio, some live streaming platforms share a portion of such gross billings with ourstreamer associations (including the aggregate amount attributable to us and our streamers) and settle the aggregate paymentswith us.
(3) We then divide the earnings with our streamers pursuant to the revenue-sharing arrangements set forth in our agreements withthem, and recognize our portion as revenue.
(4) Some live streaming platforms choose to settle payments with us and our streamers separately based on the agreed revenue-sharing arrangements between us and our streamers.
We also partner with certain top streamers to jointly represent, develop and manage some streamers
through our streamer associations, which provides an additional channel to cost-effectively enlarge our
streamer pool. We typically enter into a cooperation agreement with the partnered streamers under this
arrangement, pursuant to which we and the partnered streamers share the profits attributed to the jointly
represented streamers in roughly equal shares. We may also selectively conduct the joint representation
model with third-party companies, with substantially similar business arrangements between us. See “—
Our Streamers— Joint Representation of Streamers” for details. In 2017, 2018 and 2019, we generated
9.6%, 17.0% and 17.3% of our total revenue from the joint representation model, respectively.
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Short Videos
We have developed an in-house content creation capability and set up various social media channels,
such as WeChat public accounts and Weibo, to better capitalize on the earning potential of our streamers,
especially gaming streamers. We help them produce and distribute video clips of commentaries on
gameplays or gaming strategy explanations. We also attract short video creators to join our MCNs and
develop short videos and incubate IP content. We primarily generate revenue from licensing our self-
produced short video contents to short video and social media platforms which consists of variable incentive
fees based on the number of video views on such platforms. In 2017, 2018 and 2019, we generated revenue
of nil, RMB2.6 million and RMB5.0 million, respectively, representing nil, 3.4% and 6.1% of our total
revenue for the same periods, respectively.
Other Revenue Sources
We continuously expand our monetization channels. We cooperate with e-commerce platforms and
third-party merchants to offer sponsored product sales and advertising services through short videos and
live streaming, covering a wide range of products, such as games, apparel, jewelry, and beauty and skincare
products. We share a commission from the product sales or charge advertising fees and brand endorsement
fees from brand owners and third-party merchants based on the size of our streamers’ fan base or the
number of views of the relevant short videos. We also share with our streamers a portion of their income
generated from offline performing activities. Furthermore, we earn transfer fees by transferring streamers to
third-party streamer associations.
OUR PARTNERED LIVE STREAMING PLATFORMS
We pride ourselves on our longstanding collaboration with a comprehensive league of streaming
platforms in China, allowing us to become one of the few streamer associations with access to the largest
user base in China’s live streaming market, according to the F&S Report. As of December 31, 2019, we
maintained trusted business relationship with 18 major live streaming platforms in China, many of which
have been our partners for more than three years.
We and live streaming platforms generally enter into a cooperation agreement, which typically
includes the following major terms.
• Term. Our collaboration typically has a term ranging from one to four years and will renew for
the same length of period upon expiration of the original term if no party indicates otherwise.
During the Track Record Period, we were generally able to renew our cooperation agreements
with live streaming platforms on the same or similar terms.
• Rights and obligations. We register a streamer association on each platform to enable our
streamers to perform on that platform, and take charge of their streaming activity planning,
operational management and development of live streaming techniques. We must include a
minimum number of streamers in our streamer association, the size of which is subject to
adjustment at the discretion of the platform. We have discretion over the promotion, marketing
and branding of the member streamers. We must ensure that our streamers actively participate in
various platform events, such as tournaments, carnivals and streamer popularity contests. Live
streaming platforms will provide technical support for our streamers’ audio and video
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performances on their platforms while retaining the exclusive rights to such performances. Live
streaming platforms also have the rights to regulate our streamers’ activities and unilaterally
modify their platforms’ features and terms of use.
• Revenue-sharing arrangements. We share a portion of the gross billings from the sales of virtual
items on live streaming platforms based on a pre-determined ratio set forth in their respective
platform policies. See “— Revenue Sharing with Live Streaming Platforms and Streamers.”
Live streaming platforms typically settle payments with us on a monthly basis.
• Exclusivity. Our agreements with most live streaming platforms contain exclusivity provisions
prohibiting our streamers from performing on or for competing platforms without their prior
written consent. In addition, some platforms require us not to make similar business
arrangements with third parties for two years following the termination or expiration of the
agreement.
• Termination. Either party may terminate the agreements if the other party breaches and fails to
rectify upon notification. In certain cases, however, live streaming platforms may immediately
terminate the agreements unilaterally upon certain events of default, under which circumstance
we would be liable for liquidated damages and actual economic loss incurred by the platforms.
OUR STREAMERS
As of April 30, 2020, we had approximately 29,300 streamers registered in our streamer associations,
with over 1,000 exclusively contracted streamers. The following table sets forth a breakdown of our
streamers by streaming genres as of April 30, 2020.
As of April 30, 2020
General entertainment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26,700Gaming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2,600Total . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29,300
Some of our partnered live streaming platforms, such as YY Live and Huya Live, operate their
platforms on both PC clients and mobile apps, while the others, such as Douyin and Now Live, operate
exclusively on mobile apps. Accordingly, our streamers may stream primarily through PC clients on some
platforms and through mobile apps on the others, based on which we divide our streamers broadly into
PC-based streamers and mobile-based streamers. According to the F&S Report, PC-based streamers are
more likely to attract a large pool of dedicated, wealthy patrons with a high level of user engagement, and
form a relatively closed community with their viewers. It typically takes longer time to incubate a viable
PC-based streamer compared with their mobile-based counterparts, as the former requires more hardcore
streaming techniques. By contrast, the community for mobile-based streamers and their viewers is usually
more open, accessible and diversified, primarily due to a relatively low entry barrier for streamers and the
high mobility of viewers. We have adopted an all-round development strategy with differentiated
operational tactics. On the PC side, we focus on cultivating KOLs with significant monetization potential to
increase our long-term profitability and enhance the influence of their fan base. On the mobile side, we
focus on rapidly enlarging our streamer pool and generating quick returns to ensure stable cash flows.
We identify potential and other viable streamers via various online and offline channels. See
“— Streamer Grooming System — Streamer Discovery” for details. For all streamers seeking to join our
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streamer associations, we send a binding e-invitation through our streamer association account on a specific
live streaming platform following a consensus on cooperation terms with them, which contains, among
other things, our revenue sharing ratio with the specific streamer. By accepting our e-invitation, the streamer
undertakes a series of obligations, including not to transfer to other platforms or streamer associations
without obtaining our prior consent. Streamers who are dissatisfied with their performance on the originally
chosen platform may seek to terminate our cooperation and transfer to other streamer associations on other
live streaming platforms. Leveraging our comprehensive coverage of partnered streaming platforms in
China, we typically propose to assist them in rotating among different live streaming platforms until they
settle down on a platform that best befits their personalities or talents. During the Track Record Period, we
did not suffer any material losses or negative financial impact on our revenues due to mass departure of
streamers registered in our streamer associations.
We also make a variety of arrangements with our streamers in addition to the e-invitation. We
selectively enter into an exclusive talent agency agreement with a limited number of streamers with great
potential, pursuant to which we retain the exclusive right to monetize their fan influence. We also partner
with certain top streamers to jointly represent, develop and manage some streamers through our streamer
associations, which serves as an additional and replicable channel to cost-effectively enlarge our streamer
pool and enhance partnered top streamers’ loyalty to us. In addition, some streamers join us pursuant to our
collaboration with third-party talent agencies as a cost-effective way to expand our streamer pool without
incurring additional operational costs.
Exclusive Representation of Streamers
We selectively enter into an exclusive talent agency agreement with a limited number of streamers
with great potential. As of April 30, 2020, we exclusively contracted with over 1,000 streamers. The talent
agency agreement typically includes the following major terms.
• Term. The agreements have a term ranging from one to 20 years and will renew for the same
length of period upon expiration of the initial term if no party indicates otherwise in writing.
• Rights and obligations. We retain the exclusive rights to monetize our streamers’ influence and
use their portrait rights, name rights and other intellectual property rights. We also require our
streamers to conduct live streaming for no less than four hours per day, accept our stipulations
on content and other operational arrangements, and comply with laws and regulations as well as
the terms of use of live streaming platforms. We are responsible for promoting our streamers and
obtaining potential business opportunities for them.
• Revenue-sharing arrangements. We share a portion of the gross billings from the sales of virtual
items on live streaming platforms attributed to our streamers based on a pre-determined ratio
varying from 3% to 25%. See “— Revenue Sharing Arrangements with Live Streaming
Platforms and Streamers.” To motivate our streamers, we may surrender part of our profits and
grant them tiered bonuses according to their performance. We are also entitled to share a portion
of their income from other online and offline commercial opportunities, such as advertising,
sponsored product sales and endorsements, and performing events.
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• Non-compete clause. Our exclusive talent agency agreement typically contains a standard
non-compete clause to prohibit our streamers from engaging in live streaming-related activities
for three years upon termination of the agreement.
• Termination. If our agreement is terminated due to breach on the part of our streamer, then he or
she typically must pay us stipulated liquidated damages.
Some live streaming platforms require a tripartite cooperation agreement to be entered into among us,
the platform and the streamer, with substantially similar rights and obligations. Some live streaming
platforms, instead, require to enter into a cooperation agreement and a talent agency agreement with us and
the streamer, respectively, to streamline the revenue sharing process. See “Risk Factors — Risks Relating to
Our Business and Industry — If we fail to retain and grow our streamer pool, especially our top streamers,
our business, results of operations and financial condition could be materially and adversely affected.”
Joint Representation of Streamers
We also partner with certain top streamers to jointly represent, develop and manage some streamers
through our streamer associations. The partnered streamers are typically responsible for recruiting and
nurturing apprentice streamers, leveraging their popularity and experience. We provide them with guidance
and support in various aspects, including instruction on content creation, provision of promotion resources,
and procurement of commercial opportunities. Joint representation of streamers provides an additional and
replicable channel to cost-effectively enlarge our streamer pool and exploit the popularity and the fan base
of the partnered top streamers, which also serves to increase their career lengths and enhance their loyalty to
us.
Our talent agency agreement with the jointly represented streamers contains rights and obligations
substantially similar to our other streamers. We generally enter into a cooperation agreement with the
partnered streamers, which typically includes the following major terms.
• Term. The agreements typically have a term of five years and will remain in force as an ongoing
agreement if no party indicates otherwise in writing until an advance notice of termination is
given by either party.
• Rights and obligations. We add the jointly represented streamers into our streamer association
formed on a specific partnered live streaming platform pursuant to the agreement and are
exclusively responsible for handling live streaming-related matters for such streamers. We may
establish a jointly operated streaming channel under the specific streamer association and
accommodate these streamers to facilitate their management and expedite the settlement process.
Our partnered streamers are entitled to review streaming performance data of these jointly
represented streamers through our streamer association account, such as number of viewers and
streaming hours, and account balance of virtual currencies converted from their earned virtual
items. Our partnered streamers must ensure that the jointly represented streamers abide by our
guidance and instructions, accept our stipulations on content and other operational arrangements,
and enter into a talent agency agreement with us. We covenant to prioritize the promotion of the
jointly represented streamers. We and our partnered streamers jointly retain the exclusive rights
to monetize the streamers’ influence and use their portrait rights, name rights and other
intellectual property rights.
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• Profit split. We and our partnered streamers share the distributable profits attributed to the
jointly represented streamers in roughly equal shares.
• Termination. If our agreement is terminated due to breach on the part of the partnered streamer,
then he or she typically must pay us stipulated liquidated damages.
In addition to our top streamers, we may selectively conduct the joint representation model with third-
party companies, with substantially similar business arrangements between us.
Collaboration with Third-party Talent Agencies
We from time to time admit streamers from third-party talent agencies into our streamer associations
as a cost-effective way to expand our streamer pool. Under such circumstances, we enter into a cooperation
agreement with the third-party talent agencies, pursuant to which the third-party talent agencies undertake to
proactively recommend streamers to join our streamer associations. We assess and admit only qualified
candidates, and charge service fees for our management services, training courses and promotional support
based on the gross billings from the sales of virtual items on live streaming platforms attributed to the
admitted streamers. We have a preemptive right to laterally buy out admitted streamers from the third-party
talent agencies during the cooperation term.
Our Top Steamers
During the Track Record Period, our business growth depended, in part, on a limited number of top
streamers. In 2017, 2018 and 2019, our top five streamers, all of whom were our exclusively contracted
streamers, contributed 29.1%, 32.2%, and 19.9% of our total revenue, respectively. See “Risk Factors —
Risks Relating to Our Business and Industry — If we fail to retain and grow our streamer pool, especially
our top streamers, our business, results of operations and financial condition could be materially and
adversely affected.”
We believe that the apparent concentration of top revenue-generating streamers during the Track
Record Period was primarily due to the following key factors.
• As an industry norm, user traffic on live streaming platforms is relatively concentrated on the
top streamers. Accordingly, top streamers in each of our streamer associations generally attract
more viewers on the platform compared to their peers.
• We have strategically focused on cultivating general entertainment streamers to capitalize on the
largest segment of China’s live streaming market since our inception in 2016. In 2019, all of our
top five streamers were general entertainment streamers, including the No.1 streamer in the
annual tournament hosted by YY Live.
• We have deliberately placed top or successful streamers in our major streamer associations to
make headlines on our partnered live streaming platforms, thereby procuring viewers to follow
our streamer associations and allowing our novice streamers in these associations to acquire fan
base quickly. We have also invested relatively more resources in promoting KOL candidates to
increase our long-term profitability.
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We consider that our business model is sustainable despite the apparent concentration of a limited
number of top streamers, as we have taken various measures to mitigate our risk exposure, including the
following.
• We continuously endeavor to reduce the streamer concentration, including to cost-effectively
grow our streamer pool, especially our active streamers. In particular, we partner with certain top
streamers under our joint representation model, leveraging their popularity and experience to
recruit and nurture apprentice streamers to cost-effectively enlarge our streamer pool. Our
average monthly active streamers increased from approximately 980 in 2017 to approximately
1,900 in 2019. The revenue contribution of our top five streamers decreased from 29.1% in 2017
to 19.9% in 2019.
• For each major streaming genre that we cover, we also have several top streamers that are in
friendly competition with each other to avoid the monopoly by any single streamer.
• We continuously diversify our monetization channels, focusing on those that do not heavily
depend on individual streamers. For example, we tapped into the short video market in early
2018, generating revenue primarily based on the number of video views from short video and
social media platforms. We also launched our content marketing services, which emphasize on
combining the popularity of our streamers with professionally generated content, instead of
relying on the charisma of individual streamers.
Our top streamers demonstrated a high level of loyalty during the Track Record Period. For example,
approximately 88% of our top streamers who generated gross billings of more than RMB500,000 in 2018
remained as our engaged streamers in the fourth quarter of 2019. During the Track Record Period, we did
not suffer material losses or negative financial impact on our revenues due to the departure of any top
streamers. More importantly, we believe that the success and viability of our business model are
underpinned by our ability to continuously cultivate commercially viable streamers, which was made
possible by our proven and sophisticated streamer grooming system, rather than the exploitation of a limited
number of existing streamers. See “— Streamer Grooming System” for details.
STREAMER GROOMING SYSTEM
We are laser-focused on transforming amateur and mediocre streamers into internet celebrities. We
have established a comprehensive and sophisticated streamer grooming system as our core competence,
covering streamer discovery, training and promotion, as well as content production and monitoring. Our
proven streamer grooming system efficiently and effectively enables novice streamers to gain proficiency
and popularity. For example, in 2019, approximately 43.1% of all newly exclusively contracted novice
streamers increased their average monthly gross billings by over 20% compared to their gross billings in the
first month, and approximately 55.0% of all newly exclusively contracted streamers increased their average
monthly gross billings by over 20% compared to their average monthly gross billings in the same year
before entering into the exclusive contract with us. In addition, the number of our top streamers generating
annual gross billings of more than RMB500,000 increased from over 130 as of December 31, 2017 to over
320 as of December 31, 2019. It also allows us to quickly replicate successful cases and scale up our
repertoire of viable streamers. In this regard, we could further profit from our streamer grooming system by
transferring qualified streamers to third parties for a transfer fee.
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Streamer Discovery
We conduct talent search via various online and offline channels. We identify prospective streamers
via social medial platforms. We place our advertisements on recruiting websites, as well as in traditional
media at outdoor advertising venues that could easily attract the attention of prospective streamers, such as
public transportation terminals. We conduct campus events and cooperate with student associations in
colleges. We sometimes attract prospective streamers that we believe have strong potential by paying an
upfront sign-on fee. We also acquire streamers from third-party talent agencies or streamer associations by
paying a transfer fee. In addition, we partner with certain top streamers to efficiently enlarge our viable
streamer pool by leveraging the popularity and streaming experience of those top streamers.
We capitalize on our extensive experience in China’s live streaming industry to identify and recruit
promising streamers. We apply various quantitative and qualitative metrics, including, among others, a
candidate’s communication skills, physical appearance, distinctive charisma, personality, special talent and
work attitude, to identify streaming potential. We continuously screen our novice streamers with the same
set of metrics on a biweekly basis to identify KOL candidates.
Leveraging our streamer discovery capability, our streamer pool increased rapidly during the Track
Record Period. Our average monthly engaged streamers increased from over 3,600 in 2017 to over 4,000 in
2019, and our average monthly active streamers increased from approximately 980 in 2017 to
approximately 1,900 in 2019. Our exclusively contracted streamers increased from over 400 as of
December 31, 2017 to over 1,000 as of December 31, 2019.
Streamer Training
We invest significant resources to incubate and train our streamers. We offer a series of online and
offline training courses on make-up, styling and physique, live streaming channel operation, content
creation, and communication techniques and manners, delivered by both our in-house experts and third-
party professionals. In addition, our operational staff continuously impart their knowledge and experience
accumulated during the course of their daily work to streamers through “on-the-job” training. For example,
they may, on a weekly basis, assist certain streamers, especially those struggling to perform well, in setting
up the streaming topic for each day of the week, such as childhood stories or unrequited romance, and
designing entertainment programs, interactive games and follow-up tasks with fans pertinent to the topic.
We also provide streamers with guidance on improving their live streaming performances based on
streaming statistics acquired from live streaming platforms, including peak number and cumulative number
of viewers in the room, number of chats and comments, average time watched per user and number of
virtual gifts received.
It could take up to several months for a novice streamer to develop his or her personal style and build
up a viable fan base. During our training courses, we seek to help them draw out their personality traits,
establish self-confidence and further their understanding of the live streaming industry. We also deploy a
dedicated team of deskside support to monitor how novice streamers interact with viewers during their
streaming and provide practical guidance on matters ranging from background settings, conversational
skills, make-up and dressing tips, to the formats and topics of their streaming content. Moreover, novice
streamers must discern, often on a trial-and-error basis, the demographics that they appeal to the most. To
that end, leveraging our comprehensive live streaming platform coverage, we have made it possible for our
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streamers to rotate among different streaming platforms until they settle down on a platform that best befits
their personalities or talents and reinvigorate the sense of excitement among the fans across different
platforms.
Streamer Promotion
We tailor-make our promotion strategies for each streamer to groom their popularity among their fans.
We provide personalized positioning suggestions to help our streamers effectively respond to the ever-
changing market preferences. We utilize both online and offline channels to enlarge our streamers’ fan base
and social media influence, by formulating homepage recommendations on live streaming platforms, getting
favorable media coverage, releasing a single for the streamers or trailers and b-roll of their performance, and
organizing live house performance and fan meetings. We require our streamers to actively participate in
tournaments, carnivals and streamer popularity contests organized by our partnered live streaming
platforms. We also encourage our streamers to participate in charity activities to increase positive public
exposure.
We from time to time cross-promote our novice streamers through multi-party live streaming and
streamer PK, where a novice streamers will be paired with a top streamer to engage in conversation,
perform songs or other talent shows together, or compete against each other. In this way, the novice
streamers could benefit from the top streamers’ viewer traffic and popularity, and cultivate their own fan
base more cost-effectively. In addition, we conduct cross-promotion among different live streaming genres
by pairing up a general entertainment streamer with a gaming streamer to collectively leverage each other’s
fan base.
In addition, we help our streamers maintain social media accounts to strengthen their bonding with
fans outside the show rooms. We also conduct content marketing for our streamers by releasing trailers or
b-roll of our streamers’ performance on various video-sharing platforms to boost viewer traffic.
Content Production and Monitoring
Streamers must continuously deliver new, high-quality, and trendy content to retain and grow their fan
base. As of the Latest Practicable Date, we assembled a content production and operation team of 93
members, focusing on producing professionally designed content that caters to the taste of their fans. We
provide comprehensive support along the entire content production process. Depending on the platform
where the content to be delivered, our team members will advise streamers on topics and formats,
background music selection, story producing, script creation, supporting graphics, and background setting
and lighting, and assist in video editing and final review, if applicable.
In addition to routine streaming and performance, we design special programs for our streamers based
on their personality, such as contests among aggressive streamers with escalating competitive “tension” to
boost viewer traffic and incite their fans to back up each party through gifting. We also consider other
factors in producing professionally-designed content, including seasonality and recent trending searches.
For example, during the spring festival travel season, our streamers may conduct outdoor streaming at local
railway stations to interview migrant workers and sponsor unaccomplished wishes from selected workers
with their gifting viewers.
We have implemented internal rules and monitoring measures to regulate our streamers’ activities and
avoid negative publicity and administrative actions. We organize regular ongoing training sessions for both
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streamers and our operational staff. In addition, our deskside support team provide real-time feedback to our
novice streamers, and may even suspend their activities and implement punitive measures upon identifying
potential improper content or other irregularities. Our streamers agree to indemnify us for all damages
arising from their improper streaming activities.
Streamer Retention
We believe our market leading position and comprehensive platform coverage contribute to our ability
to retain our existing streamers. We also take steps to mitigate the risk of losing our streamers, especially
top ones, to our competitors. For example, we partner with certain top streamers to jointly represent,
develop and manage some streamers through our streamer associations and share with them profits, which
we believe is an effective way to enhance their loyalty to us. Our streamers, especially top streamers,
demonstrated a high level of loyalty during the Track Record Period. For example, approximately 88% of
our top streamers who generated gross billings of more than RMB500,000 in 2018 remained as our engaged
streamers in the fourth quarter of 2019.
For each streaming genre that we cover, we have several top streamers that are in friendly competition
with each other to avoid the monopoly by any single streamer, and at the same time, attract viewers who
may be watching streaming shows at different times of the day. During the Track Record Period, we did not
suffer material losses or negative financial impact on our revenues due to the departure of any streamers.
OUR SHORT VIDEO BUSINESS
We tapped into the short video market in early 2018 to develop short videos and incubate IP content,
leveraging a synergy with our live streaming business. In China’s booming short video market, short video
platforms and social media platforms increasingly collaborate with MCNs to acquire KOLs and content
offerings to grow and monetize their traffic. Those platforms generally have certification requirements for
MCNs, such as the entity’s qualification and the number and popularity of the entity’s signed short video
creators. MCNs typically assist short video creators in areas such as video production, content
programming, promotion and audience development. More importantly, MCNs facilitate the monetization
of the short video market by connecting KOLs with brand owners, merchants and e-commerce platforms.
As of April 30, 2020, we established six certified MCNs on five major short video platforms in China,
including Douyin, Kuaishou, Jinri TouTiao, Tencent Open Media and Bilibili. We provide these short video
platforms with professionally produced content. These platforms also order from us themed short videos to
which they will retain exclusive rights.
We discover potential short video creators and assist them in character design and content topic
selection based on their personalities and characteristics. We support them in footage gathering, content
programming and video production, and help them distribute and promote their content through a variety of
distribution channels and expand their fan base, thereby transforming them into KOLs to facilitate the
monetization of their popularity. As we become a source of high-quality content for distribution channels,
we also benefit from their view traffic. We take pride in our production capability to create high-quality
contents with high production, powerful and diversified distribution channels, and extensive promotional
resources and monetization experiences accumulated from our live streaming business.
As of April 30, 2020, we had over 1,400 short video creators registered in our MCNs with an
aggregate of over 55 million fans, and produced and distributed an aggregate of over 89,000 short videos,
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which collectively generated over 8.8 billion video views and 257 million likes. We primarily monetize the
popularity of our short videos by receiving incentive fees based on the number of video views from short
video platforms and social media platforms. We also collaborate with brand owners and third-party
merchants to create short videos with embedded advertisements and charge advertising fees. We typically
share 70% of these fees with short video creators, subject to case-by-case adjustment. Certain short video
creators, also being our streamers, may surrender their shares in these fees in exchange for preferential live
streaming-related resources. As we continuously expand our short video business, we are exploring other
means to realize on short video content through knowledge payments and e-commerce.
INVESTMENT IN FILM AND TELEVISION SERIES PRODUCTION
We have invested, and will continue to invest in, production of films and television series, which we
consider complementary to our existing business by driving the all-round development of our streamers. To
this end, our investment is generally conditional on the involvement of our streamers in the film or
television series, which allows us to boost our streamers’ presence in the online entertainment market and
enhance their loyalty to us. In addition, third-party streamers could be attracted to us for such resources,
opportunities and career advancement prospects, allowing us to enlarge our streamer pool effectively.
In making the investment decision, we generally take into consideration the genre and topic of the
target project, the background of the production team and other investors of the project, the feasibility of the
production plan, and our expected investment returns. The following table sets forth certain key information
of our primary investment in films and television series as of the Latest Practicable Date.
Investment Project GenreTime of
Investment
InvestmentAmount and
Status
Project Status asof the Latest
Practicable Date
ExpectedInvestmentReturn
Hulunbuir City(呼侖貝爾城)
Drama film(Historical)
August 2017 RMB3 million(fully paid)
Released inAugust 2019 andwas awarded theBest NewDirector in 22ndShanghaiInternationalFilm Festival (第廿二屆最受傳媒關注新人導演獎)
19.1% of the totalprofits
Our NationalSouthwestAssociatedUniversity (我們的西南聯大)
Drama series(Historical)
December 2018 RMB10 million(fully paid)
Expect to bereleased inOctober 2020
fixed profits ofRMB650,000plus pro-rataprofits (inproportion to theratio of ourinvestment ofRMB5 million tothe totalinvestmentamount)
TV series A Drama series(Crimesolving)
January 2019 RMB5 million(of whichRMB2 millionhad been paid)
Development ofthe script
6.3% of the totalprofits
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In 2017, 2018 and 2019, we recorded fair value gains on investment in film and television series
production of RMB0.3 million, RMB0.9 million and RMB3.3 million, respectively.
SALES AND MARKETING
We believe brand recognition is critical to our ability to establish and retain business collaboration
with live streaming platforms, and our general marketing efforts are designed to enhance our brand
awareness and reputation among them. We primarily attract new platforms with testimonials of our services
from our partnered platforms and our influence in the live streaming industry. We also proactively approach
newly emerged live streaming platforms leveraging our accumulated resources and connections. We take
measures to maintain close rapport with live streaming platforms, primarily through the refinement of our
streamers’ performance to expand the platforms’ user base.
We believe word-of-mouth marketing has helped us to achieve, and will continue to drive, organic
growth of our streamer pool. We also implement various marketing and promotional measures to recruit and
promote streamers. See “— Streamer Grooming System” for details.
OUR CUSTOMERS
Our customers primarily include live streaming platforms. We generated revenue of RMB43.4
million, RMB46.8 million and RMB38.3 million from the collaboration with our largest customer,
Company A, in 2017, 2018 and 2019, respectively, representing 86.5%, 62.7% and 46.1% of our total
revenue for the same periods, respectively. In the same periods, we generated revenue of RMB48.1 million,
RMB69.2 million and RMB76.1 million from the collaboration with our top five customers, representing
95.8%, 92.7% and 91.7% of our total revenue, respectively. In addition, substantially all of our top five
streamers in terms of revenue contribution were streaming on Company A in the same periods, respectively.
As such, we may be subject to concentration and counter-party risks associated with our top customers. See
“Risk Factors — Risks Relating to Our Business and Industry — We were exposed to concentration and
counter-party risks of heavy reliance on a limited number of live streaming platforms during the Track
Record Period. Operators of these platforms may curtail or inhibit our ability to use the platforms, or there
may be material disruptions of the platforms.”
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The following table sets forth certain key information of our top five customers during the Track
Record Period.
Customer Background and principal business
Approximateyears ofbusiness
relationshipas of theLatest
PracticableDate (Years)
Revenuesfrom our
collaborationwith thecustomer(RMB inmillions)
Revenuesfrom our
collaborationwith the
customer asa percentageof our totalrevenue
For the year ended December 31, 2017
Company A(1) Company A is a NASDAQ-listed companyheadquartered in Guangzhou, primarily operating alive streaming social media platform with a varietyof content offering.
four 43.4 86.5%
Company B Company B was a private company headquarteredin Guangzhou, primarily operating a live streamingplatform with a focus on music content, and hasbecome a variable interest entity of a NYSE-listedcompany.
four 1.7 3.4%
Company C(2) Company C is a NYSE-listed companyheadquartered in Guangzhou, primarily operating aleading gaming live streaming platform in Chinaand has extended the content offering on itsplatform to other entertainment genres.
three 1.6 3.2%
Company D Company D is a private company headquartered inHangzhou, primarily operating a generalentertainment live streaming platform.
four 1.1 2.3%
Company E Company E is a private company headquartered inBeijing, primarily engaged in streamer agency andperformance brokerage services.
one 0.2 0.4%
Total — — 48.0 95.8%
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Customer Background and principal business
Approximateyears ofbusiness
relationshipas of theLatest
PracticableDate (Years)
Revenuesfrom thecustomer(RMB inmillions)
Revenuesfrom thecustomer
as apercentage
of ourtotal
revenue
For the year ended December 31, 2018
Company A(1) Company A is a NASDAQ-listed company headquarteredin Guangzhou, primarily operating a live streaming socialmedia platform with a variety of content offering.
four 46.8 62.7%
Company C(2) Company C is a NYSE-listed company headquartered inGuangzhou, primarily operating a leading gaming livestreaming platform in China and has extended the contentoffering on its platform to other entertainment genres.
three 12.7 17.0%
Company F Company F is a private company headquartered inBeijing, primarily operating a mobile live streaming andsocial network platform.
two 4.7 6.3%
Company G(2)(3) Company G is a HKEX-listed investment holdingcompany, with multiple subsidiaries operating a variety ofbusinesses, such as value-added services including onlinegames and social networks, fintech and business services,online advertising and others.
three 2.6 3.5%
Company H(4) Company H is a private company headquartered inBeijing, which operates mobile short video sharing andlive streaming platforms.
two 2.4 3.2%
Total — — 69.2 92.7%
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Customer Background and principal business
Approximateyears ofbusiness
relationshipas of theLatest
PracticableDate (Years)
Revenuesfrom thecustomer(RMB inmillions)
Revenuesfrom thecustomer
as apercentage
of ourtotal
revenue
For the year ended December 31, 2019
Company A(1) Company A is a NASDAQ-listed company headquarteredin Guangzhou, primarily operating a live streaming socialmedia platform with a variety of content offering.
four 38.3 46.1%
Company G(2)(3) Company G is a HKEX-listed investment holdingcompany, with multiple subsidiaries operating a variety ofbusinesses, such as value-added services including onlinegames and social networks, fintech and business services,online advertising and others.
three 15.5 18.6%
Company C(2) Company C is a NYSE-listed company headquartered inGuangzhou, primarily operating a leading gaming livestreaming platform in China and has extended the contentoffering on its platform to other entertainment genres.
three 15.4 18.6%
Company F Company F is a private company headquartered inBeijing, primarily operating a mobile live streaming andsocial network platform.
two 4.5 5.4%
Company H(4) Company H is a private company headquartered inBeijing, which operates mobile short video sharing andlive streaming platforms.
two 2.5 3.0%
Total — — 76.2 91.7%
Note: Our customers referred here are determined by the flow of revenue stream.
(1) During the Track Record Period, we cooperated with two subsidiaries of Company A in relation to its live streaming platform.
(2) As of the Latest Practicable Date, Company G, through its wholly-owned subsidiaries, had become a controlling shareholderof Company C.
(3) During the Track Record Period, we cooperated with three subsidiaries of Company G in relation to its two live streamingplatforms.
(4) During the Track Record Period, we cooperated with two subsidiaries of Company H in relation to its two short video sharingand live streaming platforms.
As of the Latest Practicable Date, none of our Directors, their associates or any shareholders which, to
the best knowledge of our Directors, owned more than 5% of our issued share capital as of the Latest
Practicable Date, had any interest in any of our five largest customers.
Reasons for Customer Concentration
We believe that our customer concentration during the Track Record Period was primarily due to the
following key factors, many of which are industry-wide factors.
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Our limited operating history and our initial focus on general entertainment streaming
We commenced our business operations in 2016 and strategically focused on cultivating general
entertainment streamers to capitalize on the largest segment of China’s live streaming market. The market
for general entertainment streaming accounted for approximately 66.9% of China’s live streaming market in
terms of gross billings in 2019, and is expected to remain significant at approximately 64.2% in 2024,
according to the F&S Report. Although our business portfolio expanded significant to other genres, such as
gaming and e-commerce, during the Track Record Period, we still command a strong presence in the
general entertainment streaming market. A majority of our top five customers during the Track Record
Period were focused on general entertainment streaming. In particular, Company A ranked No.1 in China’s
live streaming market in 2017 in terms of gross billings, and continues to remain as a market leader in
general entertainment streaming market, according to the F&S Report.
Highly concentrated live streaming market in China
China’s live streaming market is highly concentrated, with top five platforms, including Company A,
Company C and Company H, accounting for 75.8% of the market share in terms of gross billings in 2019,
according to the F&S Report. We believe that the concentration of our streaming activities and revenues
associated with those platforms is inevitable due to their market leadership to provide us and our streamers
with the most attractive monetization channel.
Strong spending power of viewers following PC-based streamers
Historically, live streaming platforms primarily have operated through PC portals. Not until 2015 did
the mobile live streaming market emerge and gradually gain popularity. In general, viewers of PC-based
streamers generally have a stronger willingness to pay and spending power compared to that of mobile-
based streamers, as the former are more likely to attract a large pool of dedicated, wealthy patrons with a
high level of user engagement, and form a relatively closed community with their viewers, according to the
F&S Report. We have therefore historically focused on cultivating and monetizing our PC-based streamers
and generated a substantial portion of our revenues from live streaming platforms with a strong presence in
the PC live streaming market, such as Company A and Company C, during the Track Record Period.
Diversification Plans
We have formulated a series of diversification plans to reduce the proportion of the revenue
contribution from our major customers. Leveraging our collaboration with a comprehensive league of
streaming platforms in China, we plan to increase our revenue generated from other platforms, especially
those operating primarily through mobile apps. According to the F&S Report, the market size of mobile live
streaming market in terms of gross billings is expected to reach 263.6 billion in 2024 at a CAGR of
approximately 25.6% from 2019 to 2024, accounting for approximately 85.0% of the market size of China’s
live streaming market. In addition, we will continuously enlarge and diversify our customer base along with
our business expansion. For example, we tapped into the short video market in early 2018 to develop short
videos and incubate IP content. As of April 30, 2020, we established partnerships with five major short
video platforms in China, including Douyin, Kuaishou, Jinri TouTiao, Tencent Open Media and Bilibili. We
are also stepping up our effort to incubate e-commerce streamers to realize the significant monetization
potential of our content marketing initiatives in the e-commerce live streaming setting. See “— Growth
Strategies” and “— Our Business and Revenue Sources.”
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Sustainability of Our Business
Our Directors consider that our business model is sustainable despite such customer concentration due
to the following reasons:
• As a result of our ongoing efforts to diversify our customer base and expand revenue sources,
the revenue contribution of Company A as a percentage of our total revenue decreased from
86.5% in 2017 to 46.1% in 2019. The revenue contribution of our top five customers as a
percentage of our total revenue also decreased from 95.8% in 2017 to 91.7% in 2019. We will
continue to implement our diversification plans, and expect that the proportion of the revenue
contribution from our top customers will further decline.
• We believe that we have forged stable, mutually beneficial business relationships with our major
customers by providing them with popular streamers and high-quality content to boost their user
base, as evidenced by numerous accolades we received from them and the top ranking of our
streamer associations. In particular, we have partnered with Company A since our inception, and
three out of our top five customers in 2019 have been with us for at least three years. During the
Track Record Period, our streamer associations won numerous top-ranked awards in the annual
tournament hosted by these platforms. See “— Awards and Recognition” for details.
• Our extensive industry experience and our repertoire of viable streamers are readily transferrable
when we collaborate with other customers, including live streaming platforms, e-commerce
platforms, short video platforms, and other entertainment companies. As such, we will be able to
effectively mitigate our risk exposure in the case of any material adverse changes to or
termination of our relationship with top customers.
OUR SUPPLIERS
Our suppliers primarily include landlords and professional service providers. We do not rely on any
particular supplier for our business operations, nor do we believe we are subject to any material risks related
to changes in our supplier costs. In 2017, 2018 and 2019, purchases from our five largest suppliers were
RMB1.3 million, RMB1.9 million and RMB2.3 million, respectively, accounting for 40.4%, 34.2% and
49.6% of our total purchases for the same periods, respectively, and purchases from our largest supplier
were RMB0.4 million, RMB0.6 million and RMB0.6 million, respectively, accounting for 12.2%, 10.6%
and 13.2% of our total purchases for the same periods, respectively.
As of the Latest Practicable Date, none of our Directors, their associates or any shareholders which, to
the best knowledge of our Directors, owned more than 5% of our issued share capital as of the Latest
Practicable Date, had any interest in any of our five largest suppliers.
SEASONALITY
We have experienced, and we expect to continue to experience, seasonality in our business. For
example, we generally experience a higher level of revenues in the fourth quarter, as live streaming
platforms generally organize marketing campaigns, streamer contests and promotional campaigns towards
the year end, which stimulate viewer spending. We expect our revenues to continue to fluctuate based on
seasonal factors that affect China’s live streaming industry as a whole.
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COMPETITION
Live streaming is a new economy phenomenon and an emerging industry in China. The market for
China’s live streamer associations is rapidly evolving, highly fragmented and intensely competitive. In
2019, the top five players accounted for an aggregate market share of 13.1% in terms of net revenue,
according to the F&S Report. For details of China’s live streaming industry and the competitive landscape
of live streamer associations, see “Industry Overview.”
As a leading player in this market, we face competition from a great number of live streamer
facilitators, talent agencies and entertainment companies. We believe that our ability to compete effectively
depends upon many factors, including our ability to solidify partnerships with live streaming platforms and
other market players, grow a popular and diversified streamer pool, optimize our streamer grooming system,
help our streamers maintain and enlarge their fan base, develop new monetization channels, control our
costs and expenses and manage our business effectively. For risks relating to our competitiveness in the
industry, please see “Risk Factors — Risks Relating to Our Business and Industry — If we fail to compete
and manage our growth effectively, our business, results of operations and financial condition may be
materially and adversely affected.”
INTELLECTUAL PROPERTY
We protect our intellectual property rights through a combination of copyright, trademark and other
intellectual property laws, as well as confidentiality and license agreements with our employees, suppliers,
customers and others. In general, our employees must enter into a standard confidentiality agreement
acknowledging that all inventions, trade secrets, developments and other processes generated by them on
our behalf are our property, and assigning to us any ownership rights that they may claim in those works.
Despite our precautions, however, third parties may obtain and use intellectual property that we own or
license without our consent. During the Track Record Period, we did not find any of such breaches of our
intellectual property rights. However, unauthorized use of our intellectual property by third parties and the
expenses incurred in protecting our intellectual property rights from such unauthorized use may adversely
affect our business and results of operations. See “Risk Factors — Risks Relating to Our Business and
Industry — Unauthorized use of our proprietary information and exclusive rights by third parties, and the
expenses incurred in protecting our intellectual property rights, may adversely affect our business,
reputation and competitive edge.”
As of December 31, 2019, we owned four registered domain names. We generally renew our domain
name registrations once every year and applications for their renewal are usually approximately made one to
three months prior to their expiration. Under normal circumstances, the domain name registrations take
effect immediately after the payment of renewal fees. As of December 31, 2019, all of our registered
domain names remained in effect. If any of our domain name registrations cannot be renewed for any
reason, the domain name registrar may deregister the relevant domain name.
As of December 31, 2019, we held two software copyrights registered with the National Copyright
Administration of the PRC and three trademarks in various categories and registered with the Trademark
Office of the China National Intellectual Property.
We did not have any material disputes or any other pending legal proceedings of intellectual property
rights with third parties during the Track Record Period and up to the Latest Practicable Date.
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For details of our material intellectual property rights, see “Appendix IV — Statutory and General
Information — B. Further Information about Our Company’s Business — 2. Intellectual Property Rights.”
EMPLOYEES
As of December 31, 2019 and the Latest Practicable Date, we had 158 and 147 full-time employees,
all located in China. The following table sets forth the number of our employees by function as of
December 31, 2019 and the Latest Practicable Date.
As ofDecember 31, 2019
As of the LatestPracticable Date
FunctionNumber ofEmployees
% ofTotal
Number ofEmployees
% ofTotal
Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 13.3% 21 14.3%
Content production and operation . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 72.1% 93 63.3%
Business development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3% 7 4.7%
General administrative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 13.3% 26 17.7%
Total . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 100.0% 147 100.0%
Our success depends on our ability to attract, retain and motivate qualified personnel. As part of our
human resources strategy, we offer employees competitive salaries, performance-based cash bonuses and
other incentives.
We primarily recruit our employees in China through recruitment agencies, on-campus job fairs and
online recruiting channels, including our corporate website, job search websites and social networking
platforms. We provide on-the-job training to our boarding employees. We also provide external training
opportunities to selected employees during their course of employment.
As required under PRC regulations, we participate in various employee social security plans that are
organized by applicable local municipal and provincial governments, including housing, pension, medical,
work-related injury and unemployment benefit plans. We are required under PRC laws to make
contributions to employee benefit plans at specified percentages of the salaries. Bonuses are generally
discretionary and based in part on employee performance and in part on the overall performance of our
business.
During the Track Record Period, we did not make adequate social insurances and housing provident
fund contributions for certain employees or make timely registration with the relevant social insurance or
housing reserve fund authorities, and we failed to directly contribute to social insurance or housing
provident fund for some employees. See “— Legal Proceedings and Compliance.”
We believe that we maintain a good working relationship with our employees and we had not
experienced any material labor disputes or any difficulty in recruiting staff for our operations during the
Track Record Period and up to the Latest Practicable Date.
INSURANCE
In line with general market practice, we do not maintain any business interruption insurance or
product liability insurance, which are not mandatory under PRC laws. We do not maintain insurance
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policies covering damages to our technical infrastructure or any insurance policies for our properties. We
also do not maintain insurance policies against risks relating to the Contractual Arrangements. During the
Track Record Period, we did not make any material insurance claims in relation to our business. Any
uninsured occurrence of business disruption, litigation or natural disaster, or significant damages to our
uninsured equipment or facilities could have a material adverse effect on our results of operations. See
“Risk Factors — Risks Relating to Our Business and Industry — Our limited insurance coverage could
expose us to significant costs and business disruption.”
REAL PROPERTIES
We do not own any real properties. As of the Latest Practicable Date, we operated our businesses
through 23 leased properties in Shenzhen, Jinan, Nanjing, Hefei, Guangzhou, Chongqing, Huaian, Yingtan
and Chengdu. Our leased properties in China serve as our offices and employee dormitories are considered
as non-property activities under Rule 5.01(2) of the Listing Rules. We do not rely on the existing leases for
our business operations, and we do not believe a contingency relocation plan is required. Even if we
experience temporary interruption to our usage of any of our leased office space, we believe that our
employees can continue to perform the material aspects of their duties remotely; and our offices in other
locations can adequately support the functioning of our business operations in areas where we experience
temporary office space interruptions through our technology infrastructure.
As of the Latest Practicable Date, our leased properties had a total gross floor area of approximately
6,968.2 square meters, with the gross floor area of each leased property ranging from approximately 51.9
square meters to 1,200 square meters. The relevant lease agreements have lease expiration dates ranging
from August 9, 2020 to September 30, 2023, subject to an option to renew the lease.
As of the Latest Practicable Date, none of the properties leased by us had a carrying amount of 15% or
more of our consolidated total assets. Therefore, according to Chapter 5 of the Listing Rules and section
6(2) of the Companies (Exemption of Companies and Prospectuses from Compliance with Provisions)
Notice (Cap. 32L of the Laws of Hong Kong), this document is exempted from compliance with the
requirements of section 342(1)(b) of the Companies (Winding Up and Miscellaneous Provisions) Ordinance
in relation to paragraph 34(2) of the Third Schedule to the Companies (Winding Up and Miscellaneous
Provisions) Ordinance which requires a valuation report with respect to all our Group’s interests in land or
buildings.
Non-registration
Pursuant to the applicable PRC laws and regulations, property lease agreements must be registered
with the local branch of the Ministry of Housing and Urban-Rural Development of the PRC (中華人民共和國住房和城鄉建設部). The registration of such leases will require the cooperation of our lessors. As of
the Latest Practicable Date, we had not obtained any lease registration for the properties we leased in China,
primarily due to the difficulty of procuring our lessors’ cooperation to register such leases. We will take all
practicable and reasonable steps to ensure that such leases are registered. As advised by our PRC Legal
Advisors, the lack of registration of the lease agreements will not affect the validity of such lease
agreements.
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According to the relevant PRC laws and regulations, we may be ordered by the relevant government
authorities to register the relevant lease agreements within a prescribed period, failing which we may be
subject to a fine ranging from RMB1,000 to RMB10,000 for each non-registered lease. As of the Latest
Practicable Date, we had not received any such request or suffered any such fine from the relevant
government authorities. We undertake to cooperate fully to facilitate the registration of lease agreements
once we receive any requirements from relevant government authorities.
Title Defects
As of the Latest Practicable Date, the properties leased by Nanjing Baihang as offices had been
mortgaged by the lessor. As a result, we may encounter difficulty in continuing to occupy such properties in
the event of a change of ownership resulting from the exercise of the relevant legal rights under the
mortgage.
Pursuant to the Law of Land Administration of the PRC (中華人民共和國土地管理法), the land should
be used strictly in line with the purposes of land use as defined. As of the Latest Practicable Date, the actual
use of properties leased by Nanjing Baihang and Juhe Huashe Entertainment as offices were inconsistent
with such intended purposes as stipulated in the title documents. As a result, should disputes arise due to
title encumbrances to such properties or government action, these leases could be invalidated, and we may
encounter difficulties in continuing to occupy such properties and may be required to relocate.
As of the Latest Practicable Date, lessors of some properties leased by Hefei Kemiao and Changchun
Jiamiao had not provided us with valid title certificates or other ownership documents evidencing their legal
rights to the relevant properties. In addition, lessors of some properties leased by Hefei Kemiao and Huashe
Culture may not have obtained the sublease authorization from the legal owners of the relevant properties to
lease such properties to us. We leased these properties as offices. The absence of such certificates or
documents hampered our ability to determine whether the lessors have the legal right to lease the properties
to us. If any of the lessors is not the legal owner or had not been duly authorized by the legal owner, the
relevant lease agreements may be deemed invalid and, as a result, we may be challenged by the legal
owners of the properties or other third parties, and may be forced to vacate the relevant properties and
relocate our offices.
As of the Latest Practicable Date, we were not aware of any challenge being made by a third party or
government authority on the titles of any of our leased properties that might have a material adverse effect
on our current occupation. In addition, we do not rely on any defective leases discussed above for our
business operations, nor do we expect to incur significant time for identifying, or incur significant cost to
relocate our operations to, comparable alternative properties in proximity. As advised by our PRC Legal
Advisors, we are not subject to any material administrative penalty for any of the title defects in the leased
properties described above. Our Directors believe that potential relocation will not have a material adverse
impact on our business, results of operations and financial condition.
As advised by our PRC Legal Advisors, in the event that the lease agreement of any defective
properties is deemed invalid or otherwise unenforceable due to the lessor’s fault, and that we are unable to
continue occupying such properties, we have the right to claim indemnification against the relevant lessors
for all the damages we suffer in accordance with relevant PRC laws and regulations.
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LICENSES, PERMITS AND APPROVALS
As confirmed by our PRC Legal Advisors, during the Track Record Period and up to the Latest
Practicable Date, we had obtained all licenses, permits, approvals and certificates necessary to conduct our
operations in all material respects from the relevant government authorities in the PRC, and such licenses,
permits, approvals and certificates remained in full effect.
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The following table sets out a list of material licenses and permits currently held by us:
License/Permit Holder Granting AuthorityFirst Grant
Date Expiry Date
License for Production andDistribution of Radio orTelevision Programs (廣播電視節目製作經營許可證)
Happy Entertainment Radio and TelevisionAdministration of GuangdongProvince (廣東省廣播電視局)
November 29,2017
April 30, 2021
Online Culture OperatingLicense (網絡文化經營許可證)
Happy Entertainment The Administration of Cultureof Guangdong Province (廣東省文化廳)
February 2, 2018 February 1, 2021
Commercial PerformanceLicense (營業性演出許可證)
Shenzhen Xinmiao The Administration ofCulture, Radio and Television,Tourism and Sport of FutianDistrict, Shenzhen (深圳市福田區文化廣電旅遊體育局)
February 17,2017
February 16,2021
Commercial PerformanceLicense (營業性演出許可證)
Guangzhou Yuntu The Administration ofCulture, Radio and Televisionand News Distribution ofPanyu District, Guangzhou (廣州市番禺區文化廣電新聞出版局)
October 29,2018
October 28,2020
Online Culture OperatingLicense (網絡文化經營許可證)
Huashe Xingju The Administration of Cultureof Guangdong Province (廣東省文化廳)
January 9, 2018 January 8, 2021
Commercial PerformanceLicense (營業性演出許可證)
Huashe Xingju The Administration of Cultureand Sport of Futian District,Shenzhen (深圳市福田區文化體育局)
August 25, 2016 August 24, 2020
Online Culture OperatingLicense (網絡文化經營許可證)
Huashe Entertainment The Administration of Cultureof Guangdong Province (廣東省文化廳)
February 2, 2018 February 1, 2021
Commercial PerformanceLicense (營業性演出許可證)
Huashe Entertainment The Administration of Cultureand Sport of Futian District,Shenzhen (深圳市福田區文化體育局)
February 27,2018
February 26,2022
Online Culture OperatingLicense (網絡文化經營許可證)
Huashe Culture The Administration of Cultureof Guangdong Province (廣東省文化廳)
January 2, 2018 January 1, 2021
Commercial PerformanceLicense (營業性演出許可證)
Huashe Culture The Administration of Cultureand Sport of Futian District,Shenzhen (深圳市福田區文化體育局)
August 25, 2016 August 24, 2020
Commercial PerformanceLicense (營業性演出許可證)
Nanjing Baihang The Administration ofCulture, Radio and Televisionand News Distribution ofNanjing (南京市文化和旅遊局)
March 26, 2018 March 25, 2022
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AWARDS AND RECOGNITION
During the Track Record Period and up to the Latest Practicable Date, we received a number of
awards and recognitions in connection with our business. Some of the significant awards and recognitions
we have received are set forth below.
Awarding Year Award / Recognition Awarding Organization Awarded Entity
2018 Outstanding StreamerAssociation of the Year (2017)(2017年度王者公會)
YY Live Huashe Culture
2018 China’s Live Streaming IndustryElite Award — Most InfluentialStreamer Association of the Year(2017)(中國直播行業箐英獎—2017年度最具影響力公會)
zbrank.com(中國直播榜) Huashe Culture
2018 Most Popular Live Streamer of theYear, Most Talented LiveStreamer of the Year, MostPositive Live Streamer of theYear (2017)(2017年度人氣主播,年度才藝主播,年度陽光主播)
Online Live Performance(Streaming) Branch of ChinaAssociation of PerformingArts(中國演出行業協會網絡表演(直播)分會)
Huashe Culture
2018 Top Ten Talent Agency of theYear(年度十大經紀公司)
Today Blogebrity (今日網紅) Happy Entertainment
2019 Outstanding StreamerAssociation of the Year (2018)(2018年度王者公會)
YY Live Huashe Culture
2019 Outstanding MCN of the Year(2018)(2018年度優秀合作MCN)
Honor of Kings(王者榮耀項目組)
Guangzhou Yuntu
2019 Top 10 Live StreamerAssociation of the Year(2018)(網絡直播行業2018年度公會年度十佳)
Online Live Performance(Streaming) Branch of ChinaAssociation of PerformingArts(中國演出行業協會網絡表演(直播)分會)
Huashe Culture
2020 Third Place of Huajiao Live’sAnnual Carnival(2019花椒年度盛典季軍)
Huajiao Live Nanjing Baihang
2020 Top 1 Streamer of the Year (年度最強主播第一名)
YY Live Huashe Culture
2020 Outstanding MCN of the Year(2019)(2019年度優秀合作機構)
Tencent Feeds (騰訊看點) Guangzhou Yuntu
2020 Influential Streamer Associationof the Year (2019)(2019年年度影響力公會)
Tencent eGame Huashe Xingju
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Awarding Year Award / Recognition Awarding Organization Awarded Entity
2020 Top 10 Streamer Association ofthe Year (2019)(2019年度十佳公會)
Now Live Huashe Xingju
2020 Top 10 Talent Agency for theWhole Network of the Year(2019)(2019年全網年度十大經紀公司)
Online Live Performance(Streaming) Branch of ChinaAssociation of Performing Arts(中國演出行業協會網絡表演(直播)分會) and Today Blogebrity(今日網紅)
Happy Entertainment
2020 Influential eGame-focusedOrganization for the WholeNetwork of the Year (2019)(2019年全網年度影響力遊戲機構)
Online Live Performance(Streaming) Branch of ChinaAssociation of Performing Arts(中國演出行業協會網絡表演(直播)分會) and Today Blogebrity(今日網紅)
Guangzhou Yuntu
2020 Diamond Association(鑽石公會)
Huya Live Huashe Entertainment andGuangzhou Yuntu
LEGAL PROCEEDINGS AND COMPLIANCE
Legal Proceedings
We are subject to legal proceedings, investigations and claims arising in the ordinary course of our
business from time to time. In October 2018, Chengdu Xinghui filed a civil action against one of its
streamer, alleging the streamer’s breach of the exclusive talent agency agreement during their business
cooperation and seeking full payment of the receivable amount under the agreement plus liquidated
damages. In December 2019, the court ruled in favor of Chengdu Xinghui, and ordered the streamer to pay
the receivable amount under the agreement and liquidated damages. The streamer subsequently appealed.
As of the Latest Practicable Date, this litigation was still in progress. Accordingly, we recorded trade
receivables of RMB5.4 million in our combined balance sheets as of December 31, 2019. Considering the
court’s first trial decision, the opinion of our legal counsel, and the streamer’s sound financial condition and
ability to make the payment, our Directors believed that such amount would be fully recoverable and,
therefore, no credit loss allowance had been recognized against these receivables.
Save as disclosed above, as of the Latest Practicable Date, we were not involved in any litigation or
arbitration proceedings pending or, to our knowledge, threatened against us or any of our Directors that
could have a material adverse effect on our business, results of operations or financial condition.
Non-compliance Incidents
We are subject to a number of regulatory requirements and guidelines issued by the regulatory
authorities in China. As advised by our PRC Legal Advisors, during the Track Record Period and up to the
Latest Practicable Date, save as the incidents of systemic non-compliance as set out below, we had
complied with the relevant laws and regulations in all material respects.
Social insurance and housing provident funds
Background and reasons of non-compliance incidents
Pursuant to the relevant PRC laws and regulations, employers are obligated to directly and duly
contribute to the social insurance and housing provident funds for their employees. Employers are not
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allowed to engage third parties to make such contributions. During the Track Record Period, Shenzhen
Xinmiao, Huashe Xingju, Huashe Entertainment, Huashe Culture and Nanjing Baihang failed to directly
contribute to social insurance or housing provident fund for some employees, and instead fulfill their
contributions to social insurance and housing provident funds for some employees through local human
resource service agencies or other intra-group companies.
During the Track Record Period, Happy Entertainment, Shenzhen Xinmiao, Shenzhen Xinmeng,
Huashe Juhe, Huashe Xingju, Huashe Entertainment, Huashe Culture, Guangzhou Yuntu, Nanjing Baihang,
Hefei Kemiao and Changchun Jiamiao failed to make full contributions to social insurance and housing
provident funds for some employees.
Our non-compliance was primarily due to (1) employees’ oversight and the lack of comprehensive
understanding by the responsible staff of the relevant local regulations, (2) insistence by some employees on
participating in local pension schemes offered in their places of permanent residency, instead of the pension
schemes offered in their places of work, and (3) some employees’ unwillingness to participate in the
housing provident fund scheme. We estimate that the aggregate shortfall of social insurance payments and
housing provident fund contributions for 2017, 2018 and 2019 was approximately RMB1.0 million,
RMB1.7 million and RMB1.9 million, respectively.
Potential legal consequences
As advised by our PRC Legal Advisors, if any of the relevant social insurance authorities is of the
view that we failed to make full social insurance contributions for our employees in accordance with the
Social Insurance Law of the PRC (中華人民共和國社會保險法) and relevant regulations, it may order us to
pay the outstanding balance within a prescribed time period plus a daily late fee at the rate of 0.05% of the
outstanding amount starting from the due date. If we fail to do so within the prescribed period as requested
by the relevant social insurance authorities, we may be subject to a fine ranging between one to three times
of the total outstanding balance.
As advised by our PRC Legal Advisors, if any of the relevant housing provident fund authorities is of
the view that we failed to make full housing provident fund contributions for our employees in accordance
with the Regulations on the Administration of Housing Provident Fund (住房公積金管理條例), it may order
us to pay the outstanding balance within a prescribed time period. If we fail to do so within the prescribed
period, the relevant housing provident fund authority may apply to a PRC court for an order of mandatory
payment.
Ratifications and internal control measures
During the Track Record Period and up to the Latest Practicable Date, we had not been ordered to
make direct payment of social insurance and/or housing provident fund contributions. As of the Latest
Practicable Date, no material administrative action, fine or penalty had been imposed by the relevant
regulatory authorities with respect to our contributions to social insurance and housing provident funds, nor
had we received any order or been informed to settle the under-payments.
As of the Latest Practicable Date, we had ceased to engage these local human resource service
agencies and made direct social insurance and housing provident funds contributions for all of our
employees. We are also in the process of adjusting the payment basis of the social insurance and housing
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provident funds for our employees pursuant to the standards stipulated under the applicable PRC laws and
regulations. To prevent recurrence of such non-compliance, our PRC Legal Advisors provided our
management with relevant rules and practices in relation to compliance with social insurance and housing
provident fund requirements. We have implemented internal rules regarding management of our social
insurance and housing provident fund contributions, pursuant to which we will conduct a series of
compliance measures, such as periodic management review and consultation with our external PRC legal
counsel on the latest rules and practices, to ensure that we have complied with applicable PRC laws and
regulations in all aspects, including making adequate social insurance and housing provident fund
contributions for all of our employees consistent with the standards stipulated thereunder.
Our Directors believe that the non-compliance incidents would not have a material adverse effect on
our business and results of operations, considering that (1) we had not been subject to any material
administrative penalties during the Track Record Period and up to the Latest Practicable Date; (2) as of the
Latest Practicable Date, we had not received any notifications from the relevant PRC authorities requiring
us to pay the shortfalls or the penalties with respect to social insurance and/or housing provident funds;
(3) we were neither aware of any employee complaints nor were involved in any labor disputes with our
employees with respect to social insurance and/or housing provident funds; (4) as advised by our PRC
Legal Advisors, based on the interviews with and/or confirmations obtained from the competent authorities
which encompassed all relevant geographical locations of our operations, the likelihood that we would be
required by relevant authorities to pay the shortfalls for social insurance and housing provident fund
contributions and/or subject to material administrative penalties due to failure to make full contributions is
remote; and (5) our Controlling Shareholders [have entered into] a deed of indemnity with us to indemnify
us against any claims, fines and other liabilities arising from such non-compliance. As a result, we did not
make any provisions in connection with the non-compliance during the Track Record Period and up to the
Latest Practicable Date.
HEALTH, SAFETY AND ENVIRONMENTAL MEASURES
Due to the nature of our business, we do not currently have any material liabilities relating to health,
work safety and environment and do not expect to incur any material liabilities in these regards which could
have any material adverse impact on our business and operating results. During the Track Record Period
and up to the Latest Practicable Date, we had not been subject to any fines or other penalties due to
non-compliance with applicable health, safety or environmental regulations.
INTERNAL CONTROL AND RISK MANAGEMENT
Internal Control
We have designated responsible personnel in our Company to monitor the ongoing compliance by our
Company with the relevant PRC laws and regulations that govern our business operations and oversee the
implementation of any necessary measures. In addition, we plan to provide our Directors, senior
management and relevant employees with continuing training programs and/or updates regarding the
relevant PRC laws and regulations on a regular basis with a view to proactively identify any concerns and
issues relating to any potential non-compliance.
In addition, we have adopted a set of internal rules and policies governing the conduct of our
employees. We have established a monitoring system to implement anti-bribery and anti-corruption
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measures so as to ensure that our employees comply with our internal rules and policies as well as the
applicable laws and regulations. For example, our management is responsible for conducting a fraud and
bribery risk assessment on an annual basis and our audit committee reviews and approves our annual risk
assessment results and policies. We have also identified certain forbidden conduct in our internal anti-
bribery and anti-corruption policies, including, among others, the prohibition to acceptance of bribes or
rebates, embezzlement or misappropriation of our assets, and forgery or alteration of our accounting
records.
We offer compulsory training courses to our new employees and continuing training to our existing
employees to enhance their knowledge and awareness of the relevant rules and regulations. We also keep
abreast of the latest regulatory updates and communicate with the relevant regulatory authorities from time
to time to discuss the latest regulatory requirements in light of the evolving nature of the live streaming
industry.
In addition, we have also appointed Zhongtai International Capital Limited as our external compliance
advisor with effect from the date of the [REDACTED] to advise on ongoing compliance with the Listing
Rules and other applicable securities laws and regulations in Hong Kong.
During the Track Record Period, our Directors did not identify any material internal control
weaknesses or failures. Considering the nature, scale, reasons and potential impact of the non-compliance
incidents disclosed in “— Legal Proceedings and Compliance” in this document, our Directors are of the
view that we have adequate and effective internal control procedures, the suitability and competency of our
Directors is compliant with Rules 3.08 and 3.09 of the Listing Rules, and that our Company is suitable for
[REDACTED] under Rule 8.04 of the Listing Rules. The Sole Sponsor concurred with such view of our
Directors on the same basis as described above.
Risk Management
We are exposed to various risks in the operations of our business and we believe that risk management
is important to our success. Key operational risks faced by us include, among others, changes in general
market trends and the regulatory environment of the live streaming industry, our ability to maintain,
improve and innovate our service offerings, our ability to maintain cooperation relationships with live
streaming platforms, and our ability to retain and grow our streamer pool. See “Risk Factors” for
disclosures on various risks we face. In addition, we also face numerous market risks, such as interest rate,
credit and liquidity risks that arise in the normal course of our business. See “Financial Information —
Quantitative and Qualitative Disclosures about Market Risks” for details.
We have implemented various policies and procedures to ensure effective risk management at each
aspect of our operations, including the administration of daily operations, financial reporting and recording
procedures, fund management policies, and compliance with applicable laws and regulations. Our Board
oversees and manages the overall risks associated with our operations. We [have] established an audit
committee to review and supervise the financial reporting process and internal control system of our Group.
See “Our Directors and Senior Management — Board Committees — Audit Committee” for the
qualifications and experience of these committee members as well as a detailed description of the
responsibility of our audit committee. We [have] adopted written terms of reference in compliance with
Rule 3.21 of the Listing Rules and the Corporate Governance Code and Corporate Governance Report as set
out in Appendix 14 to the Listing Rules.
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